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Everything posted by The7thLain
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Hello, and thank you for your application. After some long discussions both before and after the recent Mars arc, the human lore team has decided to deny this canonization application. We don't see the need for the city-based factions you have proposed for the planet and see them as potentially hard to implement while still abiding by the current canon lore. The culture section, while it has some different ideas, appears to be more like vague suggestions from which expansive lore could maybe be formed, rather than solid ideas ready for canonization. Because of this, it feels incomplete. Thank you again for your submission.
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Frontier Protection Bureau Expansion
The7thLain replied to BLUNTFORCE420's topic in Lore Canonization Applications Archive
Hello and thank you for your submission. After some time discussing your submission the Human Lore Team has decided that we do not think that this submission lines up with the intended direction of the Coalition of Colonies' law enforcement agencies. This application is denied, but thank you for applying. -
Vysoka Rewrite
The7thLain replied to Wigglesworth Jones's topic in Lore Canonization Applications Archive
Hello friends. After consideration and deliberation in the loreteam, we have decided to accept this submission! We'll be reaching out to you soon with how to best implement this on the wiki. Myself and my deputies are happy to have this kind of content in our lore. Thank you for the submission, and congratulations. -
Thought Vox were retconned tho? π€
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Hello, and thank you for your submission. After much debate within the human lore team we have to decided to accept your addition, however in a very trimmed down fashion. It will be implemented on the main Dominian wiki page and will have some significant reductions in content. The idea of Dominian fencing being canon and some of the lore you have written around it is being accepted.
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Roleplay wise, I think Cone, the applicant, is fine. My interactions with their HoS have been satisfactory and they roleplay the character well. I will however say that they have a tendency to frontline as HoS which I have seen get them killed a few times, such going in first with only a carbine to take on an antag threatening a bomb while wielding a PEAC, which then resulted in their HoS dying due to being exposed to the vacuum from the resultant explosions. It could be argued that more could have been done to save the HoS but a rational command member should not put themselves into that kind of risky situation to begin with unless it is a desperate last resort. I understand this can be just part of the transition between playing other sec roles and playing HoS, which is why I'm not going to -1 this application, but I will point out that this kind of gameplay needs to be fixed if the applicant is to be a consistently competent command member. This is my only criticism of Cone's roleplay and gameplay atm and aside from it, I think they'd be an acceptable command player.
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Hello. After intense thought and discussion over the past few months, we have decided to accept this application in part. Some things about it will be distinctively changed and edited, however the general idea is one that we believe to be workable and applicable to our standards. The plans for implementation are as follows: 1. The FPB will be implemented in full with minimal edits for content, punctuation, grammar, and syntax. 2. The politics section will be used by us to a minimal degree, we may use some ideas from this area going forwards for the landscape of CoC politics, however they will heavily edited if not incorporated into pieces of lore unmentioned in the contents of the proposed lore in this application. Congratulations on your accepted submission. If you have any questions as to the details of the plans listed above, please feel free to contact me and/or my deputies via discord.
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kyres1 deputy loremaster application
The7thLain replied to kyres1's topic in Developer Applications Archives
Kyres has to me, shown himself to be capable of the task of being a deputy loremaster in the past, during a time when his boss, the loremaster, was often unavailable. At this time, many of the responsibilities of not just the deputy loremaster, but the senior loremaster fell onto him often, yet he conducted himself well and kept cohesion and direction in the teams despite the turbulence of the day and small crises which seemed to crop up every other week. I will not say that he was perfect then or is now, he frustrated me at times with his decisions, but everyone has flaws and things they need to work on, some of which have been pointed out in this thread already. Even with these though, I believe in his character and proven ability to effectively moderate and coordinate the team as he did during the King of the World arc, the largest and most involved arc in the history of our server. Furthermore, I think that he will better perform in the position than his last tenure, as he will have more support from the lore team and the loremaster proper, since everyone across all teams generally has a stronger involvement and presence than they did when Kyres last resigned the position. I can in good faith say that Kyres is my preferred choice for the position of Deputy Lore Master. +1 haha nice guy -
Hello, thank you for your submission. We are rejecting this as we do not really see this as consistent with the direction and vision intended for Assunzione at this time as we believe the submission conflicts with the intended niche role of the planet. I do believe that the nightlife idea has some potential and would like to apply it elsewhere, but not on Assunzione. I will be reaching out to you with details for this proposal soon.
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Marlon Phoenix Deputy Loremaster Application
The7thLain replied to Marlon P.'s topic in Developer Applications Archives
Hello, I'm the current Human Lore Developer/Maintainer. I'd both like to reply to this statement and additionally list my thoughts on this applicant. I will be using my own experiences and outlook on lore and the requirements for a candidate. I aim to make a very comprehensive response which articulately expresses my thoughts in great detail. It will be split into two parts. The first will be in response to various points made in the application proper, and the second will be on my thoughts on the spirit of the application in general. This is correct. All lore, especially more species-specific lore, is canon until otherwise retconned or determined by the species lore team. Anything and everything can be retconned or changed after the fact if there is enough support to do so from the lore team, therefore, everything is canon "for now," until it isn't, whether that is done OOCly or ICly. Sol, which at the moment is a place of immense turmoil and change at the moment with warlord factions and in-fighting and with elections even being a future possibility, a lot of things are subject to change for the future of Sol and the foundation that future is built upon. While I will admit that the status of ATLAS was nebulous at best, it was something that was overlooked in the course of the King of the World Arc. Admiral Frost was killed, and provisions were not made to adequately determine the fate of his party during this discussion. Solarian politics as a whole are something we intend on fleshing out and developing greatly beginning next year. Currently, the human lore team has no plans to add new planets or factions barring a few additions with the soon-to-be-released Elyra overhaul. After this, we plan on developing some of our existing locations in the CoC and Sol Alliance. The progression of human lore is already taking this direction which you are encouraging and the player base will see its impact most beginning next year. This is something I am quite opposed to. Players are not privy to information about potential changes that may impact the factions or locations they may wish to write about. Oversight, may indeed fix this problem, but we either would run the risk of disappointing players and making them feel betrayed because their additions to a player-made newspaper may contradict the vision/in-development work of the lore team proper and will therefore be denied. It is inevitable that the player base will not see completely eye-to-eye with the lore team in how they perceive the setting of the lore, simply ask around about the various head-canons that players hold that are not accepted by the lore team, yet in some cases are pushed by members of the community as canon lore with how they play their characters. This is discouraged. There is a problem I feel, with making promises to have a newspaper that players are guaranteed to make contributions to, only to then have their submissions denied for reasons they will not know until the aforementioned vision/in-development content is released. I think we would be doing the player base a disservice, however it would be something we would need to do regardless, as we do for the same reasons with submissions in canonization apps or those presented to us on discord already. If a player wants something added that the lore team is not currently working on, it is on them to add it. As a lore team, we are not obligated to integrate or approve of ideas submitted to us by anyone, we approve based on our judgement and consensus as a team. If a lore submission either given to us in DM's or on the forum's canonization requests is not liked by those on the team or conflicts with currently established lore, it will not be implemented regardless of player interest or passion. Additionally, some ideas may take a while to be approved, either because lore staff positions change between members or because an idea is liked, but cannot be slotted into the lore with how it exists currently and requires revision or change. Take Visegrad, a community created planet added by the Human lore team this year by accepting its longstanding canonization application, as an example. There's nothing stopping a player from DM'ing me or anyone else on the lore team with an idea or to check their thoughts on the lore. Nor is there anything stopping them from contributing to discussion on the forums or on the discord. The opportunities for them to voice their thoughts themselves are there, we have newer players to the server who are in quite interested in lore. If a player is "unvoiced," it is by negligence or choice. We have multiple discord servers with various channels devoted to lore discussion where those in the community can openly voice their thoughts on their lore whether they've been on the server for five years or five minutes. Anyone can voice their thoughts. Again, the lore team is not obliged to implement a person's ideas to the lore simply because they play on the server and they want to add them. Additionally, all members of the lore team can be contacted directly and often are. I have received DM's from no less than four players asking about concerns with the lore, checking their characters with it, or asking about new ideas for it this past week alone. This is not something that is lost on us as a team or myself personally. One of the reasons that Dominia receives such constant updates relative to other areas of Human lore is along with it being a favourite or at least an interest among many who play human characters is that it is a faction that many new players gravitate towards and find intriguing due to its unique government, society, and religion. New additions are made here not only because there is a desire within the human lore team to see it added onto, but also because it is a faction that many new players take an interest in. I feel like you contradict this idea of uplifting popular lore wanted for by the community with some of your actions in the past. The decision to enforce a variety of cultures onto the setting in regards to humanity, is one that I agree with and have done myself on various planets in the human setting, namely Gadpathur and Pluto. However, going by this logic of specialising lore to player trends and wants, if the majority of the player base wants to play a character from a western setting, why would we not write lore catering to that interest of playing characters who are descended from Western societies or otherwise played as if from one? It is popular among new and veteran players alike to play characters like this, so why would we not make lore that better suits the interests of the majority of our human player base, something they express by the characters they play? Where would this additude of appealing to the new, or to the majority of our players stop? I am aware that some of the lore that has most intrigued the community has been lore that nobody was asking for or even knew was coming, but how would this balance be struck? While I agree with your sentiments on slowing the spread of new human additions in the form of factions and locations which I have detailed already, I do not think this comparison between humanity and Unathi/Tajara is a good one to make, as the species themselves are vastly different. Humanity is the species in our galaxy with the largest population, territory, and even without the addition of warlord factions, faction numbers. It is inevitable that there will be more locations than those of Tajara or Unathi who were written from the beginning as being confined to a very small number of areas. Given this confinement, writing for these species can only focus on either those locations or their species' interactions with other factions, meanwhile Humanity has an exceptionally large geographic scale in which it inhabits. It is unreasonable to expect the same detail on the miniscule level that the Unathi and Tajara devs have painstakingly created over the span of multiple years for mostly 4 planets for Humanity, a species which has various factions that in themselves include multiple hugely different locations, most being entire planets or moons. This would have been the case even before the addition of warlord factions and locations that have been added as recently as nearly a year and a half ago. This is not an excuse for the underdevelopment of human-related lore in some areas of our setting, as I have said earlier, just something that I would like to straighten out. I support this wholeheartedly. As a staff member and lore developer, I aim to make all people I interact with feel respected and equal and I expect this of my fellow writers as well. While nobody is perfect, people should aspire to be civil, polite, and well-mannered towards others. Overall, a sense of dignity should permeate all interactions in our community. There should not be belittling in the community from lore writers or players over people not knowing certain elements of lore, as this can discourage people from actually learning about it. Onto my thoughts on the general ideas and goals stated in the application here. This idea of a bottom-up cultural shift is something I am fundamentally opposed to in a variety of different ways. To be clear, I am not saying that I do not want the community to be interested in our lore and contributing to it, there is no but to that statement. I question the necessity for this proposed change though, as I've mentioned before, we already have multiple ways that a player can contribute to the lore of our setting should they choose to do so. My concerns with the player-operated newspaper only echo here however, because if we are giving the community the impression that their ideas will be accepted and that everyone should volunteer for lore creation, this will not only lead to disputes between staff and players, but disputes between staff and the players themselves. You were on the lore team before, so I am sure that you are aware of how many ideas can die in discussion or how disputes over them can become very impassioned. Bringing the community more broadly into the development of the lore wholesale would only expand these sorts of problems, if say two or more community members had different written ideas on the same subject. Of course it is possible that there may be cooperation between players in the creation of lore through this shift and may be able to compromise on their ideas, but also also, they may not be. Moreover, there is nothing stopping them from cooperating on ideas as things are now. Arguments already break out between people in our player base not just over what lore is canon, as you mentioned in your original post, but over who's assumptions about a faction or location are more "valid," say if someone has a different idea on how stationbounds or AI should work and are then applying this to the setting as a whole, or if someone has an idea that even though a Dreg is no longer living in the Eridani undercity, are employed by a megacorp, and live in Biesel, that they should still be grossly impoverished as if they were in Eridani and then propagates this view to apply to all dreg characters. There are an exceptionally few areas of lore that the community as a whole wants and even then, there is disagreement on the details. Moreover there are topics which are very hotly contested by some in the community such as LGBT rights of Tajara, particuarly those on Adhomai, and the large, spur-wide oppression and enslavement or even outright hatred of IPCs by organic races, though primarily humans to name two, either of which when brought up usually spark an argument and ruin any discussion that was previously occurring. By and large, due to conflicting viewpoints, creative visions, and OOCly ideals held by our players, the community does not know what lore it wants to see. It is not as if the lore team creates things that nobody in our player base wants to see, as nearly *every* release that I have seen since I became the Human Lore Developer last year, either from my own team or the other species teams, has been received positively more so than not. I believe the current system is adequate and no changes need to be made, the players have all the tools at their disposal to create and submit ideas to the lore team already. A communalistic approach to lore writing will grind progress and additions to a halt and will bankrupt the drive of staff members in the lore team to continue creating and maintaining lore. If the lore teams have to spend the majority of their time as writers working with anyone who decides to write something down whether they've been working on the idea for five minutes or five months as equal to one another because we are discouraged from telling a player to "do it themselves," and are expected to hold everyone's hand through the writing process rather than tell them to create something on their own until its developed enough for us to take it seriously as a potential addition, there will be a huge slowdown to output from the writers and lore team, the people who are in the positions they hold first and foremost to write and maintain the lore. There is a limited amount of time that the lore team has for this hobby, which is what it is, a hobby, and feelings of burnout and dips in activity are inevitable among people in these positions; I speak from experience having seen many of my fellow lore-writers leave simply because they cannot bring themselves to give the energy to the maintenance and creation of the lore any longer. We are not paid to do this and take time to do it and be figures in the community out of our free time because we enjoy working with the community and are passionate about the things we create. A solid portion of the people on the lore team are also moderators, admins, developers, CCIA, or spriters doing other things in the community along with writing and lore maintenance and of course with still maintaining their real lives, jobs, educations, relationships, etc. If all of our time in the community is going to be spent mediating and critiquing everyone who thinks their idea is the best idea for our setting simply by the virtue that they have it, there is little point to having the title of "writer," because the people on the lore team will be little more than editors for content from the community, content which by the very strict standards that the lore teams adhere to currently for what they allow into the setting, will most likely be rejected or vastly altered anyway. This is not to say that the lore team does not do its best to work with community members to see their ideas added. Examples from my own experience are an entire planet, Visegrad, something that took nearly four months of back and forth development and tweaks between lore masters, the lore team as a whole, the human lore team, and its creator, @DanseMacabre. Other additions include new beverage descriptions and origins, new in-game text sprites for corporate logos, additions to the Solarian warlord states, a bevy of in-game cosmetics, along with many others. This is just what I personally have overseen in my interactions with the community, with the human lore team and other teams also adding in community submissions often. We already work with the community a lot, and we are also keen to listen to feedback on our lore from the player base. While the process of submission, having it either be initially accepted for consideration or denied outright, then waiting while the lore team deliberates to how/if the idea needs to be changed or should be rejected, and then receiving a verdict and having your idea morphed and altered by the writers can indeed be slow and somewhat disappointing one at times and of course could be more efficient, its framework and dynamic it places between the lore team and the community is the best way to parse and assign value to the different ideas posed to the lore team by the community. A person seeking to change this I do not think is suitable to hold the deputy loremaster position, and as much of your application centres around this ideal, I cannot support you as an applicant. -1 -
How do you propose this in relation to command staff and the balance of sec roles? Command roles are by nature only supposed to have one selection. I feel as if much of the concern over the hubub around restrictions is in relation to these roles along with the two other very popular ones of Security Officer and Investigator, given security's huge popularity when compared to other departments. This also means that it is a balancing consideration rather than just a player consideration. Adding more security officers, wardens, or investigators may let more people play yes, but antags as they exist now are not optimised to fight against a team of anything more than 4 sec officers, 1 warden, 2 investigators, a HoS, and 2 cadets. Its for this reason that cadet slots weren't expanded when the learner roles saw their expansion earlier this year with a slot addition to Lab Assistants, Engineering Apprentices, and Medical Interns. We almost never see fully staffed engineering, science, service, supply, or medical departments, even in high pop, which leads me to think that the proposed changes (the PR in discussion) in the conceit of this thread will mostly effect security and command roles exclusively, unless in relation to rounds preceding event rounds where we have half or more of the community playing all at once. These changes while indeed applying to the whole station, will most be seen to effect those who play command and sec, and should be looked at and discussed through this lens as other departments rarely, if ever, see enough competition over slots to have this change meaningfully effect them outside of the most fringe of cases. While the changes indeed may perhaps negatively effect players who only play one character on the server, especially a character that happens to be in those high-demand roles, the decision/choice to only play one character round after round should not preclude accessibility of a high-demand role to another player. I am in support of the proposed changes as in my view it establishes a fairer system through which playtime for roles, especially command and security, can be distributed among players looking to play certain roles that are in high demand.
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Sleepy's Command Whitelist - Goldman Time
The7thLain replied to SleepyWolf's topic in Whitelist Applications Archives
Heya. This is a descriptive breakdown as to my feelings on SleepyWolf as a roleplayer and their character Captain Kobi Goldman. I do not think it can be understated how good of a roleplayer that Seepy can be, they have a brilliant skill in working one-on-one interactions and bringing characters with otherwise strange or quirky personalities to a level where anyone can interact with them and they feel genuine, rather than a character that exists simply for the sake of being weird. Aez Goldhorn, Chief Engineer, is a lovely example of this, he is a command character that is both compelling as a character with a very fun personality and he fills the role of being a command member well, due to his propensity to connect and involve his department in many ways with his command actions in a positive way that is conducive to good RP. I believe that SleepyWolf is perfectly capable of playing a good and compelling command character, but this is not always the reality when they play their Captain, Kobi Goldman. I like Kobi as a personality in individual interactions, it exudes that very insincere, luxurious, and selfish character that hides behind corporate mindset, though I am unsure if the extent to which this is played up is within the realm of plausibility for a Captain. What I am concerned about both as a fellow command player, I played the Head of Personnel in the vampire round (Round ID: ceX-ajxF), that many seem to be bringing up in this thread, and as a player of roles outside of exclusively command though, is how this character translates to not just a character in a round, but the role of Captain presiding over the crew. I understand the intent to make things perhaps a bit difficult for one's crewmates so as to produce RP, but there I think is a very difficult line between creating tension and borderline self-antagging as a captain by creating exceptionally rigid and inflexible framework through which command and crew are expected by all convention and sense of the rules due to the Captain's near-absolute authority on station, to abide by. I was present for this exchange, again, as the HoP for that round, and I will use it and the events immediately following it to illustrate my concern and dissatisfaction with Kobi's command. After Read's character declined this mandate to be scanned, my HoP tried to explain the process to them and why medical release forms were being handed to them to sign, something that I did upon the request of the Captain to do interpreted from the captain telling my character to ensure that all the paperwork was in order for the goings-on. The tension around this in specific, I think was good and organized in a way that created some tension among the crew but also among the crew and command, and even within the Security department itself. This was good rp and a build-up of interesting tension. Where I think this fell apart however, is the reaction from Captain Goldman to dispatch the warden to track down Read's officer and bringing her back kicking and screaming into the medbay under threat of physical harm or arrest as the first response, though this also could have been the fault of the Warden's player for resorting to violence and force as a first measure, and I admit that the blame for this may not entirely lie on Goldman. In my opinion this was a gross over-escalation of the conflict, one that I disagreed with both ICly and OOCly, and one that also detracted from the roleplay experience of those in the medbay as the main plot progression of the round, the "vampire disease," began to really take hold and start to effect some of the crew present in that department of the station. What followed afterwards however was in my view the most frustrating part of the round in relation to Goldman's command, in that there really wasn't any. Kobi took Read's officer back to chat in the CMO's office to discuss the situation and from that time onwards until about ten-fifteen minutes later he was effectively off comms as a crisis unfolded in the very department he was in, with both the CMO and my HoP trying to contact him for updates or orders, or and ordering of a response to the growing crisis in medbay, with the CMO audibly expressing her decaying state of mental and physical health over the command, common, and medical channels. This inability to communicate with command staff is something that is admittedly common among many captains, perhaps a majority, but that does not mean that it is not a flaw that should be overlooked. The captain is the top of the command structure and should use his heads of staff as means to push his agenda or goal on the station, but should also be a resource for those heads of staff in times of crisis instead of sequestering himself and not using radio communication. This kind of behaviour would have been understandable after things truly started to fall apart, such as when he locked himself in the bridge, I think this move was fine and I don't object to it OOCly; I think it showed both the desperate nature of the situation and the cowardly underside of Goldman's personality and character very well. However, in reference to before he locked himself away, a captain should be involved and communicating with his command staff whenever possible, and especially so during a station-wide crisis so that he and his crew can try to stop it. This is not to say that he should not have spoken to Read's officer at all, I think this was also a good play on Sleepy's part and one that did involve him with his crew, but I am saying that activity on comms and communicating with command during his exchange with Read's officer would have been more emblematic of what kind of command play I would expect from a Captain. In conclusion, Sleepy is a very good and skilled roleplayer with years of experience and a person who I get genuine enjoyment from roleplaying with a lot of the time. They have also shown themselves to be capable of playing a command role on their CE, Aez Goldhorn, but, I believe that Captain Kobi Goldman needs some adjustment and revision to the style by which he is involved in rounds to better suit the position of a Captain and the duties expected thereof. For these reasons I cannot give a +1 or -1, and instead will simply let my opinion be used as feedback both for and against the granting of Sleepy's whitelist. I think they are very capable of playing command, but that this needs to be demonstrated more consistently, especially on the character of Kobi Goldman. -
Right. After thinking on this some more this week, I have come to this decision. ATLAS as an organization is not retconned as of now, however it is defunct. After the assassination of formerly Admiral, then Prime Minister Frost, the party fell to prey to internal struggles. Additionally, the party lost most if not all power it held over the Sol Alliance after the military dissolved the Solarian Parliament in order to form the current system of government that Sol is governed under, a naval junta. Most high-ranking members of the party have either disappeared in the chaos of the Collapse of the Solarian Outer Colonies, been arrested by the current government, or have found themselves integrated into other parties. Lore mentioning ATLAS in the present tense is outdated and will be fixed. This is all subject to change if we in the Human Lore team decide it is pertinent to do so, however this is the current canon regarding ATLAS. It did exist at one time but does no longer in any way, shape, or form.
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Hi all. We in human lore are working on a solution to this question, as it has been something that we have also been mulling over for some time and are working towards a consensus on. Please expect a definitive answer in the next few days.
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The Imperial Consulate of Mohranda
The7thLain replied to Flying.loulou's topic in Lore Canonization Applications Archive
Hi, I'm the head of human lore on AuroraStation. A majority of, if not all of this lore has already been accepted on Baystation in as part of a canonisation submission, showing here, (https://forums.baystation12.net/threads/mohranda-a-non-controversial-lore-submission.8795/) and therefore will be rejected outright. We do not consider repostings of presently-canonised or formerly-canonised, lore from other servers, in-part or as a whole, to be eligible for canonisation. Additionally, much of this faction, down to being styled as an "Imperial," entity possessing a very strict moral code for its citizens, and having various colours of cape to signify different affiliations in society is already filled by a pre-existing faction in our setting, the Empire of Dominia, and aside from the fact this is lore that has already been accepted on another server, the optics of it are too similar to something that already exists in our lore. This application is denied. -
Hi, and thank you for your submission for human lore. Myself and my deputies have looked the proposal over and we have come to the decision that this canonization application will be rejected at this time for the following reasons: - A society stringently stratified by geography and class is already something that we have in multiple places not just in the lore in General, but in Human Lore as well, with the Eridani Corporate Federation and the Empire of Dominia being two examples. Classes exist in many places, but simply being rich or poor, or urban or rural, is not enough for us to consider this addition worthwhile, as these dynamics would exist in almost every conventional society and the addition of ecological framing or "green washing," as you say above, doesn't really change that fact. There needs to be more substance aside from simply living conditions and relationship with the environment to characterize the culture of these classes. How do they play into the planet's systems? What is their history? The explanation of their lives, while informative of characterizing their experiences, isn't something that we see as definitively unique in our setting, as environmentally friendly or otherwise sustainable technology would have been the norm for many going forwards after the abandonment of fossil fuels. - The writing about the planet, while large in size, isn't really something that has particularly caught our attention in a way that would make Earth a truly unique and distinctive place in the lore, as say some other places are. Megacities are an interesting concept, however, again, we have these already in our lore in many places such as New Hai Phong, and the newest addition to Human lore, Callisto, a location which is in itself, a very large megacity. - You mention cultures greatly in this application however you provide little to no explanation for how these cultures, interacts with these classes, aside from saying that a person would identify with culture more than class, yet across all cultures there are still these same four classes, and are again classes defined primarily by wealth and location, without any other sort of unifying affiliate property, which isn't something that we agree with in how a class should be organized. - Lastly and perhaps most importantly, we do not see this lore as compatible with the current creative vision that the Human Lore team has in mind for Earth's future. Thank you again for your submission, but this application is denied.
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Omicega -- Human Lore Deputy Application
The7thLain replied to Omicega's topic in Developer Applications Archives
After deliberation with my deputy and the rest of the lore team, we have come to the collective decision to accept this application. Congratulations! You will receive additional details to your new position over Discord. -
Omicega -- Human Lore Deputy Application
The7thLain replied to Omicega's topic in Developer Applications Archives
Thank you for your detailed reply in the addressing of my points. I see nothing here that I take immediate or blatant issue with, but I will read over this more to glean any information from it that I can. If I have further questions or concerns, I will post them here. Thank you again, and good luck. -
Omicega -- Human Lore Deputy Application
The7thLain replied to Omicega's topic in Developer Applications Archives
I will give responses, critiques, and questions in order of the questions you have answered, along with a miscellaneous section at the bottom of my statements. I would like if each critique or question is addressed in its entirety. I am very pleased to see that you like the lore that our station has and am happy that you can also cite mechanical features of the lore, such as the accent system, as ways that help you engage with the game and community at large. I am also interested by your approach to lore writing and am glad to see and the quality of lore outside of just within a vacuum is something that I can agree with you on, and that I think a very good approach to have when coming to the lore writing process. That all being said, I am not satisfied with an answer to my second question listed in Question 1 of the original template. What separates you from the rest of the candidates? All are passionate and have approaches to writing that indeed indicate this, but how do you differ, how would you market yourself to us, assuming passion is something excluded, or at least secondary to our decision making process? Your love and mention of specific elements in the lore is something that I can appreciate, however I do have some critiques and concerns, primarily in relation to your stance on megacorporations. Idris is arguably the most popular megacorporation in our setting, and has to the minds of some, been given unfairly large amounts of attention in the past year or so, resulting in it being power creeped by the various people that write lore for it. It is, in short, a favourite. Ironically, despite being the "main," corporation of our setting, the one that has seen some of the least amount of development in the past is NanoTrasen. How do you think that you can apply your writing to the corporations in our setting aside from Idris, and work to further develop them to the levels of lore that you believe Idris has? Moreover, I am concerned that you may exhibit favouratism to Idris incorporated, as this is already a trend that some in the community have critiqued the lore team on before. Of course you can simply say that you will not do this, and I cannot judge you as a candidate for things that have not happened yet, but it is a concern that I have and wanted to at least bring up in my response to you. Elyra is a very broad topic, and as you may be aware of the Human Lore team is in the middle of reworking the faction in a group-effort of expanding history and culture. You've mentioned wanting to start small with perhaps a planet, and this is something that I think would be a very good place to begin for a person on the team, if we are ready for such development when you are hired, assuming you get the position. I know that you are a person with a lot of linguistic experience and a person who is more or less fluently bilingual in English and French. However, linguistic changes are types of developments that have met great resistance in the past not only from some in the lore team, but also those in the developer team and among the admins. I am not saying that if appointed, these changes will not happen, but I want to give warning that they may not. Making the assumption that they do not, how in your mind, can you make a worthwhile contribution to Elyra? When you speak of a lack of detail, could you give some examples to what you think are problematic areas, and then suggestions on how you might remedy them? Two minimum. Following up on this, the lore as a whole is much larger than just Elyra and you already know this. Discounting Mictlan for its obvious choice and nearly comical status as an area in human lore that needs development, what are some places outside of Elyra that you would like to make additions, retcons, or just more broadly speaking, changes to? I have little to no issue with this suggestion as an area that you would first like to work on if appointed. This is not a confirmation or guarantee that it will be what you will work on if appointed, but it is me expressing my favour with your suggestion. Your expression of the realities of teamwork are something that I am glad to see and welcome as an attitude when working on the team. However, as some have commented already and as some in the lore team have expressed in discussing your application, you have a history of expressing your frustration and anger with both problems in the lore and with disagreements with your ideas in rather inflammatory outbursts. Part of being on the lore team, as passionate as a job like it is, is learning to at times, step back and abandon your passion for certain elements of lore, even if they are very personal to you, and I have some concerns that you may not be able to do this. How do you think that you can address these concerns, as they are not only ones that I hold. Moreover, how do you believe that you can not just only work with the team, but also work as an integral part of the greater lore team, a team that you may, or may not, disagree with quite often. I have no issues with the disciplinary history said here. Miscellaneous: Its no small secret that you are friends with, even close friends with, some lore team members, and that this bond could potentially impact their views on your appointment in your favour. I am not accusing you of collusion with anyone on the lore team for the purposes of ensuring your position, but I am saying that cliques and acting with them are not unheard of in communities like ours, or in communities period. Assuming you get the position, it may seem to some that you only got said position because of your preexisting social connections and not because of your merit as a candidate distanced from your social connections. How do you address these concerns? Additionally, how do you think that you will be able to work in the lore team with the presence of these friendships in the dynamic of your interactions with your co-workers? Cliques impacting policy, as I have said, can happen, and if I am to hire you, I need to know that you will not engage in this kind of behavior. I am not saying that you cannot be friends with your coworkers, in fact I encourage friendship and camaraderie, but I need to know that these social relationships will not be placed over the duties so assigned to you as a lore deputy. Please address this. I look forward to your responses. Thank you. -
DanseMacabre's Human Lore Deputy Application
The7thLain replied to Kintsugi's topic in Developer Applications Archives
I was originally going to wait a bit longer before providing my own thoughts and critiques to your application, as I believed it would take a decent while to get a few responses. Lo and behold, I wake up to see that this thread has more activity in 12 hours than most applications have in weeks or months of being up, so I believe the time is right for me to enter. I will pose my responses to your answers in a format that will address my thoughts on each of your responses respectively, and provide a miscellaneous section at the bottom of those 6 critiques. I laud your enthusiasm that you show for the lore of our setting. I don't doubt your passion or love for the stories and backgrounds we have on our server that allow for players to play as they please and make brilliant, loveable, or hateable characters. I have no doubt that you are a very spirited person in regards to your thoughts on the lore as well, and I appreciate how you try and show that in your application. However, you do not directly answer the second part of question one in your response. Passion for the lore is certainly an asset, but its not something that is entirely unique. I would be disappointed in an applicant if they applied and did not have a great passion for the lore of the Aurora. Why do you think that this passion that you have is something that can make you a better pick than the rest of our applicants, or if not this passion, what other element? Please do not make direct comparisons to other applicants in your response, but rather highlight what makes you a unique candidate. In your second response you refer to the diversity of Humanity being one of the things that you enjoy best about the depiction of the species in our lore. I agree, this is something that I too adore about the lore and something that I have only expanded upon since I became the maintainer for Human Lore. A common critique to human lore however, and one that I am not entirely deaf to, is that Human Lore's diversity is as much a hinderance than a I help in some circumstances, as some in the community and lore team proper, have pointed out that many planets/locations inhabited by Humanity are gimmicky, unnecessary/add nothing, or in their essence are in fact, not believable, for whatever reason. I point this out because you also mention believability as something that you enjoy about our depiction of humanity. What is your response to that say that humanity is in fact too diverse, or has too many locations, and needs instead to more thoroughly develop the ones already existing, rather than seek to expand the diversity of Humanity? It is just a fact that Humanity has four factions, and upwards of thirty locations, some of which have entirely distinctive sublocations in them, while the closest species in terms of named separate locations is Skrell, with less than ten, and some species do not even have a territorial presence on the StarMap. Onto your third response. I agree that humanity's timeline needs clarification and is actually something that we in the human team are already trying to rectify. I have no further comments on that aspect of your response, because, yes it is a black and white issue that needs redressing. In the second third of this response however you critique the Coalition by saying its boring, and needs further development and detail for what the Coalition itself is. I think this is one vision or interpretation for what the coalition may be, but as you have mentioned, the focus is typically on the planets themselves, rather than the Coalition proper. The diversity of the planets, something you were keen on in question two, is to some, the key element or aspect of the Coalition and elaborating more on the Government of the planet is tantamount to elaborating more onto the individual planets in the Coalition because it is those planets that make up the government, and in some cases, have precedence over it in interstellar relations. How do you see this interpretation of vision and direction for the CoC and how do you think that your ideas could potentially work with it, if at all? I also agree that the Techno Conglomerate needs love, and much like the timeline, it is a project we are trying to work through already. In saying how to "fix," the Coalition, I am somewhat confused. You make some ideas for how to do so in your third response, however, the answers here are rather vague. In fixing the Coalition, how would you attempt to do so aside from just writing more about its government. Its no small secret in the community that you quite enjoy the lore around the Sol Alliance, to varying degrees of irony, and this leads me to think that you may want to make the Coalition more like Sol, in that it has large sections penned on its government style and military, when the Coalition is both in a literal sense in the lore along with a metaphorical sense in principle, the opposite and enemy of the Alliance. How do you intend on fixing the CoC in ways that do not potentially mirror styles or techniques used in other settings in our lore? I agree that if fixing the Coalition were done, it would be a great task, so I would suggest it be treated with as much originality as possible in order to preserve the unique identity and flavour that the it holds in our lore. I am pleased to see that you believe that you can work in a team. While I think that I could work with you well, I have some doubts that you may be able to fulfil the community functions of a Lore Deputy in a team setting. As evident by the large number of responses questioning your character for various incidents in the past, you are certainly not the most popular of candidates and have some in the community who would disapprove of you holding this position and vocally so. How, in your opinion, do you think that you could both be a proactive member of our lore team in regards to community functions, while also not letting your reputation among some in the community damage your ability to interact with the playerbase to the standards held by the staff and the lore team? Do you think that this unpopularity or disapproval in the community would negatively effect your ability to produce lore at the rate and to the quality expected by the lore team, and if so, how would you attempt to rectify the situation? Similarly, there will be times when I as the Maintainer, a Loremaster, or even an Admin, will disapprove of your ideas and either highly edit them or reject them outright, even if they may have taken good work, or be personally significant to you. Do you believe that you can accept these as they come and proceed in the lore team without grudge towards superiors in higher staff, and if this becomes a problem, how do you think that it would be best for you to handle things in that situation? I have no concerns about prior disciplinary history here. Misc: You have a planet which you have been hoping to canonise for the better part of a year, and you have provided it as your writing sample. Its well known to both the lore team along with the community at large, that you care very deeply about this planet, and have it as a passion project. I can understand the amounts of love and care that go into creating and curating such a place, however, I would be ignorant to my own thoughts if part of me did not wonder if you are seeking this position for purposes of canonising that planet or for furthering other personal projects to a monocular degree. I know that you are passionate about the lore of our server in general, however, I also know that you are a person who is passionate about his own projects as well. Please elaborate on your application as it relates to Visegrad, and furthermore, how Visegrad plays into your vision for a potential tenure as a Human Lore Deputy. That is all. I look forwards to your responses. -
Hello to everyone in the community. We are now opening applications for Human Lore Deputy and the format for the application is listed below. Please give honest and concise responses to the application base questions along with the additional questions unique to the application for this position. Please copy and paste the questions into your application and provide your respective answers beneath their respective questions. Applications will be thoroughly scrutinised and applicants should be prepared to answer follow-up questions and interact with criticism to their positions in their application threads from the human lore team, greater lore team, and community members unaffiliated with Aurora staff. Civil conduct is encouraged from both applicants and those questioning the applicant, and applicants will be judged on their ability to interact with community members and criticism as well as to their answers given to the questions proper included in the spoiler below. Applications for the position of Human Lore Deputy must be submitted between the dates of 2021/05/17 and 2021/05/31, after which the Human Lore team and Greater Lore Team will make a final decision. This period is subject to extension at the behest of the Human Lore Maintainer or Lore Master. Tag all applications with the "Lore Writer" and "Human" tags. Applications made in the form of replies to this thread will not be accepted. Good luck to all applicants. βββββ AS OF 2021/05/31, APPLICATIONS ARE CLOSED
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Heya, I played the aforementioned other investigator. I was present for all of the events listed above in the main post and in fact took Razla, Mel's investigator to medical and gave some medical aid and CPR unitl she died. Afterwards, I went around the station collecting bodies of the other officers who had died in the first exchange with the wizard, Takano and Szsk. Both were dead, and Takano was beaten to a point of being unrecognizable, only her ID and uniform identifying them. After bringing the bodies back to the ISD, the wizard followed and was held up by the Vaurca warden, Vol, who told him to leave or be arrested. The wiz first ignored this and made a skeleton from the body of Takano and only then addressed the warden. The Skeleton laid dormant for a short while, and the warden again telling the wizard to surrender and be arrested, having a laser rifle now to protect and coerce the wiz. The wizard then stalled until the skeleton woke up before the warden then couldn't wait longer, moved in to arrest and was then promptly murdered. Being an investigator who was armed by the captain at the time, I couldn't just let them kill the warden like they'd killed everyone else, so I tried to protect the warden and get the wizard under control. At no point before the fighting started was it the intention to kill the wiz, even after he had killed three officers trying to arrest him. As this happened, I was then killed by the wizard after a melee which ended with him oni'soma-ing me along with his skeleton and then beating my unconscious corpse to death over the course of three or four minutes in a similar way to one of the screenshots posted by Sycmos, because the same thing happened to him. There was little counterplay to the situation, it was either ignore the antag's antics or be killed by the antag. There wasn't an area for a middle ground or negotiation. What started the confrontation however was after Chernikovsky burned his eyes out from the orb, security accused the wizard of being grossly negligent of the situation and knowingly allowing Chernikovsky to burn his eyeballs out. After pressuring him verbally on the artifact to hand it over because he couldn't be trusted with it if he was just going to let people burn their eyes out on it, he turned into a shade and fled the holodeck where the demonstration of the orb was and where Chernikovsky burned his eyes out at. (There was no medical or robotics at the time, so Chernikovsky was blinded for the rest of the shift and running at 80% brain activity until he elected to cryo and just leave the round because there was no chance of him seeing again in the round.) Security gave chase because well, a man just turned into a black creature in front of their eyes and ran while security was trying to negotiate him handing over his scrying orb. During this chase and attempt to arrest the wiz and get his orb, he killed two officers and one investigator, the investigator not really even being part of the original chase, being jumped by the wizard in shade form in the library after she pulled her disruptor to prepare for self-defense after seeing it rush into the library.
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While I enjoy the concept, I also worry for a precedent in how we may have a large variety of OC capes. I believe the idea posed above by @Omicega would be a fine solution. Moreover, I think that the sprite of the existing cape is very similar to the existing Caladius cape, and may not be easily distinguishable at a glance to some players.