I used to hate Cult but when someone applies a really, really good gimmick it can be one of the best rounds! But Nar'sie gimmicks that people are forced to work with mechanically every round even if they decide to go a different path story wise can get boring. There's SO MUCH lore relating to all that revolves around illegal Religions, Cults, sacrificial rituals and it's just not implemented into Cult. What I'm suggesting is that we could add an option at the start of Cult to aesthetically change what it looks like and even change some abilities around if the interest is high enough.
I have a few spriters that are on board and I've collected some ideas already as to what Cults we could implement. If you're interested or have any ideas? Please post them in the comments! At the moment I think we're only going to be working on sprites for the endgame Gods / the replacement for the runes. I only have one coder that's interested in messing around with the code so far but post your suggestions!
Geometer of Blood - Literally the normal Nar'sie experience. It's not a good idea to completely remove this because it's loved so much and there's also bits and bobs of Nar'sie related story in the lore.
Lii'dra Brood - Black k'ois are the bane of admins existences when an antagonist asks for them because they cause so much havoc and can become overwhelming. I think It'd be easy to stick this into Cult without the mechanics.
Raskariim - After the arcs that Raskara worshippers have been in this was THE reason I started to think that Cult lacked substance and this would be perfect for Cult if not maybe even more enjoyed than Nar'sie! Instead of summoning and having to sprite a new demi-god the endgame could be instead bringing the moon itself to the station.
Glorsh and his Second Coming - A simple objective where the Cultists must summon Glorsh to win whereas the crew (probably panicking Skrell) have to stop it. Books may get replaced by sort of pieces of Glorsh, from which they can literally spawn things.
Si'akh Faith - The crazy Sinta Cult / religion that's literally all about suffering and fire! I know that there's already a fire Cult on other servers where they use lava land tiles so we could even base it off of that if people liked.
Titan's Chosen - There was an event last year where a ship of biomass containing Dionae crashed onto the station and it alleged to this HUGE mass of Diona the size of a planet that was going to come to the station, it got cancelled but I thought it sounded really fun. In the lore there are literally planet-sized Dionae that can hold billions of nymphs, with so much intelligence they can become almost Gods. The books may be Nymphs from the Titan itself, and the final summon is just to create a large enough bait to draw the Titan's attention so that it may consume the ship.
Suur'ka and Kir'gul - These are the Religions in the Jargon Federation that are basically illegal. They go against what the Federation stand for and the Suur’ka despise Synthetics. That's what I think you could base a Cult around, a modified version of these Religions where the end goal is to blow up some sort of EMP that you have to build or anything related to Synthetics. The Kir'gul hate the wake and that one could make use of the already coded psionics to get an objective of destroying the Srom.