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CatsinHD

CCIA Agents
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Everything posted by CatsinHD

  1. The end of an era
  2. Binned due to OOC circumstances
  3. Closed due to OOC reasonings
  4. I wonder if the core idea of this could be taken and implemented into the current records program. Currently, there exists a comment feature, but it's wiped after the round ends. Making the comments persistent and limited to only those who would need it, such as doctors in medical or corporate reps for employment, would help avoid program bloat and hopefully make a neglected system more useful. I know for a fact you can limit who sees comments, it's a matter of making it a useful system. There's like 100 things I'd love to see improved with records, I just have no UI skills at all. My only comment on the idea in its pure form, really, is how (seemingly) tedious validating comments would be. I personally would rather see a Security charge-esque system where a player can remove a charge/comment if it was antag related*. There's likely some wiggle room with that worth discussing. Seems like a nice idea overall, and would be useful even beyond corp reps (such as doctors being able to apply visitation notes without needing the player to OOCly update their own records). *The main difficulty in this is enforcing the removal of canon charges/records, which is something that staff currently address when it comes up. Thankfully there are tools to help with this...
  5. I'll add my two cents, although for the most part I don't play corp rep and don't mind them. Here's the big thing and what is, in my opinion, one of the most egregious mis-uses of alt-titles in the thread. THE ROLE IS CALLED CORPORATE LIAISON. The alt-title (Corporate Executive) hell has returned once again in a similar, but uniquely different way that Electricians of old would refuse to start the engine on the Aurora II. At the end of the day, they are a liaison or a representative. Their purpose is to represent the interests of their corporation and its workers. I wasn't a fan when the alt-title was added, and I still dislike it now. HOWEVER, before we get into a debate over alt-titles and other such things, I will agree to one thing: Liaisons should have some level of in-round power over exclusively their workers. They are not command, a Zavod rep should not have the ability to order a Zavod Secoff like they're a Head of Security. However, if that zavod employee is being an asshole, or disgracing the reputation of Zavodskoi, then the Liaison should have full ability to dock their pay, fine them, make a note on their record (btw, we should make record comments permanent with the ability to delete them like sec charges), whatever else it may be. Anything that is not under the jurisdiction of the regulations, or command itself since those are already handled by the XO and ISD. Call it HR lite or what have you. My end goal with the above paragraph is to allow the reps to have some level of power that is not already covered by Command, and does not supersede their authority. Corp Liaisons should be entirely focused on their company's interests, the workers, and their image with the rest of the SCC and the Spur. This can range from influencing command to act in a way that aligns with your corp's interests, or getting onto one of your employees for shit talking a ghost-role ship crew.
  6. I'm just gonna mention 2 things before I add some ingredients to what you're coking. I actually low-key like janitor. I think it's neglected insofar as there's next to no PRs for it, but gameplay wise it's chill. Messes are a constant, broken lights and vendors running out of stock are a constant. I would play it more if every time I played I didn't get absorbed by a ling (I am dead serious. I made a new janitor, of the 5 rounds I played with her 3 ended with being killed and absorbed). Second, science should have access to circuits iirc. They might've been nuked in the remap? It's not too difficult to re-add them, though, unless there's some issue with the whole "you character should have limited expertise" thing since robotics (which circuits is arguably and extension of) is in ops. Idk. Anyways, to add onto this suggestion, I think some more complex bounties would be cool. The same goes for xenobot btw. Having bounties for X amount of fruit, veggies, whatever would be pretty nice. Xenobot would have the benefit of getting a more complex requirement, such as "3 fruits with X Y and Z traits" which would go on alongside what would (hopefully) be research into strange seeds from exoplanets or ops. Giving hydroponics more utility plants would be nice. You can already make Tajaran plants that can be used for their herbal properties, having one that makes a form a gauze (as you mentioned) would be chill. Same for one that can make splints, or is a natural burn ointment (for balance reasons, you could even say that the natural ointment doesn't disinfect). These are obviously more medical focused as I am a medmain, but cooking some other options would be neat. Further animal care could be a cool idea, but would likely be a little heavier in terms of code. Making animals that can be used as mounts for expeditions would be soul imo, but there's more discussion needed there.
  7. I forgot to post here, but for anyone curious, CCIA has incorporated a few of the forms here into the form database. Physical Evaluation - In whole Quarantine Intake - In whole Run Report - In whole Medical Treatment Waiver - In whole Identity Confirmation - Sort-of in whole The rest of the forms follow the current in-game forms very well in either format, content, or both. The five above were just the ones I saw that either should be added (such as Quarantine Intake and Run Report) or had simply better content. The changes were approved by 20% and Bear, and are available in the in-game messaging console. Note: While we did use the forms listed here, the headers were changed to stay in-line with the rest of the forms available. However, if you prefer the headers that 20% made, feel free to use the templates listed here. They should, for the most part, work excellently.
  8. Overlord Hutay'zai's eepiest soldier
  9. It is currently listed as a project on the github. Iirc, Matt is focusing on getting Odyssey working and finished before working on the Medical Overhaul. So while I wouldn't encourage letting that stop all changes to medical, I also wouldn't call for drastic changes to a system that will likely be completely ripped up. Suggestions Anyways, some other suggestions: I second Sniblet's flavor text/set pose for medical scans. Allow for general and per organ and limb. While not mentioned at that moment, it would be a boon for certain antags who go for more medical mystery and such Could also maybe tie into autopsies, but autopsies afaik is eldritch code Offer some exam equipment, like reflex hammers (or shit, just let the stethoscope do it), those little ear checker things, hearing test, eye test, etc. Something to allows physicians to complete physicals (and maybe make the exam room useful). This can come with an overhaul to the medical exam form if desired Theoretically, you could have fluff-issues that are set in character setup that can be affected by equipment in-round. Something like a stomach ache, chills, what have you. The diagnosing equipment (which would NOT be a body scanner) could be a physician-only type deal Give physicians equipment to diagnose infections, whether it's through blood testing or some sci-fi scanner thing. DO NOT put it back into the body scanner. You can still ID infections from the symptoms, so solo/dead-med is still capable of finding it, but the physicians can do it faster, with more precision, etc. You could maybe even give them some sci-fi shit that handles infections without (much) side-effects, maybe does so quickly, and give theta some nasty side-effects These are the less intrusive/additive ideas I had. Body Scanner Another thought, which is a little more to test the waters of a concept I had: Limit what the scanner sees. The body scanner is essentially "A CT and MRI scanner shoved into one futuristic bed and console, and so much more!" (Guide to Medicine#Body Scanner). So, make things more vague. Fluff up what it reads out to you, and remove certain info. For instance, nuke anything that is found on the hand scanner. This is: Brain Activity Physicial Trauma Blood oxygen Blood pressure Blood Volume reagents present etc The scanner should show ONLY: Internal bleeding (optional, maybe? Give some other method to detect it?) organ damage fracture tendons (same as internal bleeding, maybe) foreign objects With these flags, the info given should be vague rather than exact "minor, moderate, major" and stuff like that. You could even remove individual organ listings to instead have vague damage reports in the region, such as: "Organ damage present in the Upper Body. Unsteady heart rate. Elevated blood coagulation in the Left Leg." I'm not a medmain irl so take it as you will. Obviously in-game med mechanics shouldn't be 1:1 irl stuff, but it can help focus things. I have some other random thoughts and ideas and such, most of them not fully formed. It sort of edges on being a med equipment rework (giving methods to detect X Y Z problem, and making the scanner just an organ and bone damage detector). To not make a long post longer, I will move on. Finishing comment Before I go, I will add something that applies to every department (looking at you investigators and wardens), but ESPECIALLY in medical. If another role is taking away your gameplay when they should not, such as a surgeon/paramedic handling a GTR case or an investigator/warden carrying out arrest warrants*, AHELP THAT CHARACTER. It is not allowed. I have seen plenty of players get talked to about it, and at least 2 job banned for it. *Exceptions apply, such as when there are no physicians or no secoffs present/in-round. However, it never hurts to ask a mod or admin.
  10. Ironically, I hold the opposite position. I was always annoyed how little the Horizon being a ship seemed to not matter in the slightest for 8/10 rounds. The Aurora had a reason to exist, it was a mining and research station (even if mechanically research was rare lol), but the Horizon isn't as precisely defined. It's the SCC's general-purpose, force projection, and exploration ship. We're a discount USS Enterprise from Star Trek. It felt weird, then, that most rounds were spent barely considering what happened outside of the ship for all but the Bridge Crew, Xenoarch, and miner. Sometimes the xenoarch (or the miner if they're injured) would rope in 1 or 2 other departments. While I agree to an extent that I don't want to completely steal the focus away from the Horizon, I feel there's a better way to tie things back to the Horizon while not relying on everything happening on the ship. Whether it's as a holding cell for arrestees, a hospital for those who need it (and aren't critical), or for supplies, but that is something that can be worked on as Odyssey matures (and is why I am writing this post, so matt sees it as well as you). And, regardless of what mission the crew is on, you'll always have passengers, off-duties, and over-map ghost spawns (who might need a review on their rules) who can use the service and recreation facilities, since that's who they're for to begin with. NOW, that does not mean there shouldn't be overmap Odyssey missions like you missioned. Those would be pretty cool and I'd like to see them. There's a lot of potential there.
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