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ImmortalRedshirt

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Everything posted by ImmortalRedshirt

  1. There's something in this statement that got me to think about some things, and then I remembered that there is a historical precedent for this situation! After the American Civil War, there was a period of time known as the Gilded Age that was marked by a renewed influx of immigrants arriving with the expectation of accumulating wealth in this new land. The truth was that country had become a corporate-dominated hellscape and many that arrived barely made enough to get by, or worse(The Jungle by Upton Sinclair is a pretty good story that dramatizes the common issues of the time to the absolute bleakest extent.) So does our illusion of the Biesellite Dream have to be the exact same? Absolutely not. Much of what contributed to the conditions of the time boils down to unsafe environments that have, thankfully, been much better handled. Of course, other things have been added in the time since that age, such as the expansion of media into unprecedented forms, dependence on rapidly dwindling resources, and that's not even getting into what the world of 2463 holds! Throughout all those centuries, the thing that's held true, the same thing that fuels the more dystopian aspects of the setting is the corporate desire for greater wealth and power. As Chada said, having some spark of good in the setting is what helps people get interested in the setting. Even if I do think leaning into dystopia is what helps drive more nuanced conflicts, the essential thing that should not be forgotten is that the setting must allow the characters to enact change on a small scale. It's in the defeats and victories, the friends and enemies, the happy endings and harsh realities, that help flesh out our characters and give them reason to exist and keep going, even in a world where those above you couldn't care less. Fortunately, this seems to be the current direction.
  2. Ckey/BYOND Username: ImmortalRedshirt Position Being Applied For: (Wiki Maintainer, Lore Developer, Deputy Lore developer): Wiki Maintainer Have you read the Lore Team Rules and Regulations wiki page? Yes, as well as the editing guide. Past Experiences/Knowledge: Not too much, I'm afraid. I can remember doing minor edits in various places around the Internet, but I have little experience beyond that. Examples of Past Work: As above, very little to show beyond minor additions and proofreads. Additional Comments: Despite not having much experience, I do feel willing and able to learn the ropes of wiki editing(after all, every one of us had to start somewhere), as well as a desire to teach other people how this game works while not giving away every possible discovery and surprise. This willingness to learn also extends to the game itself, since learning unfamiliar roles to improve a page may very well be essential.
  3. Bluespace is pretty much the thing keeping the world connected and the sole way to explain away the weirder shit that happens, and for all that, it's an incredibly useful narrative device. It's a realm where the rules that govern reality are different from our own, and just as the nations of the Spur can rip a new hole in spacetime and move into bluespace, so too can whatever lurks within do the opposite to us. Also, can we take a moment to appreciate that the acronym for bluespace is "BS"? Not sure where it first popped up in the history of SS13 as a whole, but whoever came up with it has got to have known.
  4. Right off the bat, having two methods of FTL is like, twice as much as most other sci-fi settings have, so that's a win. As for the methods itself, I do like the differences between them as well as some parallels it sets up with the real world. Bluespace is extremely powerful and can get you anywhere in developed space in a decent amount of time, but relies on a finite and incredibly volatile resource that could throw the world into chaos were it to ever run out hey wait a minute, this is just oil! Some things I do feel need to be addressed are: a. The Coalition. It's a big place now, and some ends are extremely remote from each other. I do remember there being something about warp travel through a certain space making subsequent trips quicker, but it got retconned for some reason. b. Communications. Is there some quick, reliable, and omnipresent means of FTL communications or is it limited by how fast ships can travel. If we had to choose, I'd lean towards the former because it makes things much less of a headache. c. Sublight, as you mentioned. Ship lore is pretty rare across the board, with few exceptions. How do they get from place to place when not tearing the universe a new one? I'm sure this might finally get addressed when NBT rolls around, though.
  5. Cloning's always been one of those tropes in sci-fi that doesn't really click from my POV, and it mostly has to do with the concept, but not the feasibility. A more favorable view is developed when its use is limited in scale and capabilities(rare, no flash cloning, etc.) so in relation to the Aurora lore update, this is an okay change.
  6. Can't say I'm really all that sold on the Heph Engi jumpsuit. Color change really isn't the end of the world for me(plus I can make blue collar puns) but the detailing on it makes it feel more like a full-on formal uniform which, being a mechanic, feels the exact opposite of something you wear in a maintenance setting. I'm not sure if it was some kind of attempt to have hazard markings, but it just doesn't sell it all that well.
  7. After getting some things cleared up, I'm fairly positive on this app, though I do still have a lingering concern where the common opinion of the playerbase shifts towards looking down on any character that doesn't utilize ADS to its full extent, as I feel enforcing it may lead to some unpleasant implications in addition to the "cybernetics making you crazy" trope being a fairly poor one ever since it was codified in Cyberpunk 2020. That said, I do appreciate that it, in its current state, it isn't compulsory, and the rest of the app answers a lot of questions while not stepping too much on the what others have already pieced together, in addition to the explanation of why FBPs aren't a thing. All in all, despite my worries about a trend that may occur, I give this a +1.
  8. I really can't see this as anything but an excessive watering down, sorry. In fact, the outlook on "two-hour investments" and "those are lame excuses to allow this" paints a picture of RP as nothing more than being exactly what plans one has at roundstart. There can be no deviations from the plan, everything must go according to the routine, otherwise it's too gamey and a waste of two hours. I've never seen RP this way, as it as much about everyone else's stories as it is someone's own, perhaps even more, and seeing how these collide in unexpected ways and push characters and their relationships to the edge, even if ultimately reset at the end, is exactly why it's so interesting to play here, instead of one of the other HRP servers, which more often than not have allowed themselves to fall into an eternal polite routine. Cult can go though, that gamemode is massively fucked up. No one else has a hardcoded endgoal except this one.
  9. And with that, engineering's title of "department with the most obscenely large lobby" fades into yesteryear. I was about to comment on the rather dark nature of it, but then I noticed that the light was broken, so nevermind. Good change overall, still enough room to cram the usual engineering population into one area. Uniforms are pretty serviceable(heh), too, though I can't say I'm all that sold on the bartender uniform being mostly one color. Especially in the case of Idris, there's a lot of room for something real professional, instead of being like, one step above a jumpsuit. Quick thing I just remembered: I won't know for certain until we get a better idea of the layout, but once again, the department looks like it's going to be really easy to fortify. Are there other(non-maintenance) means of entering engineering?
  10. Honestly a pretty good, low-impact idea. I'm not sure how spammy it could become, but I'm sure it won't take much tweaking to fix. This would help greatly, especially when it comes to the more fictional substances.
  11. New draft made with advice from above taken in. If anyone has any additional feedback, don't be afraid to reach out! As recent history has proven, conflict and policing in space requires an all-new skillset. A PMC known as Perun Interstellar was soon established with the express purpose of specializing in this niche, as proclaimed in their motto "A New Angle on Old Work". Employees are mostly drawn from Coalition space, though an unsurprising majority of the workforce consists of Offworlder Humans. Perun makes a point of not sending any employees to the surface of a planet, and their skill in ship-to-ship combat is decidedly average. While a contingent of boarding specialists are kept and perform adequately due to their upbringing spent navigating such environments, most employees of Perun are contracted out to ships and stations across the Spur to serve as local law enforcement and in some cases, assist directly in the navigation and control of ships. Employees are often noted for the skill they conduct themselves with in EVA operations using all common varieties of equipment, in comparison to other companies. Due to the unique environment and adaptations most Perun employees are familiar with, their practices in the field are often done with extreme levels of caution and situational awareness, with bravado and rash behavior looked upon poorly. Further perpetuating this attitude is the sizable demographic of Scarabs that have joined Perun and let their own beliefs intertwine themselves with the company's culture. None of this is limited to the lower levels of the company either as Perun, for most of its history, only dealt with clients from a small region of the Coalition, often as a means to prop up undermanned fleets and stations. It's only been a very recent development that they've started to broaden their scope, and despite being accepted as a subsidiary of the PMCG, a lot of work must be done to solidify their reputation. Nevertheless, many employees take pride in their work, with most having pulled themselves up from a variety of backgrounds, and are eager to prove that Perun is here to stay.
  12. After a brief conversation, the company has been reworked. Here comes version two: As recent history has proven, conflict and policing in space requires an all-new skillset. A PMC known as Perun Interstellar was soon established with the express purpose of specializing in this niche, as proclaimed in their motto "A New Angle on Old Work". Employees are mostly drawn from Coalition space, though an unsurprising majority of the workforce consists of Offworlder Humans. Perun makes a point of not sending any employees to the surface of a planet, and their skill in ship-to-ship combat is decidedly average. While a contingent of boarding specialists are kept and perform adequately due to their upbringing spent navigating such environments, most employees of Perun are contracted out to ships and stations across the Spur to serve as local law enforcement and in some cases, assist directly in the navigation and control of ships. Due to the unique environment and adaptations most Perun employees are familiar with, their practices in the field are often done with extreme levels of caution and situational awareness, with bravado and rash behavior looked upon poorly. This is reflected at all levels in the company, as Perun, for most of its history, only dealt with clients from a small region of the Coalition, often as a means to prop up undermanned fleets and stations. It's only been a very recent development that they've started to broaden their scope, and despite being accepted as a subsidiary of the PMCG, a lot of work must be done to solidify their reputation. Nevertheless, many employees take pride in their work, with most having pulled themselves up from a variety of backgrounds, and are eager to prove that Perun is here to stay.
  13. Really only one proper response to this, isn't there? This is a solid +1 from me. I've only interacted with Goldhorn, but if that moment wasn't one of the best roleplayed out moments I've ever had(that line about "antagonizing your staff to drive the story" rang very, very true there), I don't know what is!
  14. Type (e.g. Planet, Faction, System): PMCG Subsidiary Short Description: Perun Interstellar is a PMC that focuses mainly on space-based operations, specifically when it comes to policing ships and stations How will this be reflected on-station?: Another option for characters from the PMCG when their time comes Does this addition do anything not achieved by what already exists?: This PMC specializes in a niche few others do, as well as providing a new career avenue for Offworlder Humans. Do you understand that the project may change over time in ways that you may not foresee once it is handed over to the Lore Team? Naturally Long Description: Old and bad version: Version Two: Current Version: As recent history has proven, conflict and policing in space requires an all-new skillset. A PMC known as Perun Interstellar was soon established with the express purpose of specializing in this niche, as proclaimed in their motto "A New Angle on Old Work". Employees are mostly drawn from Coalition space, though an unsurprising majority of the workforce consists of Offworlder Humans. Perun makes a point of not sending any employees to the surface of a planet, and their skill in ship-to-ship combat is decidedly average. While a contingent of boarding specialists are kept and perform adequately due to their upbringing spent navigating such environments, most employees of Perun are contracted out to ships and stations across the Spur to serve as local law enforcement and in some cases, assist directly in the navigation and control of ships. Employees are often noted for the skill they conduct themselves with in EVA operations using all common varieties of equipment, in comparison to other companies. Due to the unique environment and adaptations most Perun employees are familiar with, their practices in the field are often done with extreme levels of caution and situational awareness, with bravado and rash behavior looked upon poorly. Further perpetuating this attitude is the sizable demographic of Scarabs that have joined Perun and let their own beliefs intertwine themselves with the company's culture. None of this is limited to the lower levels of the company either as Perun, for most of its history, only dealt with clients from a small region of the Coalition, often as a means to prop up undermanned fleets and stations. It's only been a very recent development that they've started to broaden their scope, and despite being accepted as a subsidiary of the PMCG, a lot of work must be done to solidify their reputation. Nevertheless, many employees take pride in their work, with most having pulled themselves up from a variety of backgrounds, and are eager to prove that Perun is here to stay.
  15. So, here's the thing. This wouldn't be the first time a server has done this, in fact, there's a pretty steady historical precedent when it comes to servers removing the prefix. However, in nearly all cases of this happening, things tend to go sideways very fast. More often than not, when someone sees that label, they assume that it's one of those servers where it's okay to run really out-of-place gimmicks, no matter the tone that was being set earlier. In the end, it just becomes another one of the numerous fragfests you can find anywhere on the hub. So...yeah, I'm not really on board with this, having seen it played out in real time before.
  16. To start us off with a little fun fact, this document is about as long as the entire page on the Coalition. But we're not here to talk about length, let's talk about what's behind those words. The two main parties are pretty much the natural result of the government that's been set up. Planets are given much leeway in how they govern, but there's a division on the federal level over how much they should be able to govern themselves, no big surprises here. Interestingly enough, while reading this I noticed several parallels to a post-Revolution United States, when the Articles of Confederation were the law of the land. Back then, there was a lot of discussion over whether the federal government should be strengthened or whether the country should remain a loose alliance of states, something that reflects fittingly on the Coalition, even down to replicating the same attitude of the "frontiersman" that people today often regard those early years as possessing. Great job on bringing the disparate corners of the Coalition together for a brief moment to discuss their individual views on the national scale, as well as further dividing some of them just to keep things from being too one-note. One thing that feels to be an important detail that was left out, though, is a conflict between planetary and individual freedoms. The latter could prove another legitimate reason for say, the Xanu Caucus to support greater interference in planetary affairs. It'd also add an extra layer of making things personal for on-station characters. Do they believe a strong local government is the best thing, or should someone outside step in to ensure the individual lives a life how they see fit? I have no strong feelings one way or the other on the CPB. It gets the job done. Tying in some lesser-featured groups like Himean Taj shows how much work had to be done combing over every page to get an idea of what they would do. This might be outside the scope of the document, but how does the League of Independent Corporate-Free Systems, that one Solarian warlord state, factor into modern Coalition politics? Both camps have aligned themselves to their respective parties, but with the Caucus having the goal of more worlds in the Coalition, even if it means CFP-aligned ones, how has this affected the leaning of some members? Overall, other than a few holes, you have my interest in this expansion.
  17. Slightly echoing what's been said, I feel there isn't the right ingredients here to make this an interesting addition to the PMCG. There isn't much these two seem to do that the other contractors don't specialize in, and seem to solely be banking on "we need a contractor from x nation." I'm getting a feeling that the questions that should be asked when writing a subsidiary isn't "What species and/or nation do I feel is underrepresented" and is more along the lines of "What unique circumstance does this group fulfill/what mannerism or practice do they have that sets them apart from all the rest." In a nutshell, don't be The Solarian PMC, be The Specialized PMC That Just So Happens To Be Mainly Solarian.
  18. While I am pretty satisfied with the number of PMCs that are on the wiki, I do believe that this is a pretty significant niche that none seemed to include, and really, it's a good concept. I like that what this group does is written with the intention of "we need a PMC that can do x" over "we need a PMC that comes from y", while still acknowledging the latter, as I see skill being a way more important thing to consider than nationality or even species in the case for all except MS. Were this to go through, Caelphon's formatting would also be preferred. Overall, solid idea that knows what's important to focus on.
  19. Speaking from one Vysoka player to another, it really speaks to the strength of a planet's lore when two characters can draw on the same themes while having entirely different lifestyles. Think the most notable interaction we've had was that conversation between Myagmar and Hunter, and it was incredibly enlightening about the mindset he has, especially towards their homeworld. I know it's exceptionally hard to be able to explore that part of their life since it's not a very commonly-used planet for characters, so jumping at the opportunity to engage with a character from said planet, no matter how aggressive it may appear, is pretty normal. I also like that they're not hesitant at all to address the elephants in the room, like in the aforementioned conversation. It can lead to some interesting character relations, for good or for ill. That being said, it's a very tricky tightrope, for reasons that have been discussed many times elsewhere, leading into a slippery slope where a character is either pleasant to everyone or a complete asshole. Myagmar falls...I, actually don't know, really. An enigma like that can be pretty fun to RP with, though, learning how another character ticks. Maybe the deciding factor in how they're perceived is how you want people to be able to interact with him. Like I've said, interactions have been few and far between, but I recommend looking at interactions you start with others, and vice versa, then determine if you're satisfied with that ratio or if you need to lean one way or the other more often.
  20. It could also be because trying to verify things on the relay is a nightmare due to the way the bot works, and just puts more of a burden on the people who have to do the reviewing.
  21. Across many servers, I've seen people try to tackle the same problem of making Science interesting. Usually, this involves tacking on some gimmicky feature that ends up getting half-finished and eventually removed. Very rarely has someone actually tackled moving R&D away from the "fun" and "engaging" loop of "print and destroy expensive things until cool stuff is had", and these rare changes, while welcome, were designed around their servers, and would contrast heavily with Aurora. This is not one of those ideas. Not only does it make sense within the context of this setting, it provides a certain amount of unpredictability no amount of code diving will ever metagame away. Of course, I'd have to see it in practice to get a feel for how it really works, but I'm feeling like this is a pretty neat idea. There is one other thing to bring up, though. I am not a coder. I do not pretend to be a coder. I have no idea whether or not it would be practical to implement this, someone else might, though. Some things might be changed to accommodate the limits this codebase may or may not have.
  22. Nice, an engineering sneak peek! Looking fancy! I do hope that the entrance to engineering isn't tucked away in the corner like it is right now on the main map, though. Would help facilitate interaction and make it harder to follow through with the Engi Fort meme.
  23. I have to say, the entire concept of Cargo Himeans being forced to fall in with Hephaestus in order to keep their jobs is extremely hilarious and will likely lead to some interesting IC reactions and interactions. It is a bit strange that that's the only department with one option, though.
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