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Everything posted by CatsinHD
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Those alt-titles are used to distinguish what they're learning. The Surgical Resident is focusing on surgery, whereas the Paramedic Trainee is focusing on medical first response. They're not used to specify long-term or short-term, more of a flag to say "hey, I want to learn X so I can become Y" and the "mentors" can adjust accordingly I don't really have much of an opinion. Science just sorta exists and has its fun (I have enjoyed xenobot... I just need a xenoflora report form). An alt-title seems neat, or just making a separate role. I'm mainly here to clarify the above point.
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Let medical access the medical hardsuit helmet camera feed
CatsinHD replied to CatsinHD's topic in Suggestions & Ideas
The camera program does support ID restrictions, but the camera program isn't accessible at all for medical. We had a CMO in the round I mentioned, and they didn't have the ability to download the camera program, nor was it on their command laptop or any of the medical computers. I only mention the journalist program for that exact reason. If maintainers don't want the camera program on PDAs, then moving the medical hardsuit camera to the journalist program and ID locking it to medical is the way to avoid that while still letting medical have access to their own helmet cams. Right now, medical can't access the camera program whatsoever, and by extension the helmet cam. -
As the title says. I realized one round that medical can't download the camera monitoring program, and neither can the CMO. Guess where the Medical hardsuit helmet cam goes? The camera monitoring network. This means medical literally can't access the medical hardsuit helmet cam. Afaik, not even security can access it because they lack access (probably for the better). So, the solution? Two primary options: -Add camera monitoring to the medical lobby computer(s), and restrict the helmet cam to medical access only (so medical can ONLY see the helmet cam and nothing else). -Move the helmet cam to the journalist camera program and restrict access to it so only medical can see it.
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I'll be honest, the extent of balancing body cams in the ways people are describing would nuke their usefulness to the point of no one using them (especially the on-body sprite, because drip is more important). The only reason I'd like them is because there are times I can't get an officer to communicate even if I shoved their handheld radio onto always transmit. This way I could at least keep track and continue to give orders as needed without being left totally in the dark. But as I said from the start. If we're going to add something but nuke it to this extent for balance reasons, just don't add it. It'd be like the tactical coif if the coif had a mechanical advantage beyond drip. Something that's in the armory but no one uses. Or maybe I'm wrong, which might be true. I just don't see the point in a camera that only works on blue, only sees 2 tiles range, and doesn't work in maintenance (where officers end up 70% of the time for a wild goose chase). You could achieve a FAR better result by just... using the camera monitor and using the camera map to track the officers manually. Now I would LOVE cameras for away-missions. In that case, make them normal helmet/body cameras and make them only work off-ship, but I won't ramble on that.
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Time to through in my 2 cents as a Paramedic main (which gets the attention from med mains but I don't want the crate issue to go understated). I said this before, but the way the Horizon is designed right now is a literal nightmare for anything that would remotely be difficult to move up and down stairs. The cargo elevators are comically slow, and the solutions are bandaids. But, do I want the PR reverted... eh? I want essentially what Sneaky has suggested. Make intent (and possibly running) effect whether you get blocked by the stairs or not. Some people might not like this still, and to that I say fair enough, but I feel that letting intent change whether or not you pass the funny stairs would help. We won't need hoverbeds, and crates won't suddenly explode on impact with a raised surface. Oh- and make the cargo elevator faster. In the end, though, do whatever causes the least issues. It boils down to a change that played a far larger impact than expected, and all of the solutions to fixing it short of reverting require a lot of effort (such as remapping entire departments or hoverbeds and such). It comes to the question of when is it worth it. When is it worth it to add in ramps, redesign entire sections of the Horizon, add hoverbeds after a long debate, design X Y and Z solutions as opposed to reverting, perhaps putting in the over to cook longer, or just leaving it at the wayside.
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I imagine some people may find it fun. I made my post mostly over my own opinion, and I have yet to enjoy interacting with the statuette. While I would have no issue just leaving it for whoever wants to interact with it, I tend to get roped in as a Paramedic main which is why I've thrown in my 2 cents. But again, just my opinion. While I was perhaps a little harsh with advocating for outright removal, lowering the spawn and/or nerfing it some would be fine by me. My gripes mainly come from how often it spawns and how deadly it tends to be without the option to stop it (adding a way for xenoarchs to contain it would also be amazing). As for the bug report, I never really assumed it was bugged. I know little about the underlying code, I just assumed it was designed to be how it was.
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In all honesty, I was never a fan of the vampiric statuette in all the times I've interacted with it. It boils down to: Xenoarch runs into it IF XENOARCH LIVES Runs back to Intrepid. Sec and med are sent Xenoarch healed, sec kills any approaching monster They all leave and never return IF XENOARCH DIES Paramedics and/or sec are sent to away site and promptly die due to swarming monsters Any survivors flee on intrepid if possible, usually by escaping agro range of monsters No one returns unless command wants to send the rest of sec and med to recover bodies IF IT IS BROUGHT ONTO THE HORIZON It hijacks the attention away from the antag so all of sec can focus on containing the infinite monster spawner It honestly feels like a minecraft spawner meant to give people something to grind XP on, not an anomaly meant to be contained and researched like SCP. I'm not a huge fan and would be fine with it being removed from spawning (keep it as adminbus). IF we want to keep it, reduce the spawn rate. I have seen it boot literally all of security, both xenoarchs, and both paramedics out of the round before. It shouldn't have the possibility of being run into 4 rounds in a row.
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give me ideas for fluff medical equipment
CatsinHD replied to La Villa Strangiato's topic in Suggestions & Ideas
There is already an organ cooler in the OR freezer, and sharps disposals is the container meant for shrapnel and such. I could see maybe a unique one for implants. As an aside, someone should re-sprite the sharps disposal box to look like the IRL disposal boxes instead of just a re-colored generic box. -
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I am honestly in support. The exact speed could be debated, though, but not being able to escape a simplemob just isn't fair. There's tough and difficult, and there is unreasonably powerful. A trade-off should be considered: Speed, armor, damage. It may have good armor and damage at the expense of speed. Maybe it has good speed and damage at the expense of armor. So on and so forth. Right now it has all 3 at the expense of none.
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Imma go ahead and throw my 2 cents in. Full disclosure, I am an FR-main. Right now, my chief concern is getting patients to and fro, as that is both MY gameplay loop AND enables the rest of medical's gameplay loop. I like the stairs are dangerous PR, but as Sparky Hotdog put it, it would've been better as a test-merge. While idc as much about crates, given those are not time sensitive, it does cause major issues for FR in many situations. As a gentle reminder, while the MAIN elevator is incredibly fast, the unprotected elevators by security and the morgue are horrendously slow. I sincerely mean slow. A red tag would die waiting for one those elevators to reach your floor. Ask me how I know. So, what about the proposed "fixes" (fixes is a bad term but I'm not a wordsmith)? Remapping the Horizon to meet ADA (Americans with Disabilities Act for those not aware) standards would be amazing. Ensuring the depressed wheelchair main can get their daily allotment of booze from the bar would be nice, rather than being blocked by the deadly stairs and a lack of maintenance access. This is the ideal, and ultimate end goal. HOWEVER, I am very concerned about the proposed 3 deck elevator for Medical. 1. Those elevators are an OSHA nightmare (please dear god can we code in safety locks on the doors?) and 2. they are ungodly slow making it unviable for most critical cases That being said, those 2 points are either going to cause a flame war and a debate I don't have the energy for or can be fixed with relatively simple code changes afaik. What about hoverbeds? I like hoverbeds, they're neat. While I would normally say yes to adding 2 of them to FRs, if the Horizon really can be remapped (and the above concerns are addressed), then I'd honestly say no and instead leave them to science for production. You'll see why in the next paragraph. Do I want to completely get around the PR? No. It is more "realistic", but as has been pointed out before, the Horizon is a shitshow in terms of design when you take the stairs changes into account. However, we should also mind the difference between a hard counter and soft counter. Dangerous stairs but free elevators is only a soft counter. A hard counter is dangerous stairs and NO elevator, or unviable elevators (in the case of the vines outbreak). Soft counters generate RP and force changes in strategy. Hard counters make me want to cryo and stop playing the role. The soft fix is remapping the Horizon, the hard fix is hoverbeds. TLDR; remap the Horizon and let science produce hoverbeds. Am I a salty FR main? Yes.
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give me ideas for fluff medical equipment
CatsinHD replied to La Villa Strangiato's topic in Suggestions & Ideas
iirc the current green-top scanners are technically an advanced all-in-one machine including all of those (at least MRI). We could probably roll in this fluff into the scanner itself. Might not be fluff or a separate item, but being able to attach scans to a rollerbed would be sovl. I wanna see more posters in medical (or just in general actually). Fluff and soul. Alternatively: Fish tank in the lobby -
I will say, everyone is cooking and I love that. One idea I'd like to posit is to restrict how much is revealed via announcement to hopefully lead to 2 things: Potential injury that can spur on medical involvement The need to actually investigate errors I suggest this mainly to avoid things slipping into the territory of immediately responding to the funny red text and add some spice. Obviously for dangerous events, like an SM power surge, something would be announced. Alternatively, if an announcement is still desired, make it vague. Something that tells you something happened, but not what exactly
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I tend to change my themes based on the arc the character is in, or use specific songs for their relationship with others, but alas, I am ever curious how other see it. So, I present forth Maryah Marakova, the First Responder from Himeo. It can be based on vibes, or interactions with the character.
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IPC organs... no but seriously, I can come up with a handful of components of a robot that could make a system in an IPC that is similar to an organic's organ system, that could lead to "symptoms" and the diagnosis process that medical gets. This, I think, is the main point I'd like to see at a minimum. Another point is specializing frames a little further. Industrial frames get welding protection, ZH frame gets integrated scanner or something similar, etc. I don't really think the frames should be nerfed in that more hazards effect them; the point of an IPC is to better adapted for hazardous environments (for some frames at least). The except is maybe Shells. On nanopaste: Remember that nanopaste is used for far more than just IPC repair. I would much rather it just isn't changed because: It is one of very few ways for IPC repair when a machinist is missing, it is essentially the only form of IPC first aid, medical relies on it for mechanical organ repair when a machinist is missing. That last point is huge, btw. If a machinist is gone, and a mechanical organ is damaged, without nanopaste that character is fucked. Just something to remember. IPCs should be DIFFERENT to repair, not harder or easier (when compared to organics rn they're easier). Part of the appeal of an IPC is the ability for a company to essentially repair them to good as new as long as the Posi is fine (and they have the money). I don't feel we need to add in an aspect of "you can't just come back good as new" when that's part of the value. The obstacle is money, which is something that needs to be remembered in RP.