NerdyVampire Posted March 11, 2020 Posted March 11, 2020 (edited) Time for my third gamemode suggestion, neither ghosts nor bluespace islands this time around. Outline: You are a Caretaker. Like a certain famous fictional groundskeeper, you understand that many creatures are just tragically misunderstood and could really be very good to have around if we care for them properly. And that's why you smuggled an egg, that you bought from that strange Skrell in the tavern, onto the Aurora. He assured you it would become a perfect companion! Now you must care for it and see it grow into a very special friend -- or a very special weapon. For this gamemode we have two antagonists; the caretaker who will bring in the special egg, and the creature within the special egg. The creature will choose between a selection of forms while incubating, hatch, and with love and care (and maybe human flesh) grow into a dangerous new friend for us all! Setup: The caretaker antag starts the game with a big egg in their inventory. This egg will change visually once the creature antag has made their choice in regards to what they want to play. The caretaker antag might also have a small pamphlet with instructions on how to care for their new best friend. The egg will hatch on its own volition after X minutes, but can be sped up by providing the correct atmospheric stimulant, depending on the egg. Creatures: Each creature can in its first stage be picked up and hauled around in a backpack, making it easier for the caretaker to get food for it. It will grow slowly without food. The creature antag can choose based on the style of play they want to aim for, being more aggressive or being more cuddly. Egg[what makes it hatch faster] ->baby[what it eats] Spider egg[dark atmosphere] -> Hatchling spider[meat] -> adult spider[meat] -> spider queen : From ventcrawling, to web sprawling and egg depositing -- the spider is a popular choice among those who wish to instill arachnophobia around the station or prove that our eight-legged friends have feelings too. Space bear egg[space] -> Bluespace Bear cub[meat] (yes it was stuck in the egg, poor thing) -> Bluespace bear : It growls and prowls-- the bluespace bear is a classic, capable of teleporting, maiming, EVA walking and dancing. Dragon egg[warmth] -> Space dragon whelp [omnivore, restricted to wiz rounds?] -> Space dragon youth : Is it possible!? Probably not, but it works well in a wizard round -- The space dragon whelp can fly fast, spit fire adjacently and has a nifty bite attack. The bigger one can cast the fireball spell, has an even nastier bite, but can't actually fly (due to space restrictions). > Must be fed Slime egg[surrounded by blood] -> Awakened slime baby[monkeys] -> Awakened slime : What is more dangerous than slime? Alot of things, but also Slime with an agenda. -- The slime has a different coloration than others, can always crawl through vents, can chomp on nearby creatures, has a bit more resistance to water than regular slime, and can in its adult stage choose to split into more slimes. Borer egg[being near different humanoids] -> Borer baby[bloods] -> Cortical borer : Yes, they came from somewhere -- the baby can use telepathy in a short range and maybe affect emotions? Haven't played enough borer. The adult is just regular ol borer. Floof egg[frequent hugs] -> Floof baby[veggies] -> Floof adult : it's a big mystical ball of wool that's great at giving hugs -- It emanates a soothing psychic wave and invites people to hug it. It makes a cute eep sound and is generally not a threat at all, though extended exposure can make crew a bit addicted to the cuddly. Requirements: It requires a bunch of new sprites for these and future creatures, interfaces for their abilities, mechanics for their abilities and a bunch more a developer can probably list instead of me. Why is this a good idea: I think it adds a bit of soft-antagging to the roster, and gives players an opportunity to play something very unique, which I think many will enjoy. A full gamemode to encompass this also seems more viable than an individual for each type of creature. Caretaker can fit into other gamemodes as well, becoming the target of a ninja/wizard/mercenaries team for the valuable creature. Anyway, hope you can see where I'm going with it and have suggestions for improvements, new creatures, critique or comments. I'd love to hear if this is plausible from a development standpoint as well. Edited March 11, 2020 by NerdyVampire forgot to add foods
goolie Posted March 11, 2020 Posted March 11, 2020 I like the idea, but I don't think it could warrant a full two hour round, (Maybe if we could try flesh it out with more ideas?) I can see it being a random event, though! Like space carp, scrubber malfunctions and the lot. All the situations that could unfold from someone harbouring an egg that could potentially contain some monster is fun to think about.
NerdyVampire Posted March 11, 2020 Author Posted March 11, 2020 11 minutes ago, goolie said: I like the idea, but I don't think it could warrant a full two hour round, (Maybe if we could try flesh it out with more ideas?) I can see it being a random event, though! Like space carp, scrubber malfunctions and the lot. All the situations that could unfold from someone harbouring an egg that could potentially contain some monster is fun to think about. Yeah that is a bit of a concern to me as well. I think it might do best together with another antag, at least as it is now. I am hoping for smart people to point out the ways to get it to the finish line ^^
Carver Posted March 11, 2020 Posted March 11, 2020 I like the idea of effectively having an RPG beastmaster class, but I wouldn't have a borer egg as it'd just make the round a shittier version of a shitty roundtype. The others are more interesting, I'd expect the spider to end up like some sort of xeno-lite round which sounds fun.
NerdyVampire Posted March 12, 2020 Author Posted March 12, 2020 1 hour ago, DanseMacabre said: You will code this? Sorry I can't do that, it's just a suggestion for my part. :<
Kintsugi Posted March 12, 2020 Posted March 12, 2020 17 minutes ago, NerdyVampire said: Sorry I can't do that, it's just a suggestion for my part. :< Friend, a suggestion will always be a suggestion until you do it yourself
geeves Posted March 12, 2020 Posted March 12, 2020 https://github.com/Aurorastation/Aurora.3/pull/8413
NerdyVampire Posted March 12, 2020 Author Posted March 12, 2020 12 hours ago, DanseMacabre said: Friend, a suggestion will always be a suggestion until you do it yourself That's not entirely true, with enough support and forethought it's not impossible that a developer will adopt it. I remember Yonni (or was it Skull?) once made a competition for a new gamemode, it wasn't necessary to be able to do it yourself .
NerdyVampire Posted March 12, 2020 Author Posted March 12, 2020 (edited) 1 minute ago, geeves said: https://github.com/Aurorastation/Aurora.3/pull/8413 Nice Geeves, that's awesome! Edited March 12, 2020 by NerdyVampire
WickedCybs Posted March 12, 2020 Posted March 12, 2020 Does sound pretty fun, and different. I do also have concerns about the borer egg though, it just risks kind of "adding" an extra round type rather than doing something different like your other monster ideas.
NerdyVampire Posted March 12, 2020 Author Posted March 12, 2020 6 minutes ago, WickedCybs said: Does sound pretty fun, and different. I do also have concerns about the borer egg though, it just risks kind of "adding" an extra round type rather than doing something different like your other monster ideas. 15 hours ago, Carver said: I like the idea of effectively having an RPG beastmaster class, but I wouldn't have a borer egg as it'd just make the round a shittier version of a shitty roundtype. The others are more interesting, I'd expect the spider to end up like some sort of xeno-lite round which sounds fun. I don't know if borer is this unpopular in general, but if it is maybe this could absorb it. I would consider it worthwhile to keep it as an option code-wise either way, though perhaps at the lowest priority.
Arrow768 Posted March 12, 2020 Posted March 12, 2020 I can not support this as a gamemode, as I do not see any way how that "gamemode" alone would be able to drive the story for the rest of the players during 2 hours. It could work as a "add on" antagonist for some other gamemodes.
Doxxmedearly Posted March 12, 2020 Posted March 12, 2020 I love the concept, though I agree that as-is, there's not enough substance to carry a round by itself. It would have to be combined with other gamemodes, or just as perhaps a very small random chance to happen on any non-extended mode (Like a 5% chance someone starts as a caretaker in addition to whatever antags are in the round). It could give very good variety to almost any other antag round, and I think that's where this would shine. It would be neat to give the caretaker some more agency in how it develops, besides just making sure it has the requirements to hatch.
geeves Posted March 12, 2020 Posted March 12, 2020 On second thought, working on this from my laptop which takes eight minutes on a single building of the code, just so I can see if a minor change works, is impossible. Thanks PC being broken. This as well as the new requirements makes it totally unfeasible for me to do right now. Woe. I want to die. I'm closing the PR, feel free to take the scraps if you want.
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