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Carver

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Everything posted by Carver

  1. 0/10 misspelt Comdom.
  2. Equivalent to hiding in a disposal unit to hide from security. It's shitty as fuck. What you call shitty, I call clever. Could just solved by giving the cryos a feature that on examination, shows you whether or not the occupant is SSD/ghosted/etc. Could even add a little light to the sprite or such that blinks a different colour depending on the occupant's status.
  3. Interesting thing to note since we're merging soon. Baycode adds various languages specific to monkeys/farwas/etc (All of these being separate languages) that can be given to human mobs. You could very feasibly still have your protohumans chimpering and speaking gibberish. Downside, of course, it needs some sort of snowflake code for protos so it doesn't fuck over changelings, or people who get changed to and back from monkeys.
  4. The difference between announcing a mode like Nuke and not announcing it, is I don't know whether to ready up with my Nuclear Operative-specific character (And by this, I mean a character that is set to return to lobby if they don't roll Nuke Op) or not if it's unannounced.
  5. I turned off my ambience a long time ago because it's just genuinely annoying. Honestly there are a lot of sounds that could use clientside volume options. Ambience, footsteps, admin midis(Yes I know these can be turned off), etc.
  6. I don't see how adding more customization is a bad thing when we already have a dozen or so sets of things in that don't ever actually show for most uniforms. Underwear, combs, prosthetic limbs, etc. Not really a bad thing, just not necessary right now. I'd like our devs to focus on porting Aurora to B12 code, rather than them wasting their time on/bothering with socks. Fair enough, but most suggestions aren't immediately implemented anyways. I'd assume if this is taken on, it'll still be after the merge irregardless.
  7. I don't see how adding more customization is a bad thing when we already have a dozen or so sets of things in that don't ever actually show for most uniforms. Underwear, combs, prosthetic limbs, etc. You realize we do have assless undergarments and the ability to go nude. How socks are somehow the epitome of "fetish" I truly do not understand.
  8. The boards in the upload are there for people to upload law-sets and what not, mainly traitors. Not that they're really ever used but you know, there isn't a need to remove them. #JustbasicAIthings Adding on-top of this, the fact those extra boards are mainly for traitors was even moreso obvious back in the days of there being an "Oxygen is poisonous" law board there. That board might still even be there. Half of the boards there are for antags, the other half are for the Captains/RDs/CEs who want to do something weird.
  9. Everything can be countered, whether invisible walls (Null rod, breaching, bombs) or blood boil (The trick to countering this is mostly in luck, alternatively have cyborgs/androids around instead since they don't care as much about the damage). If you must insist on suggesting a feature be removed, offer an alternative. Otherwise you're just attempting to piss on the balance of the mode because you lost to someone clever.
  10. I don't see how people wearing socks is a bad thing at all. We already have the option to wear assless undergarments, or to go commando. How is adding a wide variety of socks for the people of various genders that 99% of uniforms won't show off anyways a bad thing? Looking great isn't a very efficient way to spite people.
  11. You ever notice how absolutely violent rev/mutiny ends up?
  12. Will there be a reset button requiring the unique access reqs of the Head of Staff in question for when one cryos and is replaced?
  13. The lighter blue looks better in the bright environments of SS13, to be honest. Shows off more detail on the individual sprites, as well.
  14. It makes less sense to me that these implants are put into the Commanding Officers, who should know better, instead of the people under said Commanding Officers such as the Security Guards. Infact the entire idea of the mind control/law computer chip suggested here seems pretty horrid and limiting of a thing to put in the Station's finest (The Captain/HoS, that is), who should already be briefed and trained in how to handle sensitive events, information, etcetera. Overall I would say it would just make more sense if it was cut down and simplified to just be a plain 'Anti-Mind Control/Anti-Psychic Suggestions' Implant, and to make it sound sensible by giving traitors some sort of silly stealth item or implanter that acts as the whole reason for the existence of the implant. Let me quote an old post from an old thread that sums up what I think of the implants as is and this current suggestion, thread link'll be below it. http://aurorastation.org/forums/viewtopic.php?f=18&t=3090&p=30680#p30650
  15. Great idea, though I'd certainly hope like any other coffin/locker/etcetera of sorts you can escape it via the resist verb assuming the syndies are silly enough to leave you alone in it for two minutes.
  16. Okay Hive, put your head through the rope.
  17. I'm surprised this even needs to be a suggestion, seems like the kind of small thing you'd just add in because there's really no reason not to.
  18. Some people prefer not to play certain rounds. Varying from person to person, it can be something like nuke, secret, extended, or the rare voted-in changeling or cult. You're giving the middle finger to people who would prefer to avoid certain roundtypes because they aren't enjoyable to that person, and isn't the whole point of this all so people have fun and enjoy themselves?
  19. It makes a stunprod more valuable than a radio jammer unless you plan on taking out a crowd.
  20. I don't see what's stopping anyone from RPing a mute/deaf character as is. We even have sign language for it.
  21. Now that I think of it this suggestion does kind of negate the radio jammer a fair bit, and if you added that annoying 'cut-off when attacked' shit the radio jammer becomes something of a novelty.
  22. They have this on Goon (I think, might've been a diff. codebase) and it's legitimately the most annoying shit in the code.
  23. It is a thing (Just not as all-encompassing as the suggestion would like), I'm just not sure what the circumstances of triggering it are.
  24. It'd be weird for an assistant to be walking around in an Engineering bandanna. I'm pretty sure wearing a uniform piece from another department is frowned upon. Except it's just an orange/yellow bandana. Not exactly part of the standard uniform, and anyone can already get things like gloves, steel-toes, jackboots, etc. Were it a departmental undersuit I'd be inclined to agree, but, a hat is a hat, especially if the hat has no badges or other such symbols.
  25. Why would an orange/yellowish bandana even be restricted to one department in the first place? That's like restricting blue hats and gloves to just Security.
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