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Everything posted by CatsinHD
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Oolong Cow and others have all made basically the same points I hold onto. As a medmain, it is especially tiresome for the inevitable call for a medic, the medic declaring ling dead, then minutes later hearing "This person just came back alive wtf!!!!" and medical freaking out because "my hud said they're dead, this is impossible!!". I have seen perhaps a handful of good ling rounds by players that I know and recognize that happened to have prefs on, and tried something different. It was still ling, with the same process of kill/capture/science or sec/repeat/die, but they managed to make it fun for the VERY few departments involved. Yet, this example, as I mentioned, was still the very annoying loop that is ling, and was marginally better IN SPITE of the gamemode. Suffice to say, I am tired of seeing it in secret. If someone comes up with a cool gimmick, or the server really wants to have a ling round (and hell, perhaps the absence of it in rotation means the few ling rounds that get voted are genuinely interesting), then people can still vote for it. As for developers and reworks, I also agree of Oolong Cow. Don't play expectations that aren't entirely guaranteed. Everyone on staff volunteers their effort and work, so whether something does or does not get done is never certain. Limit your scope, review the details, make action, see the results, repeat. I would go on with my own suggestions and thoughts on antags and a ling rework, but it would be out of the bounds for the scope of this thread, so I will simply deposit my +1 and move on.
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Noble Row's Command Whitelist Application
CatsinHD replied to Noble Row's topic in Whitelist Applications Archives
I forgot Noble was even on trial with how well Broadsword has done. Easy +1 -
[ACCEPTED] Quinn Scott - 26/6/2465 Appeal
CatsinHD replied to horsebeater's topic in Resolved Appeals
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I would support adding a somewhat non-invasive solution like this, but I would like to seriously consider if this alt-title would bring additional baggage. My only issue would be if there are no restrictions applied on what meds can be made, and whether the alt-title would be be allowed to perform surgeries. If both of those are true, then I would be less interested in this change simply out of the super-doc issue. Granted, adding even more tables is already a downside if we were to start restricting this and that. If they were allowed to keep the normal physician surgical abilities, restrict the meds they can make to Butazoline, Dermaline, Dexalin Plus, Mortaphenyl, and Alkysine (including their lesser forms such as bicar). This covers brute, burn, oxygen, pain, and brain damage. You can run medbay with just these medications, and the ability to patch arterial bleeding and broken bones means Physicians can cover a dead shift. High pop obviously has the expectation that you stay in your lane and only cover whatever is lacking personnel.
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I'll throw my hat into the ring. So far I have played every role in medical extensively with the sole exception of pharmacist and intern. I have dabbled into pharm, but it just isn't the gameplay for me. It's not that it gets boring after 10 minutes, I just don't particularly enjoy sitting at the chem dispenser. Regardless, I'll continue. I do not like the idea of merging any roles in medical. I don't agree that First Responders have enough to do. In all my time of playing FR, I've either been bored as hell RPing in the bar, or running every which way along the ship trying to help security, random injuries, miners, etc. I have yet to find an issue where I had so much time that I could play mini-phys just without the doctorate. As for Surgeon, it goes either way. I am either stuck in the ORs with patient after patient, or I have none at all and simply watch the physicians do their work (yes, I am in the minority of people who don't treat patients in the GTR as surgeon unless they need the help). With that being said, situations change based on pop, round type, etc. Not every round will FR have a lot of work, same for surgeon, same for physician. They have their roles. If people can't respect the boundaries between the roles, that's a player issue. I have never had or seen a problem with each role's section of medical (except the excel spreadsheet that is the surgery table). HOWEVER, I would be willing to see some change to the job roles if it was wanted by the majority of players and the maintainers. My idea is this: split physician in two and give it to pharm and surgeon. First Responders are excluded from this. The two new roles from this are Surgical Physicians and Pharmaceutical Physicians (names subject to change). Both can work in the GTR. The Surgical Physician is capable of surgery, this is essentially merging phys and surgeon. The other, pharmaceutical phys, isn't capable a surgery but can produce any and all medicine such as peridaxon, adip, alky, etc. Two separate jobs, two separate access regions, two separate focuses. Pharmacists now have something more to do than chemicals, and surgeons can help in the GTR without fear of stepping on toes that they shouldn't be stepping on to begin with. Why stop pharm phys from surgery? Simple, I absolutely fucking despise super-doctors. CMOs barely get a pass from me, and that's entirely because I can empathize with being forced to act as a super-doctor at times. Plus, this way the surgical table gets simpler. Only 3 people (really only 2): machinist, FR, surgical physician.
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Maltivus Unathi Whitelist Application
CatsinHD replied to Weaselscribe's topic in Whitelist Applications Archives
Before I go into my comment on this application, I should specify that I have yet to interact with Weaselscribe's characters Having read through both your application, the concerns brought up by Ricky, and your response to those, I feel confident in giving my +1 to this application. The backstory is succinct and, as Ricky mentioned, shows a good understanding of the lore. I personally think seeing Sithar on the ship would be a nice addition assuming I get a chance to interact with him (med and sec life be hard on that interaction with ops). The issue with current characters seeming bland is a tricky one. Aurora does have a shortage of antags, and a shortage of extendobros, which leaves those taking the mantel of antag with either burnout or going all in which tends to hurt the characters during non-antag rounds. Your response, however, shows to me that you're both willing to change and able to see where and how you need to adjust things to be a better player. TLDR; Good application, good understanding of lore, shows the positive signs of a player who can learn and grow. If only it was another aut'akh character... +1 -
CCIA Staff Application Basic Information Byond key: williammurdoch Character names: Aisha Hrakra Nafisha Nejem Tia Ferrant Age: 19 Timezone: American Eastern Standard Time (EST) What times are you most available?: Currently: Any time after 7:30pm any day of the week During Fall/Spring Semesters: Any time after 6:30pm weekdays, all-day on weekends Experience How long have you played SS13?: About 3.5 years, give or take. I don't have a precise date. How long have you played on Aurora?: About 3 years. My forum account was made on July 11th, 2020. How active on the forums, discord and/or server are you? I am very active on the forums. I am in the discords and frequently look through them all, but I typically refrain from talking beyond what's needed for Wiki development and RP on the relay. My activity on the server tends to ebb and flow. Typically I can only manage a round or two a day due to time constraints, although sometimes I can go for a week or two without much desire to play. This doesn't affect my presence on discord or the forums, though. Have you ever been banned, and if so, how long and why?: I have never been banned. Have you ever volunteered as moderation staff for any other servers, SS13 or otherwise?: I have not. Do you have any other experience that you believe would be relevant to a position in the CCIA?: I have no exact experience. The closest experience I could point to is my current position on the Wiki Maintenance team. Personality Why do you want to join the CCIA?: The CCIA has the important presence as the In-Character "moderator" of characters in our setting. There is a very appealing aspect of handling in-character disputes and cases that emerge from roleplay, and how the results of those investigations can affect the setting and roleplay of the involved characters. What do you think are the most important qualities for a CCIA Agent to possess?: There could be several qualities that an Agent should have, but the key qualities, in my opinion, are persistence and attention to detail. Persistence is vital to any investigation or regulating body. Stopping at the testimony of one side and making a decision from there won't end well. To truly figure out who's at fault and what should be done takes a level of persistence to not end when it feels right, but when it is right. Attention to detail is very important when working with anything that has multiple sides, points, so on. Taking in every piece of information, connecting dots, and making a correct decision from those points requires more focus on the details of the situation, or else a faulty decision might be made. What do you think the purpose of a CCIA Agent is in an ongoing round?: In an on-going round, they are meant to be gathering information for an on-going case and providing help with Regulations, Procedures, etc. What do you think the purpose of a CCIA Agent is outside of the server?: Outside of the server, the role of a CCIA Agent keeps some of the latter point made with the last answer. They are there to answer questions about the Regulations and Procedures which characters are in. Beyond this, they offer a place to go if in-character corrective action is being sought out, or the opposite of that, as well as making decisions on unclear points in the Procedure, Chain of Command, or Regulations. How do you handle stress?: I would say I handle stress well. I avoid letting it affect my work at the very least. How well do you work autonomously?: I work well autonomously. I'd point to my work as a wiki maintainer so far as evidence of this. Additional Notes: None
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ImmortalRedshirt - Command
CatsinHD replied to ImmortalRedshirt's topic in Whitelist Applications Archives
I've worked with Ruslana for a few shifts now and feel confident with a +1. They know their stuff, communicate well with command and are overall good for the position. -
The only interaction I have had with the dance floor beyond ignoring it is making an H for Horizon. During the remapping, the idea of putting a tree where the dance floor is was thrown around. I would love the return of Patience, but if that isn't being considered then some more greenery or a mini-holodeck as Ramke said.
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Tajaran app - N8-Toe joins the alien menace
CatsinHD replied to N8-Toe's topic in Whitelist Applications Archives
As far as the wiki states, and I have confirmed this with the lore team, calico is only Hharar, not the other way around. As shown in the screenshot below, when I played my own Calico (Jrizar the surgeon), it is known that calico is a Hharar fur pattern (confirmed this again with Ramke). But, this comment is not to correct, I just felt the need to point that out all things considered. As for my own feedback, I only have one question beyond the three listed by Ping. How does Malika act towards people form the other nations in normal working life? She is sure to come across others in the diverse work-spaces of human space. Otherwise, you were quite curious, asked a lot of questions and took feedback that clearly has made a good backstory in my eyes. I recognize Nash Slater and quite enjoy seeing him around overall. A solid +1 from me. -
Make the Executive Officer the ship's second in command.
CatsinHD replied to Kintsugi's topic in Suggestions & Ideas
I wasn't made aware of the results of the poll when I wrote that. Since neither Cael nor Bear seemed to have an issue with it, I assume the results were no as well, but that may not be true. -
Make the Executive Officer the ship's second in command.
CatsinHD replied to Kintsugi's topic in Suggestions & Ideas
I like this, and it also ropes in the other thread: Gives OM more to do, makes the XO's role clearer, and also satisfies the issue of succession of captain's powers with the protocol. I think there might be some conflict over the responsibility of the Spark, since that is sort of under the OMs oversight.