Alberyk Posted March 19, 2016 Posted March 19, 2016 So, turn the stealth suit in a stealth tool, rather than in a weapon to silently gank the crew. If you attack or you are hit, the stealth will drop, other actions like hacking or opening doors won't drop the stealth.
Nanako Posted March 19, 2016 Posted March 19, 2016 Oh, so THAT's what happened the other day? something attacked me, removed my headset and cuffed me in surgery. I had no clue what was going on, but i still managed to run to colleagues and shout
Carver Posted March 19, 2016 Posted March 19, 2016 If you attack or you are hit, the stealth will drop, other actions like hacking or opening doors won't drop the stealth. I see exactly why you want this now.
Guest Marlon Phoenix Posted March 19, 2016 Posted March 19, 2016 We could use context before we ban something's major, primary purpose. What countermeasures are there to the suit? What forces it to become visible?
Alberyk Posted March 19, 2016 Author Posted March 19, 2016 We could use context before we ban something's major, primary purpose.What countermeasures are there to the suit? What forces it to become visible? Like most hardsuits modules it requires power to work. So being invisible drains the powercell, so emp and ion rifles are the main counter of it, if you can find the target or being aware they are there, but, meanwhile they can fire at you or smack your head with a cutlass. Also, besides emp, only the hardsuit user can disable the stealth or when the powercell runs dry, turning the entire suit offline as well. The stealth suit itself has low armor values, in comparsion to other combat oriented suits. Also, the power cell usage can be countered by adding the powersink from the hacker hardsuit which also exists in the heister's shuttle. By the way, I would be fine if being hit did keep the stealth up, so, you could use it to run, rather than just silently murder people.
Arrow768 Posted March 19, 2016 Posted March 19, 2016 Attacking should definitly drop the stealth for a few seconds (and prevent it from being enabled during that time).
Dea Tacita Posted March 19, 2016 Posted March 19, 2016 I'm just going to note that the stealth module drains the cell at 100 energy a second. So this is really only an issue when admins use it for stealth events.
Lord Lag Posted March 19, 2016 Posted March 19, 2016 The stealth suit can drop stealth when you are hit. The module which governs stealth can be damaged, which forces you to drop out of stealth. Combined with the suits complete lack of an armor value, the module gets damaged nigh on every time you are successfully hit.
Guest Posted March 19, 2016 Posted March 19, 2016 I'm not of the mind to nerf something that will only appear once in a typical round type. Cloak is already extremely expensive to upkeep and there is a great risk in revealing yourself (even if still cloaked) if you're a non-crew antag. People who attack others whilst in cloak are horribly doing it wrong. Usually if you want to murder someone, you'd decloak and make it real personal, hm? That, and it's notably more economic to not waste your cloak in the middle of combat if it's going to be an easy kill to start with. Cloak, get in, decloak, assassinate your target in little time as possible (corny one-liner optional), cloak, get out before anyone responds to the scene.
Susan Posted March 19, 2016 Posted March 19, 2016 Except what actually happens is they run in and chop your head off with a sword or LWAP you while invisible, then finish you off before running into maintenance to eat power from the cable, totally risk-free. I don't see how any of you can defend being able to stay invisible while shooting someone. Not only is there no way to fight back and avoid getting robusted other than firing blindly where you think they are, thermals don't reveal them, so even that doesn't counter it. Further, because of our medical system, all it takes is a few potshots while they're invisible to down you for the rest of the round of medical isn't competent. Make the stealth break on attack, and make them visible to thermals.
Guest Marlon Phoenix Posted March 19, 2016 Posted March 19, 2016 I think a good compromise would be to make the person visible when attacking. It makes the suit suit its purpose: an infiltration/assassination tool. Making it visible to thermals would render it useless, because those are easy enough to get as is. It's already a glass cannon.
Alberyk Posted March 19, 2016 Author Posted March 19, 2016 I think a good compromise would be to make the person visible when attacking. It makes the suit suit its purpose: an infiltration/assassination tool. Making it visible to thermals would render it useless, because those are easy enough to get as is. It's already a glass cannon. Only the heisters have thermals glasses in the gamemode itself. The crew has no way, besides stealing things from antags, to lay their hands on thermals.
Carver Posted March 20, 2016 Posted March 20, 2016 Making it visible to thermals would render it useless, because those are easy enough to get as is. The Detective and HoS got their thermals removed many years ago. I'd like to know which game you've been playing where acquiring thermals is easy for a non-antag.
Serveris Posted March 21, 2016 Posted March 21, 2016 Would like to see this. From a staff perspective, we commonly see people that use this mid combat for the records purpose of being able to kick the shit of of someone while invisible. I've seen a Vox use the stealth module and knock down the entire security team simply because no one could land a hit on them. This is a serious issue that needs to be balanced out. At the very least, make them flicker slightly, like a 'ghost' whenever they get within very close range of someone.
canon35 Posted March 22, 2016 Posted March 22, 2016 I've played on Archangel against invisible antags. They were absolutely horrible, nearly impossible to fight, and generally a giant dick to deal with. Personally, I'd say make them "flicker" when using guns or any weapons. Also, aren't you able to detect them via HUDs? I remember being able to do so against ninjas.
Alberyk Posted March 22, 2016 Author Posted March 22, 2016 I've played on Archangel against invisible antags. They were absolutely horrible, nearly impossible to fight, and generally a giant dick to deal with. Personally, I'd say make them "flicker" when using guns or any weapons. Also, aren't you able to detect them via HUDs? I remember being able to do so against ninjas. No, it is not possible to detect them with huds, I believe.
Carver Posted March 22, 2016 Posted March 22, 2016 Just bring back the old ghetto counters in Flashes and T-ray scanners.
TrickingTrapster Posted March 23, 2016 Posted March 23, 2016 Oh god, YES to this title. That stealth suit is complete bullsh*t. Especially when combining it with an esword- Two hits for every kill? Won't matter how small your battery is, you can kill half the station without recharging like that. Maybe go about it like, since it's a SUIT, it doesn't cover weapons in your hand? So if you want to attack, you'll have to grab your weapon, reveal it, then attack someone. Gives people time to react while still being sneaky. Put away the weapon and get out if things go awry. Being completely invisible for every action you do is complete bs, no one can do ANYTHING against that, especially when they try to /roleplay/- that thing we're playing the game for- the scene out. PLEASE. Do something against this suit. It's not condusive to a fun round in any way.
CampinKiller Posted March 27, 2016 Posted March 27, 2016 Yeah, make them drop stealth when shooting. There's no way any technology could keep up with keeping someone cloaked while shooting, and it's a major balance issue. Fighting invisible antags that have lethal weaponry is damn near impossible.
Guest Posted March 27, 2016 Posted March 27, 2016 Alright, I admit it's pretty dumb, even though EMP grenades exist. I'd endorse this change.
Guest Menown Posted May 5, 2016 Posted May 5, 2016 Doing a bump on this. After having a stealth-suiter heister walk up and start cutting me down with an energy sword, I can see why this thing is utter bullshit. Adding something with virtually no counterplay, other than carrying around EMP grenades is outright stupid. Not to mention it pretty much is only ever used for attacking purposes, and not actual 'stealth'.
Guest Menown Posted May 5, 2016 Posted May 5, 2016 Instead of being a salty mess, I'm offering a change to it. -Weapons held in halds/objects held still show. There's no reason that anything being held wouldn't be shown, since the cloak realistically would only affect the suit. This would reinforce the stealth aspect, and not the whole "I'm the fucking predator." thing people seem to get from it. Even CM's predators don't allow them to cloak when fighting a target unless they're incredibly outnumbered. -Higher drain on power. As it is, it can be used quite a lot, and it won't matter, since apparently the drain is pretty low on it.
MagnificentMelkior Posted May 5, 2016 Posted May 5, 2016 I think it should flicker when shooting a firearm, but it is necessary to have held items remain invisible. The stealth suit consumes the backpack slot, and so if you want to use it you'd just have to lose 2 precious inventory spaces if you didnt want people to see floating items. A reasonable explanation is that it creates a stealth field close to your body and you could keep your items close to your chest when not using them. Anyway, I think "flicker" and "go offline" are two very different things and it should be noted. A flicker isn't even a whole second of being revealed, and thats what I think it should be. If even that proves too OP, then maybe nerf it further, but I am pretty sure that if you nerf it to have 2 seconds or so time where anyone can freely clickspam you, stealth suits will offer no help at all in combat. And don't say they aren't meant for combat, because they are. Also, the drain is not low. Recharging after 10 seconds of use would render it worthless unless, like TF2, it passively regenerated. It lasts for less than 100 seconds assuming you started with 100% power, which is not trivial to get. I think the current drain is just fine.
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