Butterrobber202 Posted September 22, 2018 Posted September 22, 2018 make teleport runes not work on the merchant Station. Thank
BurgerBB Posted September 22, 2018 Posted September 22, 2018 Easy solution would be to just make it so that cultists can't use teleport rules on z-level 1 aka centcomm.
Arrow768 Posted September 22, 2018 Posted September 22, 2018 ICly it makes sense that the cultists would use the merchant station as access to it is impossible for the station crew. However oocly that is not a good idea as the antags are supposed to engage the crew. They cant do so on the merchant station and it will turn into a siege situation as the merchant shuttle is fixed to a single location. During the last cult round they just moved the shuttle back and forth between the merchant dock and the station. When the ERT was about to breach the shuttle by flanking it, they just moved it back again. Therefore I would make it impossible to draw runes on z 1 as well as the merchant shuttle. This will force the antags to set up a base of operations on the station (We have a very expansive maint area that can be used or alternatively the construction level) and engage the crew directly.
AmoryBlaine Posted September 22, 2018 Posted September 22, 2018 The cultists are on the Aurora for a reason, there should be an IC barrier keeping them there. The void refuses to let you leave the station. Something like that, I dunno.
Alberyk Posted September 23, 2018 Posted September 23, 2018 I will make so that you can't use a teleport rune in the centcomm z-level. There is already a check seeing if the runes you are teleporting to is in a player level, so it is already impossible to teleport to the merchant ship with this.
Alberyk Posted September 23, 2018 Posted September 23, 2018 https://github.com/Aurorastation/Aurora.3/pull/5311
Kaed Posted September 23, 2018 Posted September 23, 2018 The shuttle is a very defensible location and I object to make it unable to be runed entirely However I don't see a reason why you shouldn't block people from teleporting to a normally unreachable area in an obscure area. The teleport runes should only work on station. When the merchant ship is docked with the station, it is a part of the station.
ben10083 Posted September 24, 2018 Posted September 24, 2018 I propose another idea in tandem, possibly an extra dock for ert, in those cases when merchant needs some corporate "re:education"
Arrow768 Posted September 24, 2018 Posted September 24, 2018 A solution to that has been implemented and merged. Moving to completed projects.
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