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[Withdrawn] Peppermint96 - Command Application
Peppermint replied to Peppermint's topic in Whitelist Applications Archives
I'm sorry you feel that way. I disagree with a lot of what you said as huge amounts of context is missing (The fight in the rev round wasn't started by us, there was no command present to disobey anyway, ect) but I'm not looking to argue this, especially not here. Thank you for the feedback. If you have further issues, you're welcome to PM me for my discord, or talk to me through the forums to resolve it. Hopefully I'll be able to change your mind. -
[Withdrawn] Peppermint96 - Command Application
Peppermint replied to Peppermint's topic in Whitelist Applications Archives
I have exactly zero idea who you are. I assume you play the surgeon who arrived 20 minutes before the end of a round - whilst on red alert - and made a fuss about me not stopping a surgery in progress (whilst I was teaching an intern) and then decided to stand AFK in the middle of the OR hallway to sulk? If you have an issue, at least use examples so I know what you're talking about. Likewise I'm friends with most of the regular HoS players and I have no idea what you're referring to there; that's not a complaint I've dealt with before and, if anything, it's an IC issue and not at all relevant. I think this is especially questionable as the warden has no power to issue orders anyway, unless it's brig related. Likewise the issue of antags is flat out not true. I've not dealt with any antags recently as I've mostly played CMO/HoP and it's been ninja/wizard spam, neither of which I've made any effort to get in the way of. The one minor example I can think of is when I locked down medical during a merc round, but it wasn't as if we were being targeted - we were simply in the crossfire and it seemed sensible. So..again, examples please. Likewise, as you referenced the other person's issue, I took that on board and they since seem fine. This is all rather baseless. I'm happy to take on and work around criticism and issues, but they need to be specific and have some grounding to them. -
[Withdrawn] Peppermint96 - Command Application
Peppermint replied to Peppermint's topic in Whitelist Applications Archives
I'll bear that in mind moving forward. It wasn't intentional, but after half the medbay was blown up and I had two critical patients to deal with, I was in a bit of a panic OOC and rushed it all. Hopefully the next few rounds together will be better, as I see how this would have annoyed you ^^. -
Please remove them. Pretty please? Double pretty please? They make no sense and are super darn annoying.
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BYOND key: Peppermint96 Character names: In order of activity: Genevieve Francois London Werry Stephanie Yung Antag Name = Grace How long have you been playing on Aurora?: Twoish months? Perhaps less? I'm not entirely sure, as I've played previously but only more regularly over the last five to six weeks. Why do you wish to be on the whitelist?: I enjoy playing command roles elsewhere, plus I've started playing at odd hours where there are zero command roles active which makes life ten times harder. Why did you come to Aurora?: I write and RP a lot elsewhere, but took a rather long break. Aurora was supposed to just be a way to get back into it, but I ended up loving the community and sticking around. Have you read the Aurora wiki on the head roles and qualifications you plan on playing?: ✔ Have you received any administrative actions? And how serious were they? I've been informed of one note, though I'm not sure if I have more (For clarity, I probably do.). I have no warnings or bans. Please provide well articulated answers to the following questions in a paragraph each. Give a definition of what you think roleplay is, and should be about: I feel like it's just another medium of entertainment/storytelling/creativity, with the added bonus that it's done around other people. So there's plenty of reactive play that you do not get in a book, movie, or most video games. A lot of the excitement comes from the way people around you react, especially when it's in ways you don't expect. Which, in turn, drives creativity to further the main goal of story telling. And then, of course, escapism via 'being' in whatever genre of choice. What do you think the OOC purpose of a Head of Staff is, ingame?: Two main reasons, really. The first is to help facilitate the stories other people want to tell, by helping to enable their plans. This is especially important when it comes to antag roles and trying to meet everyone halfway; offering an enjoyable narrative to both sides whilst trying to include as many people as possible. So, in other words, avoiding the trap I feel many people fall into and only having command/security deal with antags. A head should be helping to make sure everyone feels included. Then the second reason is to inject a little excitement or variety into the round if nothing else is going on, as well as to be a port of call for in-game guidance if they're a departmental head. What do you think the OOC responsibilities of Whitelisted players are to other players, and how would you strive to uphold them?: None that are any different to any one individual. I think people should, whilst of course finding their own fun, be conscience of the other people playing and go out of their way to ensure their stories also work. Could you give us the gist of what is currently happening in Tau ceti and how it affected your character and their career? Mostly (so far as I can see) increasing/decreasing racial tensions. IPCs, whilst still with plenty of stigma and hate, are becoming begrudgingly more accepted. Though the SLF actions may be hurting this progress, depending on personal belief toward violent protest. There as also been increased pressure on the Tajaran wars to find some form of agreement, with the formation of coalitions hardly seeming to help. Even NT has weighed in, whilst the Eridani contractors no longer see the fight as being worthwhile for their contracts. Due to said tensions and the likelihood of more, diplomatic characters are increasingly required. Especially on a station like the Aurora, with a whole host of different backgrounds working together. What roles do you plan on playing after the application is accepted? HoP/Captain for now. I like the thought of HoS, but I feel the role is bloated right now and enjoy the players as is. Likewise CMO would be fun, but I'm not entirely comfortable with it yet. Characters you intend to use for command or have created for command. Include the job they will be taking.: Felicity Larson - CMO Elora Roche - Captain/HoS Elizabeth Warren - HoP How would you rate your own roleplaying?: Like everyone else, it depends. I feel like my characterisation is pretty good, but still move toward reactivity rather than proactivity. Hence wanting to start as HoP and work upward from there to see what command is like on this server. Do you understand your whitelist is not permanent, and may be stripped following continuous administrative action? ✔ Have you familiarize yourself with the wiki pages for the command roles? ✔ Extra notes: Constructive feedback on the app itself would be nice. I'm not fully sure on the lore side especially; I may be missing things.
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I don't know much about the engineering side, so I can't really comment. Two things stick out to me though. The first is that your psych, James View, is one of the most annoying and frustrating characters to deal with, as is (was) the LOOC salt that tended to crop up. THAT SAID All the interactions I've had with your engineer have been wonderful, and I very much think you've improved hugely since starting here. Which is the most important thing, in my opinion. Neutral on a +1 seeing as I just don't know enough about the engineering department to comment there. That said, I would like to advocate on your behalf that despite a (really) rocky start, things have gotten considerably better.
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Staff Complaint - Garnascus
Peppermint replied to Bath Salts Addict's topic in Staff Complaints Archive
I was the warden in the above narrative. I'm not going to write out everything that happened given that Noir already has, but I was (and am) still extremely confused as to why any bans were handed out to begin with. Someone mentioned it was due to escalation, but there had been plenty . Likewise, the whole rev side was played out so terribly that nobody had any idea what was actually going on. My version of the events are as followed: A rather garbled message from centcom stated that all income was being reduced to 100%, as well as a bunch of random letters. Nobody had any idea what this was actually about and when I commented on it in general, I was bwoinked (still not entirely sure why). During the conversation I had with Sonic, even he said that he wasn't sure what the message was meant to mean and no direction was given. The AI told us that there were hostiles taking the CMO hostage. We reacted and armed up. There was no announcement forthcoming and we had no idea what was going on. Given that we were low on officers and had no HoS, I armed the cadets and detective too, given we thought we were about to deal with boarders. Whilst doing so, there was gunfire outside. We went to check and a bunch of mercs began threatening us whilst refusing to answer why they were there. Eventually they said it was to do with the pay cuts, but quoted a different number to what the fax had already said. Bear in mind that at this point, we'd had no messages by any heads as to what was going on. We had no HoS, so were not receiving the faxes and were running blind. Eventually the RD shows up and tells us to stand down. We do so and still get no news as to what the fuck is going on. Eventually the AI lets us know, whilst also saying that it would be hostile to anyone getting in the way of the mercs. We go back to sec and discuss what to do. At this point I would like to point out that sec was split down the middle over our allegiances. Some of us were willing to support CC, whilst others were opposed. Overall this seemed like an interesting introduction to a rev round. The general consensus is to stay in the brig, but protect the crew should it come to it. But..then things get messy. Eventually one of the revheads is arrested and apparently they're to be turned into a cyborg. Again, sec is still mostly split on who will and who will not support CC. Some of us were fine with a mutineer getting executed, whilst others were not. Some time goes by and the captain (Ex-RD) comes back to tell us that mutineers will be 'put on their knees' and the penalty for mutiny is now cyborgification. Again, some of us are okay with this. Noir then proceeds to go through the regulations and point out that this is illegal. The captain promises to have him borged. It's at this point that loyalty shifts and all of sec are now on side with turning against the mercs, especially given the downright insane way the RD acts. There's talk of how sec is planning to mutiny. At this point, we weren't. We were simply going to oppose the mercs should they begin to harm the crew. The mercs come back and demand we disarm, whilst throwing around threats. Some have weapons out, despite the fact that none of us do. They were told to back off multiple times, whilst likewise insisting we comply or they'd use force. Given we are seriously outgunned, eventually - after a while of talking, I might add - we open fire and kill one merc. I would like to note that as soon as the others backed off, nobody went to hunt the others down or the like. We simply stayed put whilst deciding how the fuck we were going to weather the fallout. Or so we tried. Which brings us on to issue number two. I'm a firm believer that there was plenty of escalation here, yet the scene stopped as Garn announced over LOOC that he was going to enjoy handling the request. He then made comments about how there was 'one down, one to go' or the like, at which point Brett fell SSD. At this point, the arguments began. Firstly over the fact that we were well within our rights to open fire for a variety of reasons, - with support from observers - , then secondly over what the next move was. Given that we'd just lost two members and the merc had been revived, the odds were now ridiculously unfair. Either way, there was a heated discussion whilst waiting for at least some form of guidance over what the plan was, and I very much hope someone else has screenshots/logs of it all. Eventually a fight started, though I'm not entirely sure why, at which point another merc was killed. Given that at this point every ounce of momentum has died, none of us are really acting IC and most are plain confused, the rest of the round is a painful slog of nobody having any idea over how to play the rest of it out. My issue with the whole thing is that it felt rather obvious that Garn had no real idea what was going on in the round, as well as how the general rev issues were handled. I feel we were justified in the attack, given that we'd been provoked and left in the dark. This is due to: Confusing messages from CC. An overwhelming lack of clear communication. Mercs showing up with IPCs. Mercs firing upon the crew. The mercs dragging a diona off and throwing them into maints, at which point they almost die. The breaking of regulations to cyborg a crew member. The mercs refusing to work with us or communicate in any meaningful way. The pressure to disarm despite clearly hostile elements on board The AI telling us it would take action if we did not disarm, whilst also bolting down doors. The threats from command combined with the threats of the mercs. I'm not sure how it can be argued that, IC, the members of sec didn't have very real reason to fear for their lives and those of the crew. I am also doubly confused over the argument that 'It's from CC, you have to follow it', despite the fact that no rev round I've been a part of has ever played out like that before. None of us were loyalty implanted and those likely to have qualms over going against CC both voiced and acted upon them, until things heated up and one of our own was threatened for questioning orders. That said, Garn did make it clear that he felt the ban on Brett was too harsh, and made clear efforts to try and inform her that it was lifted. I have no issue on that side of things, as he very much forthcoming in having messed up. Buutt..the ban on Noir seems odd to me, as does the fact that there was any intervention at all. But perhaps I'm missing something? -
Heyo. Not sure if I'm meant to comment on this, but doing so to try and explain my side of the story. I played the vampire you turned, Genevieve. So, err, firstly it was actually me and Adelina who attacked you, not Summer. I'm not sure if the in-game ability thing has this description, but the wiki does make it clear that vampires have no allegiance to whoever turned them. Likewise, I attacked you for two big reasons. Firstly it was due to you forcing me to kill the HoS earlier on into the round, then again for thralling Klaus, who's a friend of Gennie. During the actual fight, Summer never touched you (so far as I know), and we actually gave you a whole host of warnings to surrender peacefully. I only went for you once you started yelling at your thrall to kill us.
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Complaint - Various Cultists
Peppermint replied to NewOriginalSchwann's topic in Complaints Boards Archive
A lot of people are playing things up hella bad, as well as making base accusations. Given the number of 'Some of you do 'x', wink wink' and 'Some of you are well known for 'y'', at least have the conviction to name names and give evidence, otherwise it's just white noise. I'll respond the issues directed at me. Firstly, the miner I apparently ganked. For those who know me, they likely know that I very, very rarely kill people on the server unless there's no other way. This is why I actually turned off my antag selection as it just makes me feel bad ruining their round. In this case, however, I feel totally justified. Someone drew a sword on me and threatened for me to back-off. Fine. At that point it was kind of whatever, though their claim that cult stuff had only been apparently '5-10' minutes ago and they'd already armed up seems somewhat ridiculous to me. Anyway, I back off and leave it. Yet from my perspective they then start following me down the hall with their sword out. They didn't have it put away. Bear in mind that we made it extremely clear that we were gathering in the chapel and this guy was walking towards it. With weapons. After threatening me. I do not at all buy the whole 'Just going to cargo' story, but even if it was true, there was no way I could have known.. So, feeling threatened - after I literally just had been - I approach him, took a sword to the head and promptly stunned him. T As multiple others have mentioned, it was a confusing round and I didn't know how many cult we had. Wanting more converts, I take him with me to the chapel, where I quickly collapse given the internal injuries. I don't know why he was then sacrificed or what happened for the rest of the round, as I was in paincrit. The engineer, however, is a different story. This one I actually feel bad about. Bearing in mind that by this point the AI has made an announcement that sec is evil, someone breaking into the armoury seems off. Whatever. So the guy appears, I stun him to try and get another convert given some of us had just died, but then things got fucky. The person I was with said we should sacrifice him. I disagreed, which - again - should be in any logs. After they kept insisting, I went along with it. I'm new to cult, I don't play it and do my best to avoid it. As such, I assumed they meant the person was to be put into a construct/wraith/whatever, so I let it happen. An explosion later and they were gibbed. Yikes. Not what I'd expected, and ,for this one, I do apologise. People complaining we 'just wanted to summon' are correct. Everyone was having a shit time. Cult, non-cult, whatever; the round sucked. As such, we asked to end it so we could move on and we were given permission. -
Complaint - Various Cultists
Peppermint replied to NewOriginalSchwann's topic in Complaints Boards Archive
I agree. I hate cult primarily for that reason. Being targeted as sec and forced to turn against your friends really sucks hard. Especially when it's just 'Stun rune, bam, done'. -
Complaint - Various Cultists
Peppermint replied to NewOriginalSchwann's topic in Complaints Boards Archive
Then I may be wrong. I didn't see the fight with Leila/summons, as by that point I was down. Once I was up there were lasers, but I guess by then the whole limb chopping thing had happened. -
Complaint - Various Cultists
Peppermint replied to NewOriginalSchwann's topic in Complaints Boards Archive
I played Genevieve that round. The whole thing was a mess. As someone else said, me and Leila went to investigate a kidnapping. I tried to RP it out and let them go rather than forcing a confrontation early, but the HoS insisted so I went to arrest them. At this point I was stunned and dragged off to be converted along with Leila. No interaction happened, but given that we were sec and clearly a threat, I don't see much wrong with that. The only issue however was that then I was in an awkward place of having been rather obviously converted, so end up arresting Alvin to try and cover my ass. Doesn't work for reasons I'll get into after. I turn up to sec with Alvin and try to play things cool. Yet a few minutes later, a summon appears and starts attacking people. Bearing in mind that at this point over half of sec has already been converted, it seemed sensible to side with the summon and turn on the other sec members, given other ongoing issues. We didn't try to kill anyone, only non-lethal them until they started shooting with lasers. We win the fight but I'm put in paincrit and spend the next 5-7 minutes on the floor. Not knowing we'd won, I run off to maint and begin hunting for people to convert. The one person I come into contact with is RP'd with, though they end up escaping. I went back to the armoury after hearing over the comms that sec had fallen. I can't remember who was with me, but we found an engineer breaking into sec. I stunned him to allow for a conversion, but the other person there decided to sacrifice them instead. I assumed for a shard, but that turned out not to be the case. Not sure why, but whatever; we've gone loud at this point and seemed fine. By now we're all incredibly salty over how the round has gone, so a bunch of us ask in AOOC as to whether or not we can just summon and get the garbage round out of the way. We had permission to do so and went off to the chapel to prepare. On my way, a miner with a sword began threatening me to stay away from him. Fine, I do, just want this shit done. Yet for some reason, he then follows me down the hallway and when I approach, hits me in the head with a sword. I defend myself, stun him, and drag him to the chapel. At this point I'm in pain crit again and am unable to move, so no idea what went on. I spend the rest of the round on my back. All I know is that people kept trying to shove their way inside and start fights, whilst someone was sacrificing them. We summon the god thing, end the round ASAP, and salt begins to pour. That said, I rest 75% of that round on a handful of things: Firstly the stun/covert in the library and, more overwhelmingly, the AI. In that round it: - Constantly called out anything remotely suspicious, including a play-by-play of the whole library thing, both before and after I was converted. So all attempts to let the antags get away failed, as it did when we tried to explain what happened after we were converted. - Ordered sec around whilst pinpointing anyone remotely close to the area. - Called into question the stories of any of us converted when we tried to RP it out. - Randomly bolted doors on any potential cult member. (Which is what sparked the fight in sec anyway, considering we had no other way to get out). This is the big one that fucked up the round imo. - Informed people that sec had been comprised as soon as the whole library thing began. - Bolted doors on cult members with non-cult members locked inside with them (How do you think that went?). It was being an all around ultra valid hunter, which forced us into a very quick confrontation that then decided the rest of the round. I don't think it was a fun cult round, but then again none of us playing cult were enjoying it either. We just wanted it done ASAP, hence the early summon. -
Refactor distress beacon mercenaries to heavily favor NT
Peppermint replied to Nantei's topic in Archive
Hiya, I was in that round as Grace - one of the antags. I was going to run with the other merc's gimmick that he somehow knew my character and play off of that, only to backstab them later. However, we spawned as a two person crew and the other merc ghosted pretty much instantly despite telling him multiple times it was part of the plan. So..at that point there wasn't much I could do in a 1v4. Hostilities in the shuttle (Weird Diona aside) started after sec decided to attack me and I let the captain get medical care. For the issue itself, I personally enjoy the chance for mercs to be called. Makes it more interesting than an 'I win' button via NT ERT which tends to happen 90% of the time. It does feel like merc has a higher probability though? Part of the issue is also imo that it's often very small groups of freelance mercs than spawn, which hugely pushes the favour towards them siding with the antag so to survive. Not sure what can be done about that, but changes would be nice. -
Please no. Anything that makes malf AI even more obnoxious and frustrating to play against can take a long walk off a short cliff. Good malf AI players already have enough tools to create a good or interesting gimmick. We really don't need anything more for the bad ones to abuse.
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[Accepted] Roostercat's Command app
Peppermint replied to Roostercat's topic in Whitelist Applications Archives
Hiya, I've played a few rounds with you between today and yesterday (Gennie). I don't have any bad things to say, though my only slight concern is how often your HoS leads from the front. It's not a bad thing on its own, but it does sometimes cause issues when you go down or get shot..which seems to be how our rounds have been going lately. A little more co-ordination and a little less getting into the thick of it might be nice, unless that's the character concept you're going for. Also, big props for allowing sec officers to have their own autonomy without going overboard on MUST CONSULATE POWER. Examples being giving the spare to an officer when we needed to get somewhere ASAP, and not yelling at me for taking your PDA whilst you were in surgery and we had a situation going on. At first I was a bit concerned as we had that round together with a nutjob warden who was abusing prisoners and no action toward him was taken, but since then I've seen you come down hard on officers being assholes and that's lovely to see. Likewise seem to be very soft on antags, but I think that's better than the alternative even if it is slightly frustrating (Referring to the merc round when they claimed they had bombs). +1 -
The more I think about this, the more I warm to it. So long as the chain of command is sorted out and it's made clear officers can go wherever they wish, it might have potential.
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Reporting Personnel: Genevieve Francois Job Title of Reporting Personnel: Security Officer Game ID: b32-dfkc Personnel Involved: - Ronald Lee, Warden: Offender. - Klementine Kuznetsov, Security Officer: Witness. - Vika Park, Security Officer: Witness. - Alex Starrl, Cargo Tech : Victim. Secondary Witnesses: Oscar Easter, Security Officer: Witnessed the offender smoke bombing the shuttle, as well as baiting the prisoner. Doctor Kosey Kamuzu, surgeon: Witnessed the patient being treated, the offender smoke bombing the shuttle, and general neglect. Cadet Riley Barbarz, Security cadet: Witnessed all mentioned events. Time of Incident: - Real Time: 22:00-23:00 GMT Location of Incident: Security department and departures shuttle. Nature of Incident: [ ] - Workplace Hazard [x] - Accident/Injury [ ] - Destruction of Property [x] - Neglect of Duty [x] - Harassment [x] - Assault [ ] - Misconduct [ ] - Other _____ (Place an x in the box that applies. If other, replace line and specify.) Overview of the Incident: Mister Starrl was arrested on charges of contraband, battery, and resisting arrest due to improper use of a portable flasher. Having taken the aforementioned item into the bar, he began to recklessly flash people. Upon questioning he attempted to escape and was promptly caught. During his imprisonment, he had numerous non-violent escape attempts whilst claiming he feared for his life. After processing and brigging him, myself and Officer Parks left him in the care of the warden. A few minutes later, we heard a commotion by his cell. Thinking he'd somehow escaped, I rushed over only to see the prisoner profusely beaten by Mister Lee. He explained to me that the prisoner had attempted to harm the cadet and, knowing no better, I patched him up and let it go. This was then a pattern that repeated itself throughout the shift, with the warden using excessive force upon the prisoner for very little reason that anyone could discern. Myself and Officer Parks stepped in on one such occasion, at which point Mister Starll was moved to a solitary confinement cell due to destruction of property. At this point I attempted to take a short break, which was interrupted moments later by yet another commotion over the radio. This time when I arrived on scene, I found the warden verbally baiting and shoving the prisoner despite him being safely in his cell. Worrying for the prisoner's well being, I intervened and moved the warden off. It was at this point that I discovered the prisoner had been beaten so badly that he'd suffered numerous bruises and a broken hand, as well as having picked up an unrelated virus. When questioned, the warden admitted he was aware of the problem but was too angry to deal with it. Officer Kuznetsov proceeded to take custody of the prisoner and we took him to the medical bay where he was treated. Once the shuttle was called, we made our way to departures. The ride home was uneventful aside from the warden continuing to verbally bait the prisoner until they were separated. For reasons unknown to any of us, Mister Lee, upon arrival, decided to throw a smoke grenade into the crowded shuttle, despite the number of crew members and lack of need. He was promptly arrested by myself and Officer Easter. Did you report it to a Head of Department or IAA? If so, who?: Yes. It was reported to both HoS Jackson Vulip and HoP Gara Betancor. Actions taken: The warden was arrested, but he was unable to be charged due to it taking place on the Odin. Earlier on in the shift, Miss Betancor pointed me toward an IR form due to being too busy to deal with it. The HoS was no help whatsoever. Additional Notes: Whilst Mister Starrl's behaviour was uncooperative during his detention, the warden was still very much out of line. If I have the misfortune of working with him again, I would not be able to trust prisoners into his care for worry that they'd be injured.
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The overwhelming issue I have about this is that it does very little for sec players. Instead it's changing the sec role for the rest of the station. At the end of the day, it's not security refusing to interact with other people; it's pretty much every other role. The department tends to be the most social, so ramming it into the same boring chair RP many people play the role to avoid is incredibly frustrating. The only way I'd personally support this is to keep normal sec officer slots the same, whilst - like Brutish said - allowing the HoS to stick people into departments as needed/wanted. There's also the problem - at least to me - that's being somewhat overlooked, and that's how both IC and OOC friends within the department will be split up with this merge. Plus security really, really does not need a buff.
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This sounds like the most sensible idea, with departments also being able to request officers if they deem it's needed. Sec officers who are interested can sign up, as can those who want one nearby. Everyone wins with nobody getting forced into situations they don't enjoy.
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Medical 100% needs changes but I don't think this is the right way forward. Chems need nerfs before all else, then after that it should be fine to have more experimental changes. Right now the issue of medical being boring is less due to the actual medical/diagnostic/surgery side and more to do with how ridiculously OP certain medicines are. Having to diagnose things through symptoms would be a fucking amazing change, but I'm not sure how it can be brought in with the current state of the department. I like the thought behind this PR though.
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My issues are as followed: - Security does not need a buff. -The people who are currently not interacting will still not interact with you in your department. Departmental triablism is - in my opinion - worse for many of the other jobs. How many times do medical RP with anyone outside of treatment? How often do engineers do anything, ever, outside of their own field? Sec is not the only issue here and given the relative freedom there is, if anything, they're the least guilty of it. - Forcing sec players into being desk staff because you're also bored of your job does not help anyone. If anything, it'll increase the amount of sec shitters as people grow restless when bored. - People are constantly complaining about sec needing access to their departments. Constantly. It doesn't matter if you have a warrant. It doesn't matter if there's an active threat. People love to get huffy and this will only make the problem more severe. Hating sec is fashionable. - The core group of people who play sec tend to be fine. Yes, there are a few outliers and shitters, but that's exactly what IRs and player reports are for. Forcing the rest of us to change to what you deem better isn't even remotely fair compared to just dealing with those who are the problem. - Sec is one of the very few roles where you're free to roam around the station and socialise until something comes up. Forcing people into departments to go through the same boring armchair RP isn't productive. If the players wanted that, they're free to play another darn role. - This honestly makes coordination a fucking nightmare in ways I'd hope are really quite obvious. - People keep complaining that sec doesn't interact with other departments, yet this is a two-way street. If you want to RP with an officer, go ahead and do so. Nothing is stopping you. I've lost track of the number of times I've been called to a department, sorted out the issue, tried to interact further and been immediately told to get out. This isn't going to change. A possible fix would to do it like Bay does (did?) and have a separate role between sec officers and department guards. That way those who actually want this kind of RP can choose accordingly, whilst not bootlegging everyone else into doing the same. Just add another drop-down to the 'sec officer' section like multiple other roles have. I honestly feel like this change really would not fix anything.
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This is such an amazingly bad plan. What benefit is there for anyone who plays sec? Maybe if it was a very high pop server, sure, that'd work. As it is - especially with the office layout - all this does is cause problems. Nobody is going to want to staff a two person medical team. Nobody is going enjoy constantly sitting in an office doing nothing whilst engineering wanders around the station. It's boring. Likewise, it feels totally hypocritical when it's not like many of the other departments mingle unless they have to anyway; if people want to go and talk together, they can do so. Forcing sec officers really isn't a fix. If people want someone in their department, just ask? If people want to interact with sec members, do so. Nobody is stopping you. But what often happens is that there's ridiculous resistance to any officer being in/near a department just 'cause. Then to top it all off, why don't we make HoS - one of the very few command roles that actually interacts and changes the round - totally useless.
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Bicardine, Peridaxon, and Alkysine nerfs
Peppermint replied to sonicgotnuked's topic in Discontinued Projects
I definitely feel like medical is too easy in some ways, but I also think a lot of the discussion surrounding nerfs towards it is going the wrong way in certain cases. I play a lot of medical and can def get frustrated over how simple certain fixes are, especially in relation to peridoxan and bicardine. That said, I've also had other rounds where I've played another role and just had to wait for death because there was no surgeon or chemist around to fix it. I'm personally not against that as the whole palliative care stuff can be somewhat fun, but I do get why people are frustrated at it. I believe than peridoxan absolutely needs to be changed, especially in relation to how quickly it heals damage with no real side-effects. Giving it the theta/delta treatment would be ideal imo, but then again, I'd ideally like all of the major chems to come with heavy drawbacks. Right now it's basically impossible to overdose someone if you're not a total idiot, made worse by the fact that there's no real drawback to just plugging someone full of meds. But there are so many issues surrounding medical that just nerfing drugs isn't going to help that much. Organ damage should be more severe. Someone with a messed up heart/liver should take heavy toxins/o2 damage until it's fixed. Viral outbreaks should be more common. Infection should be a bigger deal. Imo, the medical department as a whole is pretty darn complicated, but large sections of it go totally unused due to how a handful of solutions can fix pretty much every problem with minimal effort. -
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