Snakebittenn Posted June 15, 2017 Share Posted June 15, 2017 (edited) This would replace the construction module, because it's literally just a gimped engie module that nobody uses. Idea by Lohikar and myself. It's basically a mulebot but with either treads or spider legs, whichever one is cooler. It would have engineering and supply radio. You can mount stuff onto the Hauler, and it can then power those things if applicable from its' internal cell. If you mount a chair or bed, you can sit/lay in it. If you mount a crate, it can be used as storage space. It can function as a clipboard. It can function as a recharger Research would be able to produce a variety of upgrades for this support-type borg, such as an integrated gas canister (you can refill your tanks from it!), an integrated welding/water tank (you can refuel your welders from it!), an integrated tesla link (it functions as an APC. perhaps it would be immobile while this is active?), an integrated printer. Yes, this is barebones, yes, we just thought of it. Please add more ideas below, or tell me why it's shit. Edited June 15, 2017 by Guest Link to comment
Lohikar Posted June 15, 2017 Share Posted June 15, 2017 I'd be willing to work on this (considering that I helped with the idea), though I'd like feedback on it first. Link to comment
driecg36 Posted June 15, 2017 Share Posted June 15, 2017 It'd certainly be amazing to have around, but seems like it wouldn't be very much fun to play. Regardless, I still think it would make a great option and +1 the idea. Link to comment
nicemoreoften Posted June 15, 2017 Share Posted June 15, 2017 Emag should allow you to crash into things like a mech and be able to destroy anything on you. Link to comment
Bygonehero Posted June 15, 2017 Share Posted June 15, 2017 I think we should incorporate these ideas into the construction module. Constructions not a really picked module anyway, time to change that. Link to comment
Lohikar Posted June 15, 2017 Share Posted June 15, 2017 I think we should incorporate these ideas into the construction module. Constructions not a really picked module anyway, time to change that. Â This replaces construction. Link to comment
Chada1 Posted June 15, 2017 Share Posted June 15, 2017 I would never, EVER play this as a 'borg as it is. It needs more than just holding and powering things to be a fun experience. I mean, this is a very unique concept, and it's already useful to have around, but that isn't much good if it literally has one function that depends entirely on what equipment it can find. The most absolutely dangerous thing it could do, is carry around an Emitter on itself and power it with its cell. That is COOL. Construction is played so infrequently, there is NOTHING wrong with replacing/revamping it. But maybe instead of making a 'Hauler' Module, you could call it the 'Cargo' Module. We would have Security, Medical, Rescue, Clerical, Engineering, Miner (Should be called Mining, but Dinosaur code), Custodial, Service, Research, Cargo, Standard. You already want to add the Paper Dispenser, maybe instead of a Paper Dispenser, you could add the Clerical Gripper and the Clerical Pen or make a new Gripper able to pick up a pen, paper, and stamp. Not all at the same time, just one. That would make them able to do most basic Paperwork without being as great at it as Clerical, that's something. I could envision their actual inventory tools being something like: > Crowbar, Wrench, Fire Extinguisher, Flash, Hauler Module (?), Paperwork Gripper (Clerical Tool), Printing Pen (Clerical Tool). < That I think would give them the bare minimum to function as more than just a thing that carries one thing around and does nothing else. Overall, it's not a bad idea, very unique... but it still needs more than just... carrying one thing around, that can't be much fun for the player, nor super helpful for the Crew. The upgrades help with this a lot, but you can't depend on upgrades alone to make the Module viable, that doesn't tend to work. I kinda wonder if this concept would work better as a new mob altogether instead of a 'borg Module. Link to comment
Butterrobber202 Posted June 17, 2017 Share Posted June 17, 2017 I like it, Construction is pretty useless. +1 Link to comment
Arrow768 Posted June 18, 2017 Share Posted June 18, 2017 Chada has brought up some very interesting points. The main question being: "How do you turn this into a fun and interesting concept that will be played by players beyond the initial "this is new"-hype" Being able to pick up and carry a item while powering it, seems a bit lacking. The upgrades would be interesting, and could make this very useful. But the dependence on research for all of them is not a good idea. Maybe throw in one or two at the start or allow the borg to pick one or two after the module is selected. You also write: "You can mount... for you to..." Does that mean that the borg is unable to mount items on its own ? Link to comment
LordFowl Posted January 27, 2018 Share Posted January 27, 2018 Voting for dismissal. A borg that just acts as a sentient MULEbot would be even less played than the construction module, which at least has its own uses. Link to comment
Fluffy Posted December 2, 2023 Share Posted December 2, 2023 This borg module doesn't sound interesting to play, and I likewise don't see a reason for it to be worth implementing. Seconding the vote for dismissal. Link to comment
Recommended Posts