
nicemoreoften
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Everything posted by nicemoreoften
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sneak peek for new things in medical
nicemoreoften replied to wowzewow's topic in Discontinued Projects
moving medical care to difficult to carry items makes medical care for response and antagonist teams more of a hassle -
New Armor: An Unsolvable Dilemma
nicemoreoften replied to MattAtlas's topic in Discontinued Projects
armor needing maint mostly affects those who cant get more armor, probably hits heisters very hard -
[1 dismissal] Remove Distinction Between Personal and Work Computers
nicemoreoften replied to Snakebittenn's topic in Archive
I support this suggestion as there is not much utility to anything the private devices have. It's pretty difficult to reconfigure something considering it requires someone to play a job that maybe one person actually plays with no real other purpose but to swipe laptops. Perhaps the separation would be warranted if private devices actually provided anything interesting, but they're pretty barebones, unless you e-mag them I guess. Plus, it's not like workplace productivity means anything in SS13. -
I will lock and archive this in 3 years if nobody has any further comments to make.
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[2; Bin 28.08.2019] Let the AI detonate e-magged drones
nicemoreoften replied to Nantei's topic in Archive
Emagged drones can be incredibly annoying but also cost some effort from the antagonist in question and "AI can detonate them" would make them essentially useless, as drones provide camera and could not avoid being detonated. -
Adjust crit levels (So you can suffer longer!)
nicemoreoften replied to Pratepresidenten's topic in Archive
good idea on kaed's crawling while injured thing, i think it would be cool if it acted like you being dragged for a tile or something -
Recently, the price of the mining RIG was raised with the amount in stock changed to 2. This penalizes latejoiners and forces them to rely on a department that may or may not exist to get one of the effective tools (mesons+material, hardsuit jetpack, etc)
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Aliases, or how I learned to learn people's names
nicemoreoften replied to JamOfBoy's topic in Archive
This solution prevents you from lying mechanically, which introduces the same metagaming issue as this feature not existing. -
Mercs, raiders, TCFL etc can have off-worlders on the teams, but people usually have to ahelp for fitting gear. A crate could be shoved in a corner somewhere with braces and RMT and such.
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i like this idea-- how would it interact with the faction system in place? would new factions need to be created for just this job?
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PDA - one on one convo NNet - literally never used, costs a sizable chunk of some jobs' credits so have fun ordering anything from cargo Talking in person - jobs that get majority of interaction from radio are physically isolated Req Consoles/mail/fax/letters - very formal, slow to get a response, inaccessible from many areas of the station i suppose holocalls would be the best solution to be honest but they're kind of clunky and you have no real way to know if there's someone on the other end
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i play jobs where you don't get interaction with anyone except over the radio. all this change adds is i now get no interaction unless it's someone in my department who wants something from me
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Recently, I attempted to make a milkshake with hakhma milk and was very disappointed when it did not work.
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mee6 is fucking annoying and spams your dms
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There is a cool feature that reduces TCFL chance and raises ERT chance the longer the round is at an elevated alert. However, most of the time a response team is called, ERT's chance is very high due to this feature. I suggest that the minimum TCFL chance be raised to around 20% or something.
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This suggestion is pretty simple and replaces the red space suit in the uplink with a mercenary voidsuit. Might be difficult with species or something, so maybe have an option for that? Buying a red space suit doesn't really make sense except in the most dire of emergencies because space suits are so easily obtainable.
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Player Complaint -Azazy
nicemoreoften replied to IAmCrystalClear's topic in Complaints Boards Archive
believe the round you're looking for is b1J-ad9b? anyway i was a raider so i can fill in some stuff tomorrow -
[1 dismissal] Let xenos species and synths speak SOL.
nicemoreoften replied to Yonnimer's topic in Archive
Every species has a language only they can speak mechanically, and taking that away from only humans is a mechanical disadvantage they don't really need for some slight lore consistency that could be fixed with a blurb about mouthshapes or whatever. -
This seems like a good idea, and I don't know of any reason that it would be a bad one. +1
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We Can Add And Enforce Discrimination And Prejudice And Xenophobia If....
nicemoreoften replied to a topic in General
I think a lot of people arguing here are forgetting the fact that to not play a human you have to be whitelisted, so it's not really an option for a brand new player. -
[2 Dismissal: Archived]Remove powernet failure event
nicemoreoften replied to ajstorey456's topic in Archive
I don't know what people are talking about with it never coming back as I have been in rounds where nobody was manually resetting the APCs and it comes back on its own.