Nantei Posted November 30, 2019 Posted November 30, 2019 (edited) So AI is an issue for traitors whenever it is around, no? So why don't we give Traitors some tools to help them combat them on the cheap. Essentially we take the functionality of the NInja's similar module and apply it to a toggleable item, then charge 3 or 4 TC for it. As a nice bonus, this will hide you from all cameras, so it will not become completely defunct if there is no AI. And the functionality already exists, so this should be relatively easy to implement. Edited December 21, 2019 by Nantei
Pratepresidenten Posted December 1, 2019 Posted December 1, 2019 Doesnt the syndicate ID come with a toggleable electrowarfare thing?
Nantei Posted December 1, 2019 Author Posted December 1, 2019 3 hours ago, Pratepresidenten said: Doesnt the syndicate ID come with a toggleable electrowarfare thing? If only. No. It disables tracking, which is fairly useless if an AI is actively looking for you.
Pratepresidenten Posted December 1, 2019 Posted December 1, 2019 ic ic, so it follows the logic of AI vs cult runes. Shits just invisible. I can dig it. Alternately, put it into the ID card as a separate toggle (Or combine it with the ewarfare already there) Or were you thinking of... A different type of thing, like a clip-on accessory/jacket?
Nantei Posted December 1, 2019 Author Posted December 1, 2019 8 hours ago, Pratepresidenten said: ic ic, so it follows the logic of AI vs cult runes. Shits just invisible. I can dig it. Alternately, put it into the ID card as a separate toggle (Or combine it with the ewarfare already there) Or were you thinking of... A different type of thing, like a clip-on accessory/jacket? Adding it to the agent card would be fine IMO, but last time I suggested that people seemed to think it was too big a buff to the agent card. Basically you activate the item and it gives you the... I believe it is called electronic warfare or digital camo, that the ninja has. Invisibility only to cameras.
StationCrab Posted December 2, 2019 Posted December 2, 2019 Will the user be invisible to borg/robot eye cameras as well?
Pratepresidenten Posted December 2, 2019 Posted December 2, 2019 Logically you'd be invisible to AIs only, but it would be real interesting if you could make it work for borgs aswell!
Nantei Posted December 2, 2019 Author Posted December 2, 2019 14 hours ago, StationCrab said: Will the user be invisible to borg/robot eye cameras as well? Nah. Just cameras in general. As far as I know, the ninja's camo thing only masks you from cameras. So neither security on cameras or the AI can see you. Which also means that it isn't useful exclusively for AI.
StationCrab Posted December 2, 2019 Posted December 2, 2019 2 hours ago, Nantei said: Nah. Just cameras in general. As far as I know, the ninja's camo thing only masks you from cameras. So neither security on cameras or the AI can see you. Which also means that it isn't useful exclusively for AI. +1, I like it. AI can still notice small details like sparking airlocks and out of place items, but can't just directly say who did it, leading to investigations by Security without ending someones round directly. I see no reason this can't be a thing.
Wildkins Posted December 5, 2019 Posted December 5, 2019 I might trial this as one of the new items added alongside syndicate commanders tbh, esp since it'd have the tradeoff of blinding your own commander to your presence too
Carver Posted December 8, 2019 Posted December 8, 2019 Didn't this exist as an item at some point, preceding the changeling power? As long as it never becomes a true cloaking device (I don't miss those), why not.
Randy Posted December 9, 2019 Posted December 9, 2019 On 01/12/2019 at 01:37, Nantei said: So AI is an issue for traitors whenever it is around, no? So why don't we give Traitors some tools to help them combat them on the cheap. Essentially we take the functionality of the NInja's similar module and apply it to a toggleable item, then charge 3 or 4 TC for it. As a nice bonus, this will hide you from all cameras, so it will not become completely defunct. And the functionality already exists, so this should be relatively easy to implement. A big plus 1 Ai is a pain in the ass to deal with and i think this will give thr few extra seconds needed to escape the unavoidable "click click click" of doors being bolted
Nantei Posted December 21, 2019 Author Posted December 21, 2019 Going to bump this in the hopes that a coder will pick it up. It should be fairly easy to add from what I can tell, so hopefully someone will have enough interest to take in the project.
geeves Posted May 19, 2020 Posted May 19, 2020 While not entirely the suggested item, I think this PR has that in spirit. https://github.com/Aurorastation/Aurora.3/pull/8918
Chada1 Posted May 19, 2020 Posted May 19, 2020 This is v. good and will give antags a large push in being able to avoid the AI.
UnknownMurder Posted May 20, 2020 Posted May 20, 2020 +1 I am in favor of this and I think it would draw more interesting to RP if digital camoflauge ID/equipment is invisible to all synthetics (yes, even the IPCs).
Chada1 Posted May 20, 2020 Posted May 20, 2020 17 minutes ago, UnknownMurder said: I am in favor of this and I think it would draw more interesting to RP if digital camoflauge ID/equipment is invisible to all synthetics (yes, even the IPCs). I think mostly it should be targeted to the AI only, mostly because 'borgos need to protect the AI (and thus need to see potential intruders to the core) and this is only really meant to stop the AI from catching antags doing antag things since that's where the AI is the worst. ?
Carver Posted May 20, 2020 Posted May 20, 2020 5 hours ago, UnknownMurder said: I am in favor of this and I think it would draw more interesting to RP if digital camoflauge ID/equipment is invisible to all synthetics (yes, even the IPCs). I wish to never see the cloaking device returned to the game again.
UnknownMurder Posted May 20, 2020 Posted May 20, 2020 @Chada1 I am okay with digital camouflage equipment appearing invisible to the AI and not the synthetics. All I can say does draw up an interesting RP from general population of synthetics like "Who? There's no one else here besides us. You must be imagining things. You should see a doctor." You can agree on the interesting RP but I see from your point that it may be overused and become too powerful that no synthetics can stop them.
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