-
Posts
553 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Gallery
Everything posted by WickedCybs
-
Staff Complaint - Melarara
WickedCybs replied to Filthyfrankster's topic in Staff Complaints Archive
You blocked me, and I know this because I did attempt to send you a message first regarding your character. After this it came to my attention you were actively complaining about the matter to other staff members, so it did fall to them to say something in my stead. Complaining about that is hypocritical. I was unblocked shortly after the message was relayed for you to express your discontent, but I don't really care to be blocked/unblocked on a whim as you need me. I also don't care to speak with you anymore in general now. You haven't been a pleasant person and while I can believe that you may mean well to others in general, you have a tendency to blame others for your mistakes or fabricate their guilt where there is none. You may remember when you snapped at me for "making you look at bad" by "spawning in items" for an antag in front of you and then backpedaled and apologized when you realized... traitors have uplinks and the guy used that. The worry about how you're viewed is a common theme here and it's no excuse to treat others badly. The day I banned you over your behavior in the Air Konyang round was also the first day I even learned you had issues with Mel. I was more than a little confused to see you squarely blame it on her as an example of some conspiracy against you when you had your conversation with Lmwevil/Squidqueen. While you're probably still not going to believe it, the idea that I needed to be convinced to delete your character or that anyone else was involved in it is completely wrong. After I banned you initially, I did a more thorough review of your machinist in the past to see if the character itself has been a problem. I haven't really been on the server much since December of last year so I wanted to do my due diligence. Mel's only contribution to that was saying she didn't really want to open a ticket with you during that round. Her silence was contrasted with your firm belief she was behind it all and the need to tell others about it. Your behavior is also why I've removed you from the game. I felt fully justified over it then and even more so now seeing as how you've made a staff complaint on the person who wanted nothing to do with you rather than one who banned you in the first place. I didn't even know you made a complaint on her until after I browsed the forum to see the latest custom item application today. Targeted harassment really disgusts me and I'm not about to let it slide for anyone who does it. The TL:DR is that you, solely, are responsible for this. -
If you'd like an item that represents your characters faith, think of something that wouldn't be common. Something special to them. An item that everyone can reasonably have is better put into the loadout, not given as a custom item. With that in mind, the application is denied.
-
This is approved.
-
Approved.
-
Kira's 104th Pride Flag (No, not that kind.)
WickedCybs replied to dessysalta's topic in Denied Apps
The application is denied, but I encourage you to still think of ways you might be able to represent your character in a less high profile manner if you like the idea of having an item that tells a story. -
Gifts have been accepted in the past although it's not always a very interesting reason and in this case I think your item could go further if you had more a story to it than just, your character gave someone something and they paid it back in an excessive manner. Other than that, I'm a bit a leery of letting the Elrya holoclothing mechanics and aesthetic go to other factions. I'd ask if there's any other methods you can think of here. We've had in the past, things such as a doublesided cloak to still give it multiple icon states.
-
The item is accepted.
-
I did tell you the reason, but as a refresher, I job banned you with the AI team's blessing because after that round, we did not want to have you active as an AI on any other rounds while you argued your case to the AI whitelist team. They ended up telling you what I did, that your actions were not justified. Afterward, your whitelist was stripped and they asked another admin to lift the ban itself. It seems that did not happen, so I'll correct it. At least in the moment, you need to be willing to listen to us when we tell you "No, do not do this." You escalated your own actions and remained argumentative until there was no higher team to appeal to. I'll trust things will be different now.
-
Kira's 104th Pride Flag (No, not that kind.)
WickedCybs replied to dessysalta's topic in Denied Apps
It's hard to believe that the SCC, already having a rocky relationship with the Sol alliance, is going to allow a looted flag branded with Szlazi's fleet. The Southern Military District was actively hostile to Biesel and engaged their ships and raided their territory for most of its existence. Near the end they did have a ceasefire, though that doesn't quite make up for it. That makes it harder to justify versus one of the wildland states that wasn't so belligerent. Still discussing it for now, but that's my take at the moment. -
This is archived as it hasn't had any responses in nearly a year. You can message the custom item team if you're interested in revisiting it.
-
I like the item. I think we just need to wait to see what happens with the lore application if that will end up affecting aspects of it.
-
The application can't go forward due to the player being banned at the moment, so it is being denied.
-
The ban should be lifted, courtesy of sadkermit. Would have been done sooner, but I've been suffering internet issues and wasn't able to actually join the server to do it myself. I'll leave the unban request up for now so you have time to let me know if it's not working.
-
The mass deaths weren't really a problem back when simple mobs were a bit more simple and didn't rapidly dodge around. I think changing it back to how it used to be (at least for some mobs) could have some potential before seeing if mining really needs to gun up.
-
Suit sensors nerfing/adjustment/removal discussion
WickedCybs replied to greenjoe's topic in General
I would have probably opposed a removal on the station map due to the sheer scale at play there, but the Horizon is so tiny I think we could get away with testing what it might be like to not have them available. Far more effective to me at least has always been getting some FR's following sec during a hectic situation, wellness checks, actively calling out locations over the radio. I think it's worth a try to see what happens. Like the idea of tying it to alert more though. -
I could see PMCG Tajara liaisons due to the KOG. Tajara are far more subordinate to Idris to the point I don't think having Tajara in leadership positions seems right. I could only really see it with the Crevans potentially, who have far more ties to Idris than the NKA does.
-
Considering we have two entire holodecks and that it would remain that way, I don't think this is a valid fear. I don't think it's so surprising that some people enjoy more opportunities to talk and roleplay with others, especially if something is going on. I quite enjoy it, and I've always enjoyed strolling by and assisting security when they're training the newest cadet or medical holding a demonstration and so on. While this can still be done, it's far easier to get engagement when the space is more inclusive.
-
I don't think simply occupying the same z-level can be said to be a factor in main-floor-itis. If it is, this is something that is even worse on the Horizon to me because at the very least on the station map, there were still some very good reasons to move between the surface and main (not often the sublevels though) with enough variety that it wouldn't be as predictable as it was now. Just being the most central part of the map shouldn't consign an area to have nothing in it either. On the deck you mentioned (3), the only places anyone ever visits are the bridge, the cafe and sometimes one of the holodecks. Every other aspect of of the third deck is gone with little reason to venture around it. These are the only options used. We've lost a lot up here, including what this thread was about. A holodeck people could naturally spectate from and see what's going on in rather than the more enclosed versions we have now. All in all, I don't really see this as successful. I see it as the only real option if I really want to get away from deck two at the moment and so far at least, I've been personally disappointed that the current holodecks never quite get the turnout for events that they used to, which makes the increased size a little too big. Deck two is the central ring, the hallway in front of medical and service where the vast majority of traffic goes. Here people will still sometimes go off the beaten path to Operations and the like, but not often. We're past the heyday of frequent gatherings in the ops lobby by more than just cargo/operations personnel. The library became less of a roleplay space than the paths outside. Things are centralized and so close to each other. Deck one is almost completely unused for roleplay outside of what a job entails. It's very enclosed and the divided hangars makes navigation more time consuming. For the station map in particular, the holodeck still was never such a central gathering point that it centralized the entire station to it. Service was still the most popular place to be. The location of the holodeck had one important thing going for it though, which was that while travelling anywhere else people could see what was going on in it because it was in the middle of major hallways. It was a good meeting point used by the crew or by antags. A good place for gimmicks. Sized to the point that you could see what was going on from most angles. I don't think we have that at all at the moment and gathering everyone or even just a lot of people has never really hit the same anymore outside of lowpop for me. The verticality is the one loss I could sympathize with here, although even that is losing its luster to me. Vents and gas leaks are absolutely devastating due to it affecting three different decks and multiple areas.
-
On the stationmap (The Aurora) we had a holodeck in the center of the station. This made it see widespread use and had it be an excellent place to coordinate crew events, antag gimmicks and so on. It also made it easy to look inside the holodeck and see what's up. Currently. we've lost the spectator angle the holodeck used to have since the removal of the pool and exercise area. I thought it might be worthwhile to consider how we might be able to put a holodeck in the Horizon's central ring too. Such an implementation would probably mean shuffling around a lot of things and a reduction of the "verticality" of that area.
-
Away Site/Ship/Ruins Guidelines
WickedCybs replied to WickedCybs's topic in Official Guides & Tutorials
Added one bullet point regarding the new maps/helpers templates that can be viewed. -
This isn't the subfourm for salt in the form of feedback. In fact, if it really gets to that point you're better off not saying anything and coming back when you can make a more measured post. I do want to add that when it comes to mutiny, people have been borged canonically over this during events. It's quite the severe offense and being an antag is not really relevant to it.
- 1 reply
-
- 1
-
-
Approved then.
-
This can be approved on the change of just one detail, this would fit better as a general traverse/lyukal item according to the lore developers, as specific cells are too in flux at the moment.
-
[Feedback] Raising minimum age for engineering apprentices
WickedCybs replied to a topic in Completed Projects
The minimums should be raised and the sooner the better. The current way it's handled, there can't be much in the way of character continuity and in a server that values continuity it leaves us with only being able to tell people that roll very young interns/apprentices that they can age up the character, drop the character or change roles. Security cadets and first responder interns never really had this problem because they are either the same or closer to the minimum ages for what they're training for.