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Everything posted by Dreamix
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Seon-rin Von Illdenberg what do you think of her.
Dreamix replied to MetaphysicalPersona's topic in Character Stories
I don't know what to say about the skill situation. Everything Seon and Metaphysical know about genetics was taught to her by Richter/me in game. (...) Huh. According to this: Assuming that "4 years" means something. Personally, I believe that genetics are not just pushing buttons, instantly making hulks out of people, without any complex calculations or thinking involved. These are years, and years of tedious work and slow understanding of how genetic code works. Just like surgery isn't just poking someones insides with surgical tools, or like RnD isn't just pushing buttons, "inventing" new things, researching "new" (or not) technology in mere minutes (or that's what RnD should be, at least). Or else, why does it take "At least 30 years of age, PhD from accredited university in applicable field, Preferred at least 5 years experience in related field, Advanced Level-2 Psychological screening" to be employed as a "Genetics Researcher" and to know genetics OR just one shift (or more) spent in the lab as a lab assistant. edit: A good definition on what a special snowflake is. This may also be helpful. And this. -
What's going to stop an unathi from just pulling miniguns'n'shit when they're moving, and just dropping it on the ground when reloading/waiting between shots?
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Just another Dayz/Warz/clone of Warz/Infestation/Minecraft/whatever survival game Valve is doing/any survival multiplayer game. Also, good looking. Nice totally-not-scripted pre-alpha footage. The amount of things you can find, divided by how relatively easy it is to die, is too damn high (or low). It's fun and nice, that you have a headset, and stuff, but you're going to die during the next encounter with another player. And no zombies, it seems. That's going to be boring and un-fun, unless you have lots of friends to play with, and sniper rifles. "Unity 5 engine". Hell, no. It will just be another Dayz clone, but prettier. It only looks nice, because it's not out yet.
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Once again. This is thebestthingever. Started again. As usual, solar survey ship, large fuel tank. Was mindlessly scanning planet. I figured out, I'd want a colony on one of Jupiter's moons. Another ship, standard fuel tank. Carpo-Earth route. It seems, three two-way trips are too much for one ship with one standard fuel tank. It got stranded in space. Where no one can hear your crew complaining about the speed of 1km/h, and lack of fuel for their commercial ion engines. I had to abort the survey ship's overhaul, to have it rush fuel transfer to the cargo ship. SS Tribal saving CA Agincourt from death and space. Never forget.
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If you're rich enough to produce battlecruisers, you're probably rich enough to make planetary hangar centers to house them. Also, I wish that research was a bit less tedious. Queuing research exists, thank god. 18 inactive Research Labs on Earth
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Well. Last time I've seen him, was months ago. IIRC, he wasn't any different from other lizards, just a RD instead of security officer. Like usual, trying to be a strong ligger, picking fights (this) and stuff. Figure out if these all are bad things on your own.
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You should make your non-military ships commercial by designing commercial engines. That way you don't have to keep maintaining and overhauling your ships, and you don't have to load them up with maintenance supplies. I still can't believe you got anywhere at 1 km/s though, so that's a serious achievement. That makes an awful lot of sense. Commercial ships, that's the idea. So far, I've been doing my cargo route like this: Load all minerals on Mars Unload all minerals on Earth Refuel from colony Earth Resupply from colony Earth With commercial ships, that's going to be much easier. I will keep one very fast ship for accidents and lifepods, through. Can't trust these civilians. That said, I will start again, with more than one system, and less time wasting (started at 2025, now 2068, and only estabilished a small mining colony on Mars). And with orbits turned on, because that will look like fun.
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It's not Chrismas unless Aurora veterans are spewing out 'jokes' about other Aurora veterans, that only other Aurora veterans understand and make fun of.
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What a sad frog, quite adorab-WHY WOULD YOU CRUSH IT OH MY GOD
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This is. Thebestthingever. Read the wiki. Click all the things. Play with simplified rules (no orbits, no aliens, one solar system). Forget to research engines. Have your geosurvey ship fly to mars at 1km/h. Have your geosurvey ship's crew morale at 37% (not enough food, it seems). Turn around, and research engines. Sweet 4000km/h. Try to establish a mining colony on mars. Have your cargo ships transport automated mines to mars. Have your cargo ships fall apart, because you've forgotten to include engineering spaces, and maintenance bays in their designs. Start again. Don't make the same mistakes again. Uplifter #374, never forget. Also, there's a portable version. Playing with system dll's, or whatever, is no longer required. Use the Aurora-Wrapper.exe thing, run as an admin.
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Helllo, fellow forum poster 'Dreamix'! You may have noticed, upon reading the thread, that no one is suggesting more than an additional OR, presumably with a set of tools to go with it. Please rectify the mistake you've made by editing your post to not include to this and take care to read more deeply into threads. Just ignore this exaggeration/hyperbole, the rest of my post still holds some ground, or something (can't find the right word ;_. 7 OR's and 12 spare sets of surgical tools would be silly, don't you think?
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...Or you could adapt to the situation, and actually play along. Or just think preemptively. Three surgeons, but only one OR? Order surgical tools from cargo before shit hits the fan. Or ask genetics to help you. Bored engineering and research? Ask them to make you another OR. Well staffed chemistry, and many injured people? Ask your friendly chemist to make some peridaxon for you. Nothing else works? Who cares, just let your patient die. It's not a must to actually keep everyone alive. It's a multiplayer game, let's not have 7 OR's, and 12 spare sets of tools, just so medbay medical doctors will never ever have to interact with non-medbay non-doctor filthy subhumans again. edit2: And, let's add some more sleepers and body scanners. It's like if the healing system/medbay was too hard and unforgiving for one medbay to handle. edit: Also, it's a research station. I imagine, NanoTrasen architects built the OR, just for that rare appendicitis problem (and other necessary space station requirements imposed by governments, like handrails or helmets for engineering).
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Cargo-genetics-robotics-research.
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Or... You could ask genetics for help, there are lots of biologists that know surgery. I'm sure, some of them will be happy to fix your lungs, using that fancy life support table. You could even arrange a transplantation, and replace these faulty organic lungs with sci-fi gas exchange system. Let's not forget about these new, fun things genetics recently got. IMO, one OR is enough.
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TrickingTrapster's Head Whitelist Application
Dreamix replied to TrickingTrapster's topic in Whitelist Applications Archives
Faers is okay, not a space vietnam veteran, a normal character. Had a relatively good time, patrolling the station with her, as my borg. Gizro is great, I love the accent, and how he's refering to others, quite helpful, and stuff. Backstory is okay-ish, might want to make the explosion smaller and less "killed everyone", or just make it into an accident {edit: air/space vessel accident, huh} I can safely +1 this. -
Giving up after two months. Pfffff. Thu May 21, 2015
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If that's the way you see it, sure. I don't have anything to say about it. You aren't even trying. I remember one particular RD. It was (or seemed to be) just a human, looking and acting like one, but actually was shell/ipc. Majority of people noticed that the player has a problem of their RD validhunting, among other things. The player was punished by DO's. Then, the player has gotten a few player complaints against them. Then, they gave up, tried to antagonize others, and play a victim (like you, as others noted). They were banned from RD's job. They weren't seen ever again. I'm not saying that you will be punished. But if you don't change, you will give up and leave, just like the RD player. Think about that, don't give up (that does not mean: make counter-complaints, or write angry stuff), change the way you're playing, maybe create other characters, maybe someone supportive or cowardly. Or a diona again. Overall, you have potential, skills, and stuff, don't rub people the wrong way. And don't fucking play non-tv-head ipc's! And I'm just one person. I haven't actually seen Hypatia being really bad, I'm probably exaggerating things, or basing my opinion on other people's stuff. Also, don't think that X people equals the entire player base.
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It seems, majority of people (including me) dislikes/hates IPC's/shells that look, talk and act like their organic counterparts (backstory or secret interactions between friends do not matter). Like, when JackFractal was implementing shells, he probably didn't meant to allow people to play literally just reskinned humans/cats. I liked it better, when we only had TV heads. edit: Because, it really seems like you're playing a IPC, just to be a normal human, but with robot advantages (no tasing) and to easily have a CMO and security character (IPC skill sets, and stuff).
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I cried.
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http://aurorastation.org/forums/viewtopic.php?f=18&t=2656&p=26888&hilit=age#p26888 Huh.
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Just like geneticists, when there's no heads available to approve their genetic testing forms. Or overstaffed security when there's no medical on nuke. Or janitors, when there's no messy floors. Scientists/roboticists are not special.
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Centurion, Adeno and Halligan are all pretty okay-ish, not too outstanding/standing out, but one can also depend on them, and are overly nice. It'd be nice to see Cake as a bug. That's a +1
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Coolbc's Head REApplication
Dreamix replied to coolbc2000's topic in Whitelist Applications Archives
Mark Syion. I haven't really seen them roleplaying lately, but the last time I've seem him as a interim HoS, he've been fine. Guiding officers around, trying to maintain peace, even ordered officers to patrol in pairs. That's a +1 -
Giving myself powers is the ONLY way to effectively find out what blocks are what gene mods, and, despite admitted transgressions in the past, I always remove any dangerous gene mods now before I leave the lab. (...) (...)Hulks are almost immune to pain, mechanically. Why shouldn't I RP as such? (...) Huh. I had to find my older post, because I'm too lazy to write up a new one: I probably wouldn't ever want to fuck my genetic code up, making myself a green, unintelligent not-a-human.
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But, they also can be assholes in obvious, known and recognizable ways. Security will probably find out (at some point) that a recharger is missing, or straight out see a scientist with it. And, I'm against this. As Killerhuntz already said: Let's not make research even more overpowered, almost independent and self-sufficient, impenetrable weapons and mech factory.