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Everything posted by evandorf
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I think there are definitely uses for it; I often find myself alt tabbed and wouldn’t mind an auditory cue that someone is talking to me. I can think of a few ways to temper the experience for people who don’t care for it or ensure it doesn’t get out of hand for large crowds or intense situations. 1. Make it toggleable in preferences for those who do not like it at all. 2. I’d want to make sure it doesn’t pass through walls if possible which might be a reason to make it- 3. Distance based. If someone is talking at a normal level (ending a sentence with a period) then perhaps the sound plays for people within 2 tiles of them. If you use a single exclamation then maybe add a couple tiles to the range. If shouting at full volume ( two exclamations ) it might be close to the range of anyone onscreen. I think if done right it can add immersion rather than take it away. Imagine walking down a hall and hearing shouting from a nearby room with the tint down. Later there’s a crime discovered in the same room and your hearing of an argument (even though you might not know the content) helps with an investigation. Or another example could be an inhibition of sound. Imagine being in space and the sound being absent or, if you are within touching distance of another, it might be slightly muffled.
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I play engineering occasionally but I wouldn't say it's my main so I wanted to get feedback on this idea before trying to move forward with it. Unless there are antag actions or other repairs necessary, I feel like engineering is fairly front-loaded as far as work is concerned and I've seen attempts in the past to remove busy work so I'm not sure how people would react to this addition. Regular preventative maintenance is something I think would definitely exist on a ship but isn't really seen in-game. To that end, engineering would have a maintenance duty/task list created at start of round. It would be accessed via an engineering console or PDA and it would generate specific coordinates/tiles around the ship that are up for regular inspection; you'd be looking for cracks, corrosion, ect. Once the inspection was finished you would submit the results of the inspection and sign off on it. There would be bonuses or other incentives for getting this work done every shift. Now, those are the very broadest and vaguest of strokes. The main issues to tackle would be how to implement it mechanically and what the benefits/consequences would be for completing/ignoring the work. Mechanically, I think the simplest thing to do would be to have a tool/scanner that you can use on walls, floors, ect and can print out a report that can then be fed into the system. Tool belts and pouches are already full to bursting so maybe we add the functionality to an already existing tool. It seems cleaner than trying to alter examine text or add verbs to the structures but I'm open to ideas. I think we can probably incorporate the maintenance panels to be more than just fluff as well. As for consequences, bonus pay is always handy, but I think it would be nice to see your work pay off as well. I was thinking about adding a random event to the possible options that checks to see how well maintenance has been performed during the shift. If it's been ignored then there might be a structural failure somewhere. If it's been done properly then perhaps the event still triggers but instead gives a blurb about how well the ship seems to be flying today; kudos to the engineering department. We would want to make sure that any negative effects are appropriate for pop and engineering staffing levels but I like the idea of having more events where you can be proactive than strictly reactionary. Anyway, let me know what you think. Questions, concerns, recommendations ect.
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[ACCEPTED] Acetrea's AI Application
evandorf replied to Acetrea's topic in Whitelist Applications Archives
Accepted. -
[ACCEPTED] Acetrea's AI Application
evandorf replied to Acetrea's topic in Whitelist Applications Archives
Hey, thanks for applying, I’ll contact you soon about scheduling an interview. -
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Disable Traitor if we have over Fifteen Readies
evandorf replied to Myphicbowser's topic in Suggestions & Ideas
We shouldn't remove them altogether from higher pop consideration. If you want to give modes like merc something like a weighted rating during high-pop, fine, but traitors are one of the most versatile on-ship antags available and should be left as a fallback in the likely event that we don't have the readies available for other modes. Not to mention that traitor-mode will attempt to generate additional traitors as the round goes on so what's available at roundstart isn't all you get. -
Suvek Tokash Canonically the most loyal medical rewards program cardholder Advocate for the Hegemon or unrepentant war criminal? Terrorized by small kzlth women Avoids Socialization like the Plague Retired SecMain
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Regardless of if we retool for Odyssey or normal game modes, I feel like making antags more versatile and less dependent on specific abilities/tropes should be our goal. Ling has already benefited from giving you a 10 point loadout from the start and moving away from a need to drain people. The ability to change your voice, manifest clothing, ect lends itself well to being able to switch identities on the fly and I’ve used it to pretty decent effect in the past. Vamp is probably the least flexible role at the moment due to the need to drink blood and their abilities being largely combat related. A shift in abilities to be more utilitarian and the ability to get normal blood from animals would be a good place to start imo. I also agree with Dreamy that most people are hesitant to play onship antags and screw with their relationships, even if it’s not canon. Even when I play a character like Shaw who is supposed to be unlikable and regularly an antag it gets stale after a while and I can’t truly change things like fingerprints or DNA without admin bus. Some mechanic to allow for antags to truly change their character when they roll antag but remain onship would be good.
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Addition of an Energy Dagger to the Antag Uplink
evandorf replied to Bolbos's topic in Suggestions & Ideas
I think another problem we run into is that aside from stabbing an officer who might be onto you, there are few situations in which going from 0 to ‘mauling a bitch’ fall within our expectations for escalation. If you’re providing sufficient RP and escalating properly I don’t think the tiny amount of time saved matters too much. -
Addition of an Energy Dagger to the Antag Uplink
evandorf replied to Bolbos's topic in Suggestions & Ideas
I guess what I’m getting at, and touching a bit on what Fluffy said, is that depending on what you mean by concealed there are a lot of options currently available. You can hide quite a number of deadly weapons in your bag or pocket that only take a second to activate. Maybe if you described your intended use or maybe an ideal scenario for the concealed energy dagger it might help me understand the need it’s trying to fill. If you’re simply wanting a wider variety of melee options I think that’s less a symptom of the items not existing and simply them not being available on the uplink. -
Addition of an Energy Dagger to the Antag Uplink
evandorf replied to Bolbos's topic in Suggestions & Ideas
I’m always up for new toys but beyond the aesthetics of a Bond-esque gadget is there a significant change in what this provides over other options? I have to imagine that damage and utility would be lower than an esword to balance for the size reduction since a pen can be hidden more easily and in more places. Ganking is generally frowned upon so in practice I can’t imagine it would be much different than pulling a knife from your boot or even just a screwdriver from behind your ear. I can only really think a primary benefit would be passing a security search. All that said, I don’t see many downsides to having it aside from uplink bloat. -
[Denied] GregorySmash - AI whitelist attempt 3
evandorf replied to Gregory's topic in Whitelist Applications Archives
I appreciate your interest in the AI role and also appreciate you putting in the time to apply but unfortunately we will have to deny this for the same previous reasons. There's no problem with having to leave a round early, but we need to ensure that people will store and ghost properly and not simply disconnect in limited roles, including AI. In your app you acknowledge that you were again given a recent warning for this and we would need to see an extended amount of playtime without the issue repeating before we could reconsider. If you have any concerns or questions please feel free to reach out to myself or @Lmwevil here or on discord. -
For most ghost ships I agree, but we do have some beefy ones floating around out there. I'm not saying this is a deal breaker, just something to consider.
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At the end of the day this is an OOC consideration, but would reducing the Horizon's profile unbalance the need to have 3rd party ghost ships avoid conflict with it? We obviously don't want ghost ships fucking up a round just because they can but one of the main IC reasons for it was because of the Horizon's size, armament, and status. With the removal of the Levi and now a sort of downgrade in status it seems like that justification is getting thinner.
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Part One of Interview with Mae Lin, Pharmacist, speaking of events during the humanitarian mission to Izilukh Approximate Date of Events - 29062466