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Brutishcrab51

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Everything posted by Brutishcrab51

  1. I'll post if you're saying stuff that's incorrect, like claiming from a position of authority as staff that all the items in-question were tactical equipment (like balaclavas??) ? Additionally - no? Balaclavas require no access at all to purchase them, meaning that they are meant (or at least able) to be worn by anyone. There is no reason that should be called powergaming or somehow be OOCly moderated, they're being used as-intended and provide no mechanical buffs or abilities other than hiding ones' identity. Boxes of Handcuffs have Armory requirements too when you order them, does that mean Security Officers can't use handcuffs normally? What about tasers, .45 pistols, security belts and officer vests? Those all have Armory requirements. I'd think we'd all agree that's pretty stupid if we enforced that, so let's not establish the Armory permissions requirement as a basis for what can and cannot be used normally by Security. Balaclavas are used by corporate security IRL, and our lore allows for literal Private Military Contractors (see: EPMC, which, fun fact, Wigglesworth character is), bank security (Idris), and Syndicate lookalikes (Necropolis). Combat belts? Those can be found in Maintenance too, they're Security Belts with +2 spaces. Functionally, you can get more bang for your buck having cardboard boxes in your backpack for the +4 small slot instead of +2. Tactical HUDs? Aesthetic, they serve almost no other purpose. I mean, they stop you from getting stabbed in the eyes. That's what they have over normal Security glasses. And again, Zipties? Literally resprited cablecuffs. Same sound, same resist time, same attributes mechanically. Just different sprites. I think we can agree cablecuffs are not a direct upgrade to handcuffs, right? And if they aren't, then how is it powergaming to use them? All in all, this is mostly down to aesthetic. Covering your face is an IC issue, and the rest of these items are not very bad mechanically. You can get the same affect from any goggle item, or cardboard box.
  2. Wrong. Balaclavas are not tactical equipment, they don't even require Armory access to open the crate associated with them. Security can wear these masks for aesthetic, no rules against it, dumb to say there is. Combat Belt and Zipties? Eh, I mean, the Combat Belt is a Security belt with two more slots, Zipties are mechanically worse than handcuffs and are essentially a re-sprite of cablecuffs Tactical HUDs ensure you can't have stuff splashed in your eyes, or be stabbed in the eyes, mechanically. Other than that, they're identical to Sechuds or advanced aviators. Again. However, Combat Belts, Zipties and Tactical HUDs are Armory-locked. I order all of the above (except for the Tactical HUDs) most rounds I play. I've never been punished or PM'd or ahelped for it in the last seven months I've been playing since my last hiatus. This is dumb. ADDITIONAL: As a matter of fact, you don't need any access at all to order balaclavas, and they can be found in Maintenance too. The other items are covered by Armory (Warden, HoS, Captain) access. Refer to the above for information on these items, though. They aren't Tactical Armor.
  3. Bump. This is still a big thing.
  4. Thinking on it, I do recognize Berg and Keira Hall, but I don't recognize you as playing a lot. That's not bad, you don't need to be super active to have a Command whitelist. My above question still stands.
  5. All I can say is - who? I'm sorry, I just don't recognize any of your characters. I play somewhat commonly, but it's possible we may have different timezones. How often are you online?
  6. Hey, big +1. I love Wigglesworth, but I haven't found it in me to post on applications yet. I had some free time today, so I figured I might as well say it. He's a good player, he's active, he's got an OOC attitude and he's a friend of mine. We talk in-Discord at least every other day. He could handle a Command whitelist just as well as everyone else.
  7. Variation is good, not bad. I don't think we need to remove everything. Removing Tactical Armor from cargo in-favor of this SWAT armor replacement may not be a good idea. SWAT armor spawns in 1 in 10 rounds, if that. If that. Can't be relied on, unless you want to replace Tactical Armor with this new armor (orderable via Cargo), as well as ERT armor (with color coding), and make it possible for a crate of this stuff to spawn (like SWAT armor does)
  8. Tactical Armor doesn't spawn on-station in crates, neither does ERT armor (other than backpacks in maintenance, occasionally, and in the Warehouse). Only SWAT armor does, and this is a wonderful replacement for SWAT armor.
  9. I once crashed the server by setting off four maxcap TTV's at the same time during a Siege round, as a Mercenary. @Alberyk led a Syndicate Strike Team that round and there was also a HAPT, after we defeated two ERT's in a row.
  10. The equipment taken from maintenance never ever goes into evidence storage and you'd know that if you played Security, Jackboot. In-fact, it's typically distributed between Security players and then stored in the Armory or distributed out to departments (pickaxes to mining, engineering locks to engineering), that sort of thing.
  11. I don't see why people think Security is less-allowed to go into maintenance to find stuff than anyone else. That's the key of the issue, and how this very thread sits on a deep bias. ?
  12. Security sweeps maintenance because grenades, weapons and armor spawn in maintenance. There is no reason Security should avoid maintenance when other people don't have to. That is biased and stupid. Anyone supporting that position should either compromise and remove maintenance access for everyone without probable cause, or agree that this is heavily targeted towards Security in specific, and so, biased and stupid.
  13. Hard no to this. ISD is unlikely to have "injuries and accidents" in maintenance more than the Janitor, Cargo Technicians, Researchers or Engineers that I've all ran into while going into maintenance as a Sec Officer. This is heavily biased and targeted towards one specific group that happens to look in Maintenance, while doing nothing to limit other characters or departments. That's the point, though, isn't it? Just to limit Security. Real hard no.
  14. Yep. That's fine, this is resolved.
  15. It's fine, thank you. This is essentially resolved.
  16. BYOND Key: Slymantis84. Staff BYOND Key: SonicGotNuked Game ID: B3D-amBu Reason for complaint: I think he gave me an unreasonable one-week department ban. Evidence/logs/etc: (The Diona in-question was a Heister in this round. I and a Detective (Lori Tellows) had been in a firefight with this individual in the main hallways. They wandered into Medical and grabbed an Unathi doctor to hold hostage. We were discussing my misunderstanding as to how that mechanically meant the person was a hostage, insofar as I wasn't aware that anything actually labeled the red-grab as a 'hostage-hold'.) (In this particular case, we were discussing my response to the flashbang itself. That's why I was banned from Security, "actions not acceptable in driving a narrative". The Diona (Or other raiders in proximity, we weren't fully aware but there was no way to guess either way) killed a Diona Security officer. The nymphs were dead, too, supposedly. They'd grabbed the doctor and held them hostage with a sword, apparently with the sword on the throat. Though, no /me's were done. I was told I should've assumed this from the Neck grab. We'd cornered the Diona immediately after having a firefight with it in Medical, and that was when I threw the flashbang. To take it down, and rescue the hostage. That's apparently the source of this ban, because SonicGotNuked dismissed everything else involved in the round as being "fair".) (The Diona in question). (Evidence that we'd been in a firefight immediately prior to him grabbing a hostage.) (More evidence, because I went back for a better screenshot) (Evidence that, hey, you know, I waited. Spent a long time watching this while they spoke in LOOC out of respect for the Heister and to avoid rushing him. I'd think that's pretty conducive.) (The incident in question. Note that the hostage already had nasty burns from being thrown into an electrified door) Additional remarks: Hey - you know, maybe I was wrong. I was told that I was powergaming, and my note history was full of aggressive Security play. I just don't think that was the case, though. I'd like to keep playing, and I really only play one role when I want to have fun.
  17. combat belts, masks, EMP and Smoke grenades and knives can all spawn in maintenance, and have Correction. Combat belts, Tactical masks, SWAT masks, EMP grenade boxes, Smoke grenade boxes, brass knuckles, combat knives, tactical knives, metal hooks, wormhole engines. Just to name a few off the top of my head. Plus, all kinds of medical kits, useful pills (Tramadol, dylovene, bicaridine) in containers, bullet casings, the old Autopsy room and Firing Range (with body bags and bullets + a magazine respectively), all good reasons to sweep maintenance. I tend to do it when I play Security, and I'm usually beaten to the mark by a Janitor or CT. They're all welcome to what they find, I don't hold them at gunpoint and search them. But there's no reason I should not be allowed to do it, too.
  18. Hard agree with the others stated above, other than Jackbooterbooterbooter and Butter. I really like the more rustic feel of the sprites - they look more militant, less meme-y, and the ability to give minor customization to mercenaries (aesthetically similar voidsuits with minor modifications??????) is something that mercenaries absolutely require, to give them that individuality that Heisters currently possess. Plus, in my mind, this makes normal mercenary voidsuits a non-memey choice. The current ones sprited in are the same suits used 6 years ago for Nukeops. Come on now.
  19. Stop the disease from killing you? Yes. Giving you night vision? I mean, uh. Maybe? The nature of black k'ois means you can't really see around you at all due to darkness, and I don't think an effective hiveminded organic slave would be very useful if it was effectively blind as fuck.
  20. I think it's dumb that a 9mm rubber round is the same "size" as a fragmentation grenade, as far as the game is concerned. Allowing us to hold a set-size pile of bullets is not dumb. Implement this. I imagine it could use a similar code as the way item sheets stack, but I'm not a coder.
  21. I uh, shot a Warden wearing the commissar jacket 14 times with a machine pistol (out of 20 shots fired total), all of them were lethal, and then went into hardcrit from six laser shots (and then died) in a Heavy Officer Vest with a helmet. He was brought out of crit and up to perfect health in under two minutes by a medical department of one Chemist. Fighting feels like all the weapons other than lasers are peashooters. This sucks. It sucks.
  22. Huh. Kaed deleted every single one of his posts from this. Could someone with forum power come to a conclusion on this suggestion given its downhill turn?
  23. NanoTrasen Security is by-far not the best if we're going by precedence. Necropolis, EPMC, Idris? They are the best. Their concerns are the company's concerns because NanoTrasen is paying them. They aren't all super big top secret spies just because they come from another corporation, they're hired because they are better than what NanoTrasen already has. Beyond that, players like playing contractors. Given it makes sense, and given people OOCly like it, why do you want to ban it? Why would it be reasonable to ban it, or limit it? It wouldn't be be, really. -Brought to you by a Necromain.
  24. I don't see a reason to lessen it to 25. The 9mm machine pistol deals similar damage and it's a weapon Security can get for 3-4,000 credits from Cargo. It seems reasonable that the Gauss Thumper, a semi-automatic solid-tungsten-rod-launching rifle, should deal at least 30 damage with pretty considerable armor penetration. 30 damage is mild anyways, it's useless when compared to even a laser rifle. But, then again, the laser rifle is deceivingly powerful.
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