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Happy_Fox

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Everything posted by Happy_Fox

  1. I don't have much to add to this other than that its clear Garn carried on multiple times after I'd stopped talking to them - and I had to involve another member of staff asking them to get Garn to stop because of this. It reads a lot like bait. Additionally, although the times match up perfectly, I certainly hope this is not in response to Garn seeing the staff complaint as it doesn't look particularly mature:
  2. We have these, they're called workboots. They actually provide armour to your feet.
  3. People implying they are part of some command or staffing structure below decks is nonsense and we should just keep it as a very basic place where people are all off-duty.
  4. 👎 Meteor is chaotic and beautiful. I don't think it's an issue. Keep it in.
  5. They need RD to achieve true Bond Villain status. Give it to them. +1
  6. I like this but only if security officers have to buy their own ammo from it (encourages accuracy)
  7. 5th round where nothing has been found by mining except for non-mineable objects in 1 hour and 30 minutes of searching. Absolute mind numbingly boring and infuriating with the sensor nerfs. I've yet to hear anyone in game actually playing mining who thinks they're a positive change.
  8. Everyone here has covered what I think so I won't add to it, only just to say that I've never had less fun playing roles outside the Horizon. The new sensors are so awkward and clunky to use that the only light at the end of the tunnel seems to be Matt's PR as a band-aid to the issue that the new sensor system is just not good for people flying around to find things.
  9. They keep appearing whenever big community discussions appear and honestly they're toxic and undermining any legitimate discussions that take place.
  10. I agree with the concerns about the militarisation of the ship and how many times we've already fought Solarian mercenaries/warlords etc - with the Elyrans almost seeming to have second billing despite being in "their" region with regards to who we're encountering. And now in the Badlands we are continuing to fight them. I understand that we have some passionate Sol players who want to see the various Solarian Warlords represented but I honestly would rather we have an arc involving anyone else at this juncture. Further to that we have not actually been directly engaging, in these events, over a search for phoron. We had an event where we got to tour a site which had already been found, developed and dealt with (at least until we now have to go back there for more Solarian Warlord involvement). It has not felt at all like we were searching for phoron, but rather trying to defend what we already have - whether that is Solarians robbing the vessel or having to fly back to Orchard Moon.
  11. A master's makes more sense imo. Generally our education requirements seem to match real-world equivalents, although I know this isn't a hard rule. For engineering a Doctorate (PhD or EngD) would be appropriate for someone responsible for engineering research, a faculty position or an executive position in an engineering organisation. A Chief Engineer for a large vessel IRL can get to that position with a bachelor's degree and the requisite experience. The work being more practical than research/academic, they typically focus on achieving certifications related to various aspects of maritime engineering and management. As we already have a high requirement for our ship's engineers (in a real ship the equivalent to our Engineers would be officers, in charge of teams of Engineering crew AND wouldn't need (and most likely wouldn't have as a minimum) a bachelor's degree) it seems reasonable to bump the requirement for Chief Engineer from a Bachelor's to a Master's degree for minimum. A doctorate would not necessarily be something useful to hold in such a position because of how applied the role is towards engineering issues. Consider as well that your engineer has somehow managed to work within engineering for 10 years while having achieved a master's in engineering and a PhD in engineering all part-time after leaving college at 20.
  12. Sputnik plays characters with a lot of care for their motivations and behaviour, I think if they had that same approach for unathi and their specific behaviours they would be a good addition to the lizard horde.
  13. This is a thread for feedback on the event today, in case anyone wanted to post their thoughts on it outside of Discord. For my two-cents I feel like the explicit threat of "intense structural damage" to our unarmed ship from 48 railguns, 6 torpedoes and an array of boarding pods, with "Probability of defensive manoeuvres breaking the lock; zero" in a region of space where we have no backup (because our backup is the warship threatening the Horizon) is probably a bit much to reasonably expect any sort of meaningful armed opposition. I was surprised to hear that there was a strong belief the crew would violently oppose the boarding party from those - to the extent that "We actually made the event for the opposite" of what happened - which was Command complying totally with the demands. What this results in, from what I can tell, is a feeling of railroading the response of compliance - and while this can be a desired outcome it seems in this case that it was the opposite of what was intended.
  14. Really nice stuff. I love the idea of the Skrytisherbergi especially so!
  15. I've had requests to do command operations several times (not to mention moving/stopping the ship due to a lack of bridge personnel) and its always a pain that you can't help. I agree that the AI whitelist is a good reason to try giving AI's elevated access to command console programs for green/blue/yellow and emergency maintenance access. The role was gutted, functionally, and AI players now have very strict and punishable requirements on them for how they play the role. It would be good to see features increased for the AI now that they are so strongly whitelisted.
  16. Arguably that's (ICly) why there's so much extra air in that tank, because its meant to be capable of doing that. Also I have forced external airlocks on the mining shuttle over a dozen times in one shift and it hasn't ran out. There's a crazy amount of air in that tank, so just assume that's how its meant to be used.
  17. Lore-friendly cult is a great idea. Gives characters a much greater chance to engage with the cult beyond just thinking of them as "Weird roleplayers in robes" before they start attacking people with swords. Think properly done this has great potential.
  18. ❤️ Tiuk suffered numerous raids from wasteland groups in the Contact War and probably still suffers from Gawgaryn raids in the present day because of their comparative wealth in minerals so probably very strong dislike and wary of them as he likely thinks they're all thieves until they prove otherwise. As for Guwans he'd probably avoid them entirely through disgust. Either way he'd struggle to keep his emotions and distaste for these groups under any sort of control and it'd probably spill out under direct provocation unless there's a member of the priesthood or a superior nearby.
  19. Thank you ❤️ 1) Tiuk ancestral reverence is placed strongly on stories of the honoured dead and ensuring that remains are given a proper burial under the mountain with a record of their deeds - otherwise they will return as restless spirits to haunt the mountain. His biggest concern is not dying, but dying without seeing his remains returned to Moghes along with a story of what happened to him - as he believes this will cause him to return as a vengeful spirit and cause issues for his hometown. 2) He believes that Aut'akh and Si'ahk are nothing more than heretics who dishonour their ancestors and no doubt caused whatever happened to Moghes in the contact war along with all the other heretics responsible. He doesn't want to know any more than that as its unimportant. Sk'akh are an obvious exception due to their similar reverence of ancestor worship - and the Shamans of his clan have (as part of Kutah's integration into the Hegemon) preached the importance of tolerating their strange beliefs in a Great Spirit instead of venerating their ancestors individually. 3) Krog's interaction with non-sinta has been largely restricted to Humans due to their prominence in Hephaestus working near his hometown, which is otherwise quite isolated. He doesn't have much exposure to humans outside of Hephaestus and likely has had to have "integration" lessons so that he doesn't say or do anything horribly wrong by mistake, although he might struggle to remember everything from those lessons as he was likely too busy looking at the pictures of the strange looking cat/bug/plant/squid people. Hephaestus IPCs if present were likely seen more as strange walking tools than actual individuals and he would have likely avoided them out of superstition and caution.
  20. BYOND Key: Happy_Fox Character Names: Msizi Djikstra, SAM, Shire, Lady Aurelia, Gary Species you are applying to play: Unathi What color do you plan on making your first alien character: Green Have you read our lore section's page on this species?: Yes Why do you wish to play this specific race: I have been thinking about playing Unathi for a long time due to their clans and guilds and the issues they've faced since modernisation to adapt to a cuthroat corporate environment but was a little confused with the older variation of Aut'akh. Since the change I've become more interested however I wanted to understand the traditional aspect a little bit more before trying to play and do justice to a character that is more divergent from traditional aspects (Aut'akh) so I went through a few revisions of this application with various character concepts until I was able to find one that was more relatable to more traditional elements of a Moghresian unathi to find my footing with the species. Identify what makes role-playing this species different than role-playing a Human: The first aspect that comes to mind regarding unathi role-playing is the cultural heritage of the unathi in question (religious and societal/caste) and how the Contact War has affected this. Due to the relative recency of the Contact War and its scope each unathi character is greatly affected by it in some way - either through the political, geographical or spiritual changes to Moghresian life as a result of the nuclear devastation or through the expansion of Unathi onto other planets such as Gakal'zaal or Ourea and the changes exposure to alien cultures has had on. Unathi. Due to this there remains consistent themes between unathi characters, their sense of honour and/or duty, their spiritual beliefs and their opinions on the Hegemony. Character Name: Krog Urzka Please provide a short backstory for this character: Krog Urzka was hatched deep within the stone of an industrious mining town, Tiuk, north of Kutah in the midst of the Contact War. Largely untouched due to its remote location, the mining town had seen little of the conventional warfare that preceded the coming apocalypse and was historically famous for its masonic guild and ancient stone crypts dating back a millennia. While the prolonged nuclear exchange had caused several earthquakes in the mountainous region, resulting in landslides - the ancient and stalwart tunnel system was well constructed and more resilient and thus provided adequate shelter for his clan in the early weeks of the fighting - allowing them to shelter from the worst of the initial radiation. Soon, however, a more insidious threat arrived in the form of "death ash" - radiological fallout blown in from the blasted wastelands to the west - which settled in thick banks on the mountainside. The warnings from an Alliance survey team (evacuated shortly after the first bombs fell) regarding the threats of this ash were given grave consideration and while Moghes burned the people of Tiuk dug deeper to escape the worst of the fallout. While comparatively primitive to modern shelters, the improvised air filtration and re-opened mine shafts provided suitable habitation for the hardy mountain folk - and offered far greater protection than most of the surface dwelling Sinta could ever hope to achieve. However the threats only continued to grow. Eager to escape the death and destruction of the Wasteland it was not long before the first desperate refugees arrived at their doors. Those to arrive first were their neighbours and trading partners from the previously fertile lowland regions to the west - respected and trusted, and bringing supplies from their farmsteads, these farmers and craftsmen were welcomed with open hearts and terrible sorrow over the loss of their homelands to the devastation. It was not long before further refugees arrived - each more desperate than the last and with less to offer the struggling Tiuk. The decision was made to close their doors, establishing a strict isolationist policy until contact could be re-established with Kutah. The struggle against raiding parties was ever-present, as the need to deposit mined rock required at least minimal access to the surface. In the early years following the Contact War there were numerous tunnel skirmishes and attacks from raiders that only grew bolder and more desperate as the Wasteland grew. Pitched battles were fought with righteous zeal as ancestral crypts were threatened from surface dwellers seeking to break into older tunnel systems for shelter. The tunneling of ancestral crypts and halls by wasteland heretics only further served to drive the Tha'akh worshipping miners into a frenzy of work and reinforcement of their sacred home. These years were formative for Krog Urzka and, like his clutchmates, he was put to work at an early age with little time for education beyond the reassuring sermons from the town Shamans and the vocational training of hatchling labour in the mines. The Shamans taught that it was the foresight of the ancestors who first dwelled in these mountains and the continued protection of their spirits which ensured their survival - but these threats of interlopers risked angering the mountain spirits with which they owed their survival. Effigies of blood soaked stones were erected on the harsh mountain to deter all but the most hardened raiders and to appease the disrupted, angered spirits of their honoured dead. No stranger to risk, Krog was brought up assisting with the many mining duties which were the focus of his clan following the Contact War as they sought to expand the tunnel system beneath the mountain and to work towards a more secure connection to Kutah by means of an underground road. Without access to more advanced mining equipment this monolithic task was achieved mostly by hand - preserving their dwindling technology and spare parts towards maintaining the life supporting filtration, light and pumping systems which enabled subterranean living. The day of reconnection with Kutah was a momentous achievement for his clan, when the first light broke through a pilot tunnel there was a frantic scrabble to see the distant walls of Kutah - the workteam fighting one another in jubilant frenzy to see through the thin beam of sunlight. The monochromatic photograph of the Mining Guild's workteam that day remains a prized possession of Krog's and he takes it everywhere with him, reminding him of the proudest moment of his life. Since then the roadway has been gradually expanded and provided a healthy supply of minerals from the ore rich region near Tiuk. Recent Hephaestus involvement following the joining of Kutah with the Hegemon has resulted in the establishment of an underground tram network, the Tiuk Underway, through the mountain that has proved incredibly prosperous for his clan. Due to Hephaestus' support of his clan and the stories of the initial warnings from the Alliance survey team - Krog has a high, if somewhat naive, opinion of humanity as trustworthy and honourable workers - and was greatly honoured to be chosen for a work contract with Hephaestus as a member of the Mining Guild and had enjoyed working closely with them on establishing the Tiuk Underway. Krog Urzka was "blessed" (according to his Shaman) with a simple mind and a stout heart - and was considered to be one of the most capable labourers of his clutch. While the more complex aspects of modern spacefaring life elude him, he is a hard worker and will turn to the spirits and Shamans for guidance if confronted with something he doesn't understand. He quickly becomes confused with politics and doesn't believe those outside senior positions should make their opinions on such matters public. His knowledge of the Contact War extends only as far as it caused his people to move underground and caused great suffering throughout his planet. While he recognises that this conflict was between Unathi he knows only what his Shamans have taught in that it has brought about great heresy in the form of Si'akh and the myriad heathens of the Wastelands that sought to despoil their ancestral halls. He has only recently moved to Tau Ceti with other Hephaestus recruits from Moghes awaiting the launch of the Horizon - a prospect with which he has yet to completely come to terms with, having known nothing but the Tiuk tunnel systems his entire life. As a result he remains largely ignorant of other species but endeavours to try and learn to show that he can be as adaptive as the human Hephaestus workers he has met on Moghes. He is very proud of having learned how to read and write Tau Ceti Basic while gaining his Hephaestus mining qualifications, even if it can sometimes be a struggle for him. He enjoys bonding with co-workers over stories, games of physical strength or endurance and copious amounts of food and alcohol - believing it brings honour to the ancestor spirits who shielded him to enjoy such fruits after the privation of his youth (at least, that is what he tells himself). What do you like about this character? I like Krog because Krog is honest, simple and devout in his religious worship and aspirations. He personifies the traditional working man in a setting rife with modern working concepts and doesn't believe his ignorance to be a limitation but a shield against corrupting ideas that would distract him from his duties as a labourer. I look forward to seeing these traditional concepts come into play and how Krog deals with exposure to alien cultures and ideas due to his only very recent migration to Tau Ceti. How would you rate your role-playing ability? Forgot to do this one, been role-playing for a long time (although that doesn't necessarily mean its good roleplay) but I think I do okay and try to keep it in my mind most of the time. Notes:
  21. The "everywhere red" looked a bit too much for Red alert, but the red hallways look amazing +1. Can we get FULL red lighting for Delta/Scuttling?
  22. BYOND decided to pull a lil sneaky on me and gave me someone else's ban. I have to use mobile data so I assume its from that and some IP funkery. Hepl plz.
  23. I support this even more than I support removing the command whitelists.
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