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Alberyk

Lore Writers
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Everything posted by Alberyk

  1. I will handle this complaint.
  2. Not sure, it is still up to decide, if this projects goes anywhere. Up to people of how they want to roleplay those things, And I might consider a journalist job too, nice idea. You did miss it, the great majority of the jobs are open to all species. I believe that those are valid points, what would you suggest to be done about it?
  3. As I said, it is a frontier/disputed region. There is an event that allows ghosts to join as a PRA expedition force, and traitors could easily pass of as members of any of the factions. Some roles are locked behind a head whitelist too. As I said, I believe that would be possible to justify the presence of any species, due to the setting iself. The map is not larger than the station itself, and I guess that our actual round duration might be fine for it for now.
  4. Hello, everyone. As some of you might be aware, our code allow us to have more than one map, which is not something we do right. However, I have taken some of my time to work on a small pet project of mine, that grew up to be something far bigger than intended, and I think this would be really cool to share with the community, as an alternative to the NSS Aurora. I present you all: Adhomai station(???) 13 The setting: The main concept is that we experiment another settings, and my choice, was to be at Adhomai. Since I do believe that the tajaran lore is one of the best developed, this could be an interesting opportunity to tie the game and our writing together. The basic setting is a village in the frontier of the New Kingdom, that was recently conquered by the Imperial forces. Due to the place being in the way of an important coastal city, it sees many travellers and bears an important strategic position of its own. The earth is also rich with minerals and the countryside is filled with fauna and flora. Miners, soldiers, archaeologists, explorers and tourists will all have a reason to be in this place. The main map will be divided in four basic regions: Fortress: a military fortress defending the north position and the entrance of the region. It is manned by the Imperial army, and it has an armory, living quarters and a small brig of its own. The village: the village is located at the steps of the fortress, this is the main base of operations for civilians and travellers on the region. You can find shops, houses, traders and pubs here. The wilderness: the rest of the map, an unforgiving mixture of forests, caverns and icy wastelands, complete with adhomian fauna and freezing temperatures. The caverns: a large mineral rich cavern complex lies under this place, filled with treasures and secrets. The factions: There are mainly two different factions: The Imperial army: those are the soldiers, a mix of the new kingdom levy and volunteers from all around the universe, that guard the fortress. They sole mission is to protect the fortress and the region from external force, they are not expected to act as security, or meddle too much in the affairs of the village. The commoners: the rest of the inhabitants and visitors of the place, which might include people from any background, or political belief. They have their own organization, and leader. Cooperation with the imperial army might be wise, but not always the best options in the right situations. The roles: Like in a regular station, there are a couple of roles, each of them has their own expectations and duties. Some of them might be restricted to certain species, and there is no captain to decide upon everyone’s fate. The Imperial Army’s roles: Commander: As the name implies, you are the commanding officer of the fortress's forces. You should organize, lead and support them in any way you can. You only have jurisdiction upon your soldiers and the fortress, and you should only fight external threats, unless invited by the mayor of the village, or under other extraordinary circumstances. Besides having command of your men, you also have access to all places in the fortress, and to a telegraphy, which allows you to make station wide announcements, contact the Crown and even order an artillery strike, if you know the coordinates. This role is restricted to Hharar and Njarir-Ahkran tajara. There is a single job slot for this role. Levy: You are the blood of the imperial army, a common soldier, either drafted or a volunteer from beyond the stars. Your mission is simple; obey your commander and hold the line. This role has no species restriction. There are six job slot for this role. Supply Officer: You are in charge of distributing and safeguard the supplies of the fortress, the armory and garage. Listen to the orders of your commander well, and be ready to equip the soldiers with anything that is needed. Your duties may also include buying things from the village. This role is restricted to Hharar, M’sai and Njarir-Ahkran tajara. There is a single job slot for this role. Royal Grenadier: You are part of the prized vanguard of the New Kingdom’s Army, you are better armored and armed than anyone in the fortress. Loyalty to the commander is a must, and you should be the first one to charge into battle, and the last one to retreat. This role is restricted to Zhan-Khazan tajara. There are two job slot for this role. Sharpshooter: You are the skilled marksman of the fortress, tasked with scouting and fighting from afar. To complete this mission, you are gifted the a bolt action rifle outfitted with a telescopic sight. This role has no species restriction. There are two job slot for this role. Combat Engineer: You are tasked with any engineering related task, such as building defenses, planting landmines and breaching into places. You are given access to a couple of those resources at start. You also have one of the few GPS, that might be useful when setting up artillery strikes. This role has no species restriction. There are two job slot for this role. The village roles: Governor: You are the head of the government in this place. You should do your best to lead the village to a safe and prosperous future, or maybe you just want to fill your pockets as much you can. But, it is expected that you deal with any administrative and public matters, such as listening to complains, ordering constructions, negotiations with the fortress or holding the court. The mayor also has access to a telegraphy, but he is unable to call an artillery strike. This role is restricted to Hharar and Njarir-Ahkran tajara. There is a single job slot for this role. Barkeeper: Your mission is simple; work in the village’s bar. Feed the people and serve them alcohol. This role has no species restriction. There are two job slots for this role. Hunter: The wilderness is filled with many animals, and you are tasked with hunting them, either for their pelt or meat. You are given a bolt action rifle and many different traps as your work tools. This role has no species restriction. There is a single job slot for this role. Priest/Missionary: You are responsible for the spiritual well being of the villagers. Like the chaplain, you are also given a null rod to fight the forces of evil. You may worship one of the tajaran religions, or maybe you are a foreign missionary trying to spread your faith to the lost souls of this world. This role has no species restriction. There is a single job slot for this role. Physician: You are in charge of the small medical clinic at the village, expect most of the wounded to be brought to you. You don’t have a state-of-the-art medbay at your disposition, so expect to rely on more rudimentary examination methods. This role has no species restriction. There is a single job slot for this role. Nurse: You are tasked with helping the physician in the clinic. While not skilled as your boss, some simple things are not beyond your grasp, but your main purpose is to help, not do everything by yourself. This role has no species restriction. There are two job slots for this role. Prospector: You are tasked with mining, either the few rocks on the surface, or the underground. Your job is dangerous, but it might be rewarding if you know what you are looking for. This role has no species restriction. There are four job slots for this role. Blacksmith: You have access to the foundry, anvil and all needed tools to craft and repair useful tools and weapons. While you have some starting ore of your own, you may need to rely on mining, or the trader to have access to more interesting options. This role has no species restriction. There is a single job slot for this role. Trader: You control the shop in the village, and one of the few ways to access the outside world, a trading console. You start with a small stock, that can come with some useful items. You should aim to make a profit, and supply the other members of the village with what they need. This role has no species restriction. There is a single job slot for this role. Archeologist: Unlike most of the townsfolk, you are a man of science, you have come to this place to explore the ancient ruins in search for knowledge, and may some treasures. You have access to a couple of excavating tools and xenoarchaeology gear. This role has no species restriction. There is a single job slot for this role. Chief Constable: You are the chief of the small police force of the village, and you are subject to the orders of the mayor. Be sure to coordinate with your constables to keep the peace and handle any hooligan. Major external threads might be the problem of the Imperial army, however, relying on the military might not be possible in certain situation. You have access to the police station’s cells, garage and their small armory. This role is restricted to M'sai, Hharar and Njarir-Ahkran tajara. There is a single job slot for this role. Constable: You are the police force of the village, your mission is to keep the peace and order in the streets. Listen well to your chief constable as he is your superior. While you may have access to some weapons, it is not expected of you to handle something bigger than a riot. This role is restricted to the tajara species. There are three job slots for this role. Commoner: You are a simple worker, maybe just an inhabitant of the villager, a tourist or traveller. You are like an assistant, nothing is expected of you, and you are free to follow your own path. This role has no species restriction. This role has unlimited job slots. Gamemodes: The following gamemodes are available in this map: extended, traitor, cult, vampire, wizard, changeling, mercenary, conflux, feeding, revolution, siege, veil party, uprising. New gamemodes might also be possible. Features: Some new features include: -blacksmith system, allowing the player to create a couple of tools and weapons -digging pits/graves -sandbag barriers -random forest and caverns -an entire z-level designated for mining/xenoarchaeology/exploration Since the great majority of our events are designated to a space station, I have created a couple of new ones for this map. They might include: drop pods with supplies or mobs, meteors chunks falling from the skies, a group of travellers passing by, animal migrations or even an invasion staged by the Republic Army. Something new is the events that can incorporate ghosts and observers, allowing them to play the event related roles. I will put the pr open today, and I am planning on running a couple of test rounds in the days 30, 31 and 1 of april with the help of the head devs. I would also like to extend my thanks to Kyres, for helping me with some sprites, and Jackboot, for helping with mapping.
  5. Nomadic Leader Rustam Harmaliik Faces Heavy Opposition Among His Own People 22.03.2461 The King’s Parliament has released a new report this morning, sent by observers under the service of the Crown, regarding new development among the nomadic population of Harr’masir and their recently elected ruler. After the return of the diplomatic entourage to Rhazar'Hrujmagh’s homeland, a large gathering of wagons and families located somewhere in the countryside, the King’s officials have found themselves in the middle of a delicate situation. Rustam’s gesture, of recognizing King Vahzirthaamro Azunja as the a rightful ruler, has caused widespread discontentment among his followers. A sizeable number of caravan elders, alongside the members of their families, have gathered before Rustam’s wagon, demanding him to retract his words and cut any tie with His Majesty, or they would no longer recognize him as their Almalik’Rhazar. Loyal commanders were also present at the location, engaged in a fierce argument in defense of the Nomadic ruler. Rustam soon emerged from his wagon to address the disgruntled zhans. He recognized the opposition’s concerns as valid, but he has appealed for their sense of unity and warned them of incoming republican offensive. The opposition then challenged the Ruler of Mountains, by requesting the organization of another gathering to elect a new Almalik’Rhazar. The dissidents selected among themselves a representative, a caravan elder named Njadrasanukii Hirron, to contest the right to rule the Rhazar'Hrujmagh. Rustam has accepted their proposal, ordering his emissaries to contact the remaining caravans with instructions to prepare for a new meeting. The King and the Parliament have decided to keep the governmental observers among the nomadic population, despite growing tensions.
  6. I do agree we should start being more strict with the discord. As an administrator, I will do so myself, but that would also require people to report those things more as well.
  7. Taking in consideration what has been discussed here, I think this complaint is solved. If admins are doing something of the like, they should consider a vote, I will also relay this to the rest of staff and probably put somewhere in our directives. I will mark this complaint as solve and I will close it in around 24 hours.
  8. I will lift this ban, remember to read the server rules.
  9. After taking in consideration your notes, which are quite a lot, and your behavior in other servers, which I do not see any improvement. I have decided to deny this appeal. I will be honest, you were given way too many chances, and I do not think I have any real reason to trust you again. Appeal denied.
  10. Yes, don't join with a VPN again.
  11. Try joining now.
  12. Okay, so, are you sure you did not try to play anywhere else after you were banned from aurora?
  13. I will lift the ban, remember to read the server rules.
  14. So, you were permabanned three times, what guarantee do I have that this won't happen again? Did you play anywhere else that can vouch for you?
  15. Why should I give you a fourth chance?
  16. I will lift this, but I hope you are aware you are on thin ice from here.
  17. Rustam Harmaliik, the King of Mountains, Recognizes King Vahzirthaamro Azunja as the Rightful Ruler of Harr’masir 14.03.2461 Today His Majesty's Parliament has been visited by an unexpected entourage, a group of Rhazar'Hrujmagh claiming to be emissaries in name of the recent crowned nomadic king Rustam Harmaliik. While the visitors were received with suspicion at first, the King and the Crown Heir have agreed to hold a meeting with them after proper introductions were made. The emissaries have declared that their nomadic ruler has decided to officially recognize King Vahzirthaamro as the legitimate ruler of Harr’masir, and have extended offers of establishing proper diplomatic relations and possible further cooperation. The diplomats claimed that Rustam’s bloodline could be traced back to the Kings of the region, citing this as one of his reasons for this gesture. The King has accepted the offerings brought by the Rocks Nomads, and recognized the elected title of Rustam. The party left Kaltir accompanied with a group of governmental observers sent at the request of the Crown. The nomadic forces of Harr’masir have pledged no military support to the Kingdom’s effort, and many members of His Majesty's Parliament have doubts regarding the nomad’s intentions.
  18. https://github.com/Aurorastation/Aurora.3/pull/6133
  19. I will handle this.
  20. While I am not so sure if I should unban you, mostly after you getting banned some days after being antag banned, you should take in consideration that you already have a lot of notes and warnings, and more rule breaking behavior will result in at least a server ban, do you understand this?
  21. The kitchen has lunchboxes in their vending machine.
  22. Item added to the code, you should be able to spawn with it.
  23. Item added to the code, you should be able to spawn with it.
  24. Item added to the code, you should be able to spawn with it.
  25. Item added to the code, you should be able to spawn with it.
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