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Hepatica

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Everything posted by Hepatica

  1. Gillian is a good RPer and will do very well with an IPC whitelist +1
  2. +1. Literally all my +1s. Anyone who has seen the ghost spam these two are able to put out will agree. I've been a Golem cultist. I had the ability to spam out ghosts before, but chose not too because, lets face it, that's not fun. At all. But we all know others will not hold back similarly if given the chance. I think ghosts are a valid option to help cult be a stronger force to be reckoned with, but they in turn make cult unstoppable with a Diona or the very rare times they get a Golem. Golems don't even have blood, man!
  3. I think it does if you pick it up a second or third time after the first, not 100% tbh, but yeah like, I figure it'd lend some credence to maybe, you're in a life or death situation and some cultists blade on the ground is the only thing you can grab as weapon in a moment of panic, you use it to protect yourself and Nar'Sie's like "gotcha bitch". Could be a few ways to RP that out too, plus has a chance to help out cults that get giga stomped 30 mins into a round lol.
  4. I propose two things. Remove Diona as a playable race, or make it so they can't spawn as or be selected for antag throughout the course of the round. And please god remove their ability to be in cult. Diona ghost spamming cult is horrific, I think we all can agree, given the main downside to ghost spam is that it does serious pain damage to the user and puts them in pain crit after a bit at 2-3 ghosts, making the summoner completely worthless.
  5. I was thinking it would be interesting if non cult people could pick up the cult sword, and it wouldn't threaten to gib their arm, or do damage to them, but instead it would begin to corrupt them. They'd probably receive messages like "You hear a whisper creeping into your skull" or something like that that would obviously show they are being affected by the sword, and if you hold it for too long you become a cultist. I would also say that, if they use the cult blade at all without being cult, it speeds up the time SIGNIFICANTLY, maybe 2-3 slashes and they're cult. Just a cool thing I think that is better then just "no u cant touch it oop arm gib", that would also provide some decent RP imo. Plus, let's be real, most people just drag cult blades around behind them ANYWAY.
  6. I'm always up for more rigs, tbh. +1
  7. +1 I would happily make a beauty shell from Aerostat, more beauty in our lore is good, not everything has to be a run down crap hole!
  8. +1. Needs to be nerfed, not going to go into an entire essay on why, as everything Haveatya has said I agree with. There are plenty of counters to IPCs already. I've literally seen G2s get ONE TAPPED by a laser rifle to the leg and lose the leg entirely. One shot. Lasers are strong enough vs IPCs right now to make an Ion nerf perfectly acceptable.
  9. Rooster is a good boy, an epic gamer, and is trusted enough to have other whitelists, including command, AND is a lore writer. I'm 100% certain he can handle a Tajaran whitelist just fine.
  10. +1 Paradox is good, a gamer, and their presence as lore dev can only benefit the server, I think we all know this tbh.
  11. Great roleplayer, great person, gamer. +1 Easy.
  12. I'm not sure if this has been suggested before, but I think it'd be fun to have the away site ghost spawners open up at round start, or maybe a bit after round start. Some of my most fun rounds have been playing survival horror on spider station or yucking it up on the kosmotroski base. Maybe even implement something to allow certain away sites to send out SOS signals to Aurora to encourage expeditions, seeing as outside of extended rounds they tend to be quite rare, and could make for fun/interesting RP situations both on and off station. Hell, it'd be a bit of an undertaking, though imo the away sites are all played out at this point and anyone who has been on more then a few expeditions pretty much knows them all, but could even spice things up on the away sites with spawners and make there be certain objectives that they could work to accomplish which would allow them to do extra things like, say, for example, restoring power to the Komsotroski base to allow for an sos to be sent out, or finding a keycard on the zenghu station to allow you into an armory to arm yourselves, things like that. I dunno, I leave that second half to someone with better ideas then me, but I still think it'd be interesting to have the spawners open on round start regardless.
  13. Easy +1 just give him it lol I don't need to sing his praises any one visiting this page knows how good he'll do in the role
  14. Absolutely. Liaison is almost if not entirely a roleplay role, and the more people you have to interact with the better, given most of the people on station are usually busy or have no reason to interact with you for long. I think this would be a wonderful addition. +1
  15. From what I've been observing, Lily is definitely taking in the feedback she's getting, working very hard and succeeding in improving her Command play. She's doing an excellent job, and is showing that she really cares about the feedback she gets and utilizing it to be better in the role. I know I +1'd before the trial, but she's getting another +1 from me regardless.
  16. Best Necro officer, not to take away from most of the others, but I've interacted the most with Brett and she is just absolutely wonderful. A lovable, adorable dork who I want to hug, and one of my top 5 favorite officers ever, easily.
  17. I don't disagree that I didn't handle the tower defense round the best, but honestly I tried my best. Communication sucked, and I spent a lot of time writing incident reports because I'm stupid and multiple times have written like 2-3 paragraphs only for it to just not go on the paper because I hit ok while not having the pen in my active hand, so that wasted a LOT of my time that round. When I finally planned to go to the bar, the CMO was in the middle of getting jumped, so naturally I fled back to my office as I deemed it wasn't safe. Then, I had multiple people tell me they were coming for me, so I put on my suit and swiped for both ERT and Red while I still could. Nearly everything I did on that round was based on information that was given to me, and I should mention every single call I made, be it ERT, changing code, or evac was done with consulting the rest of Command. Also, I did make an announcement to stay away from the intruders. I made various announcements that round to that effect. The only reason I fought in the dock is because, let's be real, the situation was hell and chaos, and all I had at my disposal to combat it was an officer, a cadet, and a single Kataphract hopeful. When the unathi started talking about "That means I get to use this, I've been waiting to use this" and then took out a bomb that I couldn't see the make of, and my officer/cadet started shooting, I elected to help with my side arm. The unathi collapsed infront of me and I beat on him with the baton assuming that the situation was life or death, as I was cornered in the command section with multiple other antags present outside of red dock, which started even more fighting that I did not partake in. I should mention that attacking the unathi was ahelped and the admin involved did not think I did anything wrong after I explained my side of things. I will say that my communication skills in every other round I've played as Captain have been good, as told to me by multiple people, it was just the chaos of, remember, tower defense, as well as some mistakes that compounded the issue. Thank you for the feedback, I will work to better myself from it.
  18. Yeah, that was my bad. It was still in the early stages of playing the character and I didn't realize how much damage a G2's melee did. I was trying to keep the wiz down long enough for someone to come and secure him after I got emp'd and the other officer got turned to a statue, I didn't realize it would kill him so easily. It was also a bit of an IC thing of, in part because Brick was also blinded from the EMP, "oh god oh no I got emp'd survival instincts go start flailing wildly" but it was never my intention to kill him. In retrospect I should have gone for the leg but it all happened so fast.
  19. Shadow has always been a strong player, both mechanically and roleplay wise. I think everyone agrees he can handle playing an unathi just fine. He's been around more then long enough to have my confidence, +1
  20. BYOND key: Hepatica01 Character names: Klementine Kuznetsov, Zoya Kuznetsov, Jane Kanvers, Annika Richards, ISU-Brick, and Salvation. How long have you been playing on Aurora?: 3-4 years, though on and off. Why do you wish to be on the whitelist?: I've noticed a lot of command dies out during the dead hours of the server. I think it'd be good for the server's health to get more people in Command given that, as far as I've seen, a lot of our Command regulars are dwindling away from the roles. That, and I have confidence that I can play the part of Command well enough to drive rounds forward and further RP. Why did you come to Aurora?: Before Aurora I had played SS13 very, very briefly on other random servers, and while it was enjoyable getting up to some shenanigans, I wanted more roleplay focused and less fast paced (god the constant running gave me a headache) game play. After eyeballing the server list, I picked out Aurora as it was much smaller at the time and I figured it'd be easier to get into as a result, and I never turned back. To date, I've only played on one other server one single time since joining Aurora, and did not like it. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: Yes I am, many times in fact over the course of the last few years that I've been trying to work up the nerve (and mechanical ability) to play these roles. Whoever made the Job Guides page with a short summary of each role is hilarious and a genius. Have you received any administrative actions? And how serious were they? I have received a total of three warning, one of which was a serious warning. However, the serious warning was from my literal first round coming into Aurora after leaving LRP servers and it was for beating my friend, who I was playing with at the time, to death after the round ended, because I didn't like reading rules back then. The two lesser warnings were from around the same time when I chased after an antag and attacked him with a circular saw, which I definitely shouldn't have done, and one four months ago that I still maintain was fine IC, however I do also understand and accept why I was given the warning over it. Long story short: Revolutionaries were doing a cult gimmick, they were sacrificing someone in the chapel and being very loud about it over the radio, this someone was a friend of my characters as well as the others I was with, we were all off duty sec visitors, so we showed up to find out what was going on, saw them getting sacrificed, and went in to try to help. Cult backed off, I grabbed the person and they ran out, then I got attacked so we all kicked the hell out of them and stomped their gimmick at about 1:30-1:45. My defense is, security was apart of the antags, all except the Warden who only showed up after it was all over. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: Roleplay is a means to live out stories and experience life in a way you probably will never be able to experience in real life. It exists to give us, not only an escape from reality, but a way to be someone we want to be and explore their life, story, and emotions throughout the course of the time we play them. I believe roleplay should, first and foremost, be about making enjoyable and memorable experiences with other people, all the while developing your character, even minorly, in the process. However, you don't always need others to further roleplay. I've seen plenty of instances in SS13 where people roleplay and create a story all on their own, which at times will naturally lead to others getting involved. What do you think the OOC purpose of a Head of Staff is, ingame?: Well obviously it differs from role to role, with each Head having their own specific goal for the round. However, as far as roleplay goes, I believe it's a Head of Staff's duty to push forward roleplay for the people in their department, whether it be something as simple as allowing them to go on break, to pairing people up with one another to tackle a problem their department is currently facing, to offering a friendly (or otherwise) helping hand to someone in their department who might need it. From what I've seen, some people enjoy interacting with Command, and I think it's good when Command players get out of their officer and roleplay with people regardless of that persons role. From a mechanical/game perspective, I believe it is a Head of Staff's duty to ensure a round progresses as naturally as it can, tackling whatever obstacles they come across in a way that gives some leeway to both sides without just outright allowing antags to walk all over you (unless it makes sense in that situation). What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: A player with this whitelist has access to some of if not the most important roles on the station, both in universe wise and OOC. I believe that players with this whitelist are meant to be an example of what good roleplay and good behavior OOC can get you. If a new player joins the server and they see someone with a command whitelist bullying other people OOC or treat those who work under them IC horribly, it'll naturally drive that person away from, at best, that department, or at worst, the server entirely. People with Command whitelists should be drawing people in to their department through the use of great, engaging roleplay and excellent mechanical knowledge, not driving them away. If a multitude of people look at someone in Command and say "Well I'm not playing this department this round", they probably shouldn't have their whitelist. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? My planned Research Director, Annika Richards, doesn't have much of a stake in the current events of Tau ceti, mainly due in part to her Sol citizenship, and the fact that her only connection to Tau ceti is working on the Aurora. Despite this however, given what has happened recently on Aurora, she's grown weary of Tajarans affiliated with either the NKA or the DPRA, fearful of another repeat of the shuttle landing in the center of the station, bringing with it a little warzone to Aurora. She never had much stake in Tajaran politics, given it's never been relevant to her in the slightest before now, however now that so much has happened on the Aurora in regards to it, she has been most invested in Tajaran politics, if only as a means to keep herself safe. What roles do you plan on playing after the application is accepted? Research Director and Head of Personnel, perhaps Captain at times. I am very familiar with Science as a whole and believe I would make a good RD, a role I find is very often left wide open, even when the rest of command is filled. Head of Personnel, similarly, seems like a very fun role for RP that I often don't see anyone filling, and finally Captain, with at least a few other command staff present, seems like it would be fun for coordinating efforts and facilitating RP throughout the entire station when possible. Characters you intend to use for command or have created for command. Include the job they will be taking.: Annika Richards - Research Director Toterus - Research Director Siobhan Verity - Captain Victoria - Head of Personnel Anastasia Komarova - Necropolis Liaison Feng - Zeng-Hu Liaison How would you rate your own roleplaying?: I believe I am an above average roleplayer on most days, but I put my best efforts more often then not into making believable and enjoyable RP for anyone I interact with. I try to RP with as many people as I'm able too, that want to RP with me as well. Depending on the character, I'll interact with just about anyone that makes sense for my character to interact, because only through RPing with as many people as possible can I get any better at roleplaying. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? Of course, absolutely. If I have done something to deserve it being stripped, then I accept that completely. The admins giveth, the admins can taketh away. Have you familiarize yourself with the wiki pages for the command roles? I have yes! Infact, due to my memory issues, I often reread wiki pages multiple times on separate occasions, and usually keep it open for whatever role I'm playing regardless of my familiarity, just in case! Extra notes: If accepted, I very much look forward to proving myself as an able member of Command!
  21. +1, great roleplayer, great person, very well deserving of the whitelist. I'm sure they'll do great in any command position they chose to go for I'm sure, and I agree with everything that's been said about them in this thread.
  22. I would not at all be against removing RnD, but I also have no alternative for it's replacement, if one was needed. Not sure if one really IS needed but idk, I also don't minmax power game lol, so some one might be able to abuse it real bad.
  23. If anything, this frees most scientists up to do what they actually want to do instead of having to slog through RnD every single shift.
  24. YES YES YES YES YES YES YES YES PLEASE PLEASE PLEASE PLEASE PLEASE! Robotics has been my secondary main for years, always has been and always will be. It's fun, it's great, UNTIL no one (competent) is in RnD or the same for Mining. It is the only job with this heavy of a restriction and I would say 50% of the time I'm in robotics I sit there doing nothing because of those very reasons. Please. I would literally give money to fund this idea if I wasn't broke. Also please add a bathroom to science. I know they have next to no actual purpose, but it's a research station. Engineering, security, and medical have bathrooms (hell medical even gets a dorm room! Unfair!), given that the main focus of the station outside of mining phoron is science, it would make sense to have science be the most decked out department, and that their every need would be sought too. At least that's what I think. Obviously it's not any REAL concern, just think it would make sense ICly. +1 Also PLEASE make an updated guide for RnD if you expect people who have never had a reason to do RnD to suddenly do RnD. The guides on the wiki are outdated and bad.
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