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Way To Toggle Your ID(Or verb) To Shut Doors Behind You


Fortport

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Posted

As the title suggests, I think this could be helpful as some of the roles on the Aurora(warden, officer, captain) make us go into high-security areas where it's wise to shut the door behind us. I put the suggestion here on the forums so that a coder might comment their thoughts, as to whether or not it'd be feasible. Either we have a verb to shut doors immediately behind us as we pass through, or something on our ID to do so? What do you guys think? It's just an idea I thought up. Doesn't matter either way, as we'll keep clicking nonetheless...but it might be a good QOL feature.

Posted (edited)
3 minutes ago, Alberyk said:

That is a thing already. It is a feature that engineering, by messing with the ries, or the AI can toggle.

That requires you to fiddle with stuff, though. I'm suggesting it be accessible for everyone at the push of a button, verb, or toggle on your ID(any crewmember, anywhere). Not that what we have is terrible!

Edited by Fortport
Posted

you can click on the door after you walk through, aside from that I don't think this would be a beneficial feature. slipping into places after people already enter is like the oldest trick in the book. 

Posted
42 minutes ago, N8-Toe said:

you can click on the door after you walk through, aside from that I don't think this would be a beneficial feature. slipping into places after people already enter is like the oldest trick in the book. 

Clicking behind us to shut the door faster is something we've done for years. Being able to automatically do it would be nice, but isn't something I consider high-priority. Just pitching the idea. 

Posted

As it was said it's a possibility already with the wires or by an AI / Cyborg. 

I don't really see why the doors should adapt the the person opening it to close faster, but I would not be against some door going into sensitive sector to have the "short" time by default.

Also, if that become an option, a lot of people would be using it and it will become a bit a Meta action as you know that doing that would make the life of the antags a lot harder in some situations.

Posted

I just close the door behind me when I walk through if I care enough to restrict access to the door. I don't really think this is necessary. Little mechanical mistakes wherein you leave a door opening while in a hurry is something people may capitalize on. No need to provide a safety net for everything.

Guest Marlon Phoenix
Posted

This is pitched as QoL but it is a nerf against infiltration. Do not automate the doors this way.

Posted (edited)
17 hours ago, Marlon Phoenix said:

This is pitched as QoL but it is a nerf against infiltration. Do not automate the doors this way.

It's already something most people do, albeit manually. I don't think it's a nerf if they were going to drag their mouse back and click regardless.

It could take half a second to do, or however long it takes you to reach back and click. This way if you stop in front of the door and someone's trying to shove through, they absolutely can beat the delay if you're relying on just that. If they're chasing you, clicking is still the better option, and you can mess that up. Maybe this way it saves you from having to click around, and isn't a 'safety net' as Brutishcrab puts it. While still allowing you to not be so clicky in high-security areas like the brig as a warden.

 

Edited by Fortport
Posted

I'm just going to mention that the 'short timer' feature engineers/AI can toggle is one of the single most annoying things to deal with, no matter who you are. As it were for OP's suggestion, siding with Jackboot and saying 'let it be done manually'. Otherwise it's likely everyone will cease to be lazy and toggle such a feature when they're not letting someone in.

Posted (edited)
35 minutes ago, Carver said:

I'm just going to mention that the 'short timer' feature engineers/AI can toggle is one of the single most annoying things to deal with, no matter who you are. As it were for OP's suggestion, siding with Jackboot and saying 'let it be done manually'. Otherwise it's likely everyone will cease to be lazy and toggle such a feature when they're not letting someone in.

If it were something that required you standing near the door, wouldn't simply stepping one additional tile ahead to leave the door ajar be enough? This way you don't have to decide for it to be off once it's on, leaving it to preference without being objectively better. I think that's how it has to be for a suggestion like this to work.

On the one hand, we can do what we've done for years: move the mouse pointer and click the door. You can do this very quickly in a hurry if you're good. You can almost shut the door as soon as you're on the other side with good timing, preventing someone from chasing you for that fraction of a second or denying access from stalkers.

On the other hand, I'm proposing we be able to just shut the airlock faster than default(leaving it alone) with the timing of a movement key press. Single-handed control. This reserves something as meticulous as clicking those pixels for high-pressure situations where it absolutely has to be shut in a hurry. You choose to take a second of your time to shut the door or you just keep moving. I don't want it to be instantaneous.

All in all, not wholly necessary. I'm happy with what I've done for all this time. Maybe I've just been spoiled by roguelikes of a similar perspective to SS13, opening and closing doors adjacent to me with a button rather than aiming with my mouse. I never felt lazy because of doing that. While this isn't quite that, potentially being passive and timing-based, it still can be done with one hand and leaves my mouse to do other things should I multi-task.

SS13 is very click-intensive and, in my opinion, not user friendly. Sometimes I think about stuff like this, but it works the way it is.

Edited by Fortport
Posted

You too easily dismissed an important factor.
 

On 19/11/2019 at 10:33, Fortport said:

It's already something most people do, albeit manually. I don't think it's a nerf if they were going to drag their mouse back and click regardless.

 

On 18/11/2019 at 14:59, Brutishcrab51 said:

Little mechanical mistakes wherein you leave a door opening while in a hurry is something people may capitalize on.

This is where the nerf shines. You valid/chase one cultist out the door and the other, whom hasn't revealed himself yet, sneaks right in. I close doors behind me too. It's not as if the door opened due to us being next to it, it opened because you "walked into" it. Basically you pressed a button saying you wanted through. It only makes sense to manually have to do that to close it. If you don't manually close it, it'll close on it's own after a few seconds. I don't think adding this would be beneficial in any way besides allowing people to be lazy in a method that harms someone trying to sneak about.

Posted (edited)
5 hours ago, Xelnagahunter said:

You too easily dismissed an important factor.
 

 

This is where the nerf shines. You valid/chase one cultist out the door and the other, whom hasn't revealed himself yet, sneaks right in. I close doors behind me too. It's not as if the door opened due to us being next to it, it opened because you "walked into" it. Basically you pressed a button saying you wanted through. It only makes sense to manually have to do that to close it. If you don't manually close it, it'll close on it's own after a few seconds. I don't think adding this would be beneficial in any way besides allowing people to be lazy in a method that harms someone trying to sneak about.

What if we could just push a button on our keyboard to close the door behind us, then? Something close to the movement keys, so we don't have to aim my mouse pointer for just shutting it.

Edited by Fortport
Posted
2 minutes ago, Scheveningen said:

This is a really small thing to ask to be changed, I'm not really seeing the point. The way airlock timers work as-is is balanced, and has been balanced for years.

So having a button to shut doors would be unbalanced? We can already open/shut doors  literally as fast as we need to. But that's already beyond the scope of what this suggestion was asking for, just doing it in another way. Plus there's a slightly bigger probability of you messing it up if you click, because you can miss.

Posted
1 minute ago, Fortport said:

So having a button to shut doors would be unbalanced?

Left click on the airlock that you want closed behind you. That is your desired input.

Airlocks work based off of identification card recognition to either open or close the door. Having the airlock automatically close the second you walk through it doesn't make any sense as an option.

Posted
1 minute ago, Scheveningen said:

Left click on the airlock that you want closed behind you. That is your desired input.

Airlocks work based off of identification card recognition to either open or close the door. Having the airlock automatically close the second you walk through it doesn't make any sense as an option.

What? The door would have to check your access either way. I'm not suggesting it just ignore your card just because you toggled something.

You say it's the desired input, because that's what we already have. I'm suggesting we be able to do something else or have it be something we can push a key on our keyboard to do, y'know?

Rather than aiming and clicking. We can already open doors by just walking into them with movement keys. Why can't we shut it with our keyboard also?

Posted
10 minutes ago, Fortport said:

Rather than aiming and clicking. We can already open doors by just walking into them with movement keys. Why can't we shut it with our keyboard also?

Why not combat too then? Why should this game not be playable with only a controller? Clicking is a variable. If you make a button press then again, you have the same issue I mentioned before. The ability to infiltrate drops instantly. It's far easier to press a button on a keyboard than to click that tile while moving away from it. If you're in a hurry, you might not close the door. If it were a quick button, why wouldn't you? Also, walking into the door simulates clicking it by using one of your tiles/second speed to do it for you. Same as walking a mech with a drill into a rock wall, it just assumes you want to drill. Clicking also works.

Posted (edited)
3 hours ago, Scheveningen said:

Because that's silly and you need a KBM set-up to play this game?

"That's silly." Yes, you use a keyboard and mouse. More keyboard functions aren't silly unless they disrupt the game, y'know?

It's not some new peripheral, like a controller. We already can use the keyboard to mess with airlocks. It's still something you can choose not to do. Just like you can choose to not shut a door with your mouse? We can literally close the door the instant we're on the other side if we want to. Just making it something you can do with your keyboard, while it might be easier, doesn't change what we're already capable of that much.
 

Edited by Fortport
Posted

I can use my keyboard much faster than I can reposition my mouse to the small sprite of an open door. Using the mouse currently is a trade-off between using the pointer for combat, to mess with my inventory, or to close the door. Often times, scrambling to get your pointer onto the door before something horrible kills you is quite fun.

Posted
11 minutes ago, geeves said:

I can use my keyboard much faster than I can reposition my mouse to the small sprite of an open door. Using the mouse currently is a trade-off between using the pointer for combat, to mess with my inventory, or to close the door. Often times, scrambling to get your pointer onto the door before something horrible kills you is quite fun.

I can see your point.

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