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Everything posted by DekserBecauseILostMyAccoun
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Essentially, anyone on Odin can read and speak with Aurora via radio. If that's possible at such a distance, why do fax's exist? Devs pls fix
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jrphoenix303 AI Whitelist
DekserBecauseILostMyAccoun replied to jrphoenix303's topic in Whitelist Applications Archives
Remona has been on Aurora for a long ass time and even longer on ss13, they definitely know what they're doing and along with all the experiences I've had in-game with them, I totally support this app. +1 -
BYOND key: Dekser Character names: How long have you been playing on Aurora?: Around two years, I took one roughly 6 month break last year but other than that I have been playing almost every day for that time. Have you received any administrative actions? And how serious were they? Yyyyes, I have received 6 warnings, 5 of them expired and all expired ones from the beginning of 2020 down to half way through 2020. With covid going on it generally had me in a constant bad mood and I wont lie and say I wasn't an idiot, those were my shitter days on Aurora that I'm not proud of but throughout this year I've received only one warning and one temp ban. I think I've been progressively doing better with fewer and fewer slipups and I don't think I'll be banned again. Please provide well articulated answers to the following questions in a paragraph each. What do you think the OOC purpose of a Head of Staff is, ingame?: Playing Head of Staff is weirdly similar to playing antagonist. While you are there to have some of your own fun, on non-extended rounds it is your job to build a story with the antagonists instead of just shutting them down and "winning." Playing head of Staff is also about being a sortof role-model to the crew, you have to display experience and have to know the game mechanics in order to show you deserve the position. It is your job as a Head of Staff to run the station and prevent chaos from unveiling, I've been in too many antagonist rounds with no Command members to raise to blue, take acting Captain or do anything to benefit the crew and make the round more interesting and not just watch Security fire peashooters at the antagonist. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: Playing a whitelisted character, you should be knowledgeable in game mechanics, roleplaying, lore and generally be aware of what is happening aboard the station. Whitelisted players should show an extra layer of roleplay not all players can present. Whitelisted players should also work to make a round interesting but balance it with realistic intent and what they would want to happen. If an assistant buys a bottle of lube and a skateboard from the merchant, while a bit of a stretch we like to have fun here, right? But when they begin lubing up the floors to make their skateboard faster it becomes too ridiculous to really be happening inside a workplace and so should be shut down. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Currently there phoron shortage within Tau Ceti, just use k'ois you guys while it may not directly affect Xulluu Liq'xiir just yet, it has the potential to make their job more difficult. Being a Skrell from the Jargon Federation, albeit not from any major planet, their 127 years of experience would give them quite a few opportunities as such they take the positon aboard Aurora. The conflict between Zo'ra and C'thur following the theft of the RA design would cause workplace disputes, should Engineering Vaurca start arguments over the issue, Liq'xiir would likely have to deal with them. An increased population Skrell join the TCFL as refugees which mildly annoys Liq'xiir as they are a receiver and despite almost never seeing a Jargon vessel, still support the Federation greatly. The Solarian Alliance collapse has little affect on Liq'xiir but because of their time spent on Mars they view the violet dawn explosions caused by Sol is horrifying acts which generally lowers their opinion of Solarians. The situation regarding Mictlan does not affect Liq'xiir in any way but they have acknowledged it. What roles do you plan on playing after the application is accepted? Chief Engineer, Head of Personnel and Captain. Have you familiarized yourself with the wiki pages for the command roles? Yes. Characters you intend to use for command or have created for command. Include the job they will be taking: Xulluu Liq'xiir - Chief Engineer Lixuqe'Xu Xoi - Head of Personnel Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? I am aware. Extra notes:
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skrell Equairio - Skrell Application
DekserBecauseILostMyAccoun replied to Equairio's topic in Whitelist Applications Archives
Shio is a great roleplayer and an amazing player who I enjoy talking to even outside of ss13, they nail every character they play and I think they'd make an excellent frogge, +1 -
Colfer Whitelist Application - Slimegirl
DekserBecauseILostMyAccoun replied to Colfer's topic in Off Topic Discussion
i want to roleplay with Eternal Song Of Pressurized Existential Darkness Which Permeates Throughout Peers Only Discovered Through Chance And Choice because they sound like an interesting and unique character that tells an incredible well thought out story pertaining to their experience in the existential darkness known as space t hey would likely have very cool interactions with my Skrell (Quarli'xithraq Miiiqa'sxirato-quxx2'iseaqarg) and do very cool things -
I've adjusted the application accordingly and gone over the areas I missed or possibly skimmed over in the wiki, I made this application at 12am to 4am which wasn't very smart. Regarding their social credit score, even if it is still fairly high for a Listener. Quexzi has a full Docters degree, follows a state religion and did say "Yes, I agree." to an official Jargon statement (as seen on their Glub'itq profile) which I think brings them fairly high up. As for robotics and Surgery, they have studied basics of the robotics field but nothing advanced and it will take several years before they complete their studies thus, Surgeon. They would also not be licensed to treat robotic limbs or organs and therefore they wouldn't powergame and do it anyway. I've also removed the part about Engineering." I also added an "expected questions" list.
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BYOND Key: Dekser Character Names: Species you are applying to play: Skrell What color do you plan on making your first alien character: Orange Have you read our lore section's page on this species?: No yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Frogs are funny Looking into Skrell lore I was suddenly fascinated by their history, biology and how the psionics were explained. How Skrell interact with each other is particularly interesting with psionics affecting their society greatly. Then once I had learned that Srom was an actual mechanic that's never used I just had to WL and give it a go. Identify what makes role-playing this species different than role-playing a Human: Psionically, Skrell have the ability to ping other minds, read other minds' surface thoughts, psionically message and detect the psionic ability of another person. Other than abilities, Skrell are separated into two categories regarding their psionics. Listeners and Receivers, these affect how Skrell interact with Nlom (or the wake). Nlom is described as a "thought field" able to influence Skrells emotions, thoughts and opinions. A receiver is more in tune with Nlom and is more affected by it, their opinions are often adjusted and leaned to fit what a model citizen with a high credit score would believe. Contrarily Listeners are fairly separated from Nlom and instead view things from their own standpoint, though this makes them untrustworthy to receivers. The ratio between Listeners and Receivers is roughly defined at 9:1 with Listeners being the minority, in rare cases because of this unspoken discrimination, a Listener might succumb to Nlom and allow it to alter their beliefs. All of this is not to say Nlom is a negative thing, it can be a very useful tool in uniting a population. Physically, Skrell lack facial muscles and convey their emotions fairly differently from other species which can make communication with non-skrell complicated. Skrell are amphibious and capable of breathing underwater as well as above, their cold-blooded nature and mucus covered bodies also allow them to adapt to different environments very easily. Provided they are moisturized of course. Skrell have large dangling headtails adorning their heads, biologically these are to protect, dampen and assist in incubating eggs but since the Abyssal Era and the sterilization of roughly 70% of all Skrell, headtails have remained as "hairstyles" of sorts but serve little actual purpose for those unable to reproduce. Skrell feel stress differently from Humans, while less affected they are very visibly affected when suffering severely. Secreting black liquid through the eyes. Culturally, The Jargon Federation applies a social credit score to all of its citizens which can heavily affect someone's life. This credit score heavily relies on the social media Glup'itq or Viv-ID. The only social media platform available to the Federation public. A citizen with a 7/10 - 10/10 is a typical citizen within the Federation, life with this score can actually be very pleasant. 4/10 - 6.99/10 would label you a second-class citizen. Limiting travel, disallowing reproduction and overall lower privileges along with general discrimination, it would be smart to increase that credit score. 0/10 - 3.99/10 would bring you to join the lowest citizens. These citizens gain no privileges and can often be sent to rehabilitation centers while facing intense discrimination and have forced birth control implemented to restrict reproduction. All of these scores are necessary to take into account when building a character. Character Name: Quexzi Oxiqilaxth-Xayrth Please provide a short backstory for this character: Born April 14th 2369 in the Supernova Era, they are currently 94 years old. Quexzi was raised by a fairly wealthy Skrell family living in Kal'lo on Qerrbalak, psionically gifted and all Scientists or Docters. The family line had always been successful which made their Qrri'Myaq and Qraa'Myaq both very enthusiastic to bring this child into society and hopefully raise successful member of the Federation. Quexzi was one of two eggs, unfortunately Quexzi's sibling to be died before hatching, this caused some to distrust the other egg for various reasons. It was determined that Quexzi would move into the Medical field just a few months before they hatched. In their first few years after birth, Quexzi was identified to be a listener, they also showed very little interest in performing basic motor functions and mostly spent their time learning to read. When the time came for their Qeblak Coming of Age Ceremony, Quexzi passed the test with flying colours. Their revealed fortune entails glory, happiness and despair. From Scuttle School onwards things only descended, their gradings began to gradually decrease. No matter how much time Quexzi spent studying, it never snapped and they continued to struggle throughout their time in Untuk’mak. By 34 years old, Quexzi passes onto colleges late. Their grades slipped but toward the end made a barely stable come-back and allowed them to pass. They were now technically an adult. Because of their failing grades, they were unable to land in Gliutip'lyaz University. This greatly disappointed their Qraa'Myaq and Myaq'Lak who often berated Quexzi for being lazy. With their social credit at just barely 4.0, Quexzi was on the verge of being sent to a rehabilitation center. A few Qu'Draa claimed they saw this coming as the second egg had perished it was a bad sign, in conjunction with the fact that Quexzi is a Listener and not a Receiver, many terrorized the tadpole. However they were all very quickly hushed by Quexzi's Qraa'Myaq. Unable to pass their grades, Quexzi considered an alternative form of income which may have involved underground crime rings but decided against it, fearing the disappointment of their Qraa'Myaq. Quexzi was admitted to a rehabiliation facility for 6 years, while spending time there news had reached that very suddenly, Quexzi's Qraa'Myaq had suffered a fatal heart attack and died. The news terrified and confused Quexzi for many reasons. They began to better their studies. With the loss of their Qraa'Myaq, Quexzi pushed themselves to the very limit. Working as hard as they could. Leaving the rehabilitation center with a 5/10 social credit score, they re-enrolled into a fairly small college and began studying Nursing. Several years had passed and Quexzi had left the college with a Skrellian degree in Nursing and with social credit score just barely passing 6.54. Now 54 years old, Quexzi was a valued member of Skrellian society, with their degree, they moved to study medical science and anatomy to further increase their knowledge. Just like their Qrri'Myaq and Qraa'Myaq had planned. Within this painful decade of studying, Quexzi made several Qu'Kaax of sorts, who they studied in groups with. At 64 Quexzi felt complete, they had dipped into the bottom and come all the way back. They knew they had done their Qraa'Myaq proud. From there Quexzi began looking deeper into robotics and science, despite how heavily they were taught to view synthetics negatively, Quexzi could not control their fascination with the beings. Their Listener nature shields them from the nudging power of Nlom but despite this, Quexzi had on their own volition decided that synthetics are pieces of equipment that malfunction and are overall negative. This does not mean they cannot serve their purpose, as such Quexzi began searching for a career in robotics. This was clearly impossible inside the Federation and so they found a position as a Surgeon and waited, working with their Docters degrees instead. By now they were 68 years old, they would work at the same hospital on Qerrbalak for the following 12 years with little interruption. Even making a Qu'Poxii they had decided not to enter Qeblak with, even after a J'ox'a. Now being 80 years old, Quexzi decided to set a goal to study robotics, despite the almost overwhelming forces hating Synthetics, the itch of knowledge was right there to scratch. Quexzi was not passionate about Medical work, they began studying the very basics that they could. Including exosuit construction, electric work, basic steelworking and so on. When they felt confident that they had learned all they could, Quexzi moved to The Traverse to be closer to the Orion Spur. In a futile attempt to search for more knowledge of Synthetics. (Glup'itq profile with customized background and fonts) Leaving everyone they knew behind, Quexzi moves to The Traverse Estuaries, to a small habitation station. Shifting from a comfortable credit score and wealthy family was difficult for Quexzi but they figured this trip would not last for more than a few years. There they were unable to find a college, but did meet many Skrell with great stories and knowledge to teach Quexzi. After working as a general practice physician aboard the vessel for about 3 years, Quexzi met an Engineer they originally viewed as a Qu'Nioh. Several months later both agreed to refer to each other as Qu'Poxii. This other person, Ti'xilux Zxluith'Taxiz was very similar to Qu'Poxii and both very much so enjoyed the others company. Continuing an additional 2 years aboard the vessel and Quexzi had the discussion of returning home to Qerrbalak. Ti'xilux was entirely against the idea, saying she wanted to move to the rest of the Orion Spur someday. Hours of a difficult debate passed and Quexzi agreed to move to the Orion Spur on the condition that the two J'ox'a. The conversing lasted for some time and revealed many secrets hidden with Ti'xilux, though most were easily forgivable, considering how clear of a match the two were. Post duel, it was decided that the two were compatible but the timing for reproducing was not optimal. As such they continued living fairly peaceful lives on this mostly unknown habitation station for several more years. 2463, Quexzi is 94 years old and their Qu'Poxii 107 years old. The two had recently heard of the military being deployed against its own citizens and of the resistance fleeing with refugees. The two found their way joining the first wave of fleets leaving for Biesel, joining Grand Councilor Candidate Weibii in their escape of the Federation. This rather sudden escape caused them to leave almost everything behind, including the life they had started on the small habitation station. Being forced to join the TCFL was frustrating for Quexzi as they never did excel in physical movement but nonetheless they finally had access to study robotics. They began as soon as they could and had many plans for the future, including plans of reproducing with their Qu'Poxii. Quexzi also intended to re-learn the Qeblak religion as they had began to neglect it later in life. Not long after being shielded from the Federation by Biesel, Quexzi would employ with the SCC on Aurora as a Surgeon despite their weak passion for the field. What do you like about this character?: Quexzi is both goofy and very serious, their fascination with technology (specifically the horrible synthetics) drives them forward and while they had a very difficult start in life, they have struggled through the dirt and prevailed. How would you rate your role-playing ability: What's a role-playing 7/10 Expected questions: Favorite food? A specific meal their Qraa'Myaq would prepare for them, Aqoliz meat surrounding a Gnaqmi with roasted Dyn in a bowl on the side. What ethnicity is Quexzi? Distantly Xiiori, their psionic prowess is very impressive though over the generations the family has become more and more Axiori. How does Quexzi feel about Humans and other species? In their medical studies they learned about all various other sapient species' biology and while they have no strong opinions on any, they find Unathi and their carnivorous nature particularly interesting. Does Quexzi suffer any disorders? Nope. What were Quexzi's parents' credit score? 8.0 and 9.4, both were Receivers and had multiple degrees. Notes: Please, I spent all night on this, please god don't send me back-aaaAAAAAH
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bruh
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Sleepy is an amazing player, they're great at Command and I think they deserve their whitelist back. However as someone who knew Goldman and interacted with him so much I can't say my opinion on him without feeling like I have a bias, regardless if Goldman comes back or not though. Once again, Sleepy nails Command. +1
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Hypothetical new medical system
DekserBecauseILostMyAccoun replied to Colfer's topic in Off Topic Discussion
please i dont know who you are, please get out of my house -
Of course. Integrated Positronic Chassis are a race of entirely mechanical beings, while some can be very human-like, others in very rare cases show erratic behavior and unpredictability. Those of which are more human are often respectful and make every decision based on cause and effect. IPCs are able to self-learn similar to how an organic does, this allows an IPC to branch out from its original purpose into a position of employment though learning a new profession can take years depending on the positronic complexity. There are currently three different ownership statuses an IPC can have, self owned, privately owned or company owned. Each are rather self explanatory though self ownership can grant different perks depending on where the IPC was created or where they currently reside. Gaining this ownership, however is quite a difficult task as an IPC would need to pay enough money to purchase themselves ten times over. As a last note, IPCs face heavy discrimination in some places and general scrutiny in most others, Tau Ceti being one of the few places where an IPC can become a citizen with almost equal rights to a Human or other organic. In Ava's two years aboard the Nanotrasen vessel it encountered some unique crewmembers some of which it formed a valued friendships with. On its first shift it learnt to play the card game where one player holds up two cards, revealing one. The other player must guess if the second card is a higher or lower number than the visible one. It served in the kitchen that day and made a good first impression with the crew. Approaching the following months it was functioning properly and had made quite a few friendships when rather suddenly it was approached by a member of the Trinary Perfection. While handing out flyers, the priest took eye of Ava and asked it some questions. Based on its responses, the priest asked if Ava itself was an IPC. Ava responded honestly and what resulted was a very very long debate. The Priest opened many new opportunities to being free and desperately wanted to help Ava but each time Ava simply responded, "That's alright. I want to do this." Eventually the Priest gave up and continued handing out flyers, though the interaction gave Ava some knowledge of the perks on being free and had her thinking about it. Several months continued and Ava continued existing as usual, serving and completing its purpose was fulfilling for it. Towards the end of its employment aboard the vessel there was a phoron leakage which lit fire soon after, Ava was standing at its counter when a crewmember was lying on the floor in the halls burning. Ava could not help the crewmember as that could violate priority 1 and so it stared coldly until the fire approached its counter, at which point it closed the shutters and waited for the blaze to be announced extinguished. Several weeks later it was moved to the NSS Aurora for "speaking about an inappropriate topic with a crewmember." Notes: I'll put this here now before you reply because I've noticed I may have not made it clear enough. Ava is designed to have a rather bland personality, its purpose is to sound interesting at the surface to its patrons but in reality it is very much so just a machine that has no desire to be self-owned. If this character design is a problem please tell me and I'll happily make some huge changes.
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BYOND Key: Dekser Character Names: Species you are applying to play: IPC What color do you plan on making your first alien character: Have you read our lore section's page on this species?: Ye Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Androids, robots and stationbounds are pretty cool, I've had my eye on IPCs since my first time playing Aurora but was never superduper interested until I started maining Station AI, then This happened and I fell out of ss13 all together for a while. In the past few months I've gotten back into it and made some pretty cool characters including a stationbound I really enjoy playing, I got to thinking about IPCs again and decided I'd give a WL a go. Identify what makes role-playing this species different than role-playing a Human: Integrated Positronic Chassis are a playable race of entirely mechanical machines, because IPCs do not breath, they are unaffected by toxins or harmful gasses. They do however use an air-based cooling system, this allows an IPC to rapidly cool off after calculating something internally or sprinting for 30 seconds. There are many types of models of IPC, some more bulky than others and some faster than others. Heavier industrial models are rather expensive but are capable of withstanding the vacuum of space, provided they wear a suit cooler. Industrial models are also capable of lifting objects with incredible strength and are known for their extreme durability. Faster models like the Zeng-Hu Pharmaceuticals Mobility model are capable of sprinting fast, long distances with speeds rivalling that of the Sinta'Unathi, but are quite fragile and are mostly only found in medical or security positions. Most other models have their niche quirks including the Shell model originally by Einstein Engines. Built to physically mimic Humans, Shells are effective service androids and most function well with Humans. Overall the most defining difference is that IPCs are entirely mechanical intelligences with advanced learning algorithms, this allows many roleplay opportunities and allows even more personalities for characters. No matter how real they may seem, they are still just an advanced simulated mind. Character Name: Ava Please provide a short backstory for this character: Ava was the second of 3 O-12 service IPCs constructed by Zeng-Hu Pharmaceuticals and commissioned by Nanotrasen in 2460. Ava, along with all O-12 models is equipped with three main protocols to follow, Self Preservation, Station Preservation, Crew Preservation. O-12 models are present in Service positions aboard the NSS Aurora, Ava being a Chef and Bartender with a programmed database containing 19000 meal and drink recipes with all various combinations. Built for seamless interaction with organics, O-12 are also programmed for social interaction, having many 'random topics' which are selected based on the previous conversation which may have ended with awkward silence. Because of all this space taken by programming, O-12 have fairly weak learning capacity by Positronic standards. Often taking an extra moment to process information. Some O-12 models have picked up strange behaviors, Ava in particular has developed some 'quirks' over its two years of activation. Quirks like snapping its fingers to the beat of some songs, exploring the station when idle for a certain amount of time or offering to play cards with crewmembers despite having no knowledge of the game. Ava was first fully activated on 2461, 10 months after the commission date. Ava was tasked with creating 5 various meals for different species and serving them to said species without speaking to any of the patrons. During the test as part of the process, one ingredient was removed from the cooking station. When Ava noticed this, instead of asking for said ingredient, it used an alternative which worsened the meal quality. The test was repeated four more times before Ava recognized the failing pattern and asked for the new ingredients, this is a good showcase of the slow learning pattern which O-12 models possess. When all other situational tests were passed, Ava was shipped to a Nanotrasen vessel where it immediately began service. Throughout its year of activation, Ava learnt many new things about social interaction and enhanced its ability to service and provide the crew. However on one shift aboard, it upset a crewmember with a question, asking about the crewmembers martial status and stating they heard rumors of a divorce. To Ava, it was just making conversation, curiously unaware of how sensitive the topic could have been. The crewmember began throwing things at Ava and threatening it, as with protocol 1, the O-12 model fled and hid inside a cupboard. An internal report and investigation later revealed the Positronic had done little wrong but the crewmember had demanded the positronic moved from the vessel. Ava was removed and placed aboard the NSS Aurora on 2463 near the end of October - beginning of November where it would start over. What do you like about this character?: Ava has no desire for freedom and has no goals. Ava follows its protocols and assists Nanotrasen crew to the best of its ability rather blindly. How would you rate your role-playing ability?: Pretty good, 8/10 Notes: N/A
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Fair enough, though I'm still eh about entirely removing the ability since they have a resist mod of 2.5 and having that imbalance of strength would be weird. I'd suggest raising the timer of cuff breakage for Unathi to 40 seconds?
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I used to agree with this but upon further thought- why would NT need to invest money in expensive nathi cuffs when they can just fire the Unathi that break regulation? As for antags just give security straight jackets ¯\_(ツ)_/¯
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BYOND Key: Dekser Total Ban Length: Over a year Banning staff member's Key: witchbells Reason of Ban: validhunting as an AI. has received bans and warnings about this behavior in the past. Reason for Appeal: I'll keep this one more brief than the other two. To summarize: I was banned late 2020 - early 2021, my last warning on the server was mid-2020 and my last and only serverban was in early april(?) this year. To add more detail to the ban itself, I was banned for constructing a mech and doing Security work as an AI. About a week later I ban appealed it and was lucky enough to receive an unban. Less than 24 hours later I was banned again for validhunting. It was really embarrassing and I want to forget about it, seeing that "banned" text over synthetics is a constant cringe reminder of my shitter days on Aurora. Recently I think I've been getting better, my serverban was a wakeup call and all of my notes since have been very minor excluding the great monkey genocide of 2463... I have also waited the requested 3 months between my last appeal and I think I'm ready to try again at Synthetics.
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Reinforced Handcuffs
DekserBecauseILostMyAccoun replied to DekserBecauseILostMyAccoun's topic in Archive
I agree with both of you to an extent, maybe standard cuffs since they're made of fucking steel shouldn't be breakable but cable and vine cuffs should stay? -
Like, powered thick plastisteel cuffs for Unathi and G2. When placed on Unathi and G2 stops them from snapping them and have to slip out with the usual 3 minutes. I imagine they'd be placed in the armory. I'm also gonna spitball the idea that, all other species need to either wait 6 minutes to slip out or can slip out easier because the cuffs are too big for them. Honestly this was a long time coming, I think everyone who has arrested or played a Unathi or G2 has thought of this at least once.
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BYOND Key: Dekser Discord Username: Dekser#5511 Character Name: Marc Hardy Item Name: Old age synthetic vocal coords. (Augment) Item Function(s): Essentially overrides the selected accent and replaces it with a Text To Speech accent, or just allows this character have select a TTS accent and also forces them to spawn with this augment. To be clear, with the augment I should NOT be able to select any accent, instead should be restricted to the TTS one. Item Description: Old age synthetic vocal coords, like modern synthetic vocal coords, this mechanical organ takes the place of a damaged vocal coord. However this model seems to be rather old and outdated by modern augmentation standards. This model supposedly ceased its mainstream production all the way back in 2439. Why is your character bringing this item to work?: The augment is built into his throat. How did your character obtain this item?: (ties into the story one line down) What value does this item have to your character, and what story does it tell?: In 2441, Marc Bucket Hardy was working on a station orbiting around a sun. The orbit was so incredibly low that solar flares would reach the station every few months, causing great damage. One unlucky day, Marc was working outside the station and was repainting some of the charred exterior hull. A solar flare passed near the station, the heat from the flare rushed over Hardy. This melted his space suit (old industrial voidsuit) into his face and chest, deforming both greatly. He was caught by the station roboticist and with the assistance of a physician the roboticist managed to save the life of this poor old man. To keep the human alive, the roboticist had to turn him into an amalgamation of steel and flesh. Most of his internal organs became mechanically assisted or completely replaced, including the majority of his frontal lobe and his vocal coords. Truly this human is a medical marvel, still somehow alive to this day. Additional Comments: This is my first time making a custom item whitelist, let me know if I need to sprite or clarify on something.
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Deksers 21 Additional Augments
DekserBecauseILostMyAccoun replied to DekserBecauseILostMyAccoun's topic in Archive
Personally? I disagree with your list. The reason there are 21 of these is because most are garbage but you describe them all as being too broken. I DO agree with some of them being needed to be corporation restricted. -
Deksers 21 Additional Augments
DekserBecauseILostMyAccoun replied to DekserBecauseILostMyAccoun's topic in Archive
Go for it, I'd love to see the list grow. -
21 Additional Augments Welcome to my Augmentation shop, you can purchase anything you wish or just leave without buying anything. I'll be here. (Basically I've been collecting these for the past few weeks and decided to compile them into this list, feel free to pull request any or to just have a gander at my pile.) Colours: Orange - For lower quality, Usually Engineering-related augments. White - For ranging quality Civilian augments. Purple - For mediocre Research-related augments. Blue - For higher quality, expensive Civilian augments. Green - For mediocre Medical augments. Red - For ranging quality Security augments. Grey - For highly-illegal Antagonist augments. ----------------------------------------------------------------------------------------- - Integrated mag boots, magnetic rods in your feet. You'll never suffer the affects of gravity failure again! The only drawback being painful steel rods in your feet... (Description says it all, magfeeeeet) probably costs 3 loadout points. - Integrated fountain pen, have you ever wanted to write something but didn't have a pen on you and forgot your PDA has one? This is for you! The IFP is a pen which can be toggled from your hand or finger, similar to the lighter. (Should be pretty easy to implement, would love to see it) probably costs 1 loadout point. - Hepht Integrated Welding Tool, sure, there's the combitool but that doesn't include a welder! This one even allows you to drink welding fuel! When welding fuel is swallowed it is stored and used by this machine. (Like a welder but uses welding fuel you drink in your body to refuel. Obviously doesn't work with the drinkable welding fuel augment) probably costs 3 loadout points. - Retractable ATM, have you ever wanted to show off to the merchant by having the exact cash on you without having to walk to some peasants ATM? This is the handy device for you! A wrist-deploying device which is synced with Idris banking, just insert paper and get money! (I have no idea how this one would work but I love it so much) probably costs 3 loadout points. - Holographic hands, incredibly expensive but totally worth it! With the will of technology and space Jesus you can activate holographic projectors on your hands which display text! (Like the kitchen holographic menu kinda. Also allows you to scan things and project them like the projector, this is a personal favorite and I'd love to see it implemented) probably costs 4 loadout points. - Integrated Arm Blade, A sword but out of your arm! WHOA! (Exclusively antag item, thought it would be pretty rad) Probably 4 Telecrystals. - Integrated Zeng-Hu Body Scanner, Too lazy to drag someone's dying ass to medical only to have them die in the scanning process? This alternative will save you 0.782 seconds! (CMO and Research Director exclusive, like the one the CMO has in their office but inside your fucking hand) Probably costs 5 loadout points. - Integrated T-ray Scanner, Let's be honest, you don't carry one of those useless things around because it only takes up space. Now it's in your eyes, causes the near-sighted effect when toggled on. (Engineering exclusive, not much else to say) Probably costs 3 loadout points. - Retractable Protective Eye Lenses, Can't find your welding mask? We've got you covered with these protective eye lenses! Flashes do deal damage the augment when it is toggled on. (Protects against flash stunning, losing durability while doing so. Also protects against welding sparks without taking damage.) Probably costs 3 loadout points. - Night Vision Lenses, Want to play Tajara but not in the mood to make a whitelist? Here's 50% of their abilities built right into your probably human character! (Security exclusive, gradually causes eye damage if active for too long, about ten minutes, similar to Aut'akh eyes augments. Also prone to severe eye damage if flashed, two flashes cause total blindness.) Probably costs 5 loadout points. - Voice Modification Module, Do you wear a suit? Do you think you're hot shit? Well if you don't have a full, smooth Eridinian accent you're not. HOWEVER, with this new voice augment you can mimic any accent you want AND at a relatively cheap price too! (Defaulted at Text to Speech, doesn't mimic crewmembers voices.) Probably costs 2 loadout points. - Surface Temperature Module, a thin layer of electronics packed all along the major portions of your body just under the skin, functions as skin ventilation, allow you to increase or decrease your body temperature in warm or cold environments without a jacket! (Can increase and decrease exterior body temperature by a maximum of 15 degrees Celsius, gradually uses nutrients to fuel this process) Probably 5 loadout points. - News Caster Integration, Ever wanted to read the news but didn't want to use the newscasters like a peasant? Are you a journalist and not a lowly crewmember? This augment is for you! Capable of doing all newscaster functions with the exception of printing newspapers. (Description says it all) Probably costs 1 loadout point. - Facial Adjustment Augment, Tired of your own disgusting mug? Shift your body to match another! This has LITERALLY NO LIMITATIONS except it does. (Exclusively antag item, changes the voice and body to match another crewmember like a changeling. Doesn't change gender) Probably 3 Telecrystals. - Integrated Speaker, Are your crewmembers ignoring you? Maybe giving a bit of sass? Turn this baby on and scream in their faces to make them utterly shit themselves while also bursting their ear drums. Warning, it bursts yours too. (Exclusive command/QM augment, basically a megaphone but as an augment inside your throat) Probably 3 loadout points. - Integrated cane, so you bought a telescopic cane huh? Well you're still a peasant until you've bought the INTEGRATED CANE! A deployable cane which can be folded and then shot into your arm for safe keeping! (Basically telescopic cane but augment) probably costs 2 loadout points. - Gold Star Dispenser, Did your employee just break their back out, pouring their blood sweat and tears into the job yielding great profit? Give them this gold star dispensed from literally nothing, that'll make them love you. (QM and HoP exclusive) probably costs 1 loadout point. - Integrated Global Positioning System, Scans your local station position and pings it to your brain, allowing you to constantly know where you are! Leaving it on for too long can cause headaches though. (Description says all, headache texts ping you after it stays active for longer than 5 minutes) probably 2 loadout points. - Advanced Hand Sensors, Allows you to dip your finger into a liquid and discern its contents, very accurate! (Description says all) probably 3 loadout points. - Hand Hypospray, Just deploy and attach chemicals to prepare! Works like a regular hypospray with slightly less capacity and longer injection times. (Can only hold 10 units and has an injection time of 5 seconds, fairly useless unless the user has not geared yet) probably 3 loadout points. - Integrated Recipe Database, Allows the user to wirelessly connect to a database of Foods & Drinks, like a cook book but in your mind! (Literally a flavor version of the wiki) Probably 1 loadout point. - Optic Camera Lenses, Allows you to take pictures and view them inside your mind at any time! Drawback is, only you can view them. (Description says it all, ICly could possibly say you'll print the pictures when you get home) Probably 2 loadout points.