Soultheif96 Posted September 5, 2019 Posted September 5, 2019 (edited) Crediting this idea to Kyres on Discord Lore Channel.Introduction: Do you hate cloning with passion, do you hate brain traumas, or just want back in the game? Look no further for that I propose Bacta Tan- ... ahem, I mean Rejuvenation Cells. These tools of medical science provides us the opportunity to revive a person but at a cost. You will suffer rejuvenation sickness, causing you to vomit out the contents of the cell and your lunch, along with many other nasty things. This is only temporary, so don't worry! Rejuvenation Cells: Two minutes to fully recover a character. Twenty minutes/thirty minutes of death time results in total expiration, so if you are that long lost miner, you are out of luck if not retrieved. It regrows/mends limbs and organs, however, it will add ten seconds per damaged limb and organ, total of 4 minutes if your whole body is fucked. Without a head or brain, you cannot be rejuv'd. You are dead as fuck. Three uses only until refilled with Rejuvaxodone. Can be emagged - The effect of emagging will turn the occupant into mush, dead or alive. Get crafty, traitors! Requests permission from deceased player before being enabled. Rejuvenation Sickness: Lasts twenty minutes upon exiting the cell. Develop muscle weakness 1 toxins a minute, say good bye to your liver if the doctors don't get onto it. Vomit every 6 mins Hungry and Thirsty Headache Rejuvaxodone: 1:3:2 Ratio of the following: Phoron Salts, Clonexadone, Cryoxadone. Operates only in Rejuvenation Cells. Has 1 point of toxin damage in 1 tick if used outside of rejuvenation cells. Causes vomiting, muscle weakness, and headaches. Impact on Gameplay: This obviously means that medical can get people back on their feet, though partially useless for a time. There is a way to circumvent the sickness to a certain degree, figure it out with those two brain cells you have. Antagonists may see this as an obstacle but I have presented them ways to make these cells completely useless or deadly, just remove their head, brain, or emag the cell itself. You can also kill the power to the former cloning lab, destroy it, etc. Devise ways to stop medical from getting people back into the game. Psychiatrists will likely have one less thing to deal with but remember, they are there to treat brain damage and traumas, along with doing psychiatric evaluations, so do not pull up the trauma card. Pharmacists can help out by creating a special type of chemical that makes phoron salts, *gasps*, useful. However, with phoron salts and a certain ratio, there is a big chance of fucking this up and waste phoron. At round start, you have exactly 120 units of phoron, plenty to work with. Final Words: I have thought out and spoke with others about how to make this balanced, if you do have any suggestions that may make this suggested feature be useful, I would appreciate it. As for feedback, please do not provide statements like: "I dislike this idea, it makes death not relevant at all. -1." Instead, please say something along the lines of: "I dislike this suggestion because of [reason] and [reason]. -1." It would help us out on what to change and if not, get it canned but still have some insightful opinions. Edited September 5, 2019 by Soultheif96
Guest Marlon Phoenix Posted September 5, 2019 Posted September 5, 2019 I like being cloned. I dont like bring continuously sick and disabled... i think cloning is fine with a loving tweak of post cloning handling. -1
SleepyWolf Posted September 5, 2019 Posted September 5, 2019 The awesome factor that it'd have is it'd let you keep character scars, it would be great for showing stuff. A giant tinted scar along the arm where it was blown then regrown, a weird blob of hairless flesh on a miner's chest where his heart was eaten out by carp. I think it'd be great in that regards.
Tequilajoe Posted September 6, 2019 Posted September 6, 2019 (edited) I have never really seen the point in removing cloning or even making huge changes to it. I could appreciate a revival feature in addition to cloning (such as CM's 5 minute defib) but otherwise, no point in fixing what isn't broken. -1 Edited September 6, 2019 by Tequilajoe
DronzTheWolf Posted September 6, 2019 Posted September 6, 2019 I actually like this. It's easier to manage than a cloned patient and keeps you out of the game for less time than as a bad cloning. That and there's no more brain damage fuckery. +1
kyres1 Posted September 6, 2019 Posted September 6, 2019 Some input : I think this idea is fantastic, given the following. 1. Only 3-5 uses. Period. Fabricating more rejuvenation juice is bad. It is bad because, no matter what, your corpse can simply be left on the Aurora, and then "rebuilt later when we have time." 2. Obtaining more rejuvenation juice should be possible via... fax, I guess? 3. Remove the sickness aspect entirely short of noninvasive mental traumas. What I mean by this is simply that there is a fine line between screaming at dirt against your will and seeing hallucinations, hearing voices, etc. The people who won't roleplay post-cloning/post-rejuvenation traumas are not the same kind of people who will care if it has mechanical detriments. Unless you literally spawn them without arms and legs there will always be the case of security officers jumping back into action A-S-A-P. To combat this, ahelp lmao ? ? ?
Doxxmedearly Posted September 6, 2019 Posted September 6, 2019 Using phoron salts in a recipe makes it needlessly complex and dangerous. The idea of it being limited is a good one, though. Cloning blows and this is a good step for a better alternative IMO.
IAmCrystalClear Posted September 6, 2019 Posted September 6, 2019 (edited) This is a similar suggestion to what I suggested a while back. I adore it, though I do wish it incorporated Robotics a little more; robotics is an underused department for anything other than mass-producing overpowered weapons. +1 EDIT: Another complaint with the system is that is seems quite simple. The concept of simply throwing someone in a regen vat then pumping them full of detox is far less intuitive and RP-providing than the brain trauma system could be (That is to say at the moment the trauma system is trash, and has little to no opportunity to RP). Twenty minutes of sitting around in medical, likely bound to a bed and sitting in a pool of vomit, however, is not fun at all, especially if the doctor's are just going to come and prick you a little every now and then. Edited September 6, 2019 by IAmCrystalClear
Soultheif96 Posted September 6, 2019 Author Posted September 6, 2019 I would agree that twenty minutes of rejuvenation sickness is a lot, but we are looking to keep people who recently died in medical for some time to ensure they are fit for duty and also run mental checks. If we can counteract the mentality of “I am alive and ready to go back to what I am doing” and turn it into this “I am alive but I should probably rest for a little while, I went through what is a traumatic experience.” That would be beneficial, especially when antags are involved. We can reduce it to ten minutes if that helps satisfy everyone, though you will still get liver damage and other nasty things. Doctors should look to detoxify you and prescribe medication to help you get back on your feet.
N8-Toe Posted September 6, 2019 Posted September 6, 2019 I'm going to be the radical here and say the best solution is a removal of cloning and resurrection mechanics. I think a better route would be things such as defibs and ways to revive people within a minute or two of death. A consistent issue I would say we have Is death is not taken seriously, things are very, very safe. Cloning is atleast inconvenient. people will just sidestep the puking and right now this is what we have suggested. in 2-3 minutes you can instantly be back up again to go go yeet the antag return to duty. and no matter how difficult the chem recipe, it is going to be in the common knowledge how to make it in mass within a week or two of being added. This ties in to a bigger issue on stakes, which I feel is an issue in gameplay, lore, and community attitude. but I feel something like this moves in the wrong direction. if I am an antag and I Bump off the Captain and Detective to get them off my back while I do my dirty deeds. in the time it takes me to go make a sandwich those two are back and ready to valid my salads. Merc team landing and making a decisive push and seized the station? forget whatever juicy RP plans they have once they are In control because unless they go and start blowing up machinery sec is back and ready to rumble. There is a reason we had the clone troopers meme. if people are 100% deadest on cloning being a thing, just shift it off station. say some Biesel hospital can clone bodies after shift.
IAmCrystalClear Posted September 6, 2019 Posted September 6, 2019 23 minutes ago, N8-Toe said: I'm going to be the radical here and say the best solution is a removal of cloning and resurrection mechanics. I think a better route would be things such as defibs and ways to revive people within a minute or two of death. A consistent issue I would say we have Is death is not taken seriously, things are very, very safe. Cloning is atleast inconvenient. people will just sidestep the puking and right now this is what we have suggested. in 2-3 minutes you can instantly be back up again to go go yeet the antag return to duty. and no matter how difficult the chem recipe, it is going to be in the common knowledge how to make it in mass within a week or two of being added. This ties in to a bigger issue on stakes, which I feel is an issue in gameplay, lore, and community attitude. but I feel something like this moves in the wrong direction. if I am an antag and I Bump off the Captain and Detective to get them off my back while I do my dirty deeds. in the time it takes me to go make a sandwich those two are back and ready to valid my salads. Merc team landing and making a decisive push and seized the station? forget whatever juicy RP plans they have once they are In control because unless they go and start blowing up machinery sec is back and ready to rumble. There is a reason we had the clone troopers meme. if people are 100% deadest on cloning being a thing, just shift it off station. say some Biesel hospital can clone bodies after shift. This is the problem exactly, The issue is that people complain they're "taken out the round". Yeah, that's the point of killing you. If you die because you decided getting in the way of the guy with a gun was smart, that's your problem. If you're killed because you're a VIP with the only ID that can get into security, that's your problem. Do you have a bounty on your head? Your problem. Died because you weren't using your magboots and fell down a hole? Your problem. The devs get mad when we try suggesting the removal of cloning, we can't remove it, despite how disgustingly stupid it is both ICly and OOCly. Keep it in lore, remove it from the round. Could even give science the cloning bay and give it severe and extreme drawbacks.
Shadow7889 Posted September 6, 2019 Posted September 6, 2019 +1 We need more bacta tan- Ahem. A better way to handle bringing people back. Yes, while cloning right now isn't terrible, it's rather hard to get the right medical crew rolling all the time. This punishes you for dying, without needing a specialized team to bring you around. 10/10
Doxxmedearly Posted September 6, 2019 Posted September 6, 2019 Defibs are always brought up and I will never support them since that's 1) not how defibs work and 2) very game-y, which raises more issues in an HRP environment. But the point remains: death is not taken seriously by many, and I think it's a common sentiment. This is why I like what Kyres proposed: A hard limit on your rejuv juice. This way there's a method to get people back in the round while requiring they be careful; once you're out, you're out. Allowing it to be ordered is neat; Mommy central can say "Sorry, we're not incurring the cost of creating and sending more juice to revive a cargo tech. Please notify his family" or "The cost of the juicetm is too much to spend on a vaurca," but might send one dose for a command member. Honestly I would support removal of all reviving mechanics, since "I got cloned on the Odin" is such a meme that players use to dodge consequences for their actions (though there are instances where a retcon is appropriate), and I don't think being taken out of the round is a bad thing when there's an ability to spawn a new characters, but compromise is the name of the game when it's a community, so I'd be happy to support a medium where cloning doesn't exist but there are sci-fi magic ways to stave off death. The fact that cloning exists in lore and isn't being exploited by NT to produce a labor or military force is pretty silly given the corporate dystopia setting. Rejuv at the very least would be a lore-friendly reskin, if anything. You're not gonna stop validers from hunting valids with traumas, pain messages, etc. Though you definitely could keep them from the action with muscle weakness creating huge slowdown and the inability to hold things. But then, as N8 said, not much in this current suggestion stops them from popping out of the oven and screaming "URIST MCTATOR KILLED ME" immediately.
Rushodan Posted September 6, 2019 Posted September 6, 2019 I actually really like this idea as a replacement for cloning, perhaps even give it to research to help department co-ordination (although this isn't an essential suggestion). Having a hard time limit on the time it takes to be revived would stop a lot of the fuckery and people not taking consequences for actions seriously. There wouldn't be 'well I got cloned on the odin' because it wouldn't be possible. This suggestion actually deals a lot of cloning's problems while still providing a 'fair' opportunity to get back into the round. Making the rev-juice hard but not impossible to make would be a good limiting factor on it, meaning that when disasters occur med/res will have to prioritize who gets the juice and who has to suck it up. Mass cloning wouldn't be a thing anymore either, however a competent research/med team would still be able to bring back a lot of people if a whole bunch of the juice was made. Finally yes, rejuv sickness is something I love the idea of and would totally support. Weaker muscles and blurry vision that slowly goes away as you 'wake up' from the sickness, with little messages in the text box that say how weak you feel and how you need to sit down would be a great addition. If someone charges back into combat with these it would certainly be bwoinkable. Brain damage that causes traumas would be the one thing that should stay if it happened, lets say from being shot in the head, leaving the psych with things to do mechanically still.
Nikov Posted September 6, 2019 Posted September 6, 2019 I don't care how it is done or what you call it, get cloning/rejuvenation to be actually performed on-station or "on Odin" because the current situation of nobody being cloned, ever, is untenable. This is an HRP server and we aren't playing permadeath, because we want character interactions to last from round to round. Get the mechanics in line with that fact. +1 to anything that approaches that goal.
Dark1Star Posted September 6, 2019 Posted September 6, 2019 +1 I love the sound of this idea, it sounds far more realistic than cloning, and, it brings me memories of Starship Troopers.
Nantei Posted September 8, 2019 Posted September 8, 2019 I would probably rather we remove the 30 minute time mechanically, and use the current flavor system of bodies that are left unrefrigerated for more than an hour or two are untennable. I don't see a need to mechanically enforce that, just as we don't with cloning. People currently seem to do a fairly decent job of respecting that corpses should be cold without being mechanically forced to.
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