Dreamix Posted August 19, 2016 Posted August 19, 2016 Who's this guy. Oh boy, he must really hate fun. Drones are just a magic force that fixes crew's problems. A drone slipped and flew into space? No IC punishments for their actions whatsoever. A drone deconstructed the wrong wall and vented captain's office? Drone's name won't even be remembered, the player will probably only be bwoinked. Drones are expendable, infinite, independent. No character development. No roleplay. If the crew fucked up, crew should fix it or call evac. If (for example) a breach was made, it was made for a purpose, to punish someone for their mistakes or to generate antag and fear roleplay. There shouldn't be any "external" entities fixing crew's intended or not fuckups. They should not wait for drones to fix it. Therefore, remove the on-station drone fabricator. Maybe allow robotics to construct a drone body and put a brain into it. That could allow the crew to construct a "better engineering cyborg", that can go through doors without opening them, talk to the crew, fix stuff. Cyborg-drones could have their laws changed, of course, and talk to the crew. Also, to not remove normal drones completely, allow them to spawn on the derelict. Drones could have their uninterrupted fun in there.
Zundy Posted August 19, 2016 Posted August 19, 2016 Who is this guy?! Oh boy he must really hate fun! -1
Arzion Posted August 19, 2016 Posted August 19, 2016 Well actually, maint drones that do great fuck-ups like breaches intentionally get bwoinked, and depending on how much they fucked up, a warning or a ban
Bedshaped Posted August 19, 2016 Posted August 19, 2016 Drones are quite OP right now. It's probably a good idea to balance them in some way (fabricators requiring materials possibly). But I don't like your idea one dang bit.
Zundy Posted August 19, 2016 Posted August 19, 2016 Seriously now. Can some one explain demonstrate why drones are OP with examples?
hivefleetchicken Posted August 19, 2016 Posted August 19, 2016 I get crushed in doors by drones some times. Little fuckin assholes
Fire and Glory Posted August 19, 2016 Posted August 19, 2016 I agree with Dreamix, really. If there's a breach or something's broken and engineering isn't getting on it ASAP, then there's a likely chance that some bored drone is going to just fix it. Which is sort of erh, lazy, or whatever the word is that I need, this entity isn't here to talk to people, or anything, it's just here to make most of the problem just go away, just like that, a little skitter bot fixing the problem. Which doesn't strike me as quite right, crew and actually...real? Entities should deal with their problems, ERT has an engineering section for a reason, my own ERT has a few basic backstory points and a personality, as opposed to a drone that doesn't even talk. So...yes, that's my two cents.
icy_dew Posted August 20, 2016 Posted August 20, 2016 Who is this guy?! Oh boy he must really hate fun! -1 "Don't respond to idea's with gif's or single response answers, provide reasons on why you like an idea or not" kk anyway, the drones have insane storage capacity for many different materials which are easily charged. they are specifically lawed so there's no RP whatsoever, so you can't be restricted by others. you just play. they have all access to everything they see, like AI units. their only real flaw is their weak and can't fight, but i guess you wouldn't like it when someone just randomly bashes you in because you did not talk back to their demands for a luxury suite.
Nanako Posted August 20, 2016 Posted August 20, 2016 Drones are not a magic force, they are players. That is the crucial difference. Drones are players who decided that the station is too broke for people to have fun right now, and wish to fix it. They restore some of the normal-workplace feeling by getting everything back up and running. Drones exist to help others RP by taking mechanical pressure off them Their non interaction laws are a double edged sword. They also exist to stop them from attacking antags, or shouting to crew that mercenaries are breaking in. However sometimes drones can actually help antags by silently fixing their damage and cleaning up blood they spill, this is fun. Drones do RP, you're supposed to RP as a simple machine, which means being blind to certain things. You can't take orders from people, but if someone throws you at a broken window, you should start fixing anything broken near where you land Are they a little overpowered? Maybe. I'd agree that they probably have more capabilities than they should, and seem better than an engiborg, i may look at rebalancing it a little in future. My first plan is to give engiborgs a better welder, and make welder tech more relevant
Dreamix Posted August 21, 2016 Author Posted August 21, 2016 Oh, look. It's the guy who should go out for a walk and calm down. That guy again. Drones are not a magic force, they are players. That is the crucial difference. Drones are a magic force. Drones aren't controlled by any real IC rules. A drone can go and build a mini-space station. A drone can fix a breach. A drone can make a breach worse. A drone can fuck off and do anything. That's limitless, uninterrupted force. Drone player can do anything it wishes, it may even metagame if it should spawn while looking at the station as a ghost. Normal players cannot do these things, they are limited by laws, paperwork, rules, roles. Normal players need to roleplay everything out, they are restricted by everything. While drones can just magically appear and start fixing shit, uninterrupted. That's why drones are magic, it's like another mini-game was put into an existing one, where the first one is barely connected to the other. Drones are players who decided that the station is too broke for people to have fun right now, and wish to fix it. They restore some of the normal-workplace feeling by getting everything back up and running. Drones exist to help others RP by taking mechanical pressure off them Also, drones are like engineering ERT, with exception that it's always available. And I know the fabricator can be disabled. But it's simply not worth risking being detected and arrested trying to do that, everytime one wants to destroy the station. And that's just bullshit. If a breach happens, that's exactly roleplay. A drone appearing out of nowhere and fixing it is actually stopping that roleplay, removing the atmosphere of station being vulnerable to damage, the feel of traitorous deeds, whatever. If players want to 'restore some of the normal-workplace feeling', they will call the shuttle and start a new round. And the current round is supposed to be fucked by antags/whatever. That's the roleplay. And remember that synthetics+crew are the main "dish" of SS13 dinner, main "feature" of the game (for the lack of a better word). Drones do RP, you're supposed to RP as a simple machine, which means being blind to certain things. You can't take orders from people, but if someone throws you at a broken window, you should start fixing anything broken near where you land No. That's not roleplay. Roleplay is immersion, character development. People rarely even roleplay a "simple machine". It's either ghosts who join as a drone because they saw a broken lightbulb that needs fixing, or bored people who build disco clubs and shit. Making drones derelict-only would allow us to give them have a slightly more loose/lax/cool lawset, allow them to build freely on the derelict whatever they want. Drones could have their fun, and players could also have their fear/stress-rp associated with violent explosions and all that.
Ron Posted August 21, 2016 Posted August 21, 2016 Not for this at all, honestly. I'm not going to type out a long paragraph or anything for it. They can't pull the pipe dispenser, so unless they want to drag one pipe at a time to an area with messed up pipes they won't be able to fix it. I like being able to go in as a drone and help fix things.
Guest Marlon Phoenix Posted August 21, 2016 Posted August 21, 2016 I don't like this idea. It's a meanspirited attempt to punish players who don't conform to OP's own ideas of how drones should be played.
TrickingTrapster Posted August 21, 2016 Posted August 21, 2016 While I do agree that drones take away both the "mechanical stress" and the "roleplay atmosphere", and I think they should be reworked a bit, I don't think the solution posted by the OP is the one we should go for. Good job bringing it up somewhere either way.
Conservatron Posted August 24, 2016 Posted August 24, 2016 as an engineer i hate drones but that's entirely because drones (and borgs) totally negate any possible rp between engineers when setting up repairs. By the time you have a meeting and divvy out roles, the drones have fully repaired everything
UnknownMurder Posted August 24, 2016 Posted August 24, 2016 Drones are quite OP right now. It's probably a good idea to balance them in some way (fabricators requiring materials possibly). But I don't like your idea one dang bit. We're ignoring Bedshaped's idea. I like this idea. Why? It limits Maintenance Drone with expensive materials.
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