DronzTheWolf Posted March 2, 2019 Posted March 2, 2019 (edited) It's your resident Assistant main, Dronz. Here to suggest some buffs to Assistant, direct and indirect. 1. Access buff. I think that as a non-department role, Assisant is unique in that it can be literally anything. I think that at the least, assistants should get access to maintenance, if not access equal to that of another unimportant and easily forgotten roll: The Janitor. 2. Aux tool storage. I think we should make Auxiliary Tool Storage general access, as opposed to simply being behind maint access as a soft barrier against non-maint roles. 3. The Multitool Conspiracy. I think we should increase the spawn rate of multitools, and add a chance for non-budget gloves to spawn in both tool storages. This will be a boon to everyone without engineering access who may need to do electrical work, and antags alike, as well as stop people from rushing the coin at round start. 4. Everybody Welds. Add a chance to spawn welding goggles/masks in the tool storages as well. They already have a chance to spawn in Aux. tool storage as part of the equipment lockers, so maybe add an equipment locker or two to primary storage. 5. Fist of the Grey Shirt. Add a new martial arts manual that is only spawnable by antags. Reading it will make it so you can only punch, and punching on different intents has different effects. Help intent only deals halloss damage, like pulled punches. Disarm has a higher chance of RNG knock down and knock back. Grab has a chance to make them 'see stars' which works as a flash. Harm has a higher chance to knock them out with RNG. *Edit: Because I'm stupid and forget that sarcasm doesn't come through, the fifth suggestion is a joke. I'm sorry. Edited March 2, 2019 by DronzTheWolf
KingOfThePing Posted March 2, 2019 Posted March 2, 2019 Quote 1. Access buff. I think that as a non-department role, Assisant is unique in that it can be literally anything. I think that at the least, assistants should get access to maintenance, if not access equal to that of another unimportant and easily forgotten roll: The Janitor. How about no. This would give the Assistant more access than some of medical who would actually need it. If an assistant is properly assigned to assist they can either be given a guest pass by the department or a proper upgrade from the HoP.
AmoryBlaine Posted March 2, 2019 Posted March 2, 2019 Assistants are a placeholder. It's a means of new players to get familiar with the controls and do menial tasks if afforded some by actual departments. There's absolutely no reason why they should be encouraged to tamper with doors or weld shit if they are not within an engineering apprenticeship, nor a research internship, respectively. Majority of 'assistants' on station are actually visitors, just hanging outside of their normal occupation- so who are these things for? The new player who has not yet defined his character enough to fall within a department? So that may do whatever, with whatever. No one should be using maintenance, without a real reason. Whether that's occupational, or antag-based. In fact, that's the only reason maintenance is even a threat. Because access is limited. If anyone can go anywhere, at anytime, then there's no real threat or purpose to antags remaining in maintenance as cover because there's gonna be a bunch of visitors walking around. And if assistants get this access, why not everyone above them? I start playing, I choose assistant. I have access to maintenance. Now I want to play a nurse. Can't go in there. Why? Overall, no. Assistant should be limited, with a focus on pushing people into departments to learn skills, rather than just giving them access to things to use at their leisure. Greytide world wide is a LRP meme, and should not be encouraged. If you want to 'build' or 'hack' go into engineering. Don't roll assistant and run around with a tool belt.
Mogelix Posted March 2, 2019 Posted March 2, 2019 (edited) 1. No. This would mean mostly useless assistants have the same level of maintenance access as sec officers, and more then scientists and doctors. Assistants can 'be whichever department they want' or they can be just 'hapless civilian'. If you choose to not do anything and just stand around, you shouldn't also have the privilege of hiding in maintenance as a antag. Intern roles exist if you want more access to the department you're focusing on, and if you need to change from assistant to intern, contact a Head Of Personnel if possible. 2. No. That literally exists only to stop all the tools being taken by people who don't need them. 3. No. Either you're lucky and you find electronic tools that assist in door hacking, or you don't. No 'increased spawn chances' to hand hold the people too lazy/not accepting of the responsibilities that come alongside becoming a departmental intern. 4. To a very limited extent, please. I doubt NT would let assistants get their hands on power tools in the first place, and I don't wanna start seeing snowflakes with steampunk aesthetics running around with welding tools. 5. No. This is a HRP server. It literally makes no sense for a human to forget how to do anything but kill destroy death. Wrestling manuals are already kind of memey, let's not also throw in nods to 'le epic greytide'. Edited March 2, 2019 by Mogelix made it less terrible
Scheveningen Posted March 2, 2019 Posted March 2, 2019 It would be nice if assistants had an outlined purpose. I've never seen anyone 'need' an assistant, ever. I often see assistants ask if someone needs an assistant and nobody responds.
DronzTheWolf Posted March 2, 2019 Author Posted March 2, 2019 2 hours ago, Scheveningen said: It would be nice if assistants had an outlined purpose. I've never seen anyone 'need' an assistant, ever. I often see assistants ask if someone needs an assistant and nobody responds. I've always imagined assistants as paid interns. They're not really there to do anything specific and aren't currently in a trade school like the apprentice roles. Just someone to fetch coffee or participate in projects and/or volunteer to be experimented on by Medical/Science if they're a mad lad.
Mogelix Posted March 2, 2019 Posted March 2, 2019 Assistants should either have a outlined focus or be more trusted to do interney stuff. They shouldn't have any of the shit in this initial suggestion, though.
VTCobaltblood Posted March 2, 2019 Posted March 2, 2019 (edited) For points 3 and 4, I'd like to remind you that cargo exists. Otherwise, mirroring other points in the thread. Use a proper intern role or ask the HoP for help if you want to do something, assistant is a placeholder role, assistants have no reason to access maintenance while higher-ranking roles don't. I'd very much support simply removing the job entirely and just replacing it with Visitor, but that's for another suggestion. Edited March 2, 2019 by VTCobaltblood
GreenBoi Posted March 2, 2019 Posted March 2, 2019 10 hours ago, DronzTheWolf said: I've always imagined assistants as paid interns. They're not really there to do anything specific and aren't currently in a trade school like the apprentice roles. Just someone to fetch coffee or participate in projects and/or volunteer to be experimented on by Medical/Science if they're a mad lad. They are paid interns.
Guest Menown Posted March 13, 2019 Posted March 13, 2019 On 01/03/2019 at 22:34, Scheveningen said: It would be nice if assistants had an outlined purpose. I've never seen anyone 'need' an assistant, ever. I often see assistants ask if someone needs an assistant and nobody responds. I happen to be an expert on the subject! When I played an assistant, I'd do my initial routine of being a force that prepares and improves the station to some degree starting with three separate tasks: - Organize Primary and Auxiliary Tool Storage, allowing ease of access for equipment inside. - Acquire EVA access to fill the big tanks in EVA and all of the emergency closets around the station. - Make rounds asking people if they need assistance. When all three of those were finished, I'd perform my duties as an auxiliary janitor, cargo tech, botanist, low-maintenance engineer, call-out guy that responded to people lost, trying to find something, or people needing minor help with something. To me, being an assistant meant assisting with what you can do, without being asked. I saw the position like a government sanctioned form of employment for those on government aid would receive. Something a regular joe could do, walking off the streets in order to keep receiving his benefits, or something. Or a general labor force like you'd see in a temp agency.
Ornias Posted March 13, 2019 Posted March 13, 2019 the masterful addition of the Edit to hide the fact this is a supreme shitpost outdoes anything i've ever created.
Scheveningen Posted March 13, 2019 Posted March 13, 2019 Despite that it's still shitpost-y, it still does beg the question of a couple things regarding the assistant role, though. 8 hours ago, Menown said: To me, being an assistant meant assisting with what you can do, without being asked. I saw the position like a government sanctioned form of employment for those on government aid would receive. Something a regular joe could do, walking off the streets in order to keep receiving his benefits, or something. Or a general labor force like you'd see in a temp agency. That sounds about right, I suppose. When I get particularly creative, it goes out the bounds of what's reasonable for an assistant.
veradox Posted March 13, 2019 Posted March 13, 2019 not concerned about the assistant role. as mentioned before it's a learning position and people who 'need' assistants usually do ask for them to do some menial deed for them as station jobs are usually highly unengaging. you would be better off asking players to quiz interns on what they want to be when they grow up, and figure out if it's worth providing insight into your discipline while you use and abuse their cold, soulless bodies.
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