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The State of the Chef


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Posted

Added a PR that limits the selection of lunchbox food to junkfood: https://github.com/Aurorastation/Aurora.3/pull/5192

 

>Setting barriers for people on what food they can bring from home.

Stop fixing what isn't broken, what lunches people pack from home shouldn't impact the player behind a chef, this whole thing seems ridiculous, expecting people to have long and deep conversations with a chef is so far fetched it isn't even funny, during my time at my workplace besides asking for prices, being told the total and other minor stuff like that I think I've exchanged under a hundred words in total that was not connected with my purchase.


The station is a busy workplace, if I have to drop my shit everytime I get hungry just to force food out of the Chef, jumping the table or taking food and leaving without talking to the Chef I'll rather never play a race that needs food ever again.


In all honesty the rounds last for 2 hours, in real life that amounts to 0 minutes of break. Every 4 hours irl = 15 minutes of breaktime, that's why 8 hour jobs have a 30 minute lunchbreak. I pack lunch every day because I can't afford to buy lunch from the cafeteria, and I don't want to leave my office anyways so I can do more work while eating. If the food guy from the cafeteria brought up forcing all employees to accept free food from him and banning lunchboxes from staff the higher ups would have a fun but brief snicker before putting his contract in the "don't hire next year" bundle.


This whole thread is more or less silly.

Posted

Changing the food we can bring in our lunchbox makes no RP sense, and we're a hRP server. Sorry. IRL, My husband packs his lunch for work and there IS a kitchen/food vendor there... It's all about the value of what's in the lunchbox and how the food is prepped. I have characters that pack their lunch because they have certain RP'd food allergies and don't want to make a big deal of it with the chef (burdening someone.) On another note, what is in the lunchbox will NOT, and I repeat, NOT cover your ass for the solid 2 hour round. Especially if you play a role that has you active a lot. You'll eat your lunch at like the hour mark, then have to go to a vendor/chef for the 1.5 mark. So that gets a -1 for the simple fact it makes no sense to remove lunchboxes.


As for making the vendors have less food, sure! Makes sense to me. I use to work at a place that the only option for food WAS vending machines that only got stocked on Monday. Come Friday, we were packing lunch, or eating the unwanted crap from the vendor. So that gets a +1.


Also, who the hell is starving in an 8hr work shift? Have ya'll actually fatigued yourself out from not eating for eight hours (Without a medical condition)? I'm being serious. The "you haven't ate this shift, thus you suffer big time" mentality going on is really amusing and does not actually make sense in a hRP setting. It's a work shift, not a full week of work. Grab a big breakfast before work, skip lunch, come home to dinner. So many people do this, and they aren't keeling over from some "exhaustion and fatigue."

Posted

I would appreciate it if this thread had less sarcasm, insults, and general hostility. Thank you.


Also another PR is being made so that the round time is set to 11:30am if there is a roundstart chef. An announcement will be played at 12:00pm signifying a 15 minute lunchbreak to encourage people to visit the bar and kitchen.

Guest Marlon Phoenix
Posted

I would appreciate it if this thread had less sarcasm, insults, and general hostility. Thank you.


Also another PR is being made so that the round time is set to 11:30am if there is a roundstart chef. An announcement will be played at 12:00pm signifying a 15 minute lunchbreak to encourage people to visit the bar and kitchen.

 

What departments are required to take part in the lunch break?

Can it be overridden by a Head of Staff?


Shouldn't this have CCIA input since it is technically a policy?

Posted

I would appreciate it if this thread had less sarcasm, insults, and general hostility. Thank you.


Also another PR is being made so that the round time is set to 11:30am if there is a roundstart chef. An announcement will be played at 12:00pm signifying a 15 minute lunchbreak to encourage people to visit the bar and kitchen.

 

What departments are required to take part in the lunch break?

Can it be overridden by a Head of Staff?


Shouldn't this have CCIA input since it is technically a policy?

 

No departments can be required to take part in the lunchbreak. If you read the thread that you are posting in now, this is the outlined plan.

 

Add an optional, 15 minute lunchbreak where people are invited to the bar. If there is a chef at roundstart, the round will always start at 11:00am. At 12:00am, an announcement from central command will inform everyone that they may take their 15 minute lunch break. You can also make the lunchbreak more desirable by making it so that at 12:00am, people will be hungry. This can be done by making it so that people have a certain amount of nutrition level when they spawn so that by 12:00pm, they will be hungry.

 

CIAA input will be needed as it involves a policy addition and clarification on when the lunch break is nullified on a person to person basis.

Posted

Why would any corporation of sane mind allow 2 hour shifts 15 minutes off? This doesn't make sense.

 

I don't know if this is canon or whatever but the allowed break time that is usually floated around is 15 minutes per 2 hours.

Posted

Why would any corporation of sane mind allow 2 hour shifts 15 minutes off? This doesn't make sense.

 

I don't know if this is canon or whatever but the allowed break time that is usually floated around is 15 minutes per 2 hours.

 

[mention]Senpai Jackboot[/mention]

Posted

I feel you're not addressing the constructive feedback you're getting from people. I don't see how you're going to reach a conclusion with this without doing so. I'm not really seeing sarcastic responses here.

Posted

I feel you're not addressing the constructive feedback you're getting from people. I don't see how you're going to reach a conclusion with this without doing so. I'm not really seeing sarcastic responses here.

 

I think you need to look harder, but I rather not derail the subject and focus on gathering feedback. And just because feedback isn't addressed, doesn't mean I haven't considered it. If I had to address every post here, I would have to write an essay length response.

Posted

You're nerfing lunchboxes? That decision is questionable at best.


On average, each crewmember is supposed to eat at least two meals before the round's over unless they want massive speed and stamina penalties for a good portion of the round.


Want to make the chef an important role? Make the mechanics surrounding being hungry actually significant enough to incentivize people to interact with the chef and eat their food.


Intensify the consequence for starving (0 nutriment, chance for a heart attack or some shit, as the worst possible consequence, but everything above that is occasional fainting from being sooo hungry, slowdown benefits, stamina that doesn't regenerate, higher likelihood to be knocked down in combat, etc) but also give buffs to having eaten properly prepared food recently (i.e., small speed buff, slightly higher chance to dodge in combat, faster stamina regeneration rate, slower hunger progression for REALLY good food, etc).


Otherwise, the chef won't be terribly important when eating is only optional, rather than critical, for the sake of any one character's personal round progression/survival.

Posted

You're nerfing lunchboxes? That decision is questionable at best.


On average, each crewmember is supposed to eat at least two meals before the round's over unless they want massive speed and stamina penalties for a good portion of the round.


Want to make the chef an important role? Make the mechanics surrounding being hungry actually significant enough to incentivize people to interact with the chef and eat their food.


Intensify the consequence for starving (0 nutriment, chance for a heart attack or some shit, as the worst possible consequence, but everything above that is occasional fainting from being sooo hungry, slowdown benefits, stamina that doesn't regenerate, higher likelihood to be knocked down in combat, etc) but also give buffs to having eaten properly prepared food recently (i.e., small speed buff, slightly higher chance to dodge in combat, faster stamina regeneration rate, slower hunger progression for REALLY good food, etc).


Otherwise, the chef won't be terribly important when eating is only optional, rather than critical, for the sake of any one character's personal round progression/survival.

 

On the flip side of this, why not incentive people to eat from the chef by adding character buffs to chef food? It might not be the most realistic thing ever, but something like having slightly more health for some half hour because you ate a nice hearty meal from the chef instead of munching on bread tubes. Maybe slight boosts to stamina recovery so you can sprint more, or slightly harder to stun? I feel like timed buffs will grab the attention of the robust minded and the casual players all the same while not too harshly penalizing those who just need to chow real quick and jump right back into whatever RP they're tied up in.

Posted

You're nerfing lunchboxes? That decision is questionable at best.


On average, each crewmember is supposed to eat at least two meals before the round's over unless they want massive speed and stamina penalties for a good portion of the round.


Want to make the chef an important role? Make the mechanics surrounding being hungry actually significant enough to incentivize people to interact with the chef and eat their food.


Intensify the consequence for starving (0 nutriment, chance for a heart attack or some shit, as the worst possible consequence, but everything above that is occasional fainting from being sooo hungry, slowdown benefits, stamina that doesn't regenerate, higher likelihood to be knocked down in combat, etc) but also give buffs to having eaten properly prepared food recently (i.e., small speed buff, slightly higher chance to dodge in combat, faster stamina regeneration rate, slower hunger progression for REALLY good food, etc).


Otherwise, the chef won't be terribly important when eating is only optional, rather than critical, for the sake of any one character's personal round progression/survival.

 

On the flip side of this, why not incentive people to eat from the chef by adding character buffs to chef food? It might not be the most realistic thing ever, but something like having slightly more health for some half hour because you ate a nice hearty meal from the chef instead of munching on bread tubes. Maybe slight boosts to stamina recovery so you can sprint more, or slightly harder to stun? I feel like timed buffs will grab the attention of the robust minded and the casual players all the same while not too harshly penalizing those who just need to chow real quick and jump right back into whatever RP they're tied up in.

 

Buffs will be the next PR. It's longer to make so it's being made last.

Posted

The problem as already implicated is that people can just skip over the chef and go the entire round without really needing to eat as long as they never sprint around and move sparingly. Some roles don't require a lot of sprinting (i.e., non-EMT medical, engineers, service dept., so on), so provided you rolled decently with nutriment at the start of the round, you can go the entire 2 hours without being at red hunger-level.


Adding consequence -- both positive and negative -- to actions will have lots of interesting and fun gameplay decisions that may lead to some people collapsing in hunger a lot or some people doing incredibly well in the round because they were well fed.

Posted

I rarely make it to red hunger level, since I seek out sustenance whenever I'm at yellow and there's a break in my current task or RP. Sometimes, there isn't a break in those two hours and I'm always doing something. And I still don't make it to red, most of the time. So you're 100% correct there.


The problem I see with giving good food too good of buffs (dodge chance in combat, speedboost) is that people will say "We're going to go do this really important thing. Let's eat first" or even while a fight is about to break out. And while yes, it is powergaming, you have to take it on the flipside too. The station will have access to this stuff. Outside antags will not, which will put them at a disadvantage.


By all means, make hunger more impactful. But I'm hesitant on the food buffs until I see what's exactly going into them.

Posted

A fair concern. Antagonists would have to be considered in regards to how they acquire food and such. I figure mercenaries can have MREs that are absurdly nutritious and give the best utility and in-combat buffs to give them a stronger advantage since the station will always have numbers and the home field over them.


Likewise, traitors could get MREs from their uplinks. Vampires won't need to eat, just drink blood, and then wizards could get something magically delicious, lings won't need to eat at all. And so on and so forth.


Sadly, it's one of those constantly expanding concepts.

Posted

I rarely make it to red hunger level, since I seek out sustenance whenever I'm at yellow and there's a break in my current task or RP. Sometimes, there isn't a break in those two hours and I'm always doing something. And I still don't make it to red, most of the time. So you're 100% correct there.


The problem I see with giving good food too good of buffs (dodge chance in combat, speedboost) is that people will say "We're going to go do this really important thing. Let's eat first" or even while a fight is about to break out. And while yes, it is powergaming, you have to take it on the flipside too. The station will have access to this stuff. Outside antags will not, which will put them at a disadvantage.


By all means, make hunger more impactful. But I'm hesitant on the food buffs until I see what's exactly going into them.

 

A rough draft of the buffs is very small bonuses like stamina regen, increased pain tolerance, movement speed buffs, and marginal reductions in stun time.

Posted

Buffs will be the next PR. It's longer to make so it's being made last.

Pardon me but this sounds like an excellent solution to your whole problem.

Sec is going to camp the kitchen and every labor job will as well.

Why are you throwing up all these PRs when you've got something awesome like that in the works?

Guest Marlon Phoenix
Posted

How will buffs from food create interactions for the chef?

Posted (edited)

How will buffs from food create interactions for the chef?

Forgive me if I misremember, but I believe these buffs were limited to freshly cooked food, which means visiting the cook would be a necessity in order to get said buffs.


Edit:with apologies if I'm mistaken

Edited by Guest
Posted

The point of civilian is that they are fluff, useless roles people play for fun RP reasons, giving the Chef all this power is... not something we should do, if it was a suggestion to real the entire department wit equally strong buffs for everyone involved then sure, but this mess seems only because "I'm a chef main and nothing fun ever happens reeeeeee"


Huge -1 if it wasn't already obvious.

Posted

i just wanna point out that i do use the lunchbox for rp for both characters of mine that do pack one.


preston, who has been dieting for a while now, has to pack lunch because he refuses to touch the vendors for the most part and the food he would eat from the chef needs a gardener present to make. he's supposed to eat several small meals throughout the day, so skipping a meal is pretty bad for him. it makes sense that he would meal prep. add to that the socialization aspect of him pulling out a lunchbox with hearts all over it and it's been a conversation starter.


ira's wife at home packs him lunch. it's always a nice surprise to see what's in there. if anyone bothered to socialize with this large, sweaty man with broken ceti basic, that'd be a potential for conversation.


i'm not saying this to get a pat on my back, i'm saying all this because i know i'm not the most creative person here and i'm 100% sure i'm not the only person who uses lunchboxes like this. i can't really name anyone else simply because i never see lunchboxes, suggesting this isn't what millennials are using to kill chefs.

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