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[1 Dismissal] Loyalty implant notice and others.


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Not sure if there this has been suggested in some other thread, as I couldnt find it. Anyway!


Suggestion is that someone with a loyalty implant should know that they have one.


Perhaps an automated message printing every 10-15 minutes or so, stating something like: "You feel an unquestionable loyalty to NanoTrasen" written in blue text or something similar.


Perhaps an alternate message would be printed upon getting implanted with a loyalty implant.



I would also like to ask if loyalty implants are affected at all by EMP (Breaks them), as death alarm implants are, for example. And if this is not the case, if this could be implemented aswell.

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What would an EMPed loyalty implant do? Melt the poor sod's brain?

 

at the point in time you are not obligated to follow orders or laws,obviously

if you are a Captain you are usually not going to change your course of action as a result,but if, say, someone gives you their very own homemade loyalty implant you can use the moment of clarity to act against them

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What would an EMPed loyalty implant do? Melt the poor sod's brain?

 

at the point in time you are not obligated to follow orders or laws,obviously

if you are a Captain you are usually not going to change your course of action as a result,but if, say, someone gives you their very own homemade loyalty implant you can use the moment of clarity to act against them

 

The implant would in short, Cease to work, making you able to violate regulation and/or corporate interests.

It basically broadens the scope of what you are capable of doing in a situation where shit has hit the fan.


Although it would be an extremely situational thing that would rarely ever come into play, it would be okay to have around.

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How would someone be able to figure out that the implant is busted ?


The option of no longer showing in the hud might seem straight forward, but its also a immediate giveaway.

Ideally there would be a way to Debug the implant without removing it (that goes for any implant)


Any maybe even a way to reactivate empd implants

(Simmilar to how you can just turn your headset back on after its been empd. Ofc it should be a bit more difficult than that)

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No. Do not make loyalty implants that susceptible if you're intending on leaving it in the game. What's the point of having loyalty implants in the first place if we're going that route?


Either make them meaningful to have or don't have them at all. The in-between is not an ideal situation, you will quite literally get easy to dominate or convert captains/heads of security just because you inconvenienced them with an EMP, that it is basically having zero countermeasure against enemy subversion against company interests at all.

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The most straight forward way would be as you said, the implant not showing up on sechuds.


As for reactivation, they could possibly just break down over time as they're bioimplants (Much like the death alarm and tracking implant iirc), or a surgical step of applying a debugger to brain surgery (Or whichever part its injected into).


Not sure how difficult this would be to implement, but its a suggestion I suppose.

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No. Do not make loyalty implants that susceptible if you're intending on leaving it in the game. What's the point of having loyalty implants in the first place if we're going that route?


Either make them meaningful to have or don't have them at all. The in-between is not an ideal situation, you will quite literally get easy to dominate or convert captains/heads of security just because you inconvenienced them with an EMP, that it is basically having zero countermeasure against enemy subversion against company interests at all.

 

I can understand the concern for a "free" convert or takeover, but loyalty implants arent perfect. They're still a little chip with circuitry and programming prone to the dangers of EMP.


Perhaps shielding would give it some extra durability, making them able to take two EMP hits before they break?

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No. Do not make loyalty implants that susceptible if you're intending on leaving it in the game. What's the point of having loyalty implants in the first place if we're going that route?


Either make them meaningful to have or don't have them at all. The in-between is not an ideal situation, you will quite literally get easy to dominate or convert captains/heads of security just because you inconvenienced them with an EMP, that it is basically having zero countermeasure against enemy subversion against company interests at all.

 

A mechanic should not exist solely to be an infallible plot device. The point of having loyalty implants, to me, is as a corporate failsafe, not a mcguffin. Maybe they explode or melt your brain if something happens, maybe they just stop working. Maybe either thing can happen.


The point is, you aren't defying the purpose of the implant by making it breakable, you're just making it actually more real.

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EMPs are not uncommon enough to mandate giving the loyalty implant such a glaring weakness.

 

This. I suppose you could add a seperate antag item to serve the purpose of breaking the implant, but surely the whole point of it exisiting in the first place is to provide a set of characters who would always be in conflict with the antags? Can implants not be removed via surgery anyway? If so, surely that's a suitable method?


Regardless, I think reminding the player they have one is 10/10, folks seem to forget.

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  • 5 months later...

Thing is though, you have zero clue that you're loyalty implanted if someone doesnt physically tell you that "I am going to loyalty implant you now."


It gives no message when implanted while you're awake.

It gives no message when implanted while you're unconcsious.


So how exactly would someone know they're LI'd when there is zero indication of such, other than being told by a scan or someone with a sechud.


And how is a one time reminder that you have someone stuck in your head more annoying than.. Tajaran "Your skin is itchy" lines, for example. Those print every three minutes?


Besides, its not like everyone has to deal with this, its two people by default.

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Thing is though, you have zero clue that you're loyalty implanted if someone doesnt physically tell you that "I am going to loyalty implant you now."


It gives no message when implanted while you're awake.

It gives no message when implanted while you're unconcsious.

 

When spawning as a character with an implant you typically get the message "You feel a sudden surge of loyalty toward NanoTrasen" or something like that. Do you not get it when implanted?

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Thing is though, you have zero clue that you're loyalty implanted if someone doesnt physically tell you that "I am going to loyalty implant you now."


It gives no message when implanted while you're awake.

It gives no message when implanted while you're unconcsious.

 

When spawning as a character with an implant you typically get the message "You feel a sudden surge of loyalty toward NanoTrasen" or something like that. Do you not get it when implanted?

I have never gotten this message as HoS or Captain.


And no, there is zero indication as in my orginal quoted post. I tested it out to be sure.

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