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triogenix

Lore Masters
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Everything posted by triogenix

  1. Hi and thanks for applying! Cael already asked a bunch of questions so I'll keep mine short. This is solid, but I'd like to see you expand on it, pointing out a few places in Unathi Lore where Unathi might behave differently, or have different ideas of what is honorable?
  2. Hi there, and thanks for applying! Sorry it took us a while to get to this application. We have a few questions for you. 1. In the section about why you want to play Unathi, you mention that their hardwired to be conservative, with antiquated things like their religion, politics, technology, and culture. This seems a little to monolithic of a statement for all Unathi. The question is therefore: Could you expand on this, and point out a few places in Unathi lore where there might be Sinta who don't fall into this stereotype, having radically different views? Also, what did you mean by "literally express themselves as animals do?" 2. In a similar vein to that first question, you seem to see gender roles as supremely important, but also almost absolute. Some Sinta certainly see it that way, but we'd like you to expand on this similarly to the above section, pointing out places or situations in lore where traditional gender roles aren't always absolute or potentially reversed. All in all, it seems like you have a solid basic understanding of Unathi Lore and its foundations. But, from this application, as it currently stands, we're only seeing one aspect of the lore and not a multitude that shows you can make solid characters from any part of it. The goal of these questions is to let you show that you in fact can, and that you understand the nuances/differences between Unathi cultures/backgrounds in our lore, by expanding on what you wrote in the non-backstory sections.
  3. There are several ideas we've been kicking around over the past few months with the human team, but most are still a work in progress. Sadly, I can't really go into specifics here for the sake of spoilers. Still, I think I'd prefer to rework them, even though I personally don't enjoy them. Dominian Unathi still can offer interesting avenues for roleplay that people may wish to pursue, even if I personally won't. Being a lore writer isn't just about writing stuff that I'll personally enjoy, it's about writing stuff that makes the species better, and I'd put the same effort into Dominian Unathi that I would with things that I love, such as IC arcs. As for a potential deputy, it'd be nice to have someone who has a passion for things I don't, but it wouldn't be totally necessary for me, just a cherry on top of whatever skills they also have. More important to me is that whoever my deputies may be, they aren't afraid of contradicting me or telling me they think I'm wrong. Obviously, I don't want to get in a fight over every piece of lore, but having a discussion with someone who is in disagreement while remaining respectful is a key part of the writing process for me, and assuming that I'll never make a mistake is just stupid. To this end, I also plan to keep the system Haydizzle used, where if both my deputies are in agreement that what I want to do is stupid or wrong, they can overrule me. The unmentioned aspects I currently believe need change, writing, or expansion in a major OOC way are: Unathi Notable Colonies Ouerea Notable Unathi - slight further expansion ontop of my previous one Unathi Honor Regions of Moghes The Hegemony - this wouldn't be many changes, moreso a push to standardize and clarify the why and how of its inner workings, since it can be confusing at times Lastly, something that would make Not'zar's position a little more tenuous. This could be a change in the K'lax and their relationship with the Hegemony, or something else. I've been kicking around a few ideas for this as well. All of the above honestly. Obviously, we can't significantly develop all our lore in an IC manner all at the same time, but we can develop it in small chunks through articles that will focus on significantly developing specific aspects. The Unathi team has been working toward a set IC development for the past 2 years or so, and I plan to continue working toward that development should I become the species writer. It will be worked on tangentially to other arcs, never being the main focus, the foremost arcs in my mind instead being an update to the scarcity situation and the famine it created on Moghes, as well as a closing of the still open aspects surrounding the church of Sk'akh after Unzi's exile. There are also a few rough drafts for interspecies relationships floating around in the coordination channel, and we have a collaborative article arc on our to-do list with the skrell team currently. As for future things I'd like to introduce, I don't really have much I want to introduce through IC developments that are currently not planned. It's not something I thought alot about, as our current set IC development is planned to take at least another year or so, and then the consequences of that will probably be several months more worth of development and introduction. Once that development is complete, I'd start to think about the next big introduction I'd want to do. As you mentioned Unathi aren't a species that crosses over with Synthetic lore in any meaningful way. Still, I think there's some potential for collaborative work between our two teams. I can see 2 big potential areas of collaboration, that being Aut'akh, and Hephaestus. Both are present in Unathi lore, the latter heavily present in the Hegemony, and have connections to Synthetics/Synthetic lore. I'd need to think more about what we could potentially do with them in the context of Unathi lore, but it's something I definitely want to explore as it could be another medium of the tradition vs progress conflict that's the foundation of Unathi lore. When it comes to maintaining the Hegemony, I think the best thing to do for it would be to dive more into the regions of Moghes, and how despite being a monolithic planetary government, it still has diverse cultures across it. Currently, we only have a few sentences for each city, and then the Untouched Lands or the Wasteland, and that's pretty much it. Giving it some more cultural flavor will help it be a much better character background. Also, just clarifying and simplifying its currently vague systems, such as how clans, nobility, and the peasantry interact, could boost its potential as a background.
  4. I think long-term, the only real plan I have is a continuation. Unathi lore has very solid foundational tenants and conflicts baked into it, and while some of these foundational tenants and conflicts could do with expansion, such as honor, I don't see a reason to radically change something that works well. I would intend to keep those foundational conflicts such as tradition vs progress, the fallout(literal and metaphorical) from the contact war, and then run with them for as long as I can in interesting/dynamic ways. I don't really see an end point anytime soon when such conflicts could not be presented in a new and different way, as they are so simple and versatile that they can be stretched for years. For specific long-term writing plans, however, I think the first long-term thing would be to get Unathi Lore to a point where the lore itself does not need any major OOC changes, and then mainly focus on IC development through articles, event arcs, and other means to progress the story forward. That's obviously easier said than done, but I think it's a reasonable long-term goal to have as a maintainer. Yes, you can continue to expect similar things, I have many plans that would involve other teams and species, Ouerea being the current big one, and I don't plan to stop bouncing around the different lore channels talking with different teams about everything, even if it's not even Unathi related(unless they ask me to stop). Also, given my experience on the team, cooperation benefits everyone, and having teams interact with certain settings can bring about some of the best lore on the server, such as the massive undertaking that was KOTW. Honestly, at this point probably the K'lax. I love them and they're super interesting, but given what the Hegemony is, and what the K'lax are, once you begin to take a closer look at it, the shine wears away and you can tell they were haphazardly shoehorned into the setting. This isn't me trying to throw shade against the current Vaurca team, or previous teams even, things were different back when they were first introduced, but contemporarily they create more issues than I like. For instance, they're basically equal in strength to the Hegemony, with their warriors and warforms being able to pretty much stomp any unathite opposition, while also making up a majority of the Hegemony's industrial base, yet still being the significantly lesser partner in the relationship between the two. They also act as a far too easy fallback for Not'zar, who has in the past used them to simply completely evade disasters, such as when he used them to put down a potential revolt after he couldn't with the levies. All in all, they'll always be something that annoys me in Unathi Lore no matter how cool they are, and I don't see an easy way to change them without either significantly gimping the K'lax, something I don't want to do, or making the Hegemony far more powerful than it should be. Even what we currently have which is far better than previous iterations of the relationship between the two still feels unsatisfactory to me. Beyond that, potentially Dominian Unathi. My gripe with them is less about the issues they cause and rather about personal feelings stemming from the original Dominian lore, where Dominian Unathi existed because they founded the Empire. They're only there because of that, and while the lore around them has gotten significantly better, it still feels weak and forced to me. As mentioned in my app we are currently planning on reworking them, and there's always the risk of our personal biases leaking into our writing, but I think by using potential deputies, fellow lore-staff, and even the larger community as a check, it's a non-issue for me. I just wish Dominia hadn't been founded as a Unathi-run, human-majority empire when it was first written.
  5. Ckey/BYOND Username: Triogenix Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Unathi Lore Developer Have you read the Lore Team Rules and Regulations wiki page? Yep Past Experiences/Knowledge: I've been a deputy for about a year now under Haydizzle, and have done a lot of work in that time. My Deputy Application can be found here; Examples of Past Work: https://wiki.aurorastation.org/index.php?title=Unathi_Guilds https://wiki.aurorastation.org/index.php?title=Notable_Unathi https://wiki.aurorastation.org/index.php?title=Unathi_Recent_Events(This was a lore canonization app by Marlon, and most of the work was done by him, but I merged it onto the wiki after significant edits, retcons, and other fun stuff) https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia#Zhurong_Imperial_Shipbuilding(with schwann) https://wiki.aurorastation.org/index.php?title=Human_Piracy(wrote the Unathi Sections for this page) The Moghes Scarcity Article Arc, which starts here; https://forums.aurorastation.org/topic/3956-sinta-articles/page/6/#comment-156281 https://wiki.aurorastation.org/index.php?title=Tret(This was mostly the Vaurca Team, but I assisted a little) Significant Contribution to team projects, such as the Peacekeeper Mandate Arcs, and Port Antilla. Additional Comments: 1. A particular section of Unathi Lore that you think should be expanded upon, alongside your reasons for it. Or what you think should be removed, and expand your reasons for that too; I think honor is the biggest thing I want to expand upon in Unathi Lore that isn't already planned for expansion. There's potential to explore the far more sinister aspect of honor being just another tool for nobility to keep the peasantry down, and how the nobility will just toss it away the second they need to in order to accomplish whatever goal they have. That's specifics, but Unathi honor as a whole could also do with expansion. There are currently only 2 codes and the page is pretty small compared to all our other ones, despite its importance for Unathi socially. It's something that's present in Unathi Lore, but not really expanded upon anywhere on the wiki, and I think expanding upon it while still letting players decide how their specific characters view honor would open a lot more opportunities. Beyond that, closing out the Dominian Unathi project(still WIP), and the Customary Law project me and Cael wrote is another goal of mine, as they've been projects on our to-do list for a while now. 2. How would you utilise the mobile setting that we have today with the NBT to move forward with Unathi Lore? I think the ongoing Adhomai Arc has demonstrated the perfect way to utilize the mobile setting we now have. The ship can interact with all of Tajara's different lore entities in the area where they are most prevalent. I would like to do something similar for Unathi lore, exploring different parts of the Hegemony and Moghes itself. Though this would be a few arcs down the line, I'd say in at least 8 months' time, due to the fact it would take at least 4 months to write, code, and get approval, and I'd assume we'll have another arc ongoing by then. Outside of events focusing on the Horizon and its crew for that round, I think the relay offers enormous potential with a mobile setting, where we can have characters visiting lore locations outside of their shifts and canon events. I tried to do this with Unathi, but due to a combination of school and some family emergencies, I had to shut it down. The Adhomai Arc started around the same time I would have been able to do it once again, and I didn't want to step on the Tajara team's toes as they ran their arc. Should I become the Unathi Writer or the new writer approves my plan, I'll definitely be trying it again. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Feel free to ask any questions you want, expansions on my answers or my thoughts/plans for other specific aspects of Unathi lore should I become maintainer. I look forward to answering any questions you may have.
  6. Hi, and thanks for applying! While I like your character concept and a lot of the points you made about what makes Unathi different to play compared to humans, this backstory is a little short, and you could do with expanding it. Maybe talking about things like, what cog did he fill in the Aut'akh ecosystem in the Underworld? What did he think about it? Where were his parents from? Did they tell him anything about Moghes, the Hegemony, anything to give him a connection back to his home planet? ETC. Don't feel a need to make it super long though!
  7. To my knowledge, Gunnery is rarely used outside of events and won't be used unless someone codes in overmap antags, or the rules around ghost-roles are changed. Both of these are worth suggestion posts in their own right. So, while it does have oversight over gunnery, save for random times when hazards need to be cleared, it's not really used, resulting in it being a minor tack-on to the XO(for now). For now, yes, but that would obviously change OOC'ly through more strict enforcement of the rules, and IC'ly, through regulations. I also agree with this, but if we make the XO only empowered when the Captain is neither; present, or wanting the XO to be empowered, I think it can work fine. Either way, departments, as you say, pretty much run themselves, and anyone who sticks their noses into it for no reason will get smacked. It'll take time for people to stop doing it, but eventually it'll be fine. For these points, I'll lay them out. 1. As I outlined, should the XO be elevated to a 2IC position, they would not have the total power given to captains and still be held in check by the rest of Command. Captains are unique and should stay unique, even if this proposal goes through. As for the 'trusted circle' that is up to CCIA and the Lore Administration, so Lancer, Cael, and Luka, to decide exactly what powers species can get. As I stated, given that we've had full-fledged Captain's that have supported the Solarian Military, and Solarian State, directly after such support caused betrayal during the 2nd Solarian Invasion of Biesel, I see no reason other species despite their political affiliations and difficulties could be untrustworthy. If anything, they'd be more trustworthy, since corporations hold significant sway within their developing nations*. 2. I agree if this goes through they should be mindshielded. 3. Agreed, barring them from the revolutionary role shouldn't be too difficult either. *besides the DPRA.
  8. From my perspective, species restrictions on Captains are not relevant to this discussion. Should the XO position be made the second in command of the Horizon, simply because they're second in command doesn't mean they're a Captain and will have all the powers that come with that position. They can still issue orders, but don't have the total control that the captain has over the vessel. Less than 2 months after KOTW, the Solarian Nationalization, and a certain Head of Security betraying NanoTrasen to assist the Invading Fleet(kinda), we still had captains that were explicitly sympathetic towards the Solarian Military, and supported the Provisional Solarian State. This is not to say such captains were bad, but merely that if we allowed that to occur(which we did to my knowledge), there is no issue with allowing potential Tajara, Dionae, IPC, and Unathi XOs from being second in command. There is a reasonable argument with Racism, the upper levels of the corp being biased against all besides Skrell and Human, but again, the second in command isn't a Captain, and having non-normal(?) species in that slot is fine in my eyes. As an example, should this change be merged, in my eyes it should be regulated thusly: Executive Officer Command(probably going to need a better title): Captain Inability: Obviously, it'd need some tweaking, and probably written better, but it's defiantly possible to have a 2IC that makes sense and doesn't have the total power wielded by Captains. Personally, I don't really care if they get made 2IC or not, as I think it won't change much, possibly only giving the XO slightly more to do. In the end, Heads will still be in charge of their individual departments, and both Captains and XOs will give them room to work within their departments or get smacked by the admins even if XO is second in command. There will probably be some teething issues as people are suggesting, with XOs overstepping their bounds. Over time the moderation team will speak with enough people and hand out enough warnings that such behavior is curtailed, and the bounds of what is acceptable behavior set in stone, known to everyone.
  9. I have to echo what ping said. On the surface this looks like a fine idea, not really a big deal. However to me it seems like a way to play a character with a massive disability like muteness, while also not having that disability affect them in any real way because they can just use gloves. It's defiantly an interesting concept from a worldbuilding perspective, having the technology of the 25th century, but when it comes to characters I feel that disabilities should be impactful, such as muteness and not being able to communicate effectively. But in the end, if this gets coded and merged I don't think it will be horrible, and probably not widely used.
  10. Agreed. Rat shouldn't come back and there's no reason to keep the button.
  11. Geeves returned to Aurora once again to make based PRs
  12. cybs bad shouldn't have been made admin. Also congrats cybs
  13. Quick request, could you change the font from Comic Sans to something more readable like Times New Roman, Arial, or Roboto? Trying to read the document with the current font is difficult and annoying. Thank you.
  14. When I said antagonist group I meant a group gamemode antag like Raider, Merc, Burglar, etc. The SFA offship roles still have the normal rules applied to them to my understanding, which discourage escalation and combat with the Horizon.
  15. Unless the rules around antagonizing the Horizon for third party ships change, and the Horizon no longer completely outclasses most of the third party ships, neither of which I see changing soon, I don't think it will be happening much. The only other way it'd happen would be if an antagonist group got a overmap ship, like people have been talking about with raider. But I don't code so I'm unsure the feasibility of that and if there's any motivation among those who do to work on it.
  16. Given how rare ship combat is outside of the recent artificial inflation due to events, I think the current radio situation is fine as is. If there's no command to coordinate and BCs need to get to Ops, they can use PDAs(in a pinch, it can be hard to message when you're shooting and dodging), Common, or Entertainment channels. Giving them access to a departmental channel that they'll only need in rare cases would lead to BCs lurking in it, and not using it in any meaningful way.
  17. I already made a post in the lore writer section of the forums about arcs as a whole and how we can improve them, so I'm going to keep this feedback short, but just throw it here as well so it's also under the proper topic. I have a few thoughts as to the events and what we could improve. We need to communicate better within the team. I think the biggest detriment to the arc communication issues caused was the lack of an immediate post-event summary for command whitelistees to keep their characters in the loop that we started doing the last arc. It's my own fault, I was the one pushing for them to be written and writing them last time, and due to a combination of factors couldn't/didn't want to this time, and instead of asking someone else or telling others I'm not doing it, I just, didn't write them. When it comes to planning I think we need to have a system/way of doing things set up to give us the time and frame of mind once the outline is written to find potential flaws or points where work is needed in it, and correct them before the arc even gets into full swing.(I know this simplified feedback implies just a simple "review" period, but we have that and to me, it's not enough). I already wrote a whole post about this so I won't rewrite everything in detail here. I think we need to be more clear about a lot of things, primarily the mission of the Horizon and the character's place in the spur, to give people more clarity on the type of events and shenanigans the Horizon may get up to in the future, and the BROAD options their characters have around it. Lastly, I think we need to think about the impact command players can have on events, and what could be done to ensure the rest of the players during the event get the most out of it. This isn't saying anyone did anything bad or offering any specific solutions to a problem, just that it's something that might be worth considering looking at, as they, in the end, decide what the crew as a whole does or doesn't do, as well as giving instructions to individual players.
  18. Hi! It's great to see you apply for Unathi. I have a couple of questions about your backstory though. 1. What is their experience with Hephaestus? What do they think of the megacorp? 2. what does Asoesse think about leaving behind their family? How will they keep in touch, if at all?
  19. I also support this. Not for balance, but because it is unfun to have to fight the same person more then 2-3 times because they managed to get away and inject themselves. I believe that mercs and other antags defiantly need Sana injectors, or something like them because they don't have a full department backing them up when it comes to medical issues, but having it as it is now can lead to super frustrating situations where security just ends up dead-checking every hostile.
  20. Hephaestus Announces Completion of Branch Office! Last month, Hephaestus Industries announced it would be constructing a branch office within the city of Skamander, and today it has announced its completion. The announcement comes without the fanfare or press conference expected with such, but a statement was released from the guildmaster Titanius Aeson’s office. The statement can be found below. The guildmaster’s short but powerful statement was not only a message to the press, but a message to all loyal subjects of the Hegemony. It is always good to see that despite the darkness that surrounds us, we will have friends we can rely on.
  21. Reporting Personnel: Zaraz Ikazel Job Title of Reporting Personnel: Security Officer Personnel in Question: Violeta Arche Job Title of Personnel in Question: Physician, Nanotrasen Reason for Review: [ ] - Extended Arrest History [ ] - Grievous Infraction on Record [X] - Other: Incorrect charge on record. (Place an x in the box that applies. If other, replace line and specify.) Notes: The charge applied on 7/10/2464 should be Minor Assault, not Battery and Minor Theft. Due to a miscommunication, those charges were applied to Arche while not being her charges. So, I wrote this review request to see if it could get fixed. The fine was 600cr, within the range of fines for minor assault.
  22. I think enough has been said about your RP, activity, and generally being a good person, so I'm not going to rehash all that. What I wanted to mention was your ability to communicate. I think you are very good at stating what you think and your reasoning for those thoughts in a clear and polite manner; which seems like it would be incredibly important as a moderator. I think I noticed this most in your Dreary Futures feedback, and hope you keep it up as a moderator! +1
  23. In order to pick an accent in the Quickees you also have to pick an origin. So tying it to origin would work for Off-stations as well.(last I checked, if I'm wrong, feel free to kill me)
  24. Echoing what matt said, I'd love to see this as a thing tied to origins rather then accents.
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