Bath Salts Addict Posted March 11, 2018 Posted March 11, 2018 Basically as the title says. These new mapping changes make little actual sense and are only a hindrance to regular medical and security players for a variety of reasons. A lot of areas are too small, too large, or the layout is simply asinine and was implemented with almost zero input from ordinary players. I fail to comprehend the purpose of anything, and very few redeeming qualities actually exist. We liked the medical and brig layouts the way it was, as everything was put in place for a reason and served a purpose.
Lonefly Posted March 11, 2018 Posted March 11, 2018 I think the brig is great. If anything, more things should be moved to the upper z to reduce width and increase height. Completely uncaring on medical changes.
Eve Posted March 11, 2018 Posted March 11, 2018 Why is surgery facing the public hallway with windows and all? And why is Chemistry at the farthest corner? I really do not like this change.
Sytic Posted March 11, 2018 Posted March 11, 2018 Medical changes moved the easily accessible point further away for some reason, and moved the Detective's office to a place where he cannot accept visitors without having to open three doors and walk down a flight of stairs. The CSI's office is too small and the Cargo shop taking the place of the Detective's office barely seems to make an impact. I would prefer a revert.
Jennalele Posted March 11, 2018 Posted March 11, 2018 I made similar complaints about medical. Pysch office is a lesson in claustrophobia. CMO's office is way too big. Layout is a fucking maze. Refer to https://forums.aurorastation.org/viewtopic.php?f=18&t=10575 for my thoughts on that.
Juani2400 Posted March 11, 2018 Posted March 11, 2018 I have received mostly positive reviews about the design of the Medbay, as it makes more sense design-wise than having a linear design, similar to what we had earlier. This design is based on properly distributing the patients, and it is not laberynthic if you play it for more than 10 minutes. The design is made to boost RP between doctors and patients, have different rooms for different types of injuries and to leave non-essential to the Medical aspect rooms, like Chemistry or Cloning, out of the way. Chemistry has new means to get their meds across, to help with the new location. The CSI's office and lab is as big as it used to be, and not small at all. I believe it is of sufficient size to accomodate a single technician working there. If anything, their working equipment has been improved. The surgery windows have been controversial since the first moment they were impletemented. To be said, the windows were not present in the initial version of the remap. The windows are tintable, and all surgeons should be tinting them when a patient is coming into the OR. The alternative is having a straight, non-equipped wall all accross the hallway and the ORs, which can be done. Worth saying, that regulars of both departments have been made aware of the changes since early on. Specially Medical regulars, through the Medical discord, as the Medical department was the one receving the major remap. The security change was made after several requests, from several people, told me that they wanted a common area that both the Detective and the CSI shared. This could not be done without messing everything up completely, and so, the new area was designed to accomodate both offices. I see little issue with the new Detective's location, as in the case someone comes to their office, they can be granted access by the detective himself. It's only two doors, besides the office's.
Azande Posted March 11, 2018 Posted March 11, 2018 [mention]Skull132[/mention] I motion to lock this in line with our revert policy of waiting one month until reversion is considered.
Asheram Posted March 11, 2018 Posted March 11, 2018 On the Medbay. Negatives: The entire medbay is built out of bottlenecks. There's a straight path from the entrance to the ICU, but there's a sink placed in the way creating a situation where people are likely to stand there. Once you are in the ICU, you will then slam into the window by the O- blood locker. The General Treatment room has a bottleneck with the tables and the windows, forcing you to navigate a 1 tile path, and there's a sink just in front of that, causing people to stand there occasionally and block the path even more. Having the waiting room so far from the reception makes people invisible. Folk will prefer standing in the hallway to the waiting room. Chemistry being locked behind a door in the consultation wing makes things a bit more of a bother to make people queue properly. Chairs facing upwards (up being the direction of the shuttles, had we been on the surface level) makes people difficult to see, so having them by the body scanners where things should move along is a bad idea. As stated, the surgery having windows to the hallway is a bad idea. I know there are space constraints, so do we really need to have the rocket wheelchair track there in maintenance? Positives: That said, I really like the new chemistry, and is only saddened that it has no biohazard shower anymore. I also like the new cloning room and the temporary morgue. In fact, the whole medicine disposal system is awesome. It's just a shame it's not directly connected to Chemistry. Conclusion: There are good ideas, but traversal in a busy medbay along with a patient on a roller bed is terrible. There are also other concerns about patient visibility Suggestions: Minimize the number of turns you have to make in order to get somewhere. Create straight pathways of traversal, at least two squares wide, and don't place anything in them that'll cause people to stand there such as sinks, cabinets or vending machines. Replace the surgery windows to the hallways with walls Remove the rocket wheelchair track and build downwards instead. Consider installing a specific camera for the waiting room and a monitor in the reception so that the doctors easily can spot anyone in there.
Resilynn Posted March 11, 2018 Posted March 11, 2018 For the record, I kind of like the layout and it took me about a round to adjust to it.
Arrow768 Posted March 11, 2018 Posted March 11, 2018 Alright, thats the usual "Uhh Change - Reevert !" Topic that was to be expected after the update. As usual we will wait a month before making a decision if we should revert it or not.
Azande Posted March 11, 2018 Posted March 11, 2018 Chemistry being locked behind a door in the consultation wing makes things a bit more of a bother to make people queue properly. Chemistry has a button that allows them to open that door so people can come see them, it just means nobody will be knocking on chemistry's window yelling about their pain meds.
keinto Posted March 11, 2018 Posted March 11, 2018 Before this change, detectives could ask people to meet them right outside their office when they needed to discuss a possible violation in private. Now the detective's office is too isolated and too far from the entrance of the Brig where you normally get crewmembers wanting to speak privately, so now if you want to get things done as quickly as possible you should take all statements in Interrogation instead. There is really no reason to come back to the office after round start other than the perks of the detective camera console. Moreover, why is the CSI laboratory not right next to evidence? Any decent FT will attest to the fact that hectic rounds will need them to be on their top game if they are to process evidence at any decent rate and sometimes they don't even get to process all evidence before the round ends. This new layout does not make sense because it requires going up and down a set of stairs when you will probably need to be dragging a locker full of evidence back and forth. I have to agree with BBS when he claims these changes were implemented without little input from actual players working in the affected areas. If this is not the case then I would like whoever mapped this to explain their reasoning for the changes. P.S. I think Medical's layout does look confusing AF first, but actually makes some sense except for the placement of the surgery theater, chemistry, and the size of the CMO's office.
Azande Posted March 11, 2018 Posted March 11, 2018 P.S. I think Medical's layout does look confusing AF first, but actually makes some sense except for the placement of the surgery theater, chemistry, and the size of the CMO's office. CMO's office is the same average size in tiles as all other head of staff officers, it's just longer than it is square compared to the others.
AmoryBlaine Posted March 11, 2018 Posted March 11, 2018 All I have to say in regards to the brig is add a restroom somewhere into it.
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