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Brutishcrab51

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Everything posted by Brutishcrab51

  1. a better answer would be to just have possible malfs pick from roles that are readied up as the AI. No AI for a malf round? No malf.
  2. Not very attached to it. Honestly? I couldn't figure out what prefix to go with, I kicked one up on-the-fly. Any of those would work for me, I'll probably take a pick when actually creating the character.
  3. An oversight! Agast, 1. An acceptable age would be around three years old, so that's what I will go with. 2. Not as of the original entrance of the character into the server, but IC is IC. Developments on that front could occur, potentially. 3. Think a naive smart-AI, it's sapient - just not particularly self-aware of the environment. Not really a human at all, IPCs aren't humans.
  4. I love Bear. More than that, I love his characters and I know him to be a good and mature player. He's CCIA, too. Isn't it a little weird to be CCIA and not have the Command whitelist? I think it is. +1. Solid +1.
  5. BYOND Key: Previously Brutishcrab51, now Slymantis84. Character Names: Oscar Easter, Nasim Soler. Species you are applying to play: Synthetic whitelist, IPCs. What color do you plan on making your first alien character: Beep-boop shades. Have you read our lore section's page on this species?: Yes. Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this specific race: Brazen of you to suggest machines are a race, Having spent several years on the server watching every single race be played by numerous characters: Vaurca, Skrell, Dionaea, Tajara, Unathi, Vox and of course Humans, I concluded that the most enjoyable type of "race" to apply for, and to play, would be IPCs. That's because they're machines. To expand on that, they are not necessarily emotionally charged entities that respond to situations in a highly mechanical manner, or can. They are walking-talking super-computers, with numerous controversies and issues surrounding that. They're fun. They're different. They can try to be people, or they can try to be monotone service droids. They're the race for'ah me. Identify what makes role-playing this species different than role-playing a Human: Well, going off of the above. IPCs are machines, created in factories and programmed with certain purposes in-mind. They are not organic, instead, they are mechanical and approach situations in a very pragmatic and clear-minded manner (typically), concentrating almost above all else on their survival. They're computers with bodies, stationbounds without the same level of extensive lawing, with character freedom to do as they relatively like, as characters. Character Name: HSU-Europus Please provide a short backstory for this character: It began in a factory. An industrial park in the heartland of Sol, on Luna. An administrative service assistant had been constructed there, with a complex second-generation Positronic brain courtesy of Hephaestus Industries. What came of this factory-processing of wiring, mechanical parts, electronic servos and interfacial wires was a machine, which could walk, talk and educate. That was, after all, its purpose in life. Designed for administrative functions, the Baseline-Chassis known as 'Hephaestus Service Unit - Europus', began its work. Dressed in a simple green and gold uniform and placed within an administrative center, it handled paperwork and database de-fracking, establishing a monotone yet amiable working relationship with its many organic colleagues - at least, so far as it cared to tell or recall. In truth, it was a put-down yet well-maintained service droid, performing duties few or no one else would carry out. That is, of course, until there was an accident. During a simple courier's task on behalf of a facility administrator, Europus boarded a light-rail leading across one of the subterranean Lunan cities. It was there that it encountered several belligerent individuals, who took exception to the presence of a uniformed machine. Particularly following its monotone and nigh-dismissive responses to their demands for it to vacate their car - after all, it couldn't, the lightrail was moving. But, drunken minds are often easy to anger, irrational as well. It knew that, and attempted to de-escalate the situation, offering to move once their stop had arrived. Unfortunately, that stop wouldn't come. One too many drinks, perhaps, and one too many neutral responses had seen the droid punched - much to the regret of the attacker, as he slugged a solid-metal chassis -- and then grabbed, and pushed. Its attempts to defend itself, more disarming than anything, only added to the situation. Passengers attempted to interfere, but it was much too late. The fall was not a pleasant one. No one could have guessed that a shove would see the machine's arm land on the red bar for one of the two emergency doors in the car. No one could have guessed that the added weight of its steel body would actually force the bar down, opening the door. Everyone was surprised when the machine quickly vacated the car, a hundred feet over the underground city. No one would have ever blamed Erik Yalvin for being angry when he woke with a start, finding a machine on the side of his house in a twisted wreck of sparking wires and steel limbs, having just shattered six of the shingles on his roof. Repairs were extensive. Too extensive. The machine was repaired with numerous parts once its Hephaestus handlers located it again, and it was reassigned out-of-system; after all, machines could become violent, and they didn't want anything too nasty to occur in the heartland of Alliance space. That'd look bad. Tau Ceti was its destination, by leased contract. It saw itself wearing its uniform once again, with second-hand spare parts making up what was once a shiny and well-known Hephaestus service unit. What do you like about this character?: Beyond the obvious? I love the idea of playing a genuine machine, especially in an environment like what the Aurora universe proposes. A Solarian-made IPC kept inside a corporate environment, serving only for the betterment of the corporate entity until such a time as it was severely damaged. Machines are machines, and can be repaired. That does not change what the affect of the damage has on a machine's mental faculties, or code in specific. How would you rate your role-playing ability? I'd say I'm pretty good at roleplay. I've been on SS13 since 2013, played dozens of HRP servers on other mediums - Garry's Mod comes to mind first and foremost -- and I've been on Aurora for around four years. Solid, like, 8.5/10? Notes: I wrote this up on a deep whim while staring at the forum. Forgive me for not providing actual screenshots, since I couldn't log onto the server at the time of posting this application.
  6. I would prefer this for all items, instead of the bland 'shtick' and clicking sound for loading magazines into weapons, and no sound at all for loading bullets into magazines. Honestly, very frustrating. I want this, a lot.
  7. I've seen the character, Sentiment, several times on the server. In that time, I've come to believe that the character itself is a machine-individual attempting to discern the greater meanings of emotions and emotionally-fueled responses that organics have. It does seem to be their job, after all. The player, Niennab, is good at what they do. I've seen them as a mixed bag, but I can only express a generally positive view and outlook. Nienna's a good player with strong standards, and this item (or grouping of items) would go some way to underline Sentiment's developing understanding of organic mortality and emotional response to mourning. Happens a lot on the server given all the violent gamemodes, so this would probably be exercised semi-commonly. All together? A solid +1.
  8. Well nowadays yeah. I don't see Cargo having to wear their uniforms if they don't choose to, and Service has no established uniform. Engineering often wears what it likes, Command takes a note from their departments in-terms of dress code. Security has to wear their uniforms or they'll get charged.
  9. One could also argue that Security is the only department wherein uniform regulations are strictly enforced, Medical being a possible second. I personally do not want to see more Security uniforms. Completing pre-existing sets is different, so I could get down with a new beret for the corporate security set.
  10. Reporting Personnel: Oscar Easter Job Title of Reporting Personnel: Necropolis Industries Security Officer. Game ID: b4u-dKda Personnel Involved: - Oliver Roadman, Chief Engineer - Witness - Albert Weiss, Necropolis Industries Security Officer - Witness - Kaleb Rasman, Roboticist - Offender - Secondary Witnesses: N/A Time of Incident: 07:40PM GST, 12/1/2461. Real Time: 7:00-7:20MST 12/1/19 Location of Incident: Merchant Dock, Robotics Laboratory. Nature of Incident: [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [ ] - Harassment [ ] - Assault [X] - Misconduct [X] - Other - Grand Theft, Resisting Arrest, Failure to Execute an Order. Overview of the Incident: Mr. Roadman contacted Security over the primary radio frequency to request Security to the Merchant dock. I and Officer Weiss arrived in response. Upon arrival, we discovered Mr. Rasam within the present Merchant's shuttle, finalizing an Exoskeleton Ripley to be sold. He was ordered to return it to Robotics and notified that selling company goods and constructs was not allowed. He denied these orders from Mr. Roadman until the Merchant stated that he would not purchase the Exoskeleton. Mr. Rasam was at-the-time released, with a warrant being prepared later following a Captain-level decision via Command vote. Upon attempting to execute the warrant, towards shift-end, Mr. Rasam entered an exoskeleton and attempted to force me (as the lone executing officer of the warrant) to exit his laboratory, stating 'get out'. Upon later stating that he would cooperate, he exitted his exoskeleton and attempted to close the garage bay doors of the Robotics Laboratory. Right onto my person. I narrowly avoided them by stepping inside, and shock-batonning Mr. Rasam when he attempted to then flee deeper into his laboratory, to avoid any further attacks on my person. Mr. Rasam was then charged for the above-listed offenses, earning a Hold-Until-Transfer sentence given he was already let-off for one offense and carried out a second, resulting in full charges. Did you report it to a Head of Department or IAA? If so, who?: Oliver Roadman, Chief Engineer. Actions taken: Mr. Roadman authorized the warrant to detain Mr. Rasam. Additional Notes: An individual with a record as lengthy as Mr. Rasam's should know better than to engage in blatantly illegal activities as well as attacking members of Internal Security. I do not feel the charges alone would constitute a sufficient lesson for Mr. Rasam given his activities.
  11. Use the format listed on this page for your appeal. Otherwise, staff members may/will deny or archive your appeal without much discussion.
  12. I just took the time to review the sprites and movement gifs, and I've seen you play 'FREN' a few times on the server. Honestly, this seems harmless. It gives just a little bit of customization and differentiation between FREN and other stationbounds without outright changing what people might think when they look at it. It's obviously a medical 'bound, or a mining 'bound. The sprites are good, the background is good, the player is good. +1.
  13. The helmet is a re-sprite of a normal security helmet, as such, as would be assumed, it would not be worn unless on code blue or red. I also disagree with your sentiment that corporate security are "bank guards". They have access to an armory of assorted weaponry and SWAT-style body armor, and come from an assorted background. I can't think of many bank guards I've seen that walk around with gas-masks, helmets, combat rifles and tear-gas (As, in the Aurora universe, laser rifles are common military-grade weapons). I do not see how the character not being an offworlder would affect the viability for wearing a helmet, either. It comes defaulted as open-faced, which is effectively identical to a helmet+gas mask. Mercenaries use solid red as a color, the helmet is also Eridani in background. Black and red would not really fit their aesthetic, but I can't be sure given the proposed aesthetic reworks of mercenaries.
  14. Placing it in the Bunker isn't a bad idea. It's not much harder to access if you know how to hack as an antagonist, and it's still more "secure" than the Captain's desk in his office.
  15. Just last night, during a 19-player round, at round-start, I was the single only Security Officer that spawned. No CSI. No HoS. No Warden. No Detective. That's a helluva' assumption to make, that it's always staffed. I've seen manifests with 0 Security, too.
  16. Yes. You are neutralizing, among other things, Security's ability to enter maintenance without someone babysitting them. Why? What's the justification behind that? What's the IC justification behind it? What's the OOC justification behind it? I for one, did not ask for this PR. No change is a good change. Maintenance access is where it should be.
  17. A terrible idea, hard disagree with this. Security should not need to drag people around to respond to any of the number of small incidents that occur in Maintenance. Cavern dwellers, carp, the literal only non-elevator access to the surface being in maintenance, the fact that they're emergency personnel. Station Security. In a world where lore-staff have made it clear the Aurora is a target. Lii'dra invasions, Sol occupations, terrorist attacks, infiltrators, raiders. Antagonists already have a LOT of leeway. Amory made his point very well. 4 officers, 3 decks (not including the sublevels which are also super large) and access to equipment or items which place them in the extreme advantage. Even without antagonist items such as traitor kits, I could probably make a Maintenance hideout that Security would never find. Give me five minutes and Primary Tool Storage equipment. The fact that antagonists only use the primary maintenance level is not a Security problem. It's an antagonist problem. They have access to W, X, Y and Z. They only sit on Y because it's their comfort zone. Then they say "we have no maneuvering room" when they ignore the other 3/4 of the station for maneuvering room. Maintenance is literally fine as it is. Any failings on the part of antagonists in being cornered by Security in it is due to their lack of knowledge on map layout and ignorance to their options. If you've spent one round as a ghost looking around the map, you'll never be cornered again. This is just a bad idea.
  18. Hey, yeah. I was playing Nasim Soler that round, the Captain. I just woke up, so my thoughts are a bit all over the place. I was also asked to post here. I joined late. Changeling round. Two Tajara were verbally spatting with a PRA Consul and one of them, Yahir, got into a mech and threw the Consul using a gravity generator (not sure on the specific name). This culminated in Yahir walking to the Cargo elevator, and then getting into a fight with an Unathi CT who tried to stop him from leaving until Security showed up. The Consul hopped the desk, drew his gun, got slashed (all Tajara punches are slashes) and started shooting. Tl;dr, this was a continuation of what happens when Stalinists and Trotskyists run into each other except Trotsky tried to launch a counter-revolution and looks like he's succeeding. Yahir used to be in the ALA, which fights the PRA. The Consul was a PRA government official. They used to run Gulags and work camps and execution squads on Adhomai. This sort of thing can and does happen. It was handled ICly, with Central Command involvement through faxes. I personally don't think there was any problem with how Wigglesworth played his Consul. It was very realistic and to be expected from this unique manifest match-up.
  19. There have been exceptions for uniforms made for several security personnel. AEGIS comes to mind, if I remember correctly. More than that, plenty of people have uniform custom items. I was super excited by the spritework of the helmet in any case. The same aesthetic can be effectively matched by mixing a gasmask and a security helmet, which come hand-in-hand for when you're wearing them. Should only be done on Code Blue, and by then, the majority of Wardens or Heads of Security that I've seen play have handed out gas-masks as well. The helmet, mechanically, 'ought to be the same as a security helmet - just with a visor.
  20. Byond key: Slymantis84, used to be Brutishcrab51. Discord key: Brutishcrab51#3185 Character Name: Oscar Easter Item name: Necropolis Specialist Helmet. Item function(s): The item will feature an electrochromic visor. In essence, that just means that it's a Security helmet with a glass visor that can polarize or un-polarize. Handwaving reasons could have it so that the polarized reason doesn't actually mechanically obscure the face, though that's just to keep the code in-line with a normal security helmet. Item description: A modified EPMC specialist helmet, with a built-in visor and HUD to access electronics and receive tactical information. It doesn't appear to serve many purposes in Biesel. Item appearance: Why is your character bringing this item to work? How did your character obtain this item: The helmet originated from the popular yet irreputable Ringspire PMC unit, which works for the EPMC in the ECF. The character's choice not to receive eye-augmentations so as to use ECF equipment and electronics led to him pursuing an alternative, and after several pitched orders and requests and prototypes and blunders, a working helmet with an electronic interface had been built. Usable through voice-commands and eye-tracking and physical cues, he was able to perform sufficiently well within the E-PMC unit. Upon transfer to Index Security Solutions, the helmet served other purposes, allowing him to track and monitor the myriad of IPC personnel that he supervised and administered. Following enlisting with Necropolis Industries - now with meritable background history and an emphasis on the Solarian branch of the weapon-manufacters' industrial interest, and a paint-job later, and the helmet was utilized just as it had been with the ECF. Allowing personal security and technological versatility with hands-on Eridani technology. It followed him to his assignment in Biesel, as it had been his headwear for close to a decade. What value does this item have to your character, and what story does it tell?: The story that is Oscar Easter is one stuck in lore arcs and events stretching as far back as 2017 when we had the EPMC event. Easter is Morozian, though not necessarily Dominian, believing in a heretical form of Dominian worship wherein the Tribunal is viewed as inherently corrupt and wrong due to its mortal nature. You know, mortals can't know the Goddess' will. Anyways. The Eridani Federation was one of the first and only places where humans could run to as exiles and find a way to disappear, outside of the Frontier in general. It's as far from Dominia as possible and the Frontier, which does not like Morozians. Of course, in the ECF, there were only a few ways to find employment. Private Security, drug-dealing, salvaging, scavenging, mining, a myriad of administrative jobs which simply did not interest the character that is Oscar Easter. So, he chose Ringspire, a band of misfits and thugs employed by the EPMC as one of the largest mercenary groups in the ECF. It was there that he learned he had an issue. Well. Eridani citizens typically utilized eye-implants to facilitate their interaction with local electronics and equipment. Easter was Morozian, the Goddess forbade mechanical implantation. Instead of implants, he chose an alternative route, as listed above. The helmet was his way of making a life in the Federation while maintaining his own beliefs, and it served a second purpose of assisting him in intimidating simple dregs with a near-faceless reflection. It gives a nod to his background and has been something of a shield for the character for close to a decade, the majority of his life spent "free" of Dominian rule. How will you use this to better interact with crew and/or stimulate RP?: Well, simple. The helmet fits the playstyle of the character and his very machine-like, professional nature. It's a custom-built Eridani piece of equipment that through appearances gives some level of minor intimidation, and that's good. The character is known to be a near-faceless Necropolis goon, and one who's been through quite a bit. After seven months playing him actively on the server, I believe his somewhat faceless nature is a part of the character. It has, for one, encouraged people to ask about him and question his background and even species. Some people think he's a shell. That's good, not bad. Sprites: I cannot for the life of me figure out how to upload a .dmi, but the sprites can be found above in the spoiler. Additional Comments: It's to my understanding that armored items are questionable. However, I'm also told that if it's essentially a replacement to an item that the job should already have, that's fine. Security Officers and Wardens already spawn with helmets immediately available to them, and more often than not gas-masks are issued to Officers as a matter of course. With that in-mind, I'd hope this item's alright. It's effectively just a re-sprited Security Helmet, with a toggle to turn the visor on and off. "On" and "off" in this case being "polarized" and "unpolarized". A combat mode was included as an interest by the spriter. Full credits to BRAINOS for it.
  21. Jeez it's almost like in three years the Aurora II has: Been boarded by Solarian marines and turned into a warzone, twice. Been boarded by the Lii'dra death-bugs, twice. Suffered from a pirate attack once. Been boarded by synthetic hunter-killer war droids, twice or three times. Hosted wanted interstellar terrorists, twice. Met the Zo'ra first and foremost. That's just what comes to mind. NT should want paramilitary/military veterans/militia/heavily trained people at this point. The "mallcop" aesthetic is dumb as sin, being blunt. Security aren't mallcops. By all rights, the Aurora should have assault rifles and standard-issue hardsuits at this point, but we don't apply realistic expectations because of balancing. TCFL are literally Biesel military forces. Don't treat them as anything less. They're not paramilitary (non-government military). Well, they sort of do. NT has the ERT and its own navy, which is comparable and/or stronger than Biesel's, according to lore. Elyra thought that buying ERT contracts would defeat the Lii'dra invasion. NT is also a private corporate interest, whereas TC is a weak Republic born from those interests but not wholly driven by them.
  22. Hey man, I've looked at this application. The contents of your character as I've seen, the characters you play and the general attitude you've brought to this application. I just think it's fair to say, I'm not entirely happy. You need to take a step back. Stop insulting people when they provide fair critique of you as a player and for your characters, especially on an application when you're meant to turn the cheek and show your best. People aren't entitled when they make requests of an AI. They aren't entitled when they say "no" to the AI. The AI exists, with laws defining this existence, to serve at the whim of the crew. As according to rank and necessity. If the AI is giving people orders, it better say why, and it better say who told it to give those orders. If it doesn't, if it refuses to, crewmen are entirely within their rights to tell it to kick rocks. I've seen your characters before. I'm not really impressed with their conduct, though I can tell you bring a serious sentiment to the server with how you play. I just don't think you're ready for a Command whitelist yet. I had 17 posts when I made my Command application, but I'd spent a long time meeting other characters and becoming known in the departments I played. It's gonna' be a -1 from me. For now.
  23. Why would it be publicly acceptable for NanoTrasen to say that its security employees can't work with the Tau Ceti Foreign Legion because it would split their support. On the one hand, you have the Federal Republic of Biesel, a stellar nation. On the other hand, you have a private corporate entity. If we're going to passively say that NT can dictate the rights or activities of people, it should be reflected in lore articles and talks that they are dystopic and corporatocratic. If Biesel kowtows to NT, then it should be known that they bend over for a corporate entity. Not "yeah it happens sometimes but really guys we're an anti-corruption republic"
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