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Everything posted by Lady Fowl
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[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
You are free to make a complaint if you wish, but im not going to stand down due to blackmail or a threat of a complaint for argueing for better roleplay standards, what im saying is that EMT's should not be rushing into situations like this and sedating people, especialy after they got shot once and seemingly ignored it and continued. Any CMO main will practically all agree with that as would any actual EMT, which if you would like I can put you in touch with. EMT's in active shooting situations follow a set of guidelines known as THREAT Threat suppression (law enforcement) Hemorrhage control Rapid Extrication Assessment by medical providers Transport to definitive care The officer according to the logs shot twice, this wasn't just shoving around, he had been batoned and kicked before it turned to shoving and then to the officer starting to shoot. In most EMT schools and in most countrys globaly, no EMT is trained or even encourgaged to rush into a active fight and start jabbing people with medication -
[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
I misread the logs but it doesnt change the fact that you ran into a combat situation and were sedating people while they were being shot at -
[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
He was being shot at and you got shot due to running into the situation, to where you injected, as logs say 30 units of sopo into him. Thats not how EMT's are supposed to be played. -
[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
EMT's shouldnt run into any combat scenario like this, especially after you got shot and continued to rush in. EMT's should not use sopo in this fashion. -
Soultheif96's Master Thread of Characters
Lady Fowl replied to Soultheif96's topic in Character and Concept Feedback
Out of your chars, Wayland and Ryder are the most familer. Both are very fun to play with and interact with, however Wayland makes Mira feel overly awkward when she works when he brags on her -
Character Feedback: Anya Orlova
Lady Fowl replied to Sheeplets's topic in Character and Concept Feedback
Aside from seemingly saving Anya 24/7, Shes a good character and very enjoyable to interact with -
[Accepted] nursie's mod app #2
Lady Fowl replied to witchbells's topic in Moderator Applications Archives
https://pastebin.com/sMrsxXW4 Interview -
its a eyepatch, it has a exposed eye
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https://github.com/Aurorastation/Aurora.3/pull/6249
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lifted, dont let it happen again
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[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
Right but paramedics arent supposed to be doing that nor voiding there own safety -
[Resolved] Player Complaint: TheNewOrleans
Lady Fowl replied to Lady Fowl's topic in Complaints Boards Archive
It was 30 units total -
BYOND Key: Drwago Game ID: bZx-coxe Player Byond Key: TheNewOrleans Staff involved: Evandorf Reason for complaint: Poor paramedic play, lack of fear rp and not following any sort of fear of danger. Did you attempt to adminhelp the issue at the time? If so, what was the known action taken by administration/moderation? I ahelped but it was defended as "ok" as they were apparatly trying to save the roboticst The paramedic ran into a active firefight between the security officer and drunk roboticist, while this fight was way over escalated by the officer, the paramedic rushed right into gunfire and begin to stab the roboticist with by that count 15u of sopo, followed by this they then did Another 15 units of sopo, so at this point the roboticist has 30 u of sopo in their system and was shot, my question is why was this behavior deemed acceptable by the staff member handling the issue, this also implys the paramedic was carrying around large amounts of this chemical Approximate Date/Time: 31/3/2019
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[Accepted] Dragos synth lore deputy app
Lady Fowl replied to Lady Fowl's topic in Developer Applications Archives
Well as I said, I believe that the term robot or any other sort of similar term should start being phased out so it can be more clear how synthetics play into normal lifes as they themselves have normal lifes. To a extent they can feel, even if emulated for some synthetics and can understand why things are why they are around them. One thing I would change about how synthetics work on station is as you call "borgs" would be moved off station per shift basis along with crew, seeing as the Aurora crew has no reason to leave a empty station with synthetics who themselves have life and can serve a purpose outside of work or at Central Command. This is going to be a small blurb but, potentialy should kyres be onboard with it aswell as the rest of the community, I think a mechanical overhaul of how "borgs" work on station would keep things refreshing, a example comes to mind is why can they only pick up certain things when it is a universal gripper, and why do players not have a choice over a gripper or other options As for AI lore, I believe that more story arc's around the expanding nature of AI should be worked on, to show how AI has developed over time and not leave it in a semi stale state in a way, show the improvements of AI systems aswell as the potential flaws or fears of a potential Glorsh type system happening again. I feel that AI's however should be granted the same freedoms that I would propose for other synthetics in interaction and personality being unique. It makes me smile to see people who play AI with these unique personalitys and gimmicks, one that comes to mind instantly is @Jupiter Storm 's AI and how they interact with crew and are constantly played as fluid and enjoyable while still separating itself from a organic -
A reminder that you will be warned if you post without something relevant to the issue or being directly involved. If you question if its relevent, please pm me at Drago#1720 This will serve as your only and last warning
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[Accepted] Dragos synth lore deputy app
Lady Fowl replied to Lady Fowl's topic in Developer Applications Archives
To begin with this, I think first of all to seperate from the players mind we should remove things and terms such as robots or "borgs" when refering to synthetics, IC slang and stuff is understandable but the idea brings a thought of them being inhunam and cold and lifeless which is not what synthetics should be. A example would be how I play my character Veronica. Veronica herself is arrogant of themself as a synthetic, as a synthetic who was designed by a company known to be far superior in the field of Synthetics then Nanotrasen and having a more relatable chassis and appearance to fit in with crew. Designed in the Erdani federation by Hephaestus and then sold to Nanotrasen, her purpose is to act as prototype for a new line of synthetics designed by Nanotrasen and with this being said, attempt to emulate human behavior such as speech patterns, how humans and other species react to things such as sarcasam, jokes, such examples can be noted by those who interact with her regularly, a example i enjoy is how in KOTOR how HK-47 holds himself to a higher standard of synthetics then he does to lesser synthetics. They see themselves as higher value then other synthetics and can be kind and such when needed but at times emulate to a point where emulation can be seen as quasi fake, which I believe is something that synthetics should be able to have: Understanding what makes them unique, what there purpose is and how do they fit into society not just as a synthetic on a station but outside of the station. Synthetic players shouldn't be afraid of being unique and more outgoing with there character design of the synthetic as it points to the standard of each being unique and the vast amount and variety of synthetics that Nanotrasen buys. For standards wise, I believe there is abit of lax we can have with how synthetics are played, I believe that attempting to emulate how other species act, talk and interact with each other should be to where its believable, to let them have a unique factor to the character but not go overboard. A example of this would be a crew member making a joke or such a a synthetic and them understanding how things like certain organic emotions work for example or how to carry fluid organic conversation but not going into more extremes like IE relationships or things that are uniquely organic, such as love and death as these emotions are what makes organics organics as they can legitimately feel these things that a synthetic lifeform could not fully comprehend and at most emulate how to comprehend such things -
I and @TishinaStalker Will be handling this
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[Accepted] Dragos synth lore deputy app
Lady Fowl replied to Lady Fowl's topic in Developer Applications Archives
I feel that in a way the election aswell as the golden deep arc could of been done better in a few ways, these being. The election of a IPC would of been a great win for IPC rights but the IPC ran on a platform that was not popular and im sorry to compare this to real politics but the IPC canidate ran on a hillary esque platform of running and banking on being a IPC. There was some pro IPC rights stuff in his campaign yes but for the most part I barely remember all of the positions because the tajara candidate showed a more flesh and realistic platform of society. The Golden Deep itself could of actualy played into this campaign by doing something such as making them playable for a longer peroid of time early on in the election and getting more information about there society out there, what do they do daily? What and how did they achieve a society on tier with other larger society and become such a giant trade juggernaut, there is wiki information on this yes but this could of been expanded by people actualy getting to experiance it for a longer peroid instead of the short time it was around. This could of been the case for Ceres Lance, and would honestly be something that for NBT I would want to implement. In NBT I had in mind the idea of lost or malfunctioning synthetics being present in the wild, things lost and abandoned over time and I would think it could be a neat opportunity to make this faction a playable group for a legion esque support call, IE if a group of synthetics is causing problems, Ceres can be dispatched to help handle it as the cost of crew funds -
Ckey/BYOND Username: Drwago Position Being Applied For: (Species Maintainer, Wiki Maintainer, Lore Developer, Deputy Lore developer): Synth Lore Deputy Past Experiences/Knowledge: Server developer, 2 years of college level writing class’s, a majority in creative writing Examples of Past Work: https://github.com/pulls?q=is%3Apr+author%3Adragoslava Additional Comments: Our lore: Currently our lore and surrounding elements of what makes a synthetic a synthetic is lacking in some terms, most synthetics currently have very vague ideas on how to play their roles and while this is a double edged sword of leaving some gameplay open, I feel as lore deputy I can aid the lore team more in bringing synthetics as a more playable side of our current species, not just in terms of IPC’S as that is a small part of a big world. In our lore there is not a clear understanding of how synthetics work or how in society they fit in with the big picture, what the differences between artificial intelligence systems that stations have and stationbounds, what emulation of behavior is acceptable and how a synthetic average day is. Players play synthetics quite often, go through the shift and work and do there job but: Have for the most part a small understanding of what goes into the life of their character after work, what do they do after work, how do they unwind per say and move into their normal off duty lives. To move into more of the stationbound area as I hold this area dear to my heart, there is a issue of what exactly is a stationbound? People often base the look of there borg based on the sprite itself which is limited to a small amount. This has been a large gripe of mine as players as of current feel restricted to believing that most synthetics look like this predetermined list, and while just adding new sprite work would freshen things up, I would push to expand lore of different types of synthetics and features they have, different elements that make them unique should the player want that, as well as expanding a system under our current custom borg system to allow more player submission of sprites they wish to be added and redoing how custom borgs work to make the code wise adding of them far more easier and so more than one sprite can be added. Aswell as this, I would include more options for “stationbounds”, what a ugly word that is, with this said I would move for a more new approach to how these borgs are viewed, not as stationary station droids but as synthetics who are not bound to just the station (Bound to the AI and crew while on the aurora) but allowing more story of where they go after the shift and what they are assigned to do otherwise like I have done with some of my synthetic characters Our Mechanics problems There is also elements on the side of how mechanical IPC’s work, as stands, mechanically IPC’s are essentially fully cybernetic humans who are not affected by certain atmospheric anomalies like the annoying lack of air that the Aurora seems to on daily suffer from. IPC’s are unique and aside from sprite wise they should be represented as unique in the same way any other race could and should; however I will leave this point open for a moment to expand elsewear. As stated by the player base before, it is well known that the technology of ions are quite honestly the most easiest way to shut down IPC’s in most forms as well as the pesky EMP storms the station pass’s through at times, this has been the center of frustration for antag and non antag IPC players for a extended amount of time and when push comes to shove the system is flawed and is in need of massive improvement. To direct to another issue is, the year is 2461 and currently IPC’s are to the current mechanics so far in the past that simply wearing clothing or any sort of protective gear puts you at risk of your body literally melting down for wearing something, making the need for suit coolers which should be reserved for things such as EVA operations and such where the suit would actually create a far larger amount of heat, but as stands IPC’s can begin to melt down at unrealistic temperatures which mechanically makes them feel as if they are made of actual plastic and not iron or steel or any other metal But Drwago, how can you fix some of these issues? To begin with, I would start with the semi removal of IPC sub-types and instead opt for a loadout system for base IPC’s, this means selecting the head of the IPC, the arms, body torso ect and allow a fully custom experience for IPC’s, while keeping the sub types for players who enjoy them and do not wish for the customization process. Along with this, I propose more options to the customization of the char and with the customization process it would allow players to create new combinations of IPC’s with there own perks and downfalls with each, one could have better plating and electrical protection at the cost of using more power or heating more aswell as things such as the option of status of the synthetic, be it free or owned and setting up how its owned for player ran goal progression. With heat in mind, I would like to take a look at how heat affects IPC’s and begin a rework of the system and how heat works with clothing in general to play into the above stated customization project, such as for example a more expensive IPC with bells and whistles would create as much heat as your Quad SLI computer sitting in your Texan sheet metal shack with no cooling, while one with a more balanced approach would be more gifted with increased resistance to things like heat and such, being able to have installed cooling devices via customization. Ion’s as well would need to receive the lore and coding treatment as well in my eyes as well as a majority of the community's eyes, applying a clear understanding of the technology as well as the inner workings of how it would affect synthetics. Overall if given the role of l lore deputy for synthetics, I would push and fight hard to move forward the community’s agenda a more fluid synthetic experience, allow more player and user input into the lore and push for synthetics, how they look, how they feel and think, what do they do besides seemingly act like mindless drones for a shift to shift basis, I want more customization and freedom of expression in how these unique and valuable characters are played and portrayed Its 2461, get with the times old man
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We could also remove some of the cameras and just hold AI's more accountable
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Do you think you can change the sprite to being abit less of a actual nintendo switch? Hell even a gameboy esque design would work
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Honestly it feels like a endgame weapon in a fallout game then a realistic weapon for combat on a space station
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chada is pretty neat