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CatsinHD

CCIA Leaders
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Everything posted by CatsinHD

  1. The janitor has a pretty wide access net all things considered (basic level access to most departments is nothing to scoff at). In all honesty, if it weren't for previous discussions, I'd actually suggest just giving each department its own assistant role (exceptions apply) and just remove the basic assistant slot (although keeping it is fine for brand new players, I guess). I'll leave that to maintainers to figure out, in the end. On another note, I honestly don't mind this. It would be a little difficult to define exact duties, which muddies the waters a little in some departments, but these are things that can be worked out over time. I think a shining example of how this sort of thing could work out is the Diplomatic Aide role. Despite being somewhat rare, when in use it seems to go quite well.
  2. I am actually going to HARD disagree here. Landing and in-atmosphere operations can certainly require vision out of a viewing port, however operating within space itself is very much reliant on computers and screens because of the relativity of everything. Space is incredibly massive. Unless you are within spitting distance of another ship (which is not very safe unless you're landing or docking), you are likely not going to be able to see them with near enough detail. That is why I focus on the consoles, because the ship sensors and flight controls can see FAR more than what you can. This is already a fact of life for current space flight. BUT, vision is necessary for landing, docking, and arguably reading flight equipment, so it doesn't matter in the end. BCs having perfect vision is a better choice. Fortunately or unfortunately, they're something that are also ICly entrenched. If/when it gets reflavored as some other system, I'd be up for changing the requirements, but as it stands I'm still not a fan.
  3. I'm not gonna get too in-depth with my thoughts on this, since buy in large I don't really have too strong of an opinion on whether certain jobs have expanded to restricted requirements. I will go ahead and say that dystopia has nothing to do with this. The issue with the Horizon is that it's a ship, a hazardous environment even in the 2400's. But we're here to play a game and make a character. I mainly have these notes to say: Consulars/Reps shouldn't be blind. Records are fine, there's probably some functionality for feature narration, but they have to be able to write, send, and receive faxes. We can argue until the cows come home whether faxes can be offered in brail, but writing and sending them is a different ballgame. I have no clue what the difficulties may be with writing blind. I am more than ready to cede my position and support blind reps/consulars if writing while blind is something possible to a degree that you could send it as an official communique. Eyesight should receive a new category for partial blindness, I.E. eyepatches. Afaik at the moment, eyepatches are within the flawed category (especially iPatches). But, given the "adequate depth perception" part of that description, I am led to believe eyepatches may be excluded... which doesn't feel right given the next option is blindness. All of the ships are operated through consoles, since flying by sight in space is... just not gonna work. As long as they can see the console screens, they'd be set. But, it depends, I can see it going either way. The rest I don't mind or generally support. None of my positions are set in stone, I just have a few concerns that generally prevent complete agreement.
  4. Famous last words
  5. Despite being a CAT player... Valentine is a solid roleplayer who I have had the fortune of talking to, and would do well at the helm of a beep boop. I give a solid 𓁨 out of 𓆐 (I give him a +1)
  6. Those alt-titles are used to distinguish what they're learning. The Surgical Resident is focusing on surgery, whereas the Paramedic Trainee is focusing on medical first response. They're not used to specify long-term or short-term, more of a flag to say "hey, I want to learn X so I can become Y" and the "mentors" can adjust accordingly I don't really have much of an opinion. Science just sorta exists and has its fun (I have enjoyed xenobot... I just need a xenoflora report form). An alt-title seems neat, or just making a separate role. I'm mainly here to clarify the above point.
  7. I'm yellow, and if I was blue I would die.

  8. A short round
  9. The camera program does support ID restrictions, but the camera program isn't accessible at all for medical. We had a CMO in the round I mentioned, and they didn't have the ability to download the camera program, nor was it on their command laptop or any of the medical computers. I only mention the journalist program for that exact reason. If maintainers don't want the camera program on PDAs, then moving the medical hardsuit camera to the journalist program and ID locking it to medical is the way to avoid that while still letting medical have access to their own helmet cams. Right now, medical can't access the camera program whatsoever, and by extension the helmet cam.
  10. As the title says. I realized one round that medical can't download the camera monitoring program, and neither can the CMO. Guess where the Medical hardsuit helmet cam goes? The camera monitoring network. This means medical literally can't access the medical hardsuit helmet cam. Afaik, not even security can access it because they lack access (probably for the better). So, the solution? Two primary options: -Add camera monitoring to the medical lobby computer(s), and restrict the helmet cam to medical access only (so medical can ONLY see the helmet cam and nothing else). -Move the helmet cam to the journalist camera program and restrict access to it so only medical can see it.
  11. I'll be honest, the extent of balancing body cams in the ways people are describing would nuke their usefulness to the point of no one using them (especially the on-body sprite, because drip is more important). The only reason I'd like them is because there are times I can't get an officer to communicate even if I shoved their handheld radio onto always transmit. This way I could at least keep track and continue to give orders as needed without being left totally in the dark. But as I said from the start. If we're going to add something but nuke it to this extent for balance reasons, just don't add it. It'd be like the tactical coif if the coif had a mechanical advantage beyond drip. Something that's in the armory but no one uses. Or maybe I'm wrong, which might be true. I just don't see the point in a camera that only works on blue, only sees 2 tiles range, and doesn't work in maintenance (where officers end up 70% of the time for a wild goose chase). You could achieve a FAR better result by just... using the camera monitor and using the camera map to track the officers manually. Now I would LOVE cameras for away-missions. In that case, make them normal helmet/body cameras and make them only work off-ship, but I won't ramble on that.
  12. Time to through in my 2 cents as a Paramedic main (which gets the attention from med mains but I don't want the crate issue to go understated). I said this before, but the way the Horizon is designed right now is a literal nightmare for anything that would remotely be difficult to move up and down stairs. The cargo elevators are comically slow, and the solutions are bandaids. But, do I want the PR reverted... eh? I want essentially what Sneaky has suggested. Make intent (and possibly running) effect whether you get blocked by the stairs or not. Some people might not like this still, and to that I say fair enough, but I feel that letting intent change whether or not you pass the funny stairs would help. We won't need hoverbeds, and crates won't suddenly explode on impact with a raised surface. Oh- and make the cargo elevator faster. In the end, though, do whatever causes the least issues. It boils down to a change that played a far larger impact than expected, and all of the solutions to fixing it short of reverting require a lot of effort (such as remapping entire departments or hoverbeds and such). It comes to the question of when is it worth it. When is it worth it to add in ramps, redesign entire sections of the Horizon, add hoverbeds after a long debate, design X Y and Z solutions as opposed to reverting, perhaps putting in the over to cook longer, or just leaving it at the wayside.
  13. I imagine some people may find it fun. I made my post mostly over my own opinion, and I have yet to enjoy interacting with the statuette. While I would have no issue just leaving it for whoever wants to interact with it, I tend to get roped in as a Paramedic main which is why I've thrown in my 2 cents. But again, just my opinion. While I was perhaps a little harsh with advocating for outright removal, lowering the spawn and/or nerfing it some would be fine by me. My gripes mainly come from how often it spawns and how deadly it tends to be without the option to stop it (adding a way for xenoarchs to contain it would also be amazing). As for the bug report, I never really assumed it was bugged. I know little about the underlying code, I just assumed it was designed to be how it was.
  14. In all honesty, I was never a fan of the vampiric statuette in all the times I've interacted with it. It boils down to: Xenoarch runs into it IF XENOARCH LIVES Runs back to Intrepid. Sec and med are sent Xenoarch healed, sec kills any approaching monster They all leave and never return IF XENOARCH DIES Paramedics and/or sec are sent to away site and promptly die due to swarming monsters Any survivors flee on intrepid if possible, usually by escaping agro range of monsters No one returns unless command wants to send the rest of sec and med to recover bodies IF IT IS BROUGHT ONTO THE HORIZON It hijacks the attention away from the antag so all of sec can focus on containing the infinite monster spawner It honestly feels like a minecraft spawner meant to give people something to grind XP on, not an anomaly meant to be contained and researched like SCP. I'm not a huge fan and would be fine with it being removed from spawning (keep it as adminbus). IF we want to keep it, reduce the spawn rate. I have seen it boot literally all of security, both xenoarchs, and both paramedics out of the round before. It shouldn't have the possibility of being run into 4 rounds in a row.
  15. All of Tones' characters have been well-crafted people of which I have had the joy to interact with on many occasions, and seen many others praise as well. I don't doubt that Tones, especially with his answers given here, would fit well into the list of command players. This is a solid +1 from me
  16. There is already an organ cooler in the OR freezer, and sharps disposals is the container meant for shrapnel and such. I could see maybe a unique one for implants. As an aside, someone should re-sprite the sharps disposal box to look like the IRL disposal boxes instead of just a re-colored generic box.
  17. The FR desperately trying to get him to leave...
  18. I am honestly in support. The exact speed could be debated, though, but not being able to escape a simplemob just isn't fair. There's tough and difficult, and there is unreasonably powerful. A trade-off should be considered: Speed, armor, damage. It may have good armor and damage at the expense of speed. Maybe it has good speed and damage at the expense of armor. So on and so forth. Right now it has all 3 at the expense of none.
  19. SCHLORRGO BALLLLLLLLLLLL!!!!!!!!!!! THE WINNERS (All Tajara lol. Can't out Schlorrgo the Tajara)
  20. -Quote of Mister Newspaper to a Lii'dra Ta
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