MattAtlas Posted November 5, 2017 Posted November 5, 2017 Pretty much title. We all know how there are a lot of clumsy Ninjas that fall down holes at roundstart, or get killed very early by security, turning the round into extended. Ninja is a gamemode that relies very heavily on one player being good, if they don't want to peace antag. So why not make it two ninjas instead? This was tried out yesterday, where the ninja fell down a hole and was recovered, then at that point it was basically extended. Another Ninja was bussed in, and it actually worked. So, this suggestion is about making ninja have 2 ninjas above a certain amount of players, most likely 15.
Shadow Posted November 5, 2017 Posted November 5, 2017 I was there when we tested it and I have to wholeheartedly support it.
NoahKirchner Posted November 5, 2017 Posted November 5, 2017 This sounds like a good idea, ninja as a gamemode sometimes only really involves security because the ninja is caught right away, this might help to bring more people into the fun.
Pratepresidenten Posted November 5, 2017 Posted November 5, 2017 Supportive of the suggestion. Allows a gimmick to be done.
SleepyWolf Posted November 5, 2017 Posted November 5, 2017 I agree, because a ninja has no 'map control' I guess, and having two, you can include more crew. A+ pls
Superiorform Posted November 5, 2017 Posted November 5, 2017 I like the idea, but it definitely needs more testing. The second ninja crushed all resistance quite easily - if we always have two, won't there always be a lot of stomping?
MattAtlas Posted November 5, 2017 Author Posted November 5, 2017 I like the idea, but it definitely needs more testing. The second ninja crushed all resistance quite easily - if we always have two, won't there always be a lot of stomping? Â That's negated by the fact that we very rarely get ninjas that can crush resistance that easily. I think it's negated by that, personally. But I agree, perhaps this should be tested out like the chemistry changes.
Exia Posted November 5, 2017 Posted November 5, 2017 I think it's worth a shot. It allows for more gimmicks to be done with the gamemode with two ninjas; the first one popping in my mind being a Genji and Hanzo situation. They can work together but I'm fairly sure gimmicks that have the two at odds with each other would be more amusing and entertaining.
ben10083 Posted November 6, 2017 Posted November 6, 2017 I know that it can help game play, but its a pain in the ass for security to just get ONE, as the second one is seen, two things happen: A: You are in sword range and you get robusted B: ninja cloaks and runs away. If there were two it would be chaos.
Doc Posted November 7, 2017 Posted November 7, 2017 I'm fairly sure this would be less chaotic than several other mixed secret round-types we already have (assuming this would be a mixed mode, which seems to make sense to me). If that is the case, then it would have a very low probability of being selected in the first place, making whatever special chaos it could bring a relatively rare and, hopefully, interesting round.
Ron Posted November 12, 2017 Posted November 12, 2017 This PR considerably buffs the ninja as an antag: https://github.com/Aurorastation/Aurora.3/pull/3851. If this gets merged, I do not know if it would be a good idea to have a second ninja until we see how the PR changes the ninja.
Fluffy Posted December 2, 2023 Posted December 2, 2023 Ninjas are 2+ currently, therefore this suggestion is considered implemented. Locking and archiving.
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