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Susan

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Everything posted by Susan

  1. I'd like to interject here. As a Tajaran whitelistee, SleepyWolf's behavior is highly impactful on the perception of Tajaran on server. It is my opinion as Tajaran loremaster that this sort of behavior is not what should be expected from someone with a whitelist, and I would appreciate Baka/Dea getting in touch with me while I consider another punitive course of action regarding whitelist status.
  2. Are you people seriously complaining about aliens talking alien in front of humans because you can't understand it? I work retail. I work in Office Depot. There's a strong Mexican community here. They speak Spanish. They think I don't know what 'gringo' means, but I do. Should I be infuriated they're not speaking 'Murrican in my workplace or what? Seriously. I don't know what's brought on this super harsh character policing, 'we need to be friendly to everyone' attitude but it's certainly not the way to go. Characters who are either antisocial, aggressive, or rude shouldn't be shit on just because they don't make you feel welcome. The reality is most people in this world are not very pleasant to deal with. I see no reason why we need to start forcing people to be nice and never speak another language in a 'public' (what even is a public area, that's more than half the station) for fear of insulting some poor soul or making them feel left out. Oh nooooo!
  3. I don't really know how to put this in a way that doesn't sound very rude, but I'll try. I do not like anything about this map other than the new medical bay. The rest of it feels just like what I would expect from an amateur in Dream Maker and it certainly does not match the original quality of the map before it. Almost everything is a rectangle or a box that is way too large and has a ton of empty space. Multiple oversights, from wall holodeck PCs to the HoS' keycard authenticator showing through the wall are really just even more off-putting. -The armory is exposed to space just 'cause. -CSI office has been mangled. I mapped it a certain way for a specific purpose. There is supposed to be an autopsy lab there, and no, I will not buy petty arguments about forced interdepartmental interaction because literally there was one case for one body and before I could walk into medical and do an autopsy without even talking to a doctor anyway. The CSI lab should not have been drastically changed. -The entirety of security is an amalgamation of rectangles, boxes, and other cubic entities that are poorly planned out. Where is processing. Why is the lobby like that, where is the floor tile variation? The original brig had lots of designs to break up the monotony of grey tiles. Why is the holding cell so large. Why is the locker room so huge. Just why? Honestly. We should go with the communal brig idea. -HoP's office. Just why. It was so far better designed before, now it's just... that disposal unit. Breaks the flow. -The entire bridge. HoP's office is massive, meeting room is cramped, personal cryogenics? Pointless. Oh, I take that back. Command lounge? Why. Meeting room and captain's office are literally so easy to break into now it's not even funny. And are also featureless rectangles. -I do like the civilian area. Clever usage of stairs. Only gripe is the holodeck. Wall computer is like, bleh. Basically, I hate sec and command. Too big, too featureless, feels amateur. Needs a total redesign, IMO.
  4. I suppose Viking is right. To everyone I addressed in argument, here and in the 10 page thread, I'm sorry if my responses were overly aggressive or mean. I'm not going to make an excuse for that. So to Cassie, Crescentise, Inverted, Chaz, and so on, I'm sorry for being confrontational. While we don't agree on many things, I shouldn't have been so quick on the trigger.
  5. I didn't say they did. I said that's what the admin said. And when he made that distinction, he instructed me to stop, and so I did. I'm pretty sure it was Josh.
  6. Then you'll probably have a heart attack when you find out admins said that's okay, so long as the cult kills you. Then you can write their names and locations in blood as much as you want. Guess the admins are griefing you too now, huh, Inverted.
  7. Tentatively approved.
  8. The command doors are dark navy with blue highlights. Security doors are powder blue with gold highlights. I literally fail to see how anyone can confuse that.
  9. You can keep repeating your own backwards assumptions as much as you like, Cassie. Maybe somewhere down the line if you say it enough it'll come true, and you can kick back in your armchair and feel good about yourself. So what do you consider 'often'? The argument should not be how often security is brigging people if it's for legitimate reasons. If you steal something and get brigged, whose fault is that? Certainly not security's. Or do you expect antags and the like to get let off easy and for security to metagame and release the changeling after he kills people because they 'forgot' to get evidence? We already have a thread clarifying hostage situations and, since you like throwing the word around so much, gank, wherein it outlines acceptable situations for said gank. I don't deny that security has a high turnover rate, but so do antags. Neither faction is wholly innocent, and antags equally caused bad RP incidents. Sec just gets more flak because people expect them not to care when they do stupid shit. You're right - It's also a game, and a game has rules. A story has to have a modicum of believability. I'm sorry if getting arrested rustles people's jimmies, but ain't nothing I can do about that. I'm not going to not arrest people because I OOCly know they'll kick up a shit fit or if they're an antag. That's flat-out metagaming. If you don't want to get arrested and continue your super cool story, maybe you shouldn't do things that would make security arrest you? Is it that difficult to just sit around and chair RP for your story without welding down walls or breaking into the bar? Not saying you yourself do these things, but I know plenty of HRP regulars that have and get pissed when sec comes down on them. I actually have. I said this before, but in the ten page foaming-at-the-mouth bitchfest, none of you people actually gave a shit, so I have no reason to believe you'll give a shit now. I've talked hostage takers down before, I've let antags go before, all due to IC things. However, the majority of our antags seem to want to be able to revolver people and then expect escalation of force not to be applied to them. If you think I'm going to try to talk down a psychopath who already killed one of his hostages, you're mistaken. I'm going to eliminate him because he's unstable and the safety of the hostages cannot be guaranteed. I've let people go before who I know are antags OOC because security fucked up, or there wasn't any evidence. But, again, you all choose to believe what you want so I'm really just wasting my breath here, so if it makes you feel better you can think of me as the oogly-boogly powergamer who robusts all the antags and never cares ever. Well, you're free to that opinion. Doesn't mean it's not wrong. *Already stated previously never thinks lethals are acceptable unless hostages, even if getting revolvered. Assumes previously stated ridiculous opinion doesn't make the usage of 'unnecessarily' suspect. See opening line. One day maybe you'll live to see your repeated assumptions come true, Cassie. You'll get an award for your perseverance in spreading misinformation in a vain attempt to better your argument.
  10. The main point in your argument is that fun and RP are something you must have 100% of the time all the time and if anyone does anything that ever prevents you from having fun, such as putting you in the brig, they are Space Hitler and must clearly be part of a widespread admin conspiracy to make things not fun because my fun is the most important and anyone who prevents my character from being CUHRAZY is awful. The problem is that this is inherently flawed. It is the nature of this game to have 'fun' tossed to the side. Do you think anyone wants to be put in the brig? Do you think anyone finds it fun they have to serve a sentence when committing a crime? No, they don't. So we need to remove security because it shits on people's fun, right? In this game you will be killed, you will be brigged, your characters will make relationships that are based upon rivavlry and dislike with another character. And these are things people will not find fun. So then, Inverted, since no one finds these things fun, they must be grief, then, right? So yes, you are right in saying your fun isn't important. No one's fun is important. Your roleplay is expendable. That is the nature of the game. If a changeling roleplays with you and then eats you, I know plenty of people who would not find that fun and plenty who would. To those who don't: Oh well. Get over it. Your enjoyment isn't sanctified, and it certainly isn't important, nor is mine, or an admin's, or anyone else's. There is a reasonable expectation for antags and security to try to make things somewhat fun for people, but the nature of their role makes that impossible. You can't make everyone happy, and you can't make sure everyone is having fun. To assume that anyone who does something you don't like is griefing is ignorant and narrow-minded. You can't even get your facts straight - the janitor as not stunned, he had sunglasses that protected him from a flashbang, I was not a detective, I was a CSI and it wasn't a revolver, it was a laser gun. He was also armed. Not that you care enough to consider anything but what you've decided is the truth, anyway. In short: If you really want to believe that me arresting people or shooting people who pose a threat is griefing, then go ahead. I have no control over what you choose to believe and what you choose not to believe. I have no interest justifying myself to you after talking myself hoarse attempting to do so, and if you feel that that is emblematic of a problem we should just remove security as a whole so you guys can have fun stabbing people to death or whatever it is you do. Instead, I will choose to believe that it is the small, whiny, depressive forum community that is destroying the server, including those who feel that a character being rude to them is unholy grief, ban they. PPS: Chaz left because of an argument in lore chat that I did not participate in, and if you want the damn logs as proof, I will get them. He did have a personal vendetta against me, but make no mistake. It was the argument between him and other people that made him leave. 'Fuck it, I'm out' were his words - I will not take blame for something I did not do. If you want the argument logs, I will get them.
  11. I am disinclined to agree with this part of your post. Let me tell you the story of Baystation. I started playing SS13 after having moved from a fantasy IRC Roleplay Game as one of my friends and fellow roleplayers had just discovered the game. Baystation 12 was one of the few okay heavy roleplay stations around back in November of 2012, when I picked up the game. I started as a shaft miner human and then got a Tajaran whitelist and Ana was born, etc etc cats. However, much like Aurora, Baystation went through a similar identity crisis/community unfolding. It's been so long I can't really pinpoint the exact moment, or the exact reasons that it happened, but what contributed to it was three very serious issues. 1) Influx of new players with non-HRP ideals 2) Exodus of old players due to #1 3) Staff team changes Baystation was a serious roleplay server. We had a lot of fun with what we called the 'A-Team' of security, me and several friends, plus interacting with regulars new and old in medical, engineering, so on. We had a cohesive community where most characters knew each other and there were good and bad relationships, rivalries and friendships, but action as well. But that all changed when the fire nation attacked around mid 2013 when Summer hit and we got flooded with a bunch of people. Changes in community make-up as well as server admin staff eventually led Baystation into a downward spiral where it was constant fighting between those who hated the change our community had made (me + others) and those who had changed it. And one of the major reasons Baystation took a shit on heavy roleplay was for 'player freedom'. At one point realistic characters were expected. No career criminals, no nutty PTSD war veterans (though we had our fair share of borderlines there), no 'undercover Syndicate agents', nothing of the sort. But our head administration staff changed to two admins with antag-centric views and lighter RP ideals, and a third admin who valued the old ways but was easily trampled by the rest of the staff team. We went from developed characters and good antagonists to changelings chain-eating people with parasting, spacing them out of viro, polyaciding the dead body's belongings, and space cleaning the goop for maximum powergame. And admins said that was okay. You could be as much of a tit as you wanted on Baystation and get away with it. The fact that outrageously ridiculous roleplay like the Greasers happened here was a kick in the teeth for me because that was the type of shit to happen on Baystation and the admins would led it happen. The captain going into sec and shooting up everyone because her fiancee didn't want to marry her and blew up the chaplain, then got arrested, so she could kill him - funny? Sure. Believable? No. But this is the sort of light RP behavior that bled into what was once a server where the roleplay was heavy but once in awhile silly stuff happened that was okay. Baystation's administrative staff took the server and ran it into the ground to accommodate a larger playerbase with less serious ideals, which is my perception of what is happening to Aurora. The fact of the matter is in a heavy roleplay environment you have to police people. In my opinion we haven't been policing people enough - silly happenings and slightly unbelievable occurrences are fine in small amounts, but we've seem to have had an influx of joke characters and rape-screaming assistants lately that no one is doing a damn thing about. The difference between heavy roleplay and medium and light roleplay is that believability and seriousness are expected. I don't play SS13 because ha ha clowns shitcurity robust me with baton CAPTAIN IS COMDOM, I play it because I like roleplaying in an environment where quality is expected and the setting it provides. And that ostensibly means that characters that do not mesh with what is expected from a heavy roleplay server need to be dealt with via admin intervention or otherwise. We don't need more silly. We need less of it. Whether this seems as a callous response or not, there are other servers where more silly things happen. They're called /tg/, Goon, Paradise, Hippie - lower-end roleplay servers where less is expected and more hilarity is acceptable. However, Aurora is not one of these. It is a heavy roleplay server. An atmosphere needs to be enforced. Quality needs to be enforced, whether at the cost of players or not. Heavy RP is not everyone's cup of tea, much as Light RP or Goon chaos is not everyone's cup of tea. There are different servers to cater to everyone's desires, and I don't think we need to change ours to capitulate to the masses. I've seen the downward spiral from enjoyable Heavy RP server to lul randumb chaos antag dick-sucking Light RP heaven in the two years I was on Bay. I do not want to see the same thing happen here.
  12. ur all butts but bein a butt is what make aurarararara our home <3
  13. I've known Foolamancer for over two years and played extensively with him during our time on Baystation. As a member of Bay's administration team, he was on par with Yinadele; cool, calm, and collected. His character, Edvin Telephosphor was widely regarded as a great Head of Security and character overall. Plus he was ridiculously hard to kill. How many Skrell can eat an entire nuke op SMG and live? Fool is a great guy and I can vouch for him. I know he is definite head material.
  14. Additional uniforms (e.g. Black Corpsec Unis) and recoloring of old equipment is possible should it be determined we want to keep Bluesec. Also the cadet uniform is supposed to be blue but I guess that got left out.
  15. Extended Being stabbed in the eye with a rusty spork. I I I I I I I I I I I I V The Seven Levels of Hell Everything else.
  16. Pointlessly complicated, 500 different uniforms with red fibers, no absolute response. Fibers would become utterly useless.
  17. I don't know whether to feel disgusted or unsurprised that Aurorans are seriously considering adding clowns and mimes back to a heavy roleplay server. You're there for a nine to five shift. There's TV, the extranet, holovids, the holodeck, so much in the way of wildly unrealistic employee accommodations. I don't have a clown to entertain me when I have 8 hour shifts ringing up businesspeople. I have a TV in the break room, and that is literally it. We don't need 'actors' as a job because it is pointless and makes no sense, and we don't need clowns and mimes because they add nothing to a serious roleplay environment; they detract from it.
  18. Ana Roh'hi'tin (blonde lady)
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