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Replace the bar with a cafeteria


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The bar, as we know it, is nothing but trouble.


You think onboard a research station that handles dangerous materials such as plasma, they would probably frown upon their workers drinking. But no.


People go in there, they never act productive, drink and drink, which means less work, which means angry Nanotrasen.

People become drunks and start shit.

People won't throw a hissy fit during rev rounds until the bar gets closed down, Then they become full on ragey.


The bar is nothing but trouble, I repeat. Drinking alcohol that lowers work productivity is bad and would probably not be something the company encourages.

The bar is ran by a jerkoff with an endless supply of alcohol, who claims to have utmost authority over the bar area, and is given a SHOTGUN they can freely wave around (Isn't this why we have security?) But yet security gets yelled at by crew for having a weapon like a taser out on code green, while the bartender can walk his area with a lethal shotgun in hand.

If we're going to be a 'heavy rp server', We should act like it and not make booze on station/the bar a thing.


Instead, we should replace it with a boring cafeteria, like any sophisticated workplace, Workers can go and converse in there, get their lunch provided by the chefs and the Lunchman/Lunchlady, which replaces the bartender role, who is to maintain the sanitation of the area.

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I like this idea, and think the bar area only exists at this point by sheer tradition inertia.


And yet.. there's all this neat code for drinks. It seems a shame to throw it all away for the sake of some 'realism'


Edit: Perhaps a compromise would be putting some regulations on how much alcohol employees can drink?

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No

This is dumb


The bartender's shotgun is not lethal. it has beanbag shells He's also not allowed to take it outside the bar

The bar is a place for people to RP and hang out during quiet times, We are an HRP Server, it serves a major purpose.


People don't tend to work constantly for long periods, they need little breaks for refreshment, and a change of scene. then they return to work renewed


Its also a good place for engineers, paramedics and security officers to rest in while they wait for something to happen, being in a good centralised location. With nobody to talk to, emergency responder jobs often go SSD when there's no work

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The bartender's shotgun is not lethal. it has beanbag shells He's also not allowed to take it outside the bar

 

Nothing fired from a firearm is non-lethal. It's LTL, Less-than-lethal. It's not intended or designed to kill, but it very well could if misused, overused, or even during proper usage.



Anyways. Personally? I think the bar's fine. Regulations may be in order, aye- IRL, most bartenders (at least where I live,) would have their license revoked for over-serving patrons (IE: Giving out drinks until they pass out from alcohol poisoning, encouraging someone to drink a keg's worth of beer). Just something to keep in mind.

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Okay after some testing, i'm going to say i was wrong about the shotgun, it's very lethal, and that's a problem.


Beanbag shells seem to cause bleeding, sometimes internal bleeding, and can kill. I'd consider this a bug.

A beanbag shotgun is not supposed to be lethal. While they do have potential for internal damage, it shouldn't be this severe.


The correct solution here is to fix the beanbag shells though, not to take the shotgun away

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Guest Complete Garbage
Okay after some testing, i'm going to say i was wrong about the shotgun, it's very lethal, and that's a problem.


Beanbag shells seem to cause bleeding, sometimes internal bleeding, and can kill. I'd consider this a bug.

A beanbag shotgun is not supposed to be lethal. While they do have potential for internal damage, it shouldn't be this severe.


The correct solution here is to fix the beanbag shells though, not to take the shotgun away

 

Beanbag shells in rl shotguns cause bleeding, extremely severe bruising, fractures, and more often than not, internal bleeding. If hit in the chest between heartbeats, they also have a very real potential to kill you almost instantly.

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Beanbag shells in rl shotguns cause bleeding,

 

The missing word here is can. They CAN do these things.

https://www.ncjrs.gov/pdffiles1/nij/206089.pdf


A neat little study on them


Some interesting snippets like:

Almost 10 percent of the munitions fired at 10 feet or less caused broken bones, by far the largest fracture rate of

any distance.

 

10% Fracture rate at 10 feet. A tile is about 2x2metres, judging from sprites, so a 10 feet range is about two tiles, rounded up. That does mean that 90% of shots won't break bones

 

n the 373 incidents reported, 8 individuals died as a result of being hit by impact muni­tions.

Roughly a 2% death rate.

Internal bleeding is the most likely cause of death by beanbag shell in game, so it needs to be made far less common


Beanbag shells are far too lethal right now, and i'm not the first one to say this. It should be quite possible to make them less lethal without making them less powerful, using halloss

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Guest Complete Garbage

Beanbag shells in rl shotguns cause bleeding,

 

The missing word here is can. They CAN do these things.

https://www.ncjrs.gov/pdffiles1/nij/206089.pdf


A neat little study on them


Some interesting snippets like:

Almost 10 percent of the munitions fired at 10 feet or less caused broken bones, by far the largest fracture rate of

any distance.

 

10% Fracture rate at 10 feet. A tile is about 2x2metres, judging from sprites, so a 10 feet range is about two tiles, rounded up. That does mean that 90% of shots won't break bones

 

n the 373 incidents reported, 8 individuals died as a result of being hit by impact muni­tions.

Roughly a 2% death rate.

Internal bleeding is the most likely cause of death by beanbag shell in game, so it needs to be made far less common


Beanbag shells are far too lethal right now, and i'm not the first one to say this. It should be quite possible to make them less lethal without making them less powerful, using halloss

 

Usually, bartenders will shoot twice, from within 5 tiles(10 meters), which is a 20% fracture chance and 4% chance of death, based off of that study.

Maybe internal bleeding, or the gun's ability to cause internal bleeding should be nerfed, but as it stands, very few people in game actually die of wounds caused by beanbag shells, especially if there's a chemist or a surgeon.

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Okay after some testing, i'm going to say i was wrong about the shotgun, it's very lethal, and that's a problem.


Beanbag shells seem to cause bleeding, sometimes internal bleeding, and can kill. I'd consider this a bug.

A beanbag shotgun is not supposed to be lethal. While they do have potential for internal damage, it shouldn't be this severe.


The correct solution here is to fix the beanbag shells though, not to take the shotgun away

 

So next time try not to jump down my throat at every idea I have xoxo


This thread isn't about the shotgun, it's about replacing the piece of shit bar with something more useful and realistic.

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This thread isn't about the shotgun, it's about replacing the piece of shit bar with something more useful and realistic.

 

The bar is realistic. People love to drink, alcohol is a huge part of human culture, and is fuel for a lot of interesting RP. The fact that some people abuse it and just get wasted all shift, is also realistic. Dealing with them is a matter for the bartender, security, and personnel. There are a great many players who use the bar responsibly, and find it very useful.


Your suggestion is still silly, because you're saying we should replace the bar with a food supplier. Apparently missing the fact that we already have a chef and a kitchen, and it has a counter that faces directly into the cafeteria. The whole place together is a full service lunch/restaurant/bar thing.


You're saying to remove something we have, and replace it with another thing we already have. That's a smokescreen. You're actually just saying 'Remove the bar'. You wouldn't be replacing it with anything, you'd just be removing content, and cutting out a part of the game, for no real purpose.

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As someone said

The bar is only really around because of tradition


If we pride ourselves on da heavy rp and realism, we should simply replace it with something more expected of A DEEP SPACE RESEARCH STATION THAT CONSISTS OF LONG HAIRED MIKUS, SECURITY WEARING SKIRTS AND CATBEAST ORGIES


A cafeteria where the chefs can supply all their dank food, and you don't have to worry about getting point blank shotgunned in the face by the bartender for insulting her girlfriend.

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Personally I approve. Replace the booze-o-matic with a "meal-in-a-cup" dispenser (or simply make a "tray" that is like a beaker but not) where the lunchman/lunchlady can distribute food. The Chef makes better food than the reheated rehydrated crap that comes in these dispensers. Keep the cafeteria clean and fancy, though.


Because as it stands, IMO, alcohol is a tool that dates from the days of pre-Aurora code where acting drunk is funny, and should be removed (because let's face it - except maybe the Captain or during head-sanctioned events, where it could be ordered from Cargo, being drunk on the job is the easiest ticket to getting fired). It should also be made more of a social place - and to bolster that, there could even be a "random" (not sure if 100% random or at fixed intervals during rounds) where a "lunch time bell" rings, giving the players some time to fetch food and talk at the cafeteria like, you know, a real workplace.


It would bolster RP, would get rid of a silly mechanic, and generally would feel more relevant to the game - without mentioning that it diversifies the amount of food available by default to people (instead of just eating loaves of bread and raisins - these cafeteria foods would have higher nutrition) AND would allow the interesting mechanic of poisoning the whole food chain or allow emagging the machine for interesting results.


And THEN it also allows whoever chooses that role (which I can see being people who want to work in food-related stuff without being the chef) to make up menus based on what's available, and for people to bitch about "shitty cafeteria food".

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Awful colonial marines mess hall? Yes.


A corporation like NT would most likely try for their workers to sit down, eat their lunch, talk a bit and get back to work.

People are here to work, not to flirt.


The bar encourages people to sit, flirt, drink for about an hour OOC'ly.

If I was caught at my work eating lunch for an hour longer than I have, I would promptly get fired.

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Guest Complete Garbage
Personally I approve. Replace the booze-o-matic with a "meal-in-a-cup" dispenser (or simply make a "tray" that is like a beaker but not) where the lunchman/lunchlady can distribute food. The Chef makes better food than the reheated rehydrated crap that comes in these dispensers. Keep the cafeteria clean and fancy, though.


Because as it stands, IMO, alcohol is a tool that dates from the days of pre-Aurora code where acting drunk is funny, and should be removed (because let's face it - except maybe the Captain or during head-sanctioned events, where it could be ordered from Cargo, being drunk on the job is the easiest ticket to getting fired). It should also be made more of a social place - and to bolster that, there could even be a "random" (not sure if 100% random or at fixed intervals during rounds) where a "lunch time bell" rings, giving the players some time to fetch food and talk at the cafeteria like, you know, a real workplace.


It would bolster RP, would get rid of a silly mechanic, and generally would feel more relevant to the game - without mentioning that it diversifies the amount of food available by default to people (instead of just eating loaves of bread and raisins - these cafeteria foods would have higher nutrition) AND would allow the interesting mechanic of poisoning the whole food chain or allow emagging the machine for interesting results.


And THEN it also allows whoever chooses that role (which I can see being people who want to work in food-related stuff without being the chef) to make up menus based on what's available, and for people to bitch about "shitty cafeteria food".

 

Do this. I love this idea.

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People go to the bar because you can always have a drink, but you can't always eat. Nutriment is quick to fill and extremely slow to drain, whereas alcohol drains quite rapidly. There's a reason the Chef only sees visitors maybe two times a round. If you want to remove the drunk aspect, take a good idea from Star Trek and have fake booze (synthahol), tastes like booze but no bite.. Might be a bit harder to bullshit it's existence without replicators but whatever. One can always have Cargo able to order the real deal, and have each head keep a personal bottle for celebrations.

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WHAT ABOUT we change the bar into cafeteria, with nice tables, food and stuff.

BUT, the bar kind-of-stays where it is right now.

It would be mainly an psychological/official change.


Right now, you go to the bar to drink booze. And, that's it.

With the cafeteria, I imagine people will still come to hang out at the tables AND occasionally drink nice things. Imagine the possibilities, "it's prohibited to serve alcohol in our cafeteria now" as a new no-fun-allowed reason to riot, and a valid captain's order.

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For that matter, what's the deal with Ian. Who'd have a pet corgi on the station.

Why do we have windows. There's nothing to see outside and they just allow space carp in.

The supermatter is inherently dangerous. Just add some more solar panels and have them start wired.

Why do we have an onboard chemistry station that allows people to make drugs. Just have supply ship in bottles of medicine.

There's too much medical bay. We should just have a stack of cryo bags and an ambulance shuttle.

We have brigs and holding cells that take up as much space as the research wing. Just have a shuttle to Centcomm.

Its silly that Atmospherics has as much plasma and N2O as oxygen. Get rid of the hazardous gasses that have no place being in the air system.

What's this shit about a detective running around in a fedora in the 25th century.

Change the Captain's job title to President, Aurora Operations Division.

Make all non-antag arrests result in permanent job-ban, demotion, or deleting from the server.

Require two to three years working in a given department before being eligible for a promotion.


COME ON GUYS, DON'T YOU CARE ABOUT REALISM?!

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As I said, you don't have to kill the bar if you want to get rid of 'drunks at the workplace', just make all the bar-vended beverages non-alcoholic reproductions of the real deal ("synthahol") whilst keeping the real deal accessible in cargo, chemistry, and the lockers of each Head of Staff; because every Captain deserves a bottle of wine for celebrations whilst every CE deserves a bottle of scotch for the same.

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