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Everything posted by CatsinHD
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Frank embraces the machine (IPC app)
CatsinHD replied to Filthyfrankster's topic in Whitelist Applications Archives
I've experience most of Frank's characters to varying degrees, most recently Nikita. His characters are enjoyable to RP with, especially when dragging in lore elements to give that extra bit of immersion and depth. I have confidence he can play an IPC, and thus I give a +1 -
hollyhock's Wiki Maintainer Application :)
CatsinHD replied to hollyhock's topic in Developer Applications Archives
After some delay... Application Accepted Somone will reach out to you soon (or already has) to provide proper roles and access. -
So, a few things to note. It is codified, sorta. To quote the Guide to Standard Operation Procedure: Under heading Horizon Weapons Systems This dictates quite explicitly BC and operations. Engineering is not mentioned as part of the weapon operation process. If a BC is subverting operations by using engineering to operate the weapons it is still a breach of SOP and should be treated as such. This is corroborated on other pages. The Hangar Technician page: The Engineer page at no points list reloading the weapons as a duty. They should not be reloading weapons; it is outside of their duties. And the Guide to Gunnery: If Bridge Crew are subverting Operations without reason for reloading the weapons, either go to command or ahelp. It is, now, a core part of the role of the department. Engineering is required to maintain the weapons. They are the only department capable of repairing them when weapons do get damaged or experience wear and tear, as is mentioned in the quote from above on the Guide to Gunnery. The SOP entry could be reworded if it is truly causing issues, I'll bring it up with the team and see about their thoughts. Otherwise, though, there is enough material to go to Command or ahelp about it. It is removing gameplay from a department who really could use something to do during combat.
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Addition of an Energy Dagger to the Antag Uplink
CatsinHD replied to Bolbos's topic in Suggestions & Ideas
You also completely missed the point of my response. I specifically brought out the context of the MD ruling because of what it responded to: a simplification of the attacking process beyond even what you describe the pen dagger to be. It is quite literally click and drag onto the target (assuming safety is off). No response, no indication. Truly invisible (especially if the silenced pistol could do this). The boot knife, as far as I'm aware, can be drawn using an action in the top right window. The object tab iirc. I'm not entirely sure on this, but my point isn't hurt by this either. A gun can do this just as well. You press H, ensure you're on harm intent, and click. RNG is the only savior for the target. The downside being it's visible. Take another example, a butterfly knife. Butterfly knives can sit in your pocket, which isn't revealed by examining. Click, activate, viola a knife. Most people can do this very quickly. Small guns can do the same, even removing the step to activate it. Just click from the pocket and harm intent click. This is so common, many antags and secoffs do this with great effect. It is not particularly different to any other weapon especially the concealed cane which is already in the game. TG is the inspiration of the idea, but thankfully we have the ability to modify how things are implemented as we desire. There are ways to address, you had one idea. Add an extra set to convert the pen, then activate it to turn on the laser blade. The benefit is that if you're searched, it's concealed. No one will know and you get to keep it, which is better than a boot knife which can be found (and requires a boot), or any other manner of weapons that are overtly weapons and would get you arrested/searched. That is the trade-off. Concealment for quick easy use. Either way, I think it's a neat idea. I'll leave it to the maintainers to decide either here or in a PR if one is made. -
Addition of an Energy Dagger to the Antag Uplink
CatsinHD replied to Bolbos's topic in Suggestions & Ideas
I don't think that ruling necessarily applies here. That MD was in regard to a weapon firing from a storage slot, meaning you can shoot someone with no lead up or indication. It goes from nothing to bang. The Idea mentioned by OP is a concealable dagger, but it still has to wielded and activated in hand before it can be used. It provides no real advantage over a boot knife in a fight in terms of first shot advantage. It goes from nothing, to in hand (optionally, activate as well), to stab. Essentially, the weapon should have to be in hand (and thus visible) to be used. -
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Binned due to OOC circumstances
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Closed due to OOC reasonings
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Piggyback suggestion: Corporate Records
CatsinHD replied to NerdyVampire's topic in Suggestions & Ideas
I wonder if the core idea of this could be taken and implemented into the current records program. Currently, there exists a comment feature, but it's wiped after the round ends. Making the comments persistent and limited to only those who would need it, such as doctors in medical or corporate reps for employment, would help avoid program bloat and hopefully make a neglected system more useful. I know for a fact you can limit who sees comments, it's a matter of making it a useful system. There's like 100 things I'd love to see improved with records, I just have no UI skills at all. My only comment on the idea in its pure form, really, is how (seemingly) tedious validating comments would be. I personally would rather see a Security charge-esque system where a player can remove a charge/comment if it was antag related*. There's likely some wiggle room with that worth discussing. Seems like a nice idea overall, and would be useful even beyond corp reps (such as doctors being able to apply visitation notes without needing the player to OOCly update their own records). *The main difficulty in this is enforcing the removal of canon charges/records, which is something that staff currently address when it comes up. Thankfully there are tools to help with this... -
Corporate Representatives, the Dystopianing
CatsinHD replied to Lmwevil's topic in Suggestions & Ideas
I'll add my two cents, although for the most part I don't play corp rep and don't mind them. Here's the big thing and what is, in my opinion, one of the most egregious mis-uses of alt-titles in the thread. THE ROLE IS CALLED CORPORATE LIAISON. The alt-title (Corporate Executive) hell has returned once again in a similar, but uniquely different way that Electricians of old would refuse to start the engine on the Aurora II. At the end of the day, they are a liaison or a representative. Their purpose is to represent the interests of their corporation and its workers. I wasn't a fan when the alt-title was added, and I still dislike it now. HOWEVER, before we get into a debate over alt-titles and other such things, I will agree to one thing: Liaisons should have some level of in-round power over exclusively their workers. They are not command, a Zavod rep should not have the ability to order a Zavod Secoff like they're a Head of Security. However, if that zavod employee is being an asshole, or disgracing the reputation of Zavodskoi, then the Liaison should have full ability to dock their pay, fine them, make a note on their record (btw, we should make record comments permanent with the ability to delete them like sec charges), whatever else it may be. Anything that is not under the jurisdiction of the regulations, or command itself since those are already handled by the XO and ISD. Call it HR lite or what have you. My end goal with the above paragraph is to allow the reps to have some level of power that is not already covered by Command, and does not supersede their authority. Corp Liaisons should be entirely focused on their company's interests, the workers, and their image with the rest of the SCC and the Spur. This can range from influencing command to act in a way that aligns with your corp's interests, or getting onto one of your employees for shit talking a ghost-role ship crew.