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RIGs re-haul and re-balance


PoZe

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Posted (edited)

As the title said, each rig module will have a category. Each RIG will be able to have specific categories installed. All antag/admin rigs will have full access. Idea of @Arrow768. PR link https://github.com/Aurorastation/Aurora.3/pull/6032

Full list of stuff: 
 

RIGS re-balance:


ERT rig armour change:

  • commander: melee = 60, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100
  • security: melee = 65, bullet = 55, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 80
  • medical: melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100
  • engineering: melee = 55, bullet = 45, laser = 30, energy = 15, bomb = 30, bio = 100, rad = 100

Other Rigs changes:

  • Industrial rig slowdown will be decreased from 3 to 2.
  • Medical rig slowdown will be decreased from 1 to 0
  • Rigs will be able to be hacked for ID access now or in future
  • Rigs will be able to be ordered by cargo
  • Rig will be able to be made by RND in future PR

 

RIG modules rework:

 

Modules categories are:

  •  general: maneuvering jets, IIS module, actuators, sign fabricator, matter decompiler, cleaner grenade launcher, cooling unit, pen, stamp, paper dispenser, hardsuit visors such as mesons, material, individually or combined sometimes.
  • light combat: flash, energy gun, taser, thermal visor, night visor, sechug visor.
  • heavy combat: grenade launcher, mounted laser/cannon, combat actuators, (combat) chemical dispenser.
  • medical: medical visor, medical chem injector, medical health scanner.
  • utility: any kind of drills, mounted plasma cutter, mounted thermal drill, ore scanner, anomaly scanner, RCD.
  • special: metal stars fabricator, datajack, electrowarfare module, power sink, stealth field, teleporter(blink), energy net, self destruct, emp shielding, emergency power generator, emag hand, voice synthesizer, ninja chemical dispenser, all-in-one visor.
  • vaurca: vaurca chemical dispenser, burrowing lasers, neural lattice

RIGs supporting categories:

  • ERT rigs are more specialized. ERT security rig can only have "general", "light combat", "heavy combat", "special" modules. ERT medical rig can only have "general", "light combat", "heavy combat", "special", "medical" modules. ERT engineering rig can only have "general", "light combat", "heavy combat", "special", "utility" modules. ERT command rig can accept any modules.
  • Every RIG can support general category
  • Every RIG that supports heavy combat will also support light combat
  • HAPT, ninja, merc, terminator RIGs can accept any modules.
  • Varuca Rigs can only accept "general", "light combat", "heavy combat", "special", "vaurca" modules
  • TCFL rigs can only accept "general", "light combat", "heavy combat", "special", "medical", "utility" modules
  • Other rigs can accept modules as category suggests. Medical - general and medical. CE/EVA/Industrial RIGs - general, utility. AMI - general, utility. hazard hardsuit - general, light combat, and heavy combat.
  • Hacker and stealth RIGs - general, light combat combat, special modules
Edited by PoZe
Posted
4 minutes ago, geeves said:

please implement a way to override the module limit in the current PR, be it via hacking or physical jury-rigging

The point of it is, that you do not have medical or engineering rigs running around with heavy combat gear such as laser cannons.
If you wish to use a rig with a laser canon, you will have to acquire one that is capable of using heavy combat modules.

 

5 minutes ago, ParadoxSpace said:

I'm only in support of this if RIGs are made producable. Otherwise, the station gets exactly 3 choices if they don't hack the vault. This is incredibly limited.

It is easy enough to make them available via cargo.

Posted

This PR is a poor solution to a problem that doesn't really exist. RIGs are meant to be versatile - this should be obvious by the fact that they replace your backpack. Arbitrarily restricting RIGs to a certain catalog of pre-approved modules is utter nonsense. A more suitable restriction to RIGs would simply be adding a limit to how many modules they can have, without restricting what kind of modules those are.

Posted
4 hours ago, Arrow768 said:

The point of it is, that you do not have medical or engineering rigs running around with heavy combat gear such as laser cannons.
If you wish to use a rig with a laser canon, you will have to acquire one that is capable of using heavy combat modules.

 

It is easy enough to make them available via cargo.

give robotics more stuff to do by allowing them to make the rarely seen EVA/combat rigs maybe?

Posted

I can support this only if rigs can be made readily available. Taking away the sheer versatility rigs are SUPPOSED to have in the first place kind of defeats the point of having them. It's not like they're exactly numerous, either.

Posted
1 hour ago, Itanimulli said:

I can support this only if rigs can be made readily available. Taking away the sheer versatility rigs are SUPPOSED to have in the first place kind of defeats the point of having them. It's not like they're exactly numerous, either.

It says in the updated description that RIG will be available in cargo and that in the future RND will also be able to make them.

Posted
5 hours ago, PoZe said:

It says in the updated description that RIG will be available in cargo and that in the future RND will also be able to make them.

Shouldn't it be robotics who can make them? They can already make RIG modules, so it makes far more sense for robotics to be building a robotics device 

Posted
8 hours ago, ben10083 said:

Shouldn't it be robotics who can make them? They can already make RIG modules, so it makes far more sense for robotics to be building a robotics device 

Like I said, RND in future will be able to make RIGs. In future PR, by RND I mean department as whole. But yes, I plan robotics to make them, and the process will be similar to building mechs

Posted
21 hours ago, PoZe said:

Like I said, RND in future will be able to make RIGs. In future PR, by RND I mean department as whole. But yes, I plan robotics to make them, and the process will be similar to building mechs

I mean I really don't want this to go through until that pr is also ready to go through. Or both in the same pr, if possible.

Posted
2 hours ago, Itanimulli said:

I mean I really don't want this to go through until that pr is also ready to go through. Or both in the same pr, if possible.

yeah, but that is not atomic at all. I will make another PR that will go through right after, possibly 3 days after this.

Posted
On ‎08‎/‎02‎/‎2019 at 16:02, PoZe said:

yeah, but that is not atomic at all. I will make another PR that will go through right after, possibly 3 days after this.

Fair enough.

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