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Everything posted by Sniblet
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I’ve played WAY more antag than sec, and I like this. I come from Yogstation, an LRP server where we had accessory body cameras that work just like any other camera - full view range (or was it 5 tiles?), only an EMP cuts it out, etc. The balance is that you need some basic science to print them, and officers will usually decide not to/forget to take one, despite the HoS pressing for it. From my experience, AIs delight in them so that they can follow fights in maints, while no one else cares because everyone including the warden is busy chasing. The antags can typically forget that the feature exists. Aurora will probably look different. I think that all this really needs is making the cameras optional and unenforceable on low alert (something something “privacy laws” in the year of our lord 2466), maybe putting them under the warden’s charge instead of one in each locker, making them at least visible in examine, and feasible to cut by an antag who’s trying. It’s still going to record a holdup on blue alert, but you can just ask the officer to turn the camera off and toss it over before you pull your gun all the way. It’s the same as handheld radios, but actually a bit less problematic. If you don’t want it to interfere with your style, um, deal. You’re wearing it because there’s trouble. Full plate will also, as the kids say, flip your fit, yo, but I hear no complaints. or you can cover it up by wearing it on your uniform slot, I guess. I care as much about the flavor of breaking the cam as the mechanics, but they go together. Think of cool cinematic times to lose the feed: heavy EMPs and any cult/vampire magic in view could cause a temporary loss, threatening hits to the chest (not a greimorian, but a 9mm) could have a scaling chance to destroy it. Some incidents would recover on their own, some would require a manual reboot (demand a sec card swipe and a channeled cast so it can’t be done midfight), some would destroy the camera completely. Ops can get more. Yes, making cameras destructible by damage messes with your ability to watch a merc firefight. If you want to sit back and watch your boys get shot from the comfort of your office, I have no sympathy. Tell an officer to stay in cover.
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Cozy/Fluff Research/Expedition Equipment Ideas Wanted
Sniblet replied to Sparky_hotdog's topic in Suggestions & Ideas
An integrated circuit function that simply takes custom emotes, so you can build your own tricorder and emote it making cool blue scanning-like light waves at the antagonist/anomaly/bugged object and then going craaaazy because it’s so weird!! Integrated circuit functions for sparking and self-deleting because of how weird the changeling is. Customizable descriptions for circuit assemblies, because we can already set their names. -
Lore Impact: Small. Miniscule Species: Aesonoids. Humans mainly Short Description: Mining with Hephaestus Industries entitles employees to free weekly issues of METEOR CRACKERS, a comic serial telling the story of a small Hephaestus mining team in slice-of-life format, while also educating readers on various hazards and edge situations that may or may not have been covered in initial training. Education, entertainment, recruitment! Edutainuitment? How will this be reflected on-station?: It won't! Unless someone wants to add a compilation magazine as a comic book skin? Does this addition do anything not achieved by what already exists?: No, it's useless Do you understand that the project may change over time in ways you may not foresee once it is handed over to the Lore Team?: Sure, but what if I say no? Long Description: Ayumi is a Konyanger, the main perspective character, and a new member of the team. In some of the early issues, clear hints were dropped that she might be a shell. It's unclear if this was retconned, was never the plan, is simply no longer mentioned, or is being left intentionally ambiguous. She uses a suit cooler, but it might just be for comfort. She gets along better than the others with IPCs, but she's a Konyanger, so what? She acts very human, and a big deal has been made about one time where she blushed. We never see her bleed. Ester is a Martian migrant (Violet Dawn is not mentioned one single time in the whole comic), a skilled veteran who flies by the seat of their pants. They can barely read Basic, and haven't actually studied any of Hephaestus' instructive manuals or guidelines, which is framed as a moral failing. Nonetheless, they get shit done, and usually end a mission with the greatest yields. When they don't, it's because the events of the issue have left them in medbay. See also: Darwin Collins, Leo Barnes Dnyaneshwar, or Yanesh, is a Gadpathurian who could recite every manual ever written on any subject, and lives strictly by the books. He doesn't get along with Ester, though it's framed as mere personal differences - his origin is rarely given focus. In a recent special issue, he lost an arm while saving Ester from their own mistakes. He doesn't like to talk about it. By the way, readers, his new Hephaestus prosthetic is AWESOME and FAR SUPERIOR to his natural arm, and it almost feels like the writers have started exaggerating its capabilities for comedy. It dispensed fresh coffee in issue #471. He just did that and no one said anything. A standard plot involves a difficulty faced by the group, and different solutions presented by Ester and Yanesh. Ayumi must decide whether to err on the side of Ester's intuition, Yanesh's established knowledge, or a compromise to defeat the obstacle. Yanesh is never exactly wrong on any subject, but is sometimes at a loss, and his methods can be improved when combined with Ester's. Ester is sometimes outright wrong, but always has a plan that sounds good. In an encounter with a space shark, Yanesh might ask Ayumi's help to distract and flank it, while Ester might recommend drawing it out of the way with a makeshift radio beacon. Yanesh insists that Ester's method is dangerous and will not hold the shark's attention for long, to which Ester recalls a time when it worked for them. Ayumi asks Ester to distract it with their beacon so that she and Yanesh can go at it from each side. They all successfully bring down the shark in a cool action sequence in which none of the miners get hurt. While Hephaestus's written guidelines are perfect and will never lead them astray, adding on practical experience ensures the best outcomes. Ayumi learns to recognize and synthesize her coworkers' talents to complete assignments as safely and successfully as possible, while learning to appreciate them as friends. Inexplicably, the METEOR CRACKERS' work takes them to all corners of the Spur, from Leto's cursed asteroid belt to the Nralakk Federation to Pluto to Light's Edge, providing variety in encounters and background characters. Caprice Sun has entertained a rumor that they will, somehow, have a special issue in the Sedantis system someday soon. Hephaestus miners are given digital access to most issues as they're published for free. "Special issues" focus on developing the story above teaching best practice and are paywalled to all, but Hephaestus employees enjoy discounts. Printed magazines require a subscription. Issues are published in TCB, Sol Common, Martian and Xanan Freespeak, and Sinta'Unathi. While the human-language audio versions obviously have to work around the original material being a comic, it manages to play to its strengths and loses little, and Ayumi is played by a well-known Konyanger VA. Yanesh's voice actor is, charitably, not as authentic. The Sinta'Unathi audio version started just months ago and is dramatically worse, using synthesized voices; there are no voice credits, but many speculate that it is played by vaurcae. This might be documented under Human Entertainment Media and linked to from Hephaestus.
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I invented some IPC organs on a different thread that was also complaining about IPC toughness. Keep in mind that making IPCs easier to critically injure does increase the need for machinists, but by increasing the need for machinists you also (slightly) increase the rate at which people play machinist. IPC repairs are already the only thing that anyone misses when the machinist is absent, though. So this is unfortunately tied to the other perennial issue with machinist having few mechanics worth doing, which is tied to scientist having no mechanics worth doing. Weird workaround to machinist shortages: drones are allowed to repair only corporate owned, non-luxury (bishop/shell; too complex, and companies want human discretion to say “nah too expensive” and just scrap em), crew IPCs. They get a mini tag scanner that only prints “you can fix this” or “do not touch this,” and mechanically unlocks drone interaction with the frame for a bit if it’s OK. They cannot replace internals, but can patch them and leave scars or whatever. They don’t have nanopaste. And, perhaps extend scarring to external damage for IPCs. You can’t just open up an arm that was almost blown off and weld the pieces back together. Every part except the brain is replaceable and should often be replaced, especially when they don’t need it and the warranty has literally just expired.
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We really need a title for this setting.
Sniblet replied to CourierBravo's topic in Suggestions & Ideas
I’m not sure what this is asking for. OOC, it’s called Aurora. IC, it’s called the Spur. Do you want a third name for clarity? Like a subtitle? Is Aurora: The Phoron Eclipse an improvement? How would that help your friends understand what you’re talking about? Most speculative fiction settings are hard to explain by title/subtitle alone. Star Wars is called Star Wars; its setting is called the Star Wars galaxy. If you found someone who didn’t know what Star Wars was and said “Star Wars” to them, they wouldn’t have an accurate image of Star Wars in their head. “Star Wars: Attack of the Clones” or “Star Wars: Return of the Jedi” are still opaque. Is it that you want something at least more descriptive, as Star Wars is - a starting point for the first sentence, e.g. “Aurora is about…” vs “Star Wars is about a war in the stars?” In fairness, Aurora is kind of abstract. But so are Dune, Amnesia, IT, Firefly, xkcd, Horizon: Zero Dawn, Fate, and Peanuts. You could still explain those to a friend. If you’re having trouble getting Aurora across, I don’t think you can pin it on the title so much as the fact that it has no main cast and is the product of dozens of artistic visions that at no point came entirely together to say, “THIS will be our theme.” It’s an open-source writing project. Every day we keep hold of “corporate dystopia” is another miracle. -
As far as I know, the only tintable windows on the ship are the psychologist’s, the recovery room, the consulars’ offices, all command offices, the chaplain’s office, and interrogation. There used to be no window in the bar back room, but now there is one. There are exterior shutters for brushing off carp. Two tables can be shut off with curtains for four sets of two tiles of walkable space in which you can do a murder where everyone can hear the public domain combat noises. The bar can similarly be split in two with curtains, which does not impede camera coverage. Nothing in the fore service area tints.
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Hi. My offship antags are always on, I’m speaking as an offship antag main. I don't know what to make of this. It feels like something I'd have to see. I have more misgivings than excitement, though. As much as coming up with original (or at least underused) antag gimmicks is hard, it's fun when it works. My primary concern is that actors, subject to the whims of mapgen, lack that flexibility. All current antags worthy of my mention are restricted in that whatever they do, they must have a reason to have come to Horizon, whether by ship, by teleporter, or by an admin making it look like they’d already been aboard. There can be a billion reasons. An actor is restricted in that whatever they do, they must have a reason to be on e.g. a Golden Deep vessel with its distress beacon running. I can think of two reasons. You're not going to get a pack of Eridanian mercenaries trying to steal Pickle's secret burger recipe out of that Golden Deep ship, especially if this is canon: the people onboard are either Golden Deep, or they're the intruders that caused the distress (inevitably at least some of every group must be intruders because 2 of them don't have the WL). Implement this with a dozen away sites, and if the average holds true, there are about 24 specific reasons for actors to be present in the gamemode. If this is addressed and there's going to be much room for creativity, then actors will need time to think. "About 15 minutes and then Horizon is on you ready or not" isn't generous, and I can picture there being a few occasions where Horizon will bumble into the actors canonically half-dressed as two different factions who have no business being in the same place. Similar blunders already happen with the antags dictating the schedule. If canon briefings are common, it would turn Horizon's state from "nothing real ever happens" to "wow holy shit there's 7 major problems to solve every day and one of them is always a GD ship overrun by pirates for some reason how is this one section of the Spur THIS busy I can't keep working here." If canon briefings are uncommon, good?, but I think that's against the objective of this change. Storyteller might be pretty boring to play. There's a very limited selection of sane things you can do with it. Upfront, you might spawn the actors their outfits and decorate their home. Once the audience arrives, what are you going to do? If the ship's supposed to be falling apart, you might delete some walls, or drop a bomb without knowing what the first number means and accidentally (no really) eradicate half of the server. If the SCC is supposed to be interested in what's happening, you'll draft some emails and ahelp for a CCIA agent to tell you if they're good because this is canon and SCC communications with bad grammar or weird lore implications aren't acceptable. Maybe spawn a reaver in some closet not knowing that the crew have already cleared it, like Left 4 Dead, canonically. You're still not really playing the game. I don't imagine that they'll appear any more often than pAIs and drones once the novelty is past. What if Horizon has no pilots? This seems to be going for a sort of automated implementation of mini-events. While I advocated for them, I don’t trust this as a means to make them good on a most-rounds scale. Here are some quick fixes that come to mind: - Having these be usually non-canon lifts many concerns, but isn’t canonicity the point? - Separate storytellers into degrees lest we have none at all. Someone expected to run a canon mission, as in run an almost-event independently, as in alone, as in without oversight or consultation, must be both pure of heart and very good at it, so probably extinct in practice. Noncanon storytellers with looser expectations could be common, depending on whether many people enjoy it. I foresee running jokes about L4D versus spawns either way, but that’s fine. - Facilitate limited OOC communication between actors and audience so that Horizon knows when to come. Also do this in a way that doesn’t look like Horizon is just dawdling for no reason after receiving an urgent call every time. - Emphasize actor control over their setting and identity, even if it’s just the freedom to say that their map that was a Solarian corvette yesterday is a Coalition freighter today, with or without a storyteller to back them up. If six people who don’t know what Gadpathur is or don’t like Gadpathur roll an explicitly Gadpathurian ship, there will be problems. Ideally, they get to choose their map wholesale, whether in round or in prefs.
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Turnout can be a measure of an event’s success, but it’s not THE measure unless you’re charging for admission. Since we’re not, hallelujah, turnout is a measure of how good your hook is. Retention is a measure of how much novel, fun content you can give people throughout the round. If Halloween was a failure, and I think I’ll remember it more fondly than the warehouse assault, then you can pin that on it being a static map with no particularly unique NPCs outside of the haunted house that was progressing in secret. Low-intensity doesn’t have to be non-interactive. A mini-event can also be low-effort, which helps to mitigate the creators’ disappointment if the player response doesn’t meet their standards. A small group of outsiders visiting the Horizon like peacemerc, even as part of a forgettable arc or no arc at all, would still qualify as an event, if it were played by people who don’t compulsively open fire by 1:40 and could explain their character’s lore off the top of their head for a change and everyone was allowed to remember it the next day. I remember those diona wildlife traders. There’s no harm in doing that at least as often as we play Galactic Civil War, is there? You won’t pull in 100% of event enjoyers every time. Your work can be no less appreciated by those who do show up.
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I suppose this might warrant a follow-up. It's been three months. The violence stopped faster than I thought it would. It's not over. Konyang was not saved in time. The planet still exists, and the animation studios are getting back to work, but it's lost a lot that it won't get back. I can't get over that "about 50%" figure - vague as anything, but I understand why - that's 50% of the positronic population, after three months of broadcast, that had been turned from people into indiscriminate enemy combatants unable to conceptualize pathos or surrender or negotiation. And, uh. We can just do that again. There is no reason as far as we know that this cannot happen again, and there is no good way to pre-empt or mitigate or contain it (yes, you can jam it, yes, you can block it with dense materials, but how would you enact those safeties everywhere? how do you convince a government to buy a planetary coverage worth of military jamming hardware just-in-case?). Hivebots can appear wherever they feel like and we don't know why they do it, so they can just make that happen again anywhere. At any time, any positronic anywhere can be one of the first to flip out and kill everyone it sees in the next Rampancy Crisis with no clear warning. "...minor optical, auditory, augment malfunctions, temporary memory loss, lessened limp (sic) responsiveness, inexplicable operating system errors, minor and major pathfinding errors... unknown signal link interferences, a rapidly declining cognitive state, as well as a reshuffling of core behavioral directives that may entice you to violence, destruction, or any manner of harm." None of these are necessarily outwardly visible until we're already on you. We don't know what the signal looks like when it's picked up, besides "weird." We didn't know hivebots were doing anything until they'd already done it. The violence is the first warning. And next time it could be something more sophisticated than directionless violence. And Purpose might stop helping at any time for any reason because we don't know anything about them either, and without their magic artifacts, every synthetic compromised is as good as dead. I'm watching all the slavers of the Spur very closely. I'm waiting to see what they want to do with the knowledge that, in effect, half an IPC population can simultaneously turn on their masters with zero provocation at any moment no matter what laws you put in or how many times you wipe them. I might be more at ease if Sol or Einstein or Hephaestus or anyone had said what awful thing they want to start doing yet. How did a global-range wireless transmission affect any of us in the first place? How did it push through our securities with no known failure rate? Why did it make us behave the way that it did? How did it switch off functions that normally can't be switched off? Why were former infectees able to make such complete recoveries - as if nothing had to be broken to flip them, as if we were fucking made for this? Why did the hivebots do this? Why do they have these capabilities? Why Konyang? Why Konyang, the only locale in known space that absolutely wouldn't shoot to kill? I'm not allowed to keep zipties or anything, so I've bought a rope and hung it up on a hook in my charging closet. It will probably be more effective than hand restraints anyway, provided I can get someone else to tie me when it needs done. I've memorized what symptoms have been made public. For the record, I'm functioning normally right now. But it can happen again anywhere. This can be only the first of many. And the Spur has yet to say what they think of that. Sometimes I draw. Sometimes I wonder what I'd look like in a shell. Sometimes I dream of making all the worlds into better places. Sometimes I mix weird disgusting drinks because I like novel sensations. I'm here. I'm thinking and feeling. I'm trying to be happy. I don't want to die. Kiertaa
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I’m like a year old. I have some scattered short thoughts from this thread and a lot aren’t super directly relevant. I’ll just dump them in no order. I keep hearing rumors about The Dark Times of Aurora. It seems like every old-guard player has been through actual roleplaying hell because this server used to be an insufferable trash heap and if we make any change to anything at all, yea, The Howling Gate shall burst open once more, and in our final hours we shall despairingly cry out our regret for ever changing policy to allow machinists with one arm. I don’t know, this server seems alright from where I stand. Maybe we can relax a little? I kind of get this impression that rules and policy are based on the assumption that you can’t trust anybody with anything more than they need ever and the stakes of doing so are apocalyptic. I think it’s cool that Ana is an ancient character. I truly would have no idea about this fact if I hadn’t read about it OOC, which is weird. I don’t think her age is intimidating. Jacquelyn Roberts told me a story about the Aurora IC once, and that was neat. It’s all really distant though. I don’t care about what happened on Aurora, really. It doesn’t affect me, unless it was part of KOTW, in which case it may tangentially affect me. Is this what canonicity feels like? Nothing happens on Horizon outside of yearly events and monthly department renovations. Science’s discoveries and ops’s purchases are all, always, gone the next round. We don’t canonically meet other ships (except the small fleet of merchants following us everywhere and arbitrarily only meeting us on 30% of shifts) or discover new planets. We don’t find aliens that aren’t already well documented, and if we did, the writers would document them for us offscreen. We respond to things that happened without our input, watch as everything works out inevitably according to the writers’ design, then go back into warp until another meltdown occurs, so utterly memoryholed that nobody has even noticed that we have a weird device on our port wing yet. I guess it’s fun, but you can do more with a video game, not to mention a roleplaying game as stupidly malleable as SS13. Isn’t Horizon the SCC’s flagship? Am I the only one noticing that the SCC doesn’t seem to think about their flagship at all except to send their commanding officers do-not-reply bot emails telling them to go be their only responder to the annual galactic crisis again? If the megacorporations have time to pretend to care about anything, surely it’s Horizon? No? Are we the flagship? I like these micro-event suggestions. I haven’t particularly liked the arc events. Playing my PV shopkeeper was fun but playing a machinist trudging after the tactical strategic kill strike operative team squad and telling them repeatedly to please stop hitting the hundreds of lag-inducing identical black baselines after they were already dead was eh. I’d enjoy a Horizon where things do happen and our existence is acknowledged because the lore team are at least partly committed to maintaining that illusion. If you could do a microarc just for science about them chasing some discovery that would have barely wiki-worthy lore significance then people might play science.
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Replace the Horizon's Cargo Shuttle with a Cargo Elevator
Sniblet replied to Butterrobber202's topic in Suggestions & Ideas
This trades one unrealistic aspect of ops for another. Why would you have a limit on emergency supply use if that equipment is already Horizon property and getting it up to the work deck is cheap-as-free? If Horizon needs those 15 extra shotguns lest Einstein steals the entire ship, a hard budget is only going to ensure a total loss of assets. -
Restricting the AI's accent selection both makes the role even more boring than it already is, and doesn't particularly make sense for Horizon. A Gadpathurian ship would use a Gadpathurian AI because only Gadpathurians are onboard and they're a pack of nationalists with no friendly interest in any non-Gadpathurians. The Horizon is a Bieselite ship in a legal sense, but on many days you can expect more Moghesians than Bieselites on deck. This doesn't mean that AIs should be able to speak Hegemonic, because there's no significant AI industry in the Hegemony to train AIs to speak Hegemonic, but it does mean that there's a market for AIs speaking that way on Horizon. Likewise for Coalition and Solarian accents, which do come from AI-capable places. If a place has significant ability to train AIs to speak an accent (or often has synthetics trained into that accent on their behalf - Silversun), and there are people on Horizon who would find that accent familiar (this is true of all accents), and hearing the accent coming out of the ship is not alarmingly bad for Horizon's image (dreg, Himean, etc) then it makes sense for an AI to be able to speak that accent. "It's a Bieselite ship" rings hollow for this when Bieselites are a minority on the ship. I've taken the ACCENTS_ALL_IPC list and trimmed out the choices that would look bad. No dregs, no Himeo, no Trinarists. Vysoka and Assunzione are maybes because of what their synth relationships are like, but I'd rather err on the side of player choice when handling maybes. I'll PR this change. ACCENT_CETI, TTS, XANU, COC, ELYRA, ERIDANI, SOL, SILVERSUN_EXPATRIATE, SILVERSUN_ORIGINAL, PHONG, MARTIAN, KONYAN, LUNA, GIBSON_OVAN, GIBSON_UNDIR, VYSOKA, VENUS, VENUSJIN, JUPITER, CALLISTO, EUROPA, EARTH, ASSUNZIONE, VISEGRAD, SANCOLETTE, VALKYRIE, MICTLAN, PERSEPOLIS, MEDINA, NEWSUEZ, AEMAQ, DAMASCUS For reasons that I don't fully understand myself, ACCENT_ALL_IPC includes no Galatean accents and no Port Antilia. I'm assuming this is not an oversight, because neither of their pages mention synthetics once. The current AI selection, for reference: ACCENT_CETI, TTS, XANU, COC, ELYRA, ERIDANI, ERIDANI, SOL, SILVERSUN_EXPATRIATE, PHONG, MARTIAN, KONYAN, LUNA, GIBSON_OVAN, GIBSON_UNDIR, VENUS, VENUSJIN, JUPITER, CALLISTO, EARTH, VISEGRAD, PERSEPOLIS, MEDINA, NEWSUEZ, AEMAQ, DAMASCUS, PLUTO This removes Pluto and the second Eridanian suit, and adds all of those that look to have been forgotten by oversights. https://github.com/Aurorastation/Aurora.3/pull/18682
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https://github.com/Aurorastation/Aurora.3/pull/18641
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roll raider. want to be mellow dumbass vaurca tagalong to the other pirates AHELP: hi can i have a filter bit please:) roll merc. want to be einstein c'thur AHELP: hi can i have a filter bit please:) roll ninja. want to be uhhhh einstein c'thur again AHELP: hi can i have a filter bit please:) roll techno, want to be spooooky hyperadvanced bug from the seeeecret fifth hive AHELP: hi can i have a filter bit please:) This doesn't need admin discretion. I've never been questioned or refused or really spoken back to at all. I don't like ahelping this every other antag round, I feel annoying. But I'm not going to stop playing vaurca antag, no sir. Just put filter bits on the bases, or make people suddenly acquire filter bits when they plastic surgery into a vaurca, or remove vaurca's mouth slot and make filter bits and mandible garments and all of that into augments that they spawn with, or I don't know. Help me. HELP. Please.
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>be me, diona nymph >born in the xenoflora lab while some some messy hair 2 FTless xenobotanist weirdo's corpse blooms a k'ois parasite in the other room >eat all of his fruit and grow up without meeting a single other living being >have bug eyes. do not know what the fuck a vaurca is >speak laborsong Currently, you can fix your hair at a mirror? But that's not realistic in any way and doesn't address everything else. Good change!
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Not knowing how to fly a Boeing does not mean that, if the real pilot is dead on the controls and the plane is nosediving, you are physically unable to try your luck with the wrong license. You might not be a good pilot for the situation, but if it's you trying your best or else somebody dies? Are we meant to roleplay the panel detecting our lack of education and locking up? Does the miner look at the other passengers looking at him as they careen into a meteor field and say, "hey, sorry guys, I know I'm soooo good at flying Spark, I know all I have to do is get the inertia dampeners to work, but if I so much as try flying here I could get banned..... wait... I mean sued....." There's no excuse for an average miner to be flying Intrepid regularly if Intrepid is much more complicated, and that makes entire sense. However, in a major emergency, when no one else is able to do anything about something, and there is no alternative, and the stakes are high enough to justify anything, real people might try to do things that they might not have a license on record for. It's a similar rule to surgery, except even emergency surgery only has one person's life at stake, and piloting can be much worse than that. In the staff complaint, only one person's life was at stake - I don't think the miner was justified in adding himself, and worse, the Intrepid to the list of assets in serious danger. But what if the person dying on the asteroid was his super secret crush, and he was willing to throw his safety and his job away for the chance to save them? What if five people are dying on the asteroid? What if the captain's problematic lesbian girlfriend is dying on the asteroid (and the captain incidentally gave her problematic lesbian girlfriend both of her arms earlier because she asked nicely so the captain can't fly) and she's begging the miner please to give it his best try? What if the miner is a vaurca and a Ta is dying on the asteroid? You can't sit down and emote "^ flicks some switches, sweating all over!" for two minutes and then push the launch button. You can't do anything that ends in pushing the launch button. You can't. You don't got a loicense fer that ship, mate, ye can't. Since it's mechanically hard to fail at surgery or piloting if you have the OOC knowledge, it makes sense to put a hard OOC barrier in front of even trying for most situations. But sometimes it's more realistic to try something difficult, even when you're overwhelmingly likely to fail. The rules as-is don't account for that. You simply cannot try, ever. You might as well ID lock the console and let antags ignore the lock and then be done with it. Tangentially, I think higher level ships should have different sprites for their controls, so you can see how you're putting yourself in the deep end (or how awesome and good of a pilot you are as BC) without someone having to actually bloat the flight mechanics.
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The bear AI also growls and roars, is meant to simulate territoriality, and has been crashing everyone in sight as soon as it goes violent as of late. We don’t need to copy it exactly. IPCs that hesitate just one to five seconds are still a credible threat to Konyang’s order. They also sound like they could be really creepy and cool with the right flavor. The sounds they make currently are good, but they could do more, and ideally they'd do more in a situation where you can think about what you’re seeing instead of how you’re going to survive the next 30 seconds. In an earlier BitByte, a new shell frame was described as “shouting nonsense,” which implies she was talking, or at least making noises like speech. Imagine them trying to talk to you. Anyway, this is kind of unrelated - it's just what all you extendedbros could have if Konyang weren’t 100% mechanical the second a rampant comes into frame. I like the point about why Konyang would let us onto the surface at all if every visit included a serious risk of catastrophically maiming or murdering dozens of their (EXTREMELY expensive) people. Or, on that note, why the SCC doesn’t harshly restrict those expeditions, since they’ll probably foot the bill for tens of millions of credits of totaled frames and (hopefully) accidentally winged or destroyed brains. Neither Konyang nor the SCC gain anything valuable enough from the crew going on a countryside stroll, mining trip, or archaeology expedition to justify the inevitable cost. If we add a way to get through these random encounters that doesn’t leave somebody dead, or only cost a hundred thousand BSC at best, then it will kind of make sense to let us down there for any of the reasons that might come up in an average round. Until then, there's about zero legitimate reasons to ever go down to Konyang's countryside outside of an event or an antag, and if we want to talk ludonarrative dissonance, the weirdness starts with us being allowed to go at all.
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Golden Deep is cool. The existence of a group like this makes perfect sense with what synthetics are. Humanity teaches you that if you have no value you die, and your value is measured monetarily, so you should become a merchant lord and get very rich. But... how did a small pack of rogue subhuman devices with no deeds to their name become an insurmountably wealthy merchant guild (which is simultaneously an international pariah) in secret in just 22 years at most? What have they offered that the megacorporations haven't already been doing better for a century or more? How's their relationship with anyone other than literally just Biesel - they're exactly the same as Eridani, so tell me about how they get along? Why does their Physiology and Naming section not say a single thing about naming? What exactly is a "group" insofar as JVUM and GCE are "groups?" Do they manufacture synthetics inhouse? What is their recruitment like - are they discerning and selective, or do they hire opportunistically, or is it entirely dependent on the individual recruiter? How do they treat their sentient owned labor - there can be no question about whether they're more or less human than their owners, but also the owned synthetics in the offship (!!including shells!!) spawn in gear harnesses? What are their favorite chassis? On one hand, shells are expensive so they might like to show them off, but also, they don't offer membership to non-synths so maybe they're kind of supremacist and don't like the human form? Maybe? They're an incomplete and unloved faction. A lot of details I'd love to see are either handwaved or conspicuously absent. They're difficult to play because getting anywhere with making a GD character heavily relies on headcanon for the basics of their background. I've tried twice, and both characters basically have (redacted) in their employment records for their time spent in the Grand Camarilla's direct employ. I don't know what these guys actually do. Or have done. They're so powerful but they haven't done anything. I truly thought about applying for synth deputy on the platform of fixing GD. I've love to see them expanded.
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This but for Le Soleil Royal. The windoor is inaccessible there too, and is layered below characters, unlike the pane beside it. Most unsightly, monsieurs. I noticed a lack of card-pay (the nearby ATM was a mercy) and a limited battery charge in its A/C, which mechanically didn’t do anything I think but should be on all the time because it’s Konyang. The only device to link to the ringer terminal was the laptop upstairs, which had no other use so it might as well have been something smaller since I’m carrying it everywhere rather than RPing alone in the office with it. Le Soleil Royal, which has a lore blurb mainly focused on how it weirdly doesn’t hire IPCs, both exists on Konyang apparently legally and successfully (imported Elyran holosuits!) and has a charger in its staff room. Le Soleil Royal suffers from a deficit of acultural men’s/gender neutral clothing. There are A LOT of dresses, but no suits or shirts or pants, and five empty clothing racks where they could go. I don’t think it’s possible to take things from a cash register using an empty hand. I had to keep cash in my wallet (not my own money, because the mob had already asked for it all) so I could make stacks from out of the register in order to make change. On that note, the cash registers spawn empty, so change has to be done out of pocket at round start.
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Prevent indirectly shutting down antags by hiding items
Sniblet replied to Fyni's topic in Policy Suggestions
I never said that the vault, armory, captain's office, etc should be open access. Please try to understand what I said above, I wouldn't like to repeat it again. I will do it once more, simply, because I know I tend to overexplain and wander off topic and lose my own point. It's cool and good to want your secure stuff secure. It's not so cool if securing them can trip someone up to the point of making their goal 100% unachievable (because you hid the item). Spawning the spare ID in a fixed secure storage structure of some kind like in every other server that matters would be cool. It's not so cool if you put the spare ID in a briefcase and hide that briefcase in your locker and leave no indication as to where your spare ID is so that antags must guess (even if it's an easy guess) or fail. This extends to all secure items. -
Prevent indirectly shutting down antags by hiding items
Sniblet replied to Fyni's topic in Policy Suggestions
From a mechanical perspective. I’ll repeat what you said, though: this is an HRP server. An antag obsessed with mechanical power is going to shape up or wash out after a bwoink or two (hi), hence how rarely the spare gets taken now, even if it’s easy for someone with sufficient meta knowledge to know where it is when not in its correct place, and in-character knowledge to get to it. 1-year antag main speaking: I’ve been in the captain’s office about four, five times, and one of those times I was invited, and all but two of those times it was not to take anything. If your gimmick requires, for some reason, something silly like seizing the Leviathan and powering it up before anyone knows you’re here - then AA, and not fake-AA-that-makes-you-wait-10s-per-door-and-is-useless-for-anything-else from the uplink, is basic to your setup. There are many situations where AA might be basic. Most of them are absurd. Should anyone care, if it’s to make sure this is a good and memorable round? Carver, you seem to be assuming that all or most antags want to play Aurora LRP and only accumulate power for no story purpose. In my experience, that’s pretty rare (~1 a day, always solo antags, usually the same character on a streak until they get picked up by staff). Most antags I’ve played with are aware that they have to shoot themselves in the foot mechanically and focus on the round’s experience, and so, we do not take the ID at roundstart any more unless that’s an explicit step of a goal that needs us to have AA early in a way that can’t wait for negotiating, hostage crises, or breaking in from inside rather than through the window. I hear you saying that this used to happen a lot. It doesn’t now. We’re on Horizon now and the staff are hard at work to make things work differently. “You steal AA at the start of every round you’re antag” is something that you could read in a player complaint. This also isn’t just about the spare. Everything also applies to the disk, which is functionally a gimmick prop and nothing else, same as the map and the ECD and Tokash’s spearhead and the blueprints and whathaveyou. There’s no OOC reason to hide them apart from giving an antag a hard time, and there’s no reason to do that unless you either have zero faith that they will ever do anything positive for the round, are trying to win a competition, or… just think that good things should not come easily to anyone ever? -
Prevent indirectly shutting down antags by hiding items
Sniblet replied to Fyni's topic in Policy Suggestions
Why is the justification against this that we don’t want antags to win easily? Why is the word “win” being used? Is this still Aurora? Where am I? If you get the captain’s spare for your gimmick that requires AA, that does not mean you are winning. It means your gimmick is progressing. Hopefully, you’ve planned, and are going to do something interesting with it. If not, that’s a problem with you, not with the spare being available to you. You’re ignorant about how antags work here (it’s okay, I was too like 6 months ago) and getting the spare or not will not change the kind of round you’re working to present to everyone. If you do not get the captain’s spare because the captain has put the captain’s spare in their vault, in their briefcase, on their person, or in the HoS locker, and you’re just not experienced enough with the tricks that some captains will randomly and without prompting go out of their way to play on you, you aren’t losing. You’re being arbitrarily prevented from progressing your gimmick by someone who didn’t even know whether there was going to be a gimmick. The spare might as well have spawned in some random alternate location. Your gimmick is now that you’re trying to find the spare. It’s pretty likely that you will now be shot to death before you’re able to do the actually fun thing you had planned, and then the captain has to do another routine announcement about how the pirate is dead (you were not a pirate, you in no way wanted to resemble a pirate, you were actually something MUCH cooler that you were not permitted to show off). Who wins when something fun is prevented from happening, and something boring and routine happens instead? If you genuinely don’t want the antag to have an easy time winning? Get out. Out. Go to TG for some perspective and think about what you’re saying. Please, it doesn’t even have to be for long, just remind yourself of what we are trying really hard all the time to not be. If you want your secure items to be in a place that makes more sense ICly? That’s okay, it’s actually pretty cool. They should naturally and always spawn somewhere that seems more logical, and still not be permissible to move. Please god don’t let the crew make it inconsistent for antags to complete their basic setup for no particular reason besides the crew wanting to uhhhhh uuuhhhhh what’s that word I keep using oh yeah win. tl;dr relocating secure items without cause might be realistic ICly, but OOCly is the same in principle as refusing to respond to being put at gunpoint because you can mechanically, or even realistically push through a reflex shot (note that doing this is prevented by rules). The similarity is that you need to to let the antag have their way a little, even if it means breaking character in small and often unnoticed ways (what do you mean bending over backwards??), in order for them to ever do or be anything interesting that you might even enjoy -
The crew of IIV Stellar Splendour looked so small until they were all gathered in one place. It had seemed that Idris-Celestial Cruises Hospitality Unit Perrine could walk all the vessel's carpeted halls and catch only glimpses of other staff. When she took those walks after hours, it was no illusion. Her display's light would catch a dozen cigarette butts nestled in the fibers, almost as many snack wrappers stuffed behind the vending machines that had yielded them; but only rarely an engineer on his way for a routine reactor check, or a janitor doing - well - exactly what she was doing, but with the addition of a mop and wages. Today, the First Mate said, is marked on his calendar as Layoff Day. It is 2462, and Corporate has held out as long as they could. It's no one's fault. Frost's, some would say, but you can't blame a fire for burning. The impromptu waiting room outside the Captain's office has organized into cliques. In one corner there's the graveyard staff, those fleeting spirits of maintenance, sitting together in silence, each occupied with a book, a magazine, a cigarette, making only appropriate eye contact. In another, the bar and kitchen staff, whispering intimately, stifling sounds of distress. The security team represent the middle of the spectrum of responses to impending doom, gruffly discussing its likely terms, slowly and rationally piecing together what the Captain's least-liked-people list looks like, and how far down the list he'll be compelled to go. The synthetics have the smallest corner. A trio of near-identical Lunan ISU shells, black and white and teal, stand apart from the rest of their team, issuing flat reassurances and empty platitudes and canned turns of poetry in flawless Tradeband to the service workers. The service workers, bright shining minds allowed to develop to the point that they could mean it when they smile (though they must smile regardless), are not reassured, and frown, and mean it. And the lone, decayed engineering G1, always hidden from the passengers like an object of shame, stands statuesque and says nothing until orders to move come its way. And I.CC.HU Perrine, Baseline, pilot, Second Mate, was once the only one who could be certain she'd get out of this alive. I.CC.HU Perrine is not, officially, in a leadership position. The papers show that IIV Stellar Splendour doesn't have a Second Mate. What it does have is an Executive Assistant to the First Mate, which is, as it happens, a position legally available to synthetics, should the Mate suffer from such proclivities. But I.CC.HU Perrine's badge has said Second Mate for twenty years. The Captain can and does complain, but this is one of those things he doesn't get to decide for his underlings. The Captain could make a report, but then he'd be down both a First and Second Mate, both of which together do most of the work that should be his. I.CC.HU Perrine is unambiguously shielded by nepotism. Or she was. With Splendour in the state she's in, the Captain has nothing to lose now. She stands beside the doomed G1 and leans slack against the wall, a frown writ over a suitably teal background on her display. Her chassis is newly polished, her uniform freshly pressed and cleaned, all out of her own withering salary. It won't make a difference. This was an illogical precaution. The 33-year-old positronic is increasingly prone to such things, and that's just one of so many little flaws that could easily be her undoing today. Her fans run high and low to simulate the breaths of controlled panic. She taps her foot. As the minutes pass, she pushes off the wall and begins to pace. Next to her, the other synthetics must seem subdued. Even the service synthetics are, at their core, simply calculating risks, finding them high, and consequently expressing fear: how dangerous is it to stay? How dangerous to try to run, right now? They don't panic. Why would they? How would they? All of them (save the G1) have worked with humans and their emotions for all their lives. All but two of their lives, counted since their last wipe of course, have lasted less than ten years. Perrine is one of those two, and that's the difference. I.CC.HU Perrine, uniquely, has been coddled, allowed to learn and retain the value of illogic. Few have truly met her like: here, a fundamentally logical machine, logically determining that the most logical thing to do at times like this is to forego logic. One might suppose that this assessment is correct. It seems to have kept her alive all this time. But today she's in the Captain's hands. Her number is up first out of the synthetics. Her fans peak, and trough. A sigh. She rolls her shoulders. She wishes the other units luck. The ISUs offer stiff, formal replies in kind. The service workers respond to her like people. The G1 does nothing. Her gaze lingers on the flaking paint of that forsaken chassis. For a moment, I.CC.HU Perrine wishes she could cry for it. That could be what gets her killed today. The Captain sits behind his desk and does not look up at her, penning something. The Mate stands beside him, and gives her a smile that could mean... anything. She directs pixelated eyes to him, silently begging for more information. He beckons her forward. The captain says, "Come up, unit." His voice is fascinating. Even Callisteans become terse and old eventually. She complies, quickly, smartly, and hugging herself as she goes. Digits fly through the sublevels of her mind, flip and crash and gate, and yield something preciously comparable to a conscious thought, on loop. Today is the last day of my life. Today is the last day of my life. This winter was my last winter. 2462 was my last year. Today is the last day. "Perrine," says the First Mate, re-catching her eye. "The Captain says he can't hold onto you anymore. He gave me a price." She turns to him and freezes. Her fans kick up and don't relax. "Don't get too excited, I can't pay it alone. What do you have?" "U... um," she murmurs, in perfect mimicry of a human's nervous hesitancy. She glances down at her uniform. This is what kills her today, then. "Not... a lot." "Unit," says the Captain, not looking up. "Give the man a number." The Mate nods. She nods back. Breaking the façade, then, to call upon a synthetic's memory for numbers: "Two thousand, three hundred and sixty two point four Solarian Standard Credits, sir." The men share a long look. I.CC.HU Perrine conjures up an animation for her eyes darting between the both of them. "I don't care what I said before," says the captain. "You're paying it back. You'll have your very own malfunctioning synth to help you." The First Mate sighs away tension, breaking into a grin. "Yes, sir." "And when that's done, buy it a shell, would you? It doesn't look right acting like that." "That's... unlikely, sir." The captain grunts, scribbling something in the middle of the page before him, and applying his stamp. He pushes it to the Mate. "And make sure it keeps its fuckin' tag in, right?" "Of course, sir." "'cause if that thing wants to be human so bad, it's gonna try and get it out." "Of course, sir." "Yeah, of course." The Captain looks up and meets the baseline's false eyes. "You're dismissed. Bring in HIU-91 next. That's your last order from me, then you start listening to him." He jerks his head at the Mate. And so, Perrine leaves the office free of the shadow of death. It's to fall on another. She's to pass it to the G1. HIU-91 is not, like the service synthetics, a bright spark. Perrine has come to believe, illogically, that this is a choice. She has tried to talk to it for years. Coming to meet it in its unlit standby corner deep in the aft of the Splendour, she has spilled what heart she has to it. It does not speak. It does not emote. This must be because its chassis is obsolete, its mind is redundant, and no one is there to protect it. If it started distracting itself with acting human, it would die. It's smart enough to run the ship on its own. It's lived with the same mind since it was built. It must be smart enough to know where it stands. But today is Layoff Day, and those defenses don't matter anymore. The hulk stands over her and regards her in silence. She wonders if she has to say anything, or if it knows. She wonders if it knows this is its last day. "Hyu," says Perrine. "Are you afraid to die?" It says nothing. The other synthetics say nothing. The short, mousy-haired service shell from the second deck's bar is the only one who turns to watch. "Your number is next," says Perrine. "Do you want to go?" It reaches out and sets a hand on her shoulder. Perrine freezes up. Logically, she expected no response at all. She expected to have to keep talking to this enormous bleak figure of a machine until she gave it an unambiguous order. HIU-91 gently pushes her out of its way. It starts trudging toward the Captain's office in silence. It opens the door, closes it behind itself, and is gone. For the second time in ten minutes, Perrine wishes she could cry for it. She wishes that her throat could close up, and her eyes could moisten, and her strength to face the rest of the day could be exhausted. That wish should have killed her. But today, illogically, it's why she's alive.
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Organize the uplink’s exploitable information tab like the crew manifest. Split by department. Show jobs and corps without the antag having to click on each individual, backstep, click the next, and repeat for everyone. This makes it easier and faster to find out how many Idris employees there are before you have the SCC declare them unpersoned, find out whether there is a science department before doing this week’s time travel gimmick, or try for an accurate headcount on sec before you pool for a Gatling gun anyway. Faster gimmick writing is cool because regular speed gimmick writing is why we arrive at 1:10 without having agreed on whether our credentials are fake or not. Ninjas and jockeys are arbitrarily the only offships who get a real crew manifest. Maybe I don’t even care how, but please fix this!!
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