Jump to content

Susan

Members
  • Posts

    753
  • Joined

  • Last visited

Everything posted by Susan

  1. Also, Adhomai is currently embroiled in a Civil War and both the People's Army as well as the Liberation Army are mobilized and seeing active combat. He wouldn't have been allowed to leave the service in the past year. If you want him to have been discharged before then, that's fine, but there is ongoing fighting so it's highly unlikely they'd let anyone just go without him deserting and fleeing the planet. You might want to make his background a little more detailed.
  2. Red isn't a proper color. There are a lot of reasons police officers wear blue uniforms, but probably the most important is the apparent psychological effect blue has on other people. According to a study conducted by the University of Georgia, blue subconsciously makes people feel comfortable and secure, which is literally what security is there to do. Red, however, is associated with romance but also evil and blood. Of course, yadda yadda pseudoscience, but the point is red is the most glaring, awful choice for security. It's not about 'making them visible'. You can still see cops in a crowd despite their blue uniforms. Red is an intense color that doesn't evoke the same comforting emotions that blue does.
  3. Blue is a literal color. It is not going to make anyone think sec is command. Lord. Just use a different shade of blue, Christ. Cops in Chicago wear white shirts sometimes, no one confuses them with paramedics.
  4. Why tho.
  5. If there is a guy standing there, even though there's no sprite of a projectile, it would still register as a hit.
  6. Reiterating what Rusty said; and please answer all the questions.
  7. 2x amp to melee damage means force glove + e-sword is a literal instant kill. Target head. Slice. 140 damage. Dead.
  8. D-Did. Did someone say.
  9. In that example, Brage, look at the redshirt that is standing a few tiles above the assistant to your left. If you were to try and shoot him, the projectile doesn't actually spawn in the corner. It spawns in the tile beside you, which just so happens to contain your buddy assistant. So rather than starting in front of you or ahead of him, it begins next to you and friendly fires him. tl;dr projectiles either spawn next to or in front of you. No corners.
  10. Yeah, sure, give it to Science. But traitors have enough cheap death/one-shot tools in their arsenal. If you want to add force gloves, I'd say remove the e-sword or revolver then. They have the 2 shot ded revolver, 2 swipe ded e-sword, 1 stab uber paralyzed parapen, stunlock e-bow (if it still retains that functionality), so on and so forth.
  11. I'm not against it because of 'immersions', I'm against it because all of those things I said would be downsides to burning bodies. But they don't exist. There is literally no downside to setting someone on fire. You can stuff a burning corpse into a closet and have it sit there for 30 minutes with no indicator that anything is wrong. I also don't like anything that 'destroys' evidence. Arson forensics are a thing, and just because something was set on fire doesn't mean you can't tell anything about what happened. Coroners can and do gleam cause of death from burned bodies, are capable of determining if burning was post or perimortem, cloth remnants remain, etc etc. Antags shouldn't be utterly destroying evidence or making people uncloneable. That's not interesting or engaging. Sec just gets to sit on their hands while everyone burns bodies because hey deletes evidence. It's not fun for anyone except the antag so he can go unopposed on his murder spree.
  12. I think Brage has a point regarding sec vulnerability to flashbangs. If you're within 3 tiles of the bang with hudglasses, then you are affected. Maybe buff the stun time to normal instead of reduced and the radius to 5 tiles for security.
  13. Traitors do not need more gear.
  14. So, what. Because killing someone runs the risk of getting caught all evidence should just magically disappear...? Burning flesh stinks. Burning things make smoke. Burning things are easy to find on a closed circuit air system. However, because the burn mechanic was not intended to do anything outside of causing damage, none of these facts are taken into account. Setting someone on fire only does burn, husks them, and puts a burning sprite on them. There is no additional risk involved beyond what exists from you choosing to kill them to begin with. Setting someone on fire does not impact anything except the corpse, and it only husks it. I am wholeheartedly against fire doing anything more because it burns infinitely, which it wouldn't realistically do, and you can literally stuff a burning body in a closet in maintenance for 30 minutes without any adverse effects on the environment or even the slightest hint that something is wrong by anyone observing the closet with the burning body stuffed inside.
  15. There is no risk involved in setting someone on fire. It doesn't trigger atmos alarms, or make the room hotter, or even make any gasses. It just causes burn damage and a sprite update. Stuff them somewhere no one will ever find them, light them on fire, and bam. No one will ever find them because fire doesn't do anything but give you burn damage.
  16. Susan

    Nerf Crossbow

    Plastic is now a more common material due to the mining overhaul. Previously, plastic could only be obtained through botany. It's required in the construction of crossbows. Maybe change the plastic requirement to a rarer metal?
  17. Susan

    Change Cloning

    You're not the first person to put up this idea, Jackboot. It was tossed around on Baystation so many times. Were you even here when Genetics used to be easy? It wasn't always the way it was now. You actually need 4 things in order to clone people. Alkysine, genetics access, the cloner, and biomass. Yes, that's right. At one point in the code's history the cloner could machine clone people with no issue. But then someone suggested this dumb idea and Baystation, rightfully so, shot it to utter pieces and compromised, putting a limit on how many clones can be made.The cloner can only clone up to four people currently, and then after that you have to find biomass to fill it with, requiring you to either go to hydroponics to get synthmeat or to the chef. No biomass, no clones. No clones, permadead. Playing as a mouse or a drone, or saying 'observe' isn't a legitimate response. You can't roleplay as any of those. Mice are a tool to be stupid, drones aren't supposed to interact with crew at all as it explicitly states in their laws, and observing only lets you see how much fun everyone else is having while you rot away 6noraisins. I've had this argument as many times on Bay as I have had about people whinging about security. Bay was smart enough never to consider this, and I say 'people' because I speak from experience. This is the way people on Bay felt. Jamini was there for several of these discussions, too. So I hope Aurora doesn't consider this either. The game is cheap. Life is cheap, dying is cheap. That is SS13. Stick to Lifeweb if you want cheap unfulfilling permadeath.
  18. Any mechanic that renders anyone uncloneable is crap. You shouldn't be trying to permakill people.
  19. Susan

    Change Cloning

    Or we could just not change it at all. That is probably the best option. Have you ever actually seen anyone react when anyone dies? Dalton held his funeral on station and no one really gave a shit. Dying does not create the godly amounts of roleplay you would have us believe because every single instance I have seen it was just 'oh no they ded' and then go back to what was going on. People don't have the luxury of extended grief because whatever killed them is still a threat and rounds are short enough where it doesn't mean anything. So you die, everyone cries for like five seconds, and you have to spend the other twenty nine minutes and fifty five seconds waiting to create a shitty one off character so you can keep playing. There is literally no reason to mess with how cloning works. Staring at a black screen isn't fun. Being forced to be a blind, bald albino for no other reason that 'Jackboot wants you to' isn't fun. Cloning hinges on so many players working together that it is a great undertaking, and if any of those people in the chain of custody are idiots you're going to be fucked up. People don't want to sit in a medical bed for the rest of the round because Jackboots wants them to be crippled. People don't want to have their main dead for two hours because Jackboot wants them. People want to roleplay, which, consequently you can't do while dead, or while unconscious, or while in permablackscreen mode.
  20. Susan

    Change Cloning

    Players are not the only thing that can kill you in this game, Jackboot. It is played hard and fast with mechanics that can and will mercilessly kill you in under 20 seconds no matter if you ran into it or not. It is not fair to force people into playing a cheap one off character just because space carp decided to spawn next to them while they were fixing a breach. The system is fine as it is. Cloning is not as easy as you make it out to be, I've seen it take significant periods of time to get anything done. SS13 is a whacky space simulator where dying can come often and easy with no input on your end. We shouldn't punish people for that.
  21. Susan

    Change Cloning

    Leave it as it is. Yes, it's easy to grab cloner cryo, but it's also easy to revolver revolver dead. Losing your life is just as easy as getting it back. You can't complicate one and leave the other cheap.
  22. Susan

    Change Cloning

    No. This is a terrible idea that was tossed around on Bay and led to the biomass restrictions we currently have. The nature of SS13 is a game where death can come at any point and at any time, and that is why cloning exists. Going to permadeath round per round basis will lead to more shallow characters because investing time into them is mostly pointless when you die and go 'welp gg go be a mouse or a random character now until round end' which will lead to most people having one mildly developed character and a bunch of fillers just so they can play again. Why even be HRP if you're forced to play one-offs because telescience accidentally'd you. Death already is a pain in the ass. You have to not only rely on being found but medical being competent enough to handle you and have enough biomass for it to begin with. Taking people out of the round for no reason is always a bad idea. Making things artificially difficult with extra steps or bullshit mutations lead to a less enjoyable experience because sitting in medical for 30 minutes staring at a black screen while they fuck around trying to fix you is the epitome of unfun.
  23. Today we were trained in the use of rifles. The firing range was a bunch of potato sacks on old sewing mannequins, and we only used dummy ammunition. Our squad leader says that real bullets are too expensive to waste. The rangemaster was impressed with her accuracy. He says he is going to recommend her for sniper training. She wonders if they are just used to those who do not know how to use a gun. It is cold, and the food here is bland. But tomorrow we must train more. The captain says the front needs more soldiers quickly. Our units here are being fast tracked. She hopes they will not just toss us into the grinder.
  24. March 19 She has arrived for basic training in the small border town of Tampinskya. The nearby People's Army base has been taken over by rebels and it is where we are stationed now. The males and females in her unit seem to consist of a rag-tag group of civilians. It is likely none have ever held a rifle before. Is our freedom really in the hands of simple farmers who have never before had to kill? Suppose we will see soon whether or not they have the guts for battle.
×
×
  • Create New...