Evandorf Posted January 8, 2019 Posted January 8, 2019 Ladder blocking is, IMO, a legit strategy and not as much a meme as people say but there should be options. Shooting people blocking ladders will get them to move real quick, and enough damage to a locker will destroy it if necessary.
Evandorf Posted January 8, 2019 Author Posted January 8, 2019 As far as the "how" of it goes, I would imagine a verb for it could be made, like when you stabilize a rifle. You have a verb to aim up/down and it gives flavor text to those around you and the one below/above you.
Butterrobber202 Posted January 8, 2019 Posted January 8, 2019 Please god no, no! i can already imagine trying to hold a chokepoint with ladders and some chucklefuck ERT sets his bullpump to grenade launcher and fires a frag grenade into my 3x3 hidey hole.
Evandorf Posted January 8, 2019 Author Posted January 8, 2019 Well grenades already fall down zlevels so that can already happen.
Butterrobber202 Posted January 8, 2019 Posted January 8, 2019 Yes, but they can’t go up. With this suggestion they potentially could. Multi-Z level combat would turn into a meme really fast. Because the person holding the ladder from the top is at a potential disadvantage if their icon covers the purser’s.
DronzTheWolf Posted January 8, 2019 Posted January 8, 2019 1 minute ago, Butterrobber202 said: Yes, but they can’t go up. With this suggestion they potentially could. Multi-Z level combat would turn into a meme really fast. Because the person holding the ladder from the top is at a potential disadvantage if their icon covers the purser’s. Grenade shoots up, falls back down on your head because they fall down ladder wells. Explodes under you.
AmoryBlaine Posted January 8, 2019 Posted January 8, 2019 Just let us throw stuff up ladders by turning on throw, and clicking on the ladder.
ben10083 Posted January 8, 2019 Posted January 8, 2019 Well, ignoring all the needless grenade chatter, I agree with this idea. It is stupid that SAT and similar areas can be effectively locked down by a single person popping a squat on the ladder, with security being helpless (No, having to dig a tunnel to reach it is not a good compromise). It is honestly extremely annoying and I am honestly debating whether I should make a policy suggestion to have this behavior be explicitly power gaming, but now isn't the time for me to go into detail about it. If we add this, it will also enhance Z-level combat (Someone firing up a ladder in a standoff to prevent anyone from coming down) and will allow antags/sec more ways to catch their opponent off-guard +1
LordPwner Posted January 8, 2019 Posted January 8, 2019 I have to agree with ben, Z to Z combat could be interesting. sometimes you'd have to rethink about where you make your 'last stand' and if you can just ladder block to forever then throw a nade down.. you really can just destroy people and give no counters expect full surrender. So yeah +1 Z to Z combat could be super interesting.
PoZe Posted January 15, 2019 Posted January 15, 2019 Personally, I am thinking of how to implement it and right away a thing pops in to my head that person who will be on the bottom of the ladder will have disadvantage as they won't be able to see the person on top in game, but the person on top would see them as most of ladders show level down. As far as shooting up/down ladder, making shoot down the ladder would not be as difficult to make, but up will require to make some special way/verb to do so.
Skull132 Posted January 15, 2019 Posted January 15, 2019 8 minutes ago, PoZe said: making shoot down the ladder would not be as difficult to make, but up will require to make some special way/verb to do so. Special verb is counter-intuitive. Catch the click on z-mimick and use that. It should just be that you click on something that you see below you, you click on it, and then you begin to fire at it. IIRC the clicks are resolvable.
PoZe Posted January 16, 2019 Posted January 16, 2019 12 hours ago, Skull132 said: Special verb is counter-intuitive. Catch the click on z-mimick and use that. It should just be that you click on something that you see below you, you click on it, and then you begin to fire at it. IIRC the clicks are resolvable. That's what I am saying, below is not a problem. But what if you are trying to shoot up? You don't see a person up normally
Evandorf Posted January 18, 2019 Author Posted January 18, 2019 On 16/01/2019 at 02:49, PoZe said: That's what I am saying, below is not a problem. But what if you are trying to shoot up? You don't see a person up normally There is an icon in the top right that shows whether or not the space above you is clear for movement and is very useful when outside moving around with jumpjets. It either shows an open space or a closed space. Maybe we could add a third option and have it show if a person is above you? I also think that having the high ground is a natural advantage.
ben10083 Posted January 18, 2019 Posted January 18, 2019 @PoZe wouldn't the "look at the ceiling" button help you see where you are aiming at?
PoZe Posted January 19, 2019 Posted January 19, 2019 14 hours ago, ben10083 said: @PoZe wouldn't the "look at the ceiling" button help you see where you are aiming at? Well yes, I am just saying that fundamentally that will make person shooting below have an advantage. Causee they just see you - click. Person who is trying to shoot up will have to get on same tile exposing themselves to shots, click on the button that tells/shows you what is above you - click to shoot. That is more steps that for person that above, so this will absolutely have an inbuilt advantage.
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