
Crozarius
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Everything posted by Crozarius
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Invariably I have seen loyalty implants abused to make Revolution rounds as painful as possible. The loyalists always convert the implanted Heads, and the implanted Heads always begin to make batshit insane decisions that wouldn't even benefit NanoTrasen in the long run while espousing: I'm implanted, guis! Everything I do is for the company!!!!! >continues to execute and borgify unarmed noncombatants.
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Brainmed increases time before death. Cult conversion resistance does very low permanent damage. It will take a long time for you to die, and it's not very fun to have max volume hallucination cluwne explosions blast in your ears during every moment of it.
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In reading the replies here I've seen a number of people bring up that having to get other crew to be "doorman" is a bad thing. However, I remember that in the Departmental Security thread the argument was that giving officers access to departments would result in officers RPing less with department crew because they wouldn't need to ask to be let in - in other words using them as a 'doorman'. Isn't this a double standard? Which one is it? Security are already restricted from access to regular departments - it's not much of a leap of logic that they wouldn't have access to maintenance; it's just another place that during standard operations they shouldn't be. In fact it makes even less sense for security to have access to maintenance when the crew at large don't have access there either, and security are primarily dealing with the crew.
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While I dislike the general aesthetic of the laser gun with the free floating foregrip and the inner red section being massive and chunky - Your version of it looks better than the old one.
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What's the one on the bottom left hand corner, and could we get the old sprites as well for comparison? I guess that the green version is the stun version? Not sure about that. I preferred the blue.
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[OOC] Clearer Rules on Mute Characters
Crozarius replied to Conspiir's topic in Accepted/Implemented Policy
From my personal experience, playing alongside mute Engineering characters is an exercise in frustration. I never know what they're doing, where they are, or what their situation is because they don't/can't tell everyone what they're doing; they can only PDA one person at a time, and frequently only PDA one person. It's a great loss in team cohesion to have a member who doesn't co-ordinate with others. What's more it forces other players to go through a big song and dance of charades and annoying PDA ping spam to have a simple conversation which is inconvenient, slow and annoying. It makes me wish for the sweet release of cryo rather than deal with them. But more to the point it doesn't make any sense ICly. The way that mute characters communicate using PDAs is a powergaming solution in which they abuse the fact that mechanically the PDA doesn't have to be in your hands to use it, people telepathically know what the PDA message says when you get it even if you're not holding your PDA, and using a PDA is just as fast as talking. None of these things are congruent with reality. You can't expect people to telepathically know what your messages are instantly, and you can't expect them ICly to drop everything they're doing in an emergency situation to whip out their PDA and read it. I miss text messages all the time IRL; I don't think that PDA messages are an acceptable alternative for a dangerous profession. Imagine dying because you didn't hear your PDA beep! With that in context you should understand why such an individual wouldn't be hired to a high risk field like Engineering or Security. And here's some more IC problems with using a PDA (Assuming that ICly you can't just telepathically control it while it's in your ID slot: You have to hold it on your hands.) You can't use a PDA in a voidsuit because you'll fatfinger the buttons, you're prone to drop it, you have no pockets to put it in on your voidsuit, etc. Having your PDA on you isn't a requirement to work. Having your PDA in your backpack suppresses the beep and telepathic link. -
Garnascus himself did this to me a few weeks ago. He knows what he's doing. Regardless it's a moot point over whether it's the most viable thing: I'm just saying that brainmed probably won't play nice with the small amount of damage that the conversion resist deals.
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I agree that that should be what happens, but the reality is that cultists don't do that. They just leave you on the rune. Edit: I say this as a crew main who for personal reasons will never play as, or be converted to cult.
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While thinking about brainmed I had an epiphany: This is going to make resisting cult conversion much more toxic than it is now. If we take a lot longer to die, and the cult conversion resist death already takes a while then we might see people have to sit through 15 minutes of maximum volume hallucination screaming of beeping, cluwnes and explosions blowing out their headsets. Perhaps you might want to make the resist process deal a rising amount of brain organ damage?
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This seems like a good change to me. I've seen enough rounds of security mains sweeping through maint at round start with a bodybag and a locker stealing everything. What's the point of contraband being in maintenance if Security immediately takes it all? But really, I think that people are overreacting. If Security doesn't have access to maintenance, then maybe the heads of staff will remember that there's a revoke maintenance access restrictions button and actually press it during emergencies. I can think of a lot of deaths where the heads could have prevented using that button but didn't, and people died from not being able to access the aft escape ladder. Edit: As has been professed to me over and over again by many people: OOC rulings and rules and expectations don't work. We need mechanical enforcement of things like this.
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I think that red dock should be hardened against carp attacks so that it isn't so easily breached by carp. It has massive wide open windows in all directions, and there's a number of other places in the surface area leading to red dock that have the same problem.
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[Withdrawn] Peppermint96 - Command Application
Crozarius replied to Peppermint's topic in Whitelist Applications Archives
I've recently had two bad experiences with Peppermint96's play, and both are related to severe deficiencies in their ability to coordinate a team, and with their mechanical competence. In the first instance (b4l-bvfy), Red Dock had been bombed open, and we were on the shuttle. I broke into the medical area of the shuttle with the intention of using the oxygen canister to re-pressurise the shuttle once it was underway, but I collapsed due to low pressure. Peppermint96 approached, I told them of my plan, and they proceeded to throw me into the cryo-tube, take the oxygen canister away, and leave me in the vented room, with no attached oxygen canister. He repressurised the main portion of the shuttle, and left me in the tube to die because the lower room was cut off from the oxygen. In the very next round (Which is referred to by KingOfThePing above) they proceeded to join as Felicity Larson, CMO. A major bombing had occurred and I had suffered arterial bleeding to my leg, and skull fractures, and much of the main level was venting. I told the EMT (?) who found my that I had a severed artery in my leg, and my leg was squirting blood. I was taken out of the elevator where I was trying to get to unbreached surface, back to the breached and vented Medical. Instead of stabilising my arterial bleeding and taking me to a non-vented location, the CMO proceeded to stand there with his surgeon for just on 10 minutes doing surgery on my broken skull while I bled out through my leg, on a stretcher in the main hallway with no anaesthetic or soporific, while the area was vented. There were alternatives such as taking the elevator up to surface, maintenance, or any section of the station aft which was not vented, but they weren't taken. They didn't know basic things about medical such as how to Grab + Help to examine bodyparts for damage and arterial bleeding, they didn't know that it's a bad idea to do surgery without anaesthetic, and they didn't appear to know that people die when in a vacuum. When I spoke to them in deadchat, they tried to shift blame onto the surgeon, saying that it was entirely their fault because they went SSD - despite the fact that the surgeon told the CMO in LOOC that they had to leave, and the they proceeded to do nothing. It was the CMO's call to do non-critical surgery in a vented area without first stabilising the patient, and they were doing the surgery on my skull - because I happened to be conscious for the part where they put bone gel on my skull. I had notified both the person who picked me up, and the CMO that my leg had been ruined, and that my head hurt. They failed to correctly diagnose me, didn't use the grab+help diagnostic method, and ignored my saying that the bleeding was in my leg. They clearly do not have a firm grasp on medical mechanics and should not be playing as CMO, and I also find their willingness to throw other players under the bus for their own mistakes disturbing for someone who intends to play as Command. -1 -
This sounds like a common sense change. Hell perhaps even considered a bugfix. +1 from me.
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Inconsistent administration rulings. Who would have thunk it? At least the admins in the SEA/Oceanic timezones.
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You say that, but I've been told by administrators when I've ahelped over this EXACT thing that it's perfectly fine and that people have no expectation of painRP regarding repeated breakouts and resisting. The admins have decided that no, this can't be enforced administratively. And I guess that because we can't solve it mechanically, I'll just stop giving people second chances and dislocate both their legs after the first time they resist out and attack me.
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I support this. I can't take any command staff seriously if they can't give us the common courtesy of actually having made a character. I don't want to be bossed around by Baldie McShitter who for all intents and purposes is just some greytide who somehow has command whitelist. An argument can be made for placeholder characters who you're just testing the waters with, but I don't think we should permit people to consistently play command staff with no FT or records. One, two, three rounds fine, but come on, make a character. +1
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Nevermind then. Breaking cuffs should be a LRP affair that can be spammed by shitters with no repercussions, and I should just powergame more to counteract it. Got it.
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Counterpoint: If they don't see the initial resist message there is no indicator at all that you're breaking your cuffs. And come on-- Handcuffs are designed for literally one thing and that's to restrain someone. Why should they be easy to break out of with no penalty. Throw us a bone here: What precisely is security supposed to do about these people who spam resist and try to murder us over and over again? I'm pretty sure I'd get bitched at by admins if I dislocated both their legs after the third time they try to slit my throat. The issue is that Security does not have a method of keeping resist shitters detained other than babysitting them and moving them around. I'm standing here as Warden trying to RP while they're in processing and because I'm a nice guy I don't constantly move them off and on the seat- what do I get? Spampunched, grabbed, or murdered by these people who have no right to be breaking out of cuffs so easily and without penalty. It's absurd.
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Yes please.
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First: I have seen someone harm resist out only once and they immediately re-popped their joint with no adverse affects (they were just being a delinquent). Everyone else doesn't harm resist, so we already know that people avoid doing it because it's not as robust and exploitable. Second, people are able to slip cuffs anyway while unattended with current mechanics. It makes no sense why an officer wouldn't be able to actively restrain someone in cuffs and prevent them from being able to uncuff themselves.
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People spamming resist and slipping their cuffs over and over again is stupid. There is absolutely no downside to doing it, and it leads to a very toxic playstyle. Let me explain with an example: George Melon just got arrested and is in processing with handcuffs on. He spams resist at every moment he gets, constantly. While buckled into his seat while he's searched and charged, George Melon slips his cuffs and instantaneously begins bashing the officer in the room with him and attempts to murder them. He gets subdued and re-cuffed. And he does it again. And again. And again. He's taken to Medical to be treated for injuries sustained in the brawl to restrain him and he does it again, breaks out of his restraints and starts attacking the officer there. What are our handcuffs made of? Plastic? And yes, I've ahelped people who have done this and it's the position of administrators that antagonists get leeway with this sort of thing. It's too easy to break out of handcuffs, and there's no penalty for doing so. Sure, handcuffs being unbreakable would suck, but as Warden I'm sick to death of these people who wordlessly spamresist their cuffs repeatedly with no consequence. So: Make slipping cuffs give you trauma. I'm thinking a moderate chance to break your hand, and a guaranteed dislocate (Let's not delude ourselves here: All of the shitters ignore dislocated limbs and just pop them back in without pain RP. Dislocation isn't that bad.) Maybe brute damage and bleeding from scraping your wrist off. Everything I've heard from both admins and players is that we cannot enforce pain/fear RP or expect a standard of RP from people - it has to be enforced mechanically.
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Okay. So since everyone's been saying "Don't complain in OOC make a forum thread" here I am doing the thing. My apologies if this isn't where this should be. If there's a more appropriate place, please can an Admin move this topic? Anyway: I don't like the changes to PDA. The sprite for the ID is good, I like it, and I'm ambivalent on the sprite for the PDA. It's a bit weird but maybe I could get used to it. However, the colour colour palette for these things is ugly, bland and monotone. They're grey bricks and I hate looking at them. I think that that's been a pretty consistent feedback on these things: Good sprites, but please make the screens on them the same blue colour that they used to be for better contrast, because at the moment they're very very de-saturated and dull.
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I've only ever seen this rune used by people dragging bodies while spamclicking swords on them to get that quick gib to remove their enemy from the round. If you want to sacrifice, ghetto surgery their heart out without anaesthesia, don't just spam click the bloody gib button. I agree with removing the sacrifice rune.
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Adjust crit levels (So you can suffer longer!)
Crozarius replied to Pratepresidenten's topic in Archive
Yes, amazing suggestion. -
I have a conflict of interest, as I helped come up with the Si'akh relic, but the rest of it looks good. I support.