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Everything posted by Carver
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If we just replaced the ID system with voice/eye/fingerprint scanners, that could offer a rather interesting avenue of new ways to infiltrate. Cutting off hands, cutting out eyes, switching fingerprints in the records (This might need to be locked to require HoP/Captain access to alter), changelings switching their bodies. Sounds pretty neat instead of a mixed system.
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Oh baby I love me some socks. Can we get more undergarments to go with them? For example, boxers and the like.
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Take the beaker from the grinder noone remembers exists in the backroom, fill it with mistake, and dump freely.
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Okay, very noteworthy detail about this. If you use a suit cycler, the new suit will look like a regular hardsuit, but it will retain the exact statistics and abilities of it's previous form. So it should theoretically still work as 'wizard robes' for the purpose of spellcasting, whilst also now doubling as a disguise.
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I believe you're spell-resistant/immune whilst holding the Null Rod, believe, but I'm not too sure. I don't think Fireballs care about the Null Rod at all.
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If you manage to get a syringe, and both Botany and Kitchen access, you can notably become a third Chemist as Chef/Botanist and use the CondiMaster to whip up various medicines, extremely potent poisons, and the like via extracted chemicals from your botanical creations. It requires a lot of work and a bit of coordination, but completely changes the extent of what you can learn, play with, and do in Botany.
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As noted before, they're effectively a 'Syringe+'. Extremely limited in quantity (There will typically only ever be one on the station), and can be filled with just about whatever you see fit depending on the codebase. Whether this is a medical cocktail to fix most any mess, or a mere sedative, is up to the wielder in question. Unlike autoinjectors, they can be refilled and hold far more medicine. I am almost completely certain that Research cannot build them unless this has been added in recent times. As a bonus, they're also a Star Trek reference, used by the CMO and Nurses of the USS Enterprise, although the sprite isn't based on the original design if I recall correctly:
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I believe you mean the Chem Dispenser, because the Kitchen itself has a ChemMaster.
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I've noticed Medical has been struggling lately with limbless patients and insists on putting them on painkillers, due to lack of knowledge. I'll repeat this, if you perform all the steps of limb replacement surgery, sans adding a new prosthetic limb, you can stop all pain and medical issues resulting from limb loss, effectively making the patient equivalent to someone who chose to spawn without a hand or arm.
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As Fowl noted, they're identical in function, just different in sprite. Changing these between each other wouldn't actually affect the 'Safety' of the various offices. In fact, both shutters and the magnetic 'blast doors' are actually rather useless at stopping explosions.
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I love the idea, but I don't see the need for any sort of 'inspection' mechanic. It already gives you large, red text when the guy uncuffs themself if you're nearby and paying attention. If you left a guy alone for thirty seconds to two minutes and he's gotten free and set a trap in the meanwhile, then I'd say you've been sufficiently outplayed.
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Here's a simpler idea, just give Vending Machines the option to use your Account number and PIN code instead of your ID card. Everyone can just check their memory/notes to figure this one out.
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Identifying Species (it should be /really/ easy)
Carver replied to Lady_of_Ravens's topic in Archive
I like this in every case but IPCs. The idea of indiscernible replicants among the crew add a bit of that sci-fi creepiness that's otherwise sorely lacking. That, and, I enjoy the surprise of smashing a lizard only to find out it's a lizbot. So if there must be a way to discern them, specifically, make it require a check via MedHUD/SecHUD records or the like. I shouldn't be able to walk up to the Terminator and tell he's a robot immediately. -
It's the Warden's job to oversee the Armoury, not the AI's job. The most efficient manner that avoids the Warden, blowing a hole in the Armoury, alerts the AI. I don't see why we need to make the AI an even more potent watchdog than it already is. Though if the AI Upload lacks one that might just be a mapping oversight, unsure.
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There's a secondary function to the block. It mitigates disarms, and allows for parrying other melee weapons, something most melee weapons sorely lack. But, if we're going for realism, I suppose walking up to the lightsaber-armed assassin and slapping it from their hand is a beautifully realistic idea that wouldn't get your hand cut off whatsoever. Whilst we're at it, approaching a lightsaber-armed traitor certainly wouldn't get your stun baton easily parried and cut in half, either.
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I don't see how gaining memories from blood makes any less sense than a cat mysteriously knowing how to speak space furry. Both ideas are incredibly nonsensical and unrealistic.
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All this would do is encourage everyone to go around with disarm intent. The point of help intent in combat is to pass through other people who accidentally left their help intent on, or to go through teammates. To nerf it only serves to make a rather poor combat system even more clunky to deal with. If you absolutely must have safeties, just add them as a right-click feature for guns for those people who can't be bothered to be cautious.
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The only consistent part of me taking this test is that it's always fairly Authoritarian and fairly close to the center of the Left/Right. Oh well.
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Why would a retractable metal baton cost more than a lightsaber? Especially a nerfed retractable metal baton?
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I don't see why people are against alternative clothing options. The Ops are solely lacking in that department aside from chameleon gear but that serves a different purpose, as it stands.
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Sounds like it could work pretty well. Though it'd be a real test of how well the people playing the Ayyyys know their surgery/medical.
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Why not both? I prefer firepower over capacity and firing speed, but, I can see why you wouldn't. But I don't see any reason to remove a useful tool entirely. Besides, the Revolver has the benefit of being cross-compatible with the Detective's Revolver, ammo-wise. You can modify either to accept the ammunition of the other, I do believe, though at a risk.
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PM me if you need these two copies for anyone: