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Everything posted by CatsinHD
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I like the idea quite of lot of renaming and changing the duties of XO and OM. On fact, it was my original suggestion to rename XO rather than make it 2iC, although my suggestions were Chief Bridge Officer or something similar. I will note on the topic of enacting acting captain, there is already procedure for this on the Chain of Command page: https://wiki.aurorastation.org/index.php?title=Chain_of_Command#Appointing_an_Acting_Captain The process is as simple as it looks on there. It is just a majority command vote, that's it, and there's no plans to change that.
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I does work in my experience seeing as it's basically the only way I interaction with job closets. It can sometimes be finnicky, alt-click an adjacent tile until a tab called "turf" appears in the top right. Usually it will also open up automatically, which should make it easier. That aside, I thought the trash bag already had auto-pick up by clicking on the tile. Either way, I'm for it.
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Binned due to OOC reasons
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Oolong Cow and others have all made basically the same points I hold onto. As a medmain, it is especially tiresome for the inevitable call for a medic, the medic declaring ling dead, then minutes later hearing "This person just came back alive wtf!!!!" and medical freaking out because "my hud said they're dead, this is impossible!!". I have seen perhaps a handful of good ling rounds by players that I know and recognize that happened to have prefs on, and tried something different. It was still ling, with the same process of kill/capture/science or sec/repeat/die, but they managed to make it fun for the VERY few departments involved. Yet, this example, as I mentioned, was still the very annoying loop that is ling, and was marginally better IN SPITE of the gamemode. Suffice to say, I am tired of seeing it in secret. If someone comes up with a cool gimmick, or the server really wants to have a ling round (and hell, perhaps the absence of it in rotation means the few ling rounds that get voted are genuinely interesting), then people can still vote for it. As for developers and reworks, I also agree of Oolong Cow. Don't play expectations that aren't entirely guaranteed. Everyone on staff volunteers their effort and work, so whether something does or does not get done is never certain. Limit your scope, review the details, make action, see the results, repeat. I would go on with my own suggestions and thoughts on antags and a ling rework, but it would be out of the bounds for the scope of this thread, so I will simply deposit my +1 and move on.
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Noble Row's Command Whitelist Application
CatsinHD replied to Noble Row's topic in Whitelist Applications Archives
I forgot Noble was even on trial with how well Broadsword has done. Easy +1 -
[ACCEPTED] Quinn Scott - 26/6/2465 Appeal
CatsinHD replied to horsebeater's topic in Resolved Appeals
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I would support adding a somewhat non-invasive solution like this, but I would like to seriously consider if this alt-title would bring additional baggage. My only issue would be if there are no restrictions applied on what meds can be made, and whether the alt-title would be be allowed to perform surgeries. If both of those are true, then I would be less interested in this change simply out of the super-doc issue. Granted, adding even more tables is already a downside if we were to start restricting this and that. If they were allowed to keep the normal physician surgical abilities, restrict the meds they can make to Butazoline, Dermaline, Dexalin Plus, Mortaphenyl, and Alkysine (including their lesser forms such as bicar). This covers brute, burn, oxygen, pain, and brain damage. You can run medbay with just these medications, and the ability to patch arterial bleeding and broken bones means Physicians can cover a dead shift. High pop obviously has the expectation that you stay in your lane and only cover whatever is lacking personnel.
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I'll throw my hat into the ring. So far I have played every role in medical extensively with the sole exception of pharmacist and intern. I have dabbled into pharm, but it just isn't the gameplay for me. It's not that it gets boring after 10 minutes, I just don't particularly enjoy sitting at the chem dispenser. Regardless, I'll continue. I do not like the idea of merging any roles in medical. I don't agree that First Responders have enough to do. In all my time of playing FR, I've either been bored as hell RPing in the bar, or running every which way along the ship trying to help security, random injuries, miners, etc. I have yet to find an issue where I had so much time that I could play mini-phys just without the doctorate. As for Surgeon, it goes either way. I am either stuck in the ORs with patient after patient, or I have none at all and simply watch the physicians do their work (yes, I am in the minority of people who don't treat patients in the GTR as surgeon unless they need the help). With that being said, situations change based on pop, round type, etc. Not every round will FR have a lot of work, same for surgeon, same for physician. They have their roles. If people can't respect the boundaries between the roles, that's a player issue. I have never had or seen a problem with each role's section of medical (except the excel spreadsheet that is the surgery table). HOWEVER, I would be willing to see some change to the job roles if it was wanted by the majority of players and the maintainers. My idea is this: split physician in two and give it to pharm and surgeon. First Responders are excluded from this. The two new roles from this are Surgical Physicians and Pharmaceutical Physicians (names subject to change). Both can work in the GTR. The Surgical Physician is capable of surgery, this is essentially merging phys and surgeon. The other, pharmaceutical phys, isn't capable a surgery but can produce any and all medicine such as peridaxon, adip, alky, etc. Two separate jobs, two separate access regions, two separate focuses. Pharmacists now have something more to do than chemicals, and surgeons can help in the GTR without fear of stepping on toes that they shouldn't be stepping on to begin with. Why stop pharm phys from surgery? Simple, I absolutely fucking despise super-doctors. CMOs barely get a pass from me, and that's entirely because I can empathize with being forced to act as a super-doctor at times. Plus, this way the surgical table gets simpler. Only 3 people (really only 2): machinist, FR, surgical physician.
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Maltivus Unathi Whitelist Application
CatsinHD replied to Weaselscribe's topic in Whitelist Applications Archives
Before I go into my comment on this application, I should specify that I have yet to interact with Weaselscribe's characters Having read through both your application, the concerns brought up by Ricky, and your response to those, I feel confident in giving my +1 to this application. The backstory is succinct and, as Ricky mentioned, shows a good understanding of the lore. I personally think seeing Sithar on the ship would be a nice addition assuming I get a chance to interact with him (med and sec life be hard on that interaction with ops). The issue with current characters seeming bland is a tricky one. Aurora does have a shortage of antags, and a shortage of extendobros, which leaves those taking the mantel of antag with either burnout or going all in which tends to hurt the characters during non-antag rounds. Your response, however, shows to me that you're both willing to change and able to see where and how you need to adjust things to be a better player. TLDR; Good application, good understanding of lore, shows the positive signs of a player who can learn and grow. If only it was another aut'akh character... +1