DatBerry Posted May 1, 2016 Posted May 1, 2016 The run speed is pretty damn slow, and walking is suicide tier, As it is now, everyone is always on run, which irl would look stupid. So i suggest we set walking to the current run speed, and have running at tajaran running speed BUT it would slowly give pain damage, and running in the hallways without a good reason would get you shouted at and even brigged for hooliganism. We could have tajaran walking speed the same as the current run while having them turn into nascar racers on run but increase the pain damage rate compared to hummies.
Guest Complete Garbage Posted May 1, 2016 Posted May 1, 2016 I actually like this idea quite a bit. Maybe even a walk/run/sprint system, where walk is normal walking, running is normal running, and sprint is a little over taj speed, but deals halloss.
DatBerry Posted May 1, 2016 Author Posted May 1, 2016 I actually like this idea quite a bit. Maybe even a walk/run/sprint system, where walk is normal walking, running is normal running, and sprint is a little over taj speed, but deals halloss. What you described is already in /tg/ iirc, i think we could somewhat port it, but i prefer if we made walking the norm and not running, maybe add sprinting with abnormal pain damage for those dire times
UnknownMurder Posted May 1, 2016 Posted May 1, 2016 Everyone except the Janitor thinks they are walking. Janitor has to put up wet sign to shrug off the liability.
Zundy Posted May 2, 2016 Posted May 2, 2016 Was thinking of posting this myself. I prefer the first suggestion but I would add that a 'stepping' speed would be cool. It'd be the current walk speed, this is mainly for when you're doing delicate speed related stuff (read:spess walk) and don't want to sanic around.
Nanako Posted May 2, 2016 Posted May 2, 2016 I'd be good with this. The pain on running is important though, i don't want people getting faster generally because it would affect the ability to RP with them. But making walking the norm, and turning running into a limited sprint mode seems good.
Kaed Posted May 2, 2016 Posted May 2, 2016 Slithiss is always on walk speed unless he's on his trolley I manage to survive it.
Guest Posted May 2, 2016 Posted May 2, 2016 The pain thing is going a bit too far. Have it effect nutrition instead. Orange-level nutrition should prevent you from being able to run and also puts your walking speed at a certain penalty.
Garnascus Posted May 2, 2016 Posted May 2, 2016 Everyone except the Janitor thinks they are walking. Janitor has to put up wet sign to shrug off the liability. Countering people who tell me to put up wet floor signs with "you shouldnt be running in the halls" is like my favorite thing to do.
Guest Posted May 2, 2016 Posted May 2, 2016 Everyone except the Janitor thinks they are walking. Janitor has to put up wet sign to shrug off the liability. Countering people who tell me to put up wet floor signs with "you shouldnt be running in the halls" is like my favorite thing to do. I've worked janitorial before. Not a valid excuse.
Akrilla Posted May 23, 2016 Posted May 23, 2016 I'm pretty interested, but it's a big change. I would suggest however, instead of pain, there would be a new effect like fatigue. I'll wait and see what the general response is from the community and other staff members.
Guest Menown Posted May 23, 2016 Posted May 23, 2016 The pain thing is going a bit too far. Have it effect nutrition instead. Orange-level nutrition should prevent you from being able to run and also puts your walking speed at a certain penalty. This is the best change to this. As for Catbeast running speed, I'd rather that be a toggleable thing anyway, so those fucking furries that don't want to run like Bolt don't have to.
SoapyCup Posted May 25, 2016 Posted May 25, 2016 I like this, Having a sort of endurance system could improve RP quite a bit.
LordPwner Posted May 27, 2016 Posted May 27, 2016 I do like this Idea, please please, make it happen, Walking is like crawling on the floor with my chin as movement..
Bedshaped Posted May 27, 2016 Posted May 27, 2016 In another server years and years ago when you ran you started to build up body temperature until it became too great and you had to rest. Linking it in with nutrition could kill 2 birds: 1. making a kind of 'stamina' system but using already present systems 2. giving nutrition more of a gameplay and thus rp effect.
LordPwner Posted May 28, 2016 Posted May 28, 2016 In another server years and years ago when you ran you started to build up body temperature until it became too great and you had to rest. Linking it in with nutrition could kill 2 birds: 1. making a kind of 'stamina' system but using already present systems 2. giving nutrition more of a gameplay and thus rp effect. This is the probably the best Way to do it ~Make Body temp Raise ~Cause Food Lose quickly while Running ~Make Current Rune Speed Walk Speed ~And Make Tarajan Run Speed, Run Speed for all Characters ~Make Tarajan Run Speed Faster, but do more damage ~Also, maybe Cause slight muscle damage (Brute) Due to the fact, that not many character would be use to running and well, it would be so light, it would go with IRL, because after a good run, it hurts man That is what I think would be good, yeah?
Nanako Posted May 28, 2016 Posted May 28, 2016 ~Make Body temp Raise ~Cause Food Lose quickly while Running ~Make Current Rune Speed Walk Speed ~And Make Tarajan Run Speed, Run Speed for all Characters ~Make Tarajan Run Speed Faster, but do more damage ~Also, maybe Cause slight muscle damage (Brute) Due to the fact, that not many character would be use to running and well, it would be so light, it would go with IRL, because after a good run, it hurts man That is what I think would be good, yeah? What i'm thinking is, we add a stamina meter, all kinds of things would drain it and cause some of these effects (like the hunger). Running will simply subtract your current movedelay from the stamina meter each tick. Move delay is already calculated to include penalties for heavy suits, being sleepy, starving, overweight, cold, wounded, etc. So this would naturally factor everything in, and cause you to tire much faster if these things are impairing you. This would also mean that hyperzine, which locks your movedelay at the minimum value of 5, would allow people to sprint longer too without any extra coding. If you continue running when your stamina is gone, you take suffocation damage, not brute. Because suffocation heals naturally for all species. Vaurca don't regenerate trauma. This also means that when medical asks over the comms why you're suffocating, you can tell them "Don't mind me, just out of breath from running" Running would treat your movedelay as being a few deciseconds smaller, say -4 to movedelay, and also let you hit a lower cap of 3 or 4 (the current minimum is 5, or 0.5 seconds). This would mean that anyone sprinting would go faster, but a diona sprinting still wouldn't match a human All species except IPCs and cyborgs will be able to sprint Stamina will regenerate slower when you have suffocation, at an additive rate of 2% per point And if you try to run when you're over 50 suffocation with no stamina, then you simply collapse, and get a message like "you stumble and collapse from exhaustion" This also means that if people have lost blood, and thus have suffocation from that, then it will impair their running and actually make them weaker, right now low blood is often ignored this would work well, require a fairly minimal amount of new code, tie in neatly with a lot of existing mechanics, and give us a new mechanic to build on later for other possible features
Bedshaped Posted May 29, 2016 Posted May 29, 2016 Generating suffocation damage is a good idea. It would be good also if your muscles generated lactic acid in your body; what lactic acids does to a person is up to debate, but perhaps some very small brute damage or "You feel a sharp pain in your ".
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