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Scheveningen

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Everything posted by Scheveningen

  1. Endorsing. The application hits every mark that I would've hoped for and it shows a proper understanding of what it means to be whitelisted and the inherent (ir)responsibility attached to it. Drako is a fine roleplayer and also very humble. They're great to see on the server especially seeing as how they strive to improve as both a trial mod and a better roleplayer every day. The character presented seems just fine. The strengths and flaws are written well and the applicant is cognizant of how important it is for each character to be defined by those characteristics. They're very nice OOCly on top of that. I don't imagine a universe where they'd abuse this. We've all made terrible decisions when we first got our whitelists so I imagine people have to be open-minded and understanding from the get-go, as playing command here is more emphasized in overall importance than on other servers.
  2. It doesn't have to affect me for me to make a suggestion about it. Nearby fingerprints on objects that can be VV'd (airlocks, etc) are rarely a guarantee to give the administration the exact person sabotaging the powernet. 10 people can touch an airlock over a 20 minute period and it'd be the least helpful thing ever especially if you don't know the time-frame in which a wiresnip occurred. I had an instance a week from making this post where I was reporting a wiresnipper and neither myself or the staff member investigating ever found out who did it, it was extended, as well. The current map is extremely susceptible to powernet sabotage by non-antagonist or antagonist. I don't mind so much when an antagonist does it, I mind when a griefer does it and cripples vital parts of the station from getting power. The map is extremely big. There's a lot of ground to cover ICly and because of that, any powernet grief that occurs due to wiresnipping can't be reasonably undone in a quick amount of time due to the checklist of; 1. should this wire be here? 2. is this wire actually guiding power where it needs to go? 3. how do I know 50 tiles to the east that it didn't just get re-directed into a corner with no APC to lead to? A lot of time is spent going over that internal checklist before an engineer ICly attempts to debug any issues with the powernet not directing energy to where it needs to go. Investigating every single branched-off wire from the main cables in the power network is a very tedious process. I'm suggesting this because there's no logs presently to combat one of the many forms of grief that are undertaken. The lack of direct evidence in the form of a log of a wiresnip let a griefer get away with contributing to ruining a round in the most subtle way possible.
  3. outside the scope of a singular suggestion
  4. Credits are currently useless because there's little to spend them on. On occasion you might order something from cargo but it doesn't bump your account much. Snacks used to be very expensive but it got a lot of complaints about it that the costs were reverted (since it was related to an IC embargo anyway, so it didn't last forever). Making credits more worth it is beyond the actual scope of this suggestion, but it still has an additional effect relating to this anyway. Making it an option to pay for your own bail to immediately get out of jail would actually make credits worth more simply on the principle of having another opportunity in the game to be able to spend credits on. I only suggested the numbers for 65% to 75% because I wasn't sure if they'd hit hard enough on people's bank account and it's better to go easy on a suggestion rather than be as severe as "you have to pay the max fine sentence to get out of serving your time." If it is preferable to pay 100% max fine for a few to a slew of charges then that's fine. It would make it more viable. The standard should be that you can pay to get out of the brig, but if you're a repeat offender you do not get this luxury ever again in the round. If you're a serial murderer you don't get this luxury. If you're poor you don't get this luxury.
  5. I can imagine Synn is groaning at the idea of an 11th directive so soon after the 10th. Regardless, I have a cool idea. General premise: Serving a brig sentence for a slew of charges is not fun. You want those 30 minutes to be better spent elsewhere, but you can't rely on security to do as you suggest and just fine you heavily, especially since there's no policy on such a thing, so they'll probably just opt to brig you and take up a lot of your time anyway. The solution: Provided you didn't commit at least one HuT offense, any crewmember possesses the right to pay 60% of the maximum fine that can be issued for the offenses they committed. Paying for their own 'bail' is considered admission of guilt for the crimes they committed. Upon paying that amount, they may immediately be released. Additionally, another individual may also 'post bail' on the behalf of the other crewmember, instead paying 75% of their maximum possible fines. Additionally, the person posting their bail will be considered held responsible for the individual they posted bail for. The security team has the right to deny future bail posting attempts only for repeat offenders. You cannot post bail for yourself if posting bail would put your credit account into the red. You cannot post bail for yourself if you've committed a violation that would result in HuT. The head of security or acting captain reserves the right to immediately veto bail posting attempts provided there is reasonable cause and proper discretion exercised over the denial of such an attempt. Abuse of this is considered exceeding official powers. Example: You committed a string of 3 assaults and resisted arrest for up to 25 minutes, wasting a lot of resources and time security used to detain you. The HOS vetoes your attempts of getting out. This is fair due to the extreme circumstances involved in addition to the bad faith you exercised in evading detainment.
  6. i suggest inviting those people to comment in the thread rather than instating yourself as the sole representative for "several people" A game centered around instant gratification stun mechanics are not beneficial to roleplay. Stuns are constantly used by one side or the other to be weaponized and shut down the other side without significant effort involved.
  7. This is not likely being coded anyway, so it is not as if it matters much.
  8. Unapologetic janitorbot nerfs. Oh well. Deserves to go.
  9. As title says. This isn't a very common form of grief but I don't recall these being logged when I was staff.
  10. You can achieve the same result with what we do currently. Don't hand out the lethal guns until it's code blue or red since the captain/HOS/warden have access to hand out guns in certain situations. You're just adding more convoluted processes.
  11. The e-pistol is 5 shots instead of 8 because it is a self-defense weapon. It is not meant to be used for combat.
  12. oh, shit. Have a good time, dude, your cosplay power was high key 11 out of 10. Serve your country well! Remember, the only thing straight for the Navy is their college football winstreak.
  13. Not a fan of giving officers options to lethals round-start. Remember that officers are not whitelisted. This would risk ruining more rounds for antags than it would help.
  14. This is apparently controversial enough that this might not go through. My 2 cents, anyway: I like the idea. I don't think the vision mode changes are that gamey to be a problem. You have to toggle NVGs, mesons or etc when you feel like you do not need them on. Also, it's like, one additional click input to toggle? It's not that bad. give the hos special aviators that have both pls
  15. Posting memes in serious suggestion threads is really unnecessary. I don't think the trauma mechanics/psychology needs changes at all. The issue is in clarity of information at worst and the fact that very few people actually know how traumas work and how to diagnose them. In short, the people who play medical need to get good and actually understand how traumas work OOCly before they can understand how to deal with them ICly. Furthermore nobody played psychologist before or after this update, so this update has absolutely nothing to do with its current population. The current medical depopulation is morein due to how the mapping is for medical currently. It's an awkward gamey maze and that has more influence on psychologists not being around.
  16. alrighty my mistake Are you going to add compensation buffs to the telebaton to compensate at all? It's going to be useless for anything other than lethal bludgeoning in its current state. You're better off removing it as a station weapon.
  17. no i meant it spawns every round in the heist shuttle. if it is not there it's taken already by another pirate
  18. It spawns in the heister base occasionally, so yes, it can be used as a tool by an antagonist.
  19. yes, you can. baton experts typically go for the following joint strike spots if they are available: shoulder, elbow, knee, hip, finger, collarbone, jaw, wrist, ankle and foot. dislocating a joint correctly with a baton strike will literally win a fight. http://dag.un.org/bitstream/handle/11176/387389/Baton%20and%20UDT.pdf?sequence=5&isAllowed=y it's absolutely fathomable for this to transition in-game. you can stop shitposting now, especially since you don't play.
  20. nerf the brute by 5 and give it a chance to dislocate a limb on hit to compensate, factoring into armor and etc. that way it's no longer a guaranteed stun but rather an effective crippler instead.
  21. that wasn't really a creative event on par with your other ones, though, the recent one was really not good at all whoever did the negotiations wasn't very specific in what the consequences would be at all. my character could only suspect betrayal and at which point it's not like I could've ICly assumed they would've basically teleported with extreme proximity to the engineering sub-level by excuse of ballistic drop-pods. The security team was not attempting to outright hunt them down, they were ordered to defend the cannon. Half of the marine squad was on-sight shooting security and non-combatants alike to get their murderbone on. I even reported this for one specific marine and apparently they didn't know what they were doing the whole time, they were just focusing on headpopping people. You're responsible for the actions of the event characters because you always held the ability to communicate to them as to what they should be doing and how they should be conducting themselves. I am not going to be culpable in ganking and shutting down the round of the event characters when they barely had just arrived. Stop suggesting that this was an option when they first arrived, it is OOCly against the rules to gank, it is also against my principles to remove characters from the round that just arrived. I had zero IC reason to do so. You added a ton of artificial difficulty for command staff to handle this round and disallowed us to have any say or control over the weapon. Nobody could do anything because the marine squad had killed everyone in the sublevel 10 minutes after they arrived again with high-end godtier gear. Nobody has reason to play dirty with Sol Marines. They poorly communicated by themselves and I couldn't even understand them because my character didn't fucking understand Sol Common. The execution was awful from start to finish. Only the 6 heavily armed/armored marines enjoyed themselves that round.
  22. -1 on my end. the applicant has an OOCly bad attitude and it seems to seep in a lot into their characters. They seem arrogant at times.
  23. I get it. I mean im not trying to be a dickhole its just how the chat is viewed and its GENERALLY what goes down in that channel. you arent there unless you died or ghosted and picking between salt and legitimate criticism from dead chat is real difficult with the log spam of the rest of the round plus dealing with the event itself. Thats why i said its better done in a format like this thread. Was this topic prompted by a single event? You all seem to be referencing it. Do we know who ran it or who handled it? i can bring them here for a dialogue. It doesn't matter how the chat is generally viewed. It's dickish as fuck to belittle someone and put them on blast for their arguments without even addressing what's critically wrong with them. It's literally just a case of "u mad, bro" . . It's gross when staff mock players who voice their discontent for how events are run.
  24. At long last I have changed my mind simply on the basis of it inevitably making decisions incredibly linear and un-fun. Toggle them off in config. Make it so that implants are to punish revs/traitors that get caught instead.
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