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Everything posted by NerdyVampire
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Playing as BUDDY I'd like to voice my opinion as well. I am disappointed that this has become a discussion of mechanics, when the role have always been a matter of the player itself. Good AI players can really help rounds along for both the antags and the non-antags. I feel that this is us giving up on cultivating those players, and simply removing a useful and realistic mechanic in the AIs arsenal. I have no desire to keep electrification in any capacity. Feel free to chug it. Not even that good for antag, bad manners to use it for everything else. I do not like the idea of removing bolting completely. I could accept it not being a hotkey, or being a hotkey and having a delay, but removing it as a whole makes no sense to me. It's a responsibility just like everything else about the AI, if we can't trust the player with this, then there is no reason to trust them in this role at all. All it takes is for us to agree that the AI as a role has a secondary objective besides obeying its laws; serving the story, and encourage its players to be a little more lenient with antags and the gimmicks they employ for the benefit of the story.
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Speaking as BUDDY and Budget Bot, I feel like Zadeh has showed a strong competence for the field and they do seem capable of engaging the department in downtime as well. They are receptive to directions by both their fellow command members and their helpful synthetics, and generally seem to be well liked as a command member. +1 from me.
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[ACCEPTED] Cinny wants to have a nice office
NerdyVampire replied to CinnySuccubus's topic in Whitelist Applications Archives
Played a round with them as RD. They did not inspire leadership as such, but they were invested in my projects, from starting to finish (which some RD's could be better at), were inquisitive and accepting about my ideas, they were easy to talk to and approach, but did come off (understandably) as a bit timid about their position and giving orders. All in all seemed like the kind of RD I'd want to have. Or at least on the path to be. +1 from me. They also took charge of an order from central without being "gotta fax to confirm", which I appreciated. I look forward to seeing how they handle a crisis more personally though. I can't really comment on their cooperation with other command members and the captain from my standpoint. -
Freaking wonderful, I can hardly wait. My mind is buzzing with ideas and hopes for the final implementation! One question that is currently egging a bit, is whether any new antagonists will be added/removed/reworked in a notable fashion. Have you guys anything to share on this topic at this time? I can imagine that this setting will be more focused on the RP that rise from encounters, rather than inship antaggery, or is this a misconception on my part?
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[Accepted] Caelphon's Command Application
NerdyVampire replied to Caelphon's topic in Whitelist Applications Archives
From what I've played with them I haven't seen any red flags and its been pretty good rp so +1 from here. -
[Accepted] Mel's Command Application
NerdyVampire replied to Melariara's topic in Whitelist Applications Archives
Seems like they are very capable of both RP, mechanics and good judgement from what I've seen as AI and a fellow crewmember +1 from me -
I don't know if borer is this unpopular in general, but if it is maybe this could absorb it. I would consider it worthwhile to keep it as an option code-wise either way, though perhaps at the lowest priority.
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Nice Geeves, that's awesome!
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That's not entirely true, with enough support and forethought it's not impossible that a developer will adopt it. I remember Yonni (or was it Skull?) once made a competition for a new gamemode, it wasn't necessary to be able to do it yourself .
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Sorry I can't do that, it's just a suggestion for my part. :<
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Yeah that is a bit of a concern to me as well. I think it might do best together with another antag, at least as it is now. I am hoping for smart people to point out the ways to get it to the finish line ^^
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Time for my third gamemode suggestion, neither ghosts nor bluespace islands this time around. Outline: You are a Caretaker. Like a certain famous fictional groundskeeper, you understand that many creatures are just tragically misunderstood and could really be very good to have around if we care for them properly. And that's why you smuggled an egg, that you bought from that strange Skrell in the tavern, onto the Aurora. He assured you it would become a perfect companion! Now you must care for it and see it grow into a very special friend -- or a very special weapon. For this gamemode we have two antagonists; the caretaker who will bring in the special egg, and the creature within the special egg. The creature will choose between a selection of forms while incubating, hatch, and with love and care (and maybe human flesh) grow into a dangerous new friend for us all! Setup: The caretaker antag starts the game with a big egg in their inventory. This egg will change visually once the creature antag has made their choice in regards to what they want to play. The caretaker antag might also have a small pamphlet with instructions on how to care for their new best friend. The egg will hatch on its own volition after X minutes, but can be sped up by providing the correct atmospheric stimulant, depending on the egg. Creatures: Each creature can in its first stage be picked up and hauled around in a backpack, making it easier for the caretaker to get food for it. It will grow slowly without food. The creature antag can choose based on the style of play they want to aim for, being more aggressive or being more cuddly. Egg[what makes it hatch faster] ->baby[what it eats] Spider egg[dark atmosphere] -> Hatchling spider[meat] -> adult spider[meat] -> spider queen : From ventcrawling, to web sprawling and egg depositing -- the spider is a popular choice among those who wish to instill arachnophobia around the station or prove that our eight-legged friends have feelings too. Space bear egg[space] -> Bluespace Bear cub[meat] (yes it was stuck in the egg, poor thing) -> Bluespace bear : It growls and prowls-- the bluespace bear is a classic, capable of teleporting, maiming, EVA walking and dancing. Dragon egg[warmth] -> Space dragon whelp [omnivore, restricted to wiz rounds?] -> Space dragon youth : Is it possible!? Probably not, but it works well in a wizard round -- The space dragon whelp can fly fast, spit fire adjacently and has a nifty bite attack. The bigger one can cast the fireball spell, has an even nastier bite, but can't actually fly (due to space restrictions). > Must be fed Slime egg[surrounded by blood] -> Awakened slime baby[monkeys] -> Awakened slime : What is more dangerous than slime? Alot of things, but also Slime with an agenda. -- The slime has a different coloration than others, can always crawl through vents, can chomp on nearby creatures, has a bit more resistance to water than regular slime, and can in its adult stage choose to split into more slimes. Borer egg[being near different humanoids] -> Borer baby[bloods] -> Cortical borer : Yes, they came from somewhere -- the baby can use telepathy in a short range and maybe affect emotions? Haven't played enough borer. The adult is just regular ol borer. Floof egg[frequent hugs] -> Floof baby[veggies] -> Floof adult : it's a big mystical ball of wool that's great at giving hugs -- It emanates a soothing psychic wave and invites people to hug it. It makes a cute eep sound and is generally not a threat at all, though extended exposure can make crew a bit addicted to the cuddly. Requirements: It requires a bunch of new sprites for these and future creatures, interfaces for their abilities, mechanics for their abilities and a bunch more a developer can probably list instead of me. Why is this a good idea: I think it adds a bit of soft-antagging to the roster, and gives players an opportunity to play something very unique, which I think many will enjoy. A full gamemode to encompass this also seems more viable than an individual for each type of creature. Caretaker can fit into other gamemodes as well, becoming the target of a ninja/wizard/mercenaries team for the valuable creature. Anyway, hope you can see where I'm going with it and have suggestions for improvements, new creatures, critique or comments. I'd love to hear if this is plausible from a development standpoint as well.
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[Accepted] TealPinniped becomez a bug
NerdyVampire replied to TealPinniped's topic in Whitelist Applications Archives
I have only played with Rijiikirrr Al'Athalj I believe, but it was an enjoyable experience. I liked the app as well, and I like your perspective on the C'thur. -
Hey bumping this good idea up a notch. There is good reason for the ancient tech to teach us stuff and I think having a new tech tree would indeed spice both sides up a bit. +1 from me.
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I like more wizard spells and they do seem good.
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[Accepted] TealPinipped Command app
NerdyVampire replied to TealPinniped's topic in Whitelist Applications Archives
Rijiikirr Al'Athal was a thoughtful Head of Security and took time to get to know their antag before deciding what action to take. They seemed capable and patient from my perspective and I would enjoy playing with them as Head of Security again. +1 from me. -
[Accepted]Caelphon's Diona Application
NerdyVampire replied to Caelphon's topic in Whitelist Applications Archives
I don't have Diona myself, but the application seems thought out and to be an interesting character, motivation seems to be on as well. I don't have enough experience with their characters to say anything about that. -
Reporting Personnel: Victor Jenkins Job Title of Reporting Personnel: Scientist Game ID: b5k-dCii (or jj) Personnel Involved: Offender: Tzarka Ssarzi, lab assistant - offender, continuously harassed me throughout the shift. Witness: Upali'Eli Lesri, lab assistant - mute, but was present on the channel and later shoved me in the elevator. Secondary Witnesses: Captain Holiday Lynn - witness, turned a very blind eye to the lab assistants shouting and accusing, failed to discipline and started berating me before learning if there was any truth to the matter. Time of Incident: Most of the shift Real Time: 0200 GMT+1 Location of Incident: Research department Nature of Incident: Continuous harassment, false accusations and lack of discipline [ ] - Workplace Hazard [ ] - Accident/Injury [ ] - Destruction of Property [ ] - Neglect of Duty [X] - Harassment [ ] - Assault [X] - Misconduct [X] - Tarnish of reputation Overview of the Incident: During the shift I excavated an artifact and performed analysis of it. I learned two things from the analysis; 1) It had remarkable healing properties, 2) it would under certain extreme conditions engage bluespace properties and teleport nearby biological units. I informed the captain about these properties and she ordered me to compile a full analysis, so I did. During my analysis I learned about the bluespace property, as I was teleported a short distance onto the asteroid. I felt elated that it was a condition so extreme that it might not exclude our use of the healing property. However, as soon as I mentioned that I had been teleported, I was instantly mocked by the offender for not wearing proper safety equipment (I was wearing eva gear and could instruct the AI in retrieving me with telescience, should need be). I bickered with the lab assistant, as they were being very coarse in their language, going well beyond their station towards a senior colleague. I returned to the lab and found that I had somehow heated the air in the lab piping system during my work, but it was well under control with an engineering apprentice. I invited the captain to come inspect my work, and warned her to wear eva gear as the AI was still restoring the atmosphere proper. She did not and had to leave again (no phoron was involved at this time). I left the anomaly in the lab, not quite in isolation, but still within the designated work space, the anomaly only now exerting positive healing energies. Not had I gone towards the kitchen before the lab assistant started screaming, on the common channel trying to rouse a panic, that I had taken the anomaly with me and that I was endangering crew, that I was being reckless. Soon after, the other assistant believed her and shoved me to the wall on my way to the lab to ensure it hasn't gone missing (as the offender insinuated very heavily). This assistant later apologied, however. To reiterate: The artifact was never a danger to the crew, the atmospheric anomalies was a small mistake which was solved with the AI and engineers help. The anomaly was never outside the lab, though the ISD got involved and the captain berated me despite my protests that the lab assistant was lying through her teeth. It is possible that she simply looked at the isolation cameras and didn't care to check the rest of the lab before shouting wolf, but even after it was explained to her, she would not back down. This lab assistant has no business on this station. Even before she understood the anomaly, she had assumed to decide its fate and my work, she did not argue for her views, she did not ask to see the anomaly report and she did not care if I had any intention of bringing it upstairs, instead yelling about it as if it was ever on the table. Her conduct is well below the standard of personnel at a NanoTransen facility, and I urge you to reconsider her employment. She used profanities on the channel while I was conversing with the captain, the captain barely reacted. Submitted Evidence: None applied. Did you report it to a Head of Staff or a superior?: The captain was present but did not get properly involved as an authority figure. Actions taken: None. Additional Notes: I cannot stress how much this lab assistant purposefully fear-mongered.
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[Accepted] Uaine's - Command app
NerdyVampire replied to Uaine's topic in Whitelist Applications Archives
Just played with them in a Conflux round, they seemed competent from a command perspective, respected and inquired to the captains wishes, and generally instilled confidence during a difficult situation, especially for a new command player. +1 from me on this application. -
I actually like this. On some of my characters I put under exploitable information that they can be bribed. Being a supporter like this is exactly what I was aiming for, without the full responsibility of being a traitor, but being able to provide whatever my current role had to offer. +1 from me
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Move Captain's Spare somewhere less accessible.
NerdyVampire replied to AmoryBlaine's topic in Archive
I'm on the edge on whether it should stay or go. With it being in the captains office it is easy to get, but it is also easy for the crew to notice missing, alternatively in the bunker it is more easy apparently, but no-one will notice it is gone ? -
Looks lovely!
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I kinda like it, not every scientist wants to spend their time upgrading.
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Release the Restless Spirits (new ghost role)
NerdyVampire replied to NerdyVampire's topic in Archive
Useful feedback all around So consider that a character has put in his medical records: "In case of death, please store in chapel until transfer, send to parents on Earth", but what happens is that his body is left outside the temporary morgue, and is forgotten as per usual. I think it would be cool if small things started happening in medical. Maybe it's an antag playing tricks, or maybe it is actually haunted. Why is it haunted? Maybe the chaplain can figure it out, or maybe the medical intern who reads the medical records will realise that I actually cared a bit about what happens to my character. This isn't meant to be a story driving feature, but more a special role that can be gained like the space echo or such. I feel it could also add some interplay between the chaplain and medical. Yeah that seems more reasonable, and also cooler!