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Everything posted by VTCobaltblood
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It works exactly like the screwdriver eyestab. It's just that knives also have it now.
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MALWARE - Information Technology Capabilities & Job
VTCobaltblood replied to UnknownMurder's topic in Discontinued Projects
Then you're making a role tedious instead of actually interesting, and perhaps even worse than virology in its current state because you're also screwing people over when an IT tech is not around. I don't think people play Engineering just because they like to fix vendors or explosion aftermaths. -
All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon. The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item. https://github.com/Aurorastation/Aurora.3/pull/5922
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MALWARE - Information Technology Capabilities & Job
VTCobaltblood replied to UnknownMurder's topic in Discontinued Projects
Creating an entire department just to do IT stuff is extreme overkill unless you rework computers and how they currently work entirely to be way more relevant to the round. I'm also afraid you're going to run into the same issue as virology, where nobody plays the role because it's only interesting when you're an antag. -
Should also have AI Maintenance team consisting of a single scientist/roboticist with some AI lawboards and an intellicard. Liking this idea all in all.
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Remaking the Library into an Internet Cafe
VTCobaltblood replied to VTCobaltblood's topic in Archive
Nah, better idea. How about we introduce a book program to the modular computers, where any book can become available if you, say, type in its ID? The computer nerd has access to these IDs, so they would have to assist you to bring texts out. Basically, turning tablets into e-books. There is still a library at Medical afaik, and books will still spawn in the cargo warehouse. -
Remaking the Library into an Internet Cafe
VTCobaltblood replied to VTCobaltblood's topic in Archive
It's not the science department, and as such, not exempt from directive 4, as literally anyone can walk into this area. A research director would have to approve showing new technology here. However, things like circuit crash courses will be really convenient to conduct here, since this is already semi-science. -
Remaking the Library into an Internet Cafe
VTCobaltblood replied to VTCobaltblood's topic in Archive
This is not really designed as a place to show off science projects, but its placement, and the fact that it has a person with some science access attached to it, would be pretty convenient for that. This is mostly a chill lounge that the library currently is, except more high-tech. -
This idea has originally arisen from the constant jabs science mains like to make about how goddamn small the research department is on a research station. The civilian wing, on the other hand, is hilariously large. To give a rough idea: The library is larger than R&D, Xenobotany, and the Misc Labs combined. The kitchen together with the bar take up space roughly equivalent to 3/4-4/5 of the main level research department. Just the bar and the kitchen - not the entire civilian department. Science had to part with its operating room, and atmos chamber, to make room for a chapel. The chapel is roughly equivalent in size to Xenobotany and Misc Labs combined. Science's chemistry lab - oh, sorry, the Materials lab - is not even comparable to the pharmacy - oh, sorry, the Chemistry - juggernaut Medical has. Instead, it's a pathetic cubicle which doesn't even have safety equipment. Science has no proper lobby. Literally every other department has a lobby - not Science. They also have no break room aside from the conference room. As some would say, this is a meme that needs to end. Thus, I suggest taking a huge step in making the research department larger and more influential on the general station goings - remapping the library into an internet cafe. Aside from the aforementioned reasons, I don't really see why an advanced research station in the year 2460 still uses a paper library. I do understand why we have it - it's for entertainment, as stays on the station can be prolonged. So, instead of having paper books like we're in the medieval ages, the internet cafe will have a holoshelf of holobooks. The books can be freely enjoyed in the internet cafe, but disappear as you quit the room, just like holodeck items. The internet cafe will also, obviously, have some unconfigured private-presetted consoles, which are going to be maintained and set up by... The librarian job is getting remade into an computer technician (better name needed?). They're a fun guy/gal who oversees the internet cafe, and also has R&D access to print computer parts. They officially belong to the science department, but really they're a mix of science and service, and only require a bachelor's degree in IT or other field which deals with computer repairs - or being in training for one. They are not proper science staff, and the Research Director is still the system administrator of the station's computers. Someone with a PhD would have no reason to work as one. They also have no excuses to do actual R&D aside from printing parts for computers, be able to maintain cyborgs, or deal with the AI. The laptop vendors are getting slightly nerfed to nudge you to interact with the computerperson. They will no longer have advanced parts, and the prices are going to be bumped up. The library internet cafe will roughly be this-sized: https://imgur.com/WP2qJa9. The space being cut off will be redistributed to science, which should receive a little remap. This is still in the idea-generating and me learning how to byond stage, so no PR is up yet. I would really appreciate feedback from service players and science players, but everyone else is welcome as well.
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True. Maybe the warden role could be kept? Though I can see that becoming a dead role considering they won't even have a department to attach themselves to, and would now do nothing to coordinate security and its equipment (because we don't want security to coordinate), just watch over the brig that doesn't even always get someone to be in it. The brig officers would really suffer from the same problem - it's just too small of a niche of things to do.
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I really like this idea. Departmental access of the departmental security should also be somewhat basic, maybe to the general dangerous areas where people may often need retrieval (for example, cargo security should definitely have access to mining airlocks, but i don't see why they would need access to the cargo surface rooms), and all of the hallways. Said detachment could maybe be moved to the bridge, and access would be provided by heads of staff. If you have no heads of staff, well, then either break in or get no armoury. Perhaps each security office would also get a couple of small cells to hold people until transfer or until the brig detachment becomes available if it's not (due to the lack of heads). I really doubt a security officer will be absolutely unable to do anything to help out their department aside from securing them. I feel like in a pinch, a security officer could serve as a rudimentary department assistant - fetch crates from cargo, haul heavy emitters, you know? Not to mention that, well, there are many things to do on the station than just your job - generally helping people out, talking to people, not to mention the civillian department... I would actually love to have an always present security officer to involve in my little sci gimmicks, and I really don't feel like they'll run out of things to do in a shift.
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Maybe the access could be limited to just the hallways? Considering most rooms have a lot of windows. I also feel like the increased difficulty will make antagonism more quality in general. You'll have to think of ways to not make a security officer walk in on you - be it murder, sleepytime or a clever distraction.
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My personal security bitchboy to expand my character's arrest record? Yes! I tend to somewhat agree with Corbyn's point about being especially pressured security breathing in your neck right in your department as an antag. However, this also means that security is a bit less coordinated across the board - instead of all being in their little coop, they're scuttered around the station. I also like a lot how it would facilitate security's interaction with the other departments. The brig can be manned by the warden - I mean, they are called a warden, aren't they? I just pray the map changes creating these little offices don't detract from departments' current mapping cough chapel cough. All in all, I'm all for it.
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smh bretscher didn't get a 3rd station clown vote to end up on the list
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Loyalists also have a role of setting up the cause for revolution sometimes. For example, one rev round I was part of, the loyalists were a VIP NT club, and only they had free medical help and free food, and that's why the revs revved. Renaming it to counter-revolutionary would make that kind of dynamic unintuitive.
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[Binned] A small, but important mining buff.
VTCobaltblood replied to DronzTheWolf's topic in Archive
Then don't respond while walking. Stand in a safe place, PDA from there. The entire science radio is infinitely more distracting than a single PDA message - they usually don't even talk about anything mining would need to listen on. -
Allow non-humans to wear the armored hand/foot guards
VTCobaltblood replied to DronzTheWolf's topic in Archive
It doesn't really make sense to me in-character to not have equipment suitable for xeno races in a government, and on a station, very much caring about and exploiting the non-human races. -
Okay. Gonna say this outright, but I'm a filthy uniform supporter, and frankly, security personnel in sweaters just sounds absolutely ridiculous to me. However, I will be implementing more sweater and general top variants soon, including argyle sweaters, and I will be probably including a red pattern to which you can stick a blue color if you... really want to... have sweater security. Again, I'm not a fan of this at all, but with my wip hell planned changes something similar should be possible to replicate.
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Allow non-humans to wear the armored hand/foot guards
VTCobaltblood replied to DronzTheWolf's topic in Archive
Great. Only making the leg guards unrestricted then. -
Oh, I love getting more freedom in interpreting gamemodes! Though Chaos/Order doesn't do much in removing the "sec officer valianty defends ORDER". But I definitely, definitely support moving it away from just revolution and more of a general internal conflict. Maybe Red/Blue? Given how antags have AOOC anyway, you could determine who's reds and who's blues in terms of what they're fighting for.
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[Binned] A small, but important mining buff.
VTCobaltblood replied to DronzTheWolf's topic in Archive
RDs should get the supply channel, I agree - they're a command member, and they should be able to oversee general cargo operations (though not give orders to anyone). No reason whatsoever to give it to scientists or giving miners the science channel, though. Their doings are just way too separate - science doesn't only consist of RnD, and cargo doesn't only consist of mining. As a science player, and one with a character focusing on RnD in particular, I'm fairly sure I can say with some degree of authority that I have never even considered I would ever need a cargo headset. I usually PDA either the miners, or the quartermaster if they're present. I can also come down to Cargo personally, and Cargo can come to RnD. Holocomms are an another good way of communication. I always PDA miners who don't bring me materials some time into the shift, and I always set up the ringer when I expect my character to be absent from RnD for some time. It's fairly simple, and doesn't result in pointless comms pollution. -
Allow non-humans to wear the armored hand/foot guards
VTCobaltblood replied to DronzTheWolf's topic in Archive
Implemented in this PR: https://github.com/Aurorastation/Aurora.3/pull/5836 Not sure about the arm guards. Don't they also have gloves? They should be snippable, but I'd like to know what you guys think. It's harder to make them snippable than unrestricted just fyi. -
A well-argumented answer.