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Everything posted by Valkrae
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The armour bit is not true, either. One ion shot, even with Ablative Armour, will instantly down an IPC.
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There needs to be. There should never exist a world where a single shot can down someone for upwards of thirty seconds.
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As it says on the tin. As it stands, currently, Ions can one-shot down any IPC/Mech/Borg/Drone or whatever else happens to be on the business end of them. Why? Tasers take multiple shots to down, laser rifles take multiple shots to kill, so why are Ions one-shotting every machine thing that they run into? I honestly think they need to be nerfed, in some form or fashion. Maybe model the damage table after Tasers, or something?
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Maybe they can E-Mag the Research Shuttle? And it rips the moorings from the station, and causes a breach?
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as someone who's a weapons tech science main, I welcome any new systems devoted to weapons & armour. Getting to fiddle with protection/weight ratios would be fun. a question, what about the different round types? would we see specialized armour for blaster-bolts, lasers, and other energy stuff?
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[SHITPOST VEILED AS ACTUAL CRITICISM]
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[Resolved] Player Complaint - Valkrae
Valkrae replied to Vulcenus's topic in Complaints Boards Archive
That's a fair point to bring up, and I really have no excuse other than I didn't think I had the time to RP before I was inevitably ganked by the encroaching loyal Security Department. Which was you, August, and Volvalaad. I didn't really see the opportunity to give more than a basic greeting at the time, but I'll try and be a bit better with those roles in the future. And, to give an example of the lag, I had D/Ced at least twice on the walk from Cargo to Security, and my only real 'movement' was in spikes of 5-10 second intervals. Which was the interval I used to try and quickly pull you into the group, in order to deal with the rest of Security. -
[Resolved] Player Complaint - Valkrae
Valkrae replied to Vulcenus's topic in Complaints Boards Archive
Hi, I am the one in question. I'll keep it rather simple, and short. Round was coming to an end, and I was making my grand move. Could I have added a bit more flair, and interaction between it? Probably, but I was already lagging to the point where combat was a no-go for me, and I figured in the brief interludes between lag/not lag, I could have another fighter. My reasoning was that, because Volvalaad had been increasingly hostile towards members of Security, they would be more than willing to assist me in getting rid of him. TL;DR: Crew transfer shuttle was enroute, wanted to speed things up a bit, figured that since it was round end it would be okay. -
Add a memorial for Officer Beepsky somewhere on the station
Valkrae replied to Sheeplets's topic in Off Topic Discussion
This has got to be the worst deal of the century. I am forever hurt by this loss. -
BYOND Key: Valkrae Character Names: Rasuna Ki'hata, ZHX-Nongmin, Ray Gunn, Richard Maddox, Robert Dalton, Shiela Maldin Species you are applying to play: Skrell What color do you plan on making your first alien character: A matching dark blue body and headtails. Have you read our lore section's page on this species?: Yes, I have. Nearly every single page. One might have slipped through that I didn't see. Why do you wish to play this specific race: Skrell are a passive race, and I'd like to explore that avenue of RP. Most of my main characters are Security-based, and are gung-ho and ready to run into whatever action hits them headlong. I think it'd be a nice change of pace to play something that's a little more cerebral, and calmer than what I am normally used to RPing as. Identify what makes role-playing this species different than role-playing a Human: Humans, while fun, are very bland. I feel like I can accomplish a more unique and nuanced character, given the specifics of Skrell biology and history. The very idea of a psionically gifted, community driven race is interesting to me. I particularly enjoyed the offshoot colonies garnering their own cultural identity when separated from the main psionic bubbles. Character Name: Quaesh Xelpo BACKSTORY: BIRTH AND EARLY LIFE - 2379 Born in 2379, Quaesh was born to a well-populated Qu'Poxii of ten Skrell living on Qerrbalak. Her primary two parents were a Xenobiologist, and a Telescientist. The others in the Qu'Poxii were a large range, one being a factory worker, and another being a rising musician. Being a newborn in the distant aftermath of the genophage, Quaesh was pampered by her parents. It seemed as if each one of them wanted to impart their knowledge onto the child, yet her interest remained solely in learning the new and unexplored. While the advanced trigonometry of Telescience was something she couldn't comprehend, she took a keen interest in Xenobiology and Xenobotany. While she took an interest in the Xenos sciences at a young age, she seemed to focus on the bases first. Quaesh focused her early free time on studying the basics, while working diligently in her early and middle education. Most of her time was spent locked to a screen, or warbling to herself over her homework. This, naturally, made her entire family rather proud. A hard-worker, and dedicated to her work to boot. EDUCATION - 2397 With such a dedicated work ethic, Quaesh was on the path to a fruitful career of the Sciences. She sent her application to the famed, and prestigious Gliutip’lyaz University. For days, Quaesh awaited a reply. Days turned into weeks, and weeks into months. The young Skrell began to fear that her path had been stunted, and she had been denied entry. A message came, and her acceptance sparked such joy amongst her and her family, that they were nearly overcome with the overlapping happy thoughts bubbling forth from the six remaining members of the Qu'Poxii. However, the joy was only temporary. Quaesh clashed with her classmates often. A Listener, she wasn't as easy to give in to whatever group she was working with, and would argue her points fiercely. Though, like all, she eventually caved. A resentment for this hiveminded attitude settled itself in her core, but she persisted. Showing the prior diligence and ethic, she set about to her schoolwork. It was a haze of twenty years, as the young Skrell slowly transitioned into adulthood. The years flew by, as she learned and worked to the best of her abilities. The clash between her and her classmates never truly vanished, and the Skrell was slowly becoming to resent this. Though, with her graduation coming in just a few years, she endured. Her thesis finished, her classes aced, and her credits going over what she needed to graduate. Quaesh was in a lovely position to launch her budding career. Her thesis, written on the anomalous properties of slimes, received very mixed reviews by the review board. While some praised her detailed outlook into the mysterious creatures, others derided her call for relaxing the restrictions on slime experimentation. She received her document, but her work was controversial. Most of her class turned their noses up, she suspected at the insistence of some of the staff on the review board. Quaesh graduated, but it was a bittersweet feeling. Her work already marred by a black stain on her record, the now forty-one year old Skrell moved into the workforce. GRADUATION & REALISTIC OUTLOOKS - 2420 Contracted by a Federation Xenobiology & Xenofauna outpost on Xrim, Quaesh set to her work immediately. Working on repelling and understanding the hostile fauna. The damage done the ecosystem in the wake of the Glorsh Crisis stunned her. She had only heard about the Incident in stories, and old newsreels. She had experienced the emotions that others felt, whilst recalling the traumatic experiences of the past. While Quaesh had never been a fan of Synthetics, the damage done by Glorsh to Xrim deeply affected this distrust. While not an immediate and hostile distrust, it was one that crept into the subconscious. The work was hard, and the hours were long. Though, Quaesh enjoyed it. She would spend hours, sealed inside aluminum-lined walls, as she focused her mind on problems that crept up. With each new disease they discovered, more hours were spent in the locked chambers. She never halted her research into slimes, but relegated it as a side-project. The experiences she had received at the University soured her outlook on Federation Academia, and that outlook continued to grow negative. Even isolated within the labs of Xrim, Quaesh could not escape the infighting between Scientists. A spat between two of the Directors of the project left Quaesh without work for extended periods of time, as petty squabbles led to long waiting times for samples, or information to be sent. This time was spent in her aluminum-lined thinking chamber, where should would ruminate on what work she had available. This extended period alone led the Skrell to begin developing some ideals for how to escape the infighting she saw. A ZENG-HU OPPORTUNITY - 2444 After near twenty-four years at the Xrim Xenobiology Outposts, Quaesh sought employment elsewhere. Under the guise of wanting to branch out her knowledge, and work amongst alien Xeno scientists, Quaesh sent out application after application. While most were never answered, a spark of hope came in the form of Zeng-Hu Pharmaceuticals. Interested in her theories on Slimes, and their potential research applications, she was brought in for an interview. The passion with which she spoke about her personal project impressed the Zeng-Hu executive, and he offered her a position on the spot. While she was offered the position, accepting it was another matter. It took some time for negotiations about her leaving the Federation to come to fruition, but it was eventually agreed and she was sent out of the Federation. Initially working at a smaller outpost, on purely theoretical research, Quaesh was thrust into a world completely unknown to her. Having been exposed to human and other xenos culture through Skrellian media, she was still surprised by how different it was. While shocked at first, Quaesh began to find the differences comforting. She reasoned that with different outlooks, huge advancements could be made by someone seeing a problem from a different prospective. While restrictions were somewhat relaxed on her research, she wasn't permitted to fully dive into what she had been researching for years. Finally, however, an opportunity came. A transfer, under a new contract, to a NanoTrasen facility. She would be given the opportunity to continue her work as a Xeno scientist. She took the re-assignment eagerly, and packed her bags for Tau Ceti, and the NSS Aurora. What do you like about this character?: The idea of playing a 'radical' Skrell scientist, attempting to evade the restrictions of the Federation is interesting to me. I've always liked the 'progress without question' viewpoint as an RP perspective, and I think this would be a good way to go about experiencing that. How would you rate your role-playing ability?: On a scale of 1-10, I'd place myself at about a 6, or 7. Maybe a 6.5, if I'm honest. Notes: I tried my best to digest the Skrell lore, and put it into a usable format. While I don't fully understand every facet of Skrellian culture and physiology, I'd say that I have a solid enough grasp on it, I think. Be sure to let me know if I got anything wrong!
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Right, fresh off of another Xenobiology round to tell my complaints. It's absolute hell to have to constantly shift, and turn around to see mobs in order to drag them out of cells. Sure, I can imagine this wouldn't be tedious for another job that isn't as reliant on ctrl-click pulling, but I have to constantly shift my view in order to see the rest of the slimes/monkeys/dead golems I'm pulling out of Containment Chambers. If there was a sort of pre-vision to where you can see what was just behind you as if you 'remember' it being there, that would make my job a lot easier.
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human Valk's Human Lore Dev Application
Valkrae replied to Valkrae's topic in Developer Applications Archives
That's a fair concern, that I have no real answer for. The main reason that I stop playing every now and again is simple; Sometimes I don't find SS13 fun to play. There wasn't really any off-server RP/interaction from when I would go into long stretches of inactivity back when I initially was playing. With the political RP 'system' (I hesitate to call it a system, and more like off-server events), I had hoped to contain it to solely Discord, so that even if I, personally, don't feel like playing SS13, I can still be around to manage/run it. If I'm not selected, and someone else is, then so be it. I won't be entirely surprised. I mostly just made the application as a suggestion of a new idea/vector to take with Human Lore that I thought would be interesting. I hope I answered your concerns, and if I didn't, slap me with some specific follow-ups and I'll try and answer 'em. -
human Valk's Human Lore Dev Application
Valkrae replied to Valkrae's topic in Developer Applications Archives
In all actuality, I'd probably focus on fleshing out some of the Minor Planets present in the major Human players. Smaller, less populated planets that could give someone an interesting bit of character background if they didn't want to come from one of the big boss planets. I'd need some time to think this through, of course, and this might be subject to change upon discussion with the Lore Team, Administration, and Community at large. -
human Valk's Human Lore Dev Application
Valkrae replied to Valkrae's topic in Developer Applications Archives
Somehow, I completely forgot the Scarabs existed. So, I guess I'd just focus on fleshing out the Scarabs a bit more. I'd like to run some events around them, and things like that. My mistake, Let me.. come up with a different idea for that third one. -
human Valk's Human Lore Dev Application
Valkrae replied to Valkrae's topic in Developer Applications Archives
1. POLITICS Create a vector for people to RP as politicians, and get stuck into the political machinations of a nation they're interested in. While someone might not give a single shit about Tau Ceti, people might be really into Dominian politics and want to do some inter-house RP that isn't station-bound. This also goes for the Coalition, and SolGov. 2. KEESER IS DEAD, AND NO HEIR IS EMINENT Create some internal strife for Dominia, allowing some of the Dominia players to have some internal stress to worry about. 3. The Fleet with No Port A fleet of scrapped together ships, stations with engines strapped to them, and whatever else could potentially fly in space. -- These are a bit barebones, and they're not the only ideas I have, just an example of what I'd be interested in trying. -
human Valk's Human Lore Dev Application
Valkrae replied to Valkrae's topic in Developer Applications Archives
I should preface this by saying that I never really interacted with ATLAS, and my only real knowledge of them was occasionally interacting with someone with minor IAC affiliation back in (c) 2015. So, to ask what the pitfalls were? I don't really know. From glancing at their wiki, and it's skeletal state one could easily assume that it was a harmless, fringe party that only had mild success in the government. However, in my experience of running political sims, there are always going to be parties that people don't agree with. I imagine that funding a paramilitary organization, while running as a xenophobic Human supremacist party definitely drew parallels that weren't exactly popular. I've asked around on the Lore Discord, and from the small amount of information I have gathered, it seems as if the faction was simply handled wrong. I wouldn't avoid adding things like this in Human lore, but I would approach it with a bit more balance and thought given the nature of SolGov. At the end of the day, avoiding xenophobia in a sci-fi setting isn't the right way to go about it, but attempting to make it overly powerful with no real political build-up isn't the right way to go. ATLAS seems like it could've been an interesting political force in SolGov, and the fiction at large. To put my thoughts into words; Make it more nuanced, instead of 'ALIENS BAD, HUMANS GOOD'. Maybe try and push more human welfare movements in disparaged areas, while secretly lobbying against Xeno welfare laws and policies in the SolGov, as well as lobbying other Human-centric governments to pass Human-centric policies. With the idea for an actual government simulation behind this, I think it would be neat to see people's logic and reasoning behind their xenophobic ideals, as well as making sure that it's handled correctly and respectfully. I hope my thoughts weren't too scatter brained. As I said before, I'm not super familiar with ATLAS as a faction, aside from the wiki and what I learned on the Lore Discord. -
As someone who routinely checks exploitable in order to find gimmicks, I support this 100%. This would make my life much easier as antag.
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Ckey/BYOND Username: Valkrae Position Being Applied For: Human Lore Developer Have you read the Lore Team Rules and Regulations wiki page? Yes, I have. Past Experiences/Knowledge: - Played on Aurora from 2014-2016(2017) - Ran a series of sci-fi government simulations on Discord known as Discord Plays Stellaris, which was a massive cooperative worldbuilding politics sim. - Years of cooperative worldbuilding experience, as well as Community Management as a result of DPS. Examples of Past Work: Discord Plays Stellaris: - The initial Reddit advertisement that was posted on r/Stellaris. - https://tvtropes.org/pmwiki/pmwiki.php/Roleplay/DiscordPlaysStellaris - The TVTropes page that was created by someone in the community. Additional Comments: THREE THINGS I LIKE: - The Tau Ceti Free Trade Zone: Capitalism is very based. - Human Diaspora: Humans everywhere, millions of lightyears from home. Manifest Destiny, but WITHIN THE STARS! - Liberal Democracy Intervenes in Everything: The Sol Alliance & NanoTrasen are a liberal democracy that likes to put its nose into everything, just like the GREAT UNITED STATES. THREE THINGS I DON'T LIKE: - Lack of player/political interaction: It'd be cool if there were some form of Congress/Senate that players could participate in that would have an effect on the Lore. - Dominia is weird, and I don't understand it. I get the lore behind it, but it's the specifics of it that I just can't seem to grasp. Maybe I'm just dumb. - More migrant-type factions, that don't have a set home? I'm not sure if that exists, but I can't seem to find it in the wiki. I like nomadic factions, since spaceborne humans are cool. MY MAIN GOAL: - Create a structured way of internal politics RP for some of the major nations, so that people who are interested in that nation can directly influence, and change their preferred faction. This will utilize what I've learned while running DPS.
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I don't know if this was allowed, but I was one of the IRUs in this round. I had no issue with his actions towards us, as I didn't really know the Idris lore all that well. His staunch refusal to allow us to continue without showing validation notices was really cool, and it increased my enjoyment of the round, since it felt like the people whomst we were after had people fighting for them. Honestly? I enjoyed the round, even if I did end up being lynched by the Station. It felt like there was a really interesting dynamic between Security, the station, and the IRUs. I don't think his behavior was at all validhuntey(Is that a word?)
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Well, hot damn, you absolute madman. You pulled it off. This was a ride through memory lane. Good to see some familiar faces. I think you captured Essel damn near perfectly.
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What is this? This is the Parliament of the United Nations of Earth. Essentially, it will be a Discord in which the participants can decide the decisions and fate of a game of Stellaris. Every election, a new President will be elected from the 'Elected Officials' of the UN, and held responsible for direct executive action of the Empire. (Read: Somewhat the final say on what the Empire will do.) This does not mean the President will have final say. A Parliament of the rest of the 'Elected Officials' will be able to overrule a Presidential decision with a vote of those present at the time of the debate. In the event of a contested decision, a vote will be held among the general populace. (Those who wish to watch the proceedings, but not take any direct responsibility in the government.) How do I join? https://discord.gg/WKsAW3Z Join this Discord, and join the Parliament! (( This is my first time doing this, and the system is subject to change if it proves too complicated or a better system arises! ))
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And then Lord Valkrae, the Necromancer, thus did resurrect this timeline back into existence, as a relic of times long past. He then proclaimed that since he was the last survivor, thus he was King of this land, and got all of the powers of everyone in the timeline, thus cementing himself as a God!
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So, it's gotten to the point in time where I want to run a Shadowrun game. What is Shadowrun? Shadowrun is a science fantasy tabletop role-playing game set in a near-future fictional universe in which cybernetics, magic and fantasy creatures co-exist. It combines genres of cyberpunk, urban fantasy and crime, with occasional elements of conspiracy, horror and detective fiction. From its inception in 1989, Shadowrun has remained among the most popular role-playing games. It has spawned a vast franchise that includes a series of novels, a collectible card game, two miniature-based tabletop wargames, and multiple video games. Shadowrun takes place several decades in the future (2050 in the first edition, currently 2078[note 1]). The end of the Mesoamerican Long Count calendar ushered in the "Sixth World",[note 2] with once-mythological beings (e.g. dragons) appearing and forms of magic suddenly emerging. Large numbers of humans have "Goblinized" into orks and trolls, while many human children are born as elves, dwarves, and even more exotic creatures. In North America, indigenous peoples discovered that their traditional ceremonies allow them to command powerful spirits, and rituals associated with a new Ghost Dance movement let them take control of much of the western U.S. and Canada, where they formed a federation of Native American Nations. Seattle remains under U.S. control by treaty as a city-state enclave, and most game materials are set there and assume campaigns will use it as their setting. In parallel with these magical developments, the setting's 21st century features technological and social developments associated with cyberpunk science fiction. Megacorporations control the lives of their employees and command their own armies; the ten largest have extraterritoriality, such as currently enjoyed by foreign heads of state. Technological advances make cyberware (mechanical replacement body parts) and bioware (augmented vat-grown body parts implanted in place of natural organs) common. The Computer Crash of 2029 led to the creation of the Matrix, a worldwide computer network that users interact with via direct neural interface. When conflicts arise, corporations, governments, organized crime syndicates, and even wealthy individuals subcontract their dirty work to specialists, who then perform "shadowruns" or missions undertaken by deniable assets without identities or those that wish to remain unknown. The most skilled of these specialists, called shadowrunners, have earned a reputation for getting the job done. They have developed a knack for staying alive, and prospering, in the world of Shadowrun. (( Ripped these from Wikipedia )) I GM Shadowrun, and I'm interested to see if anyone would like to join a campaign?
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I would like my old saves, because I put a lot of time into records and whatnot.