Oolong Cow and others have all made basically the same points I hold onto. As a medmain, it is especially tiresome for the inevitable call for a medic, the medic declaring ling dead, then minutes later hearing "This person just came back alive wtf!!!!" and medical freaking out because "my hud said they're dead, this is impossible!!". I have seen perhaps a handful of good ling rounds by players that I know and recognize that happened to have prefs on, and tried something different. It was still ling, with the same process of kill/capture/science or sec/repeat/die, but they managed to make it fun for the VERY few departments involved. Yet, this example, as I mentioned, was still the very annoying loop that is ling, and was marginally better IN SPITE of the gamemode. Suffice to say, I am tired of seeing it in secret. If someone comes up with a cool gimmick, or the server really wants to have a ling round (and hell, perhaps the absence of it in rotation means the few ling rounds that get voted are genuinely interesting), then people can still vote for it.
As for developers and reworks, I also agree of Oolong Cow. Don't play expectations that aren't entirely guaranteed. Everyone on staff volunteers their effort and work, so whether something does or does not get done is never certain. Limit your scope, review the details, make action, see the results, repeat.
I would go on with my own suggestions and thoughts on antags and a ling rework, but it would be out of the bounds for the scope of this thread, so I will simply deposit my +1 and move on.