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4000daniel1

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  1. Goolies is pretty much the Messi of RP. I exaggerate only a little. But really, he very actively drives interaction and always makes a round more interesting by doing so. His characters are all a blast to interact with, and I'm always eager to see more of them. +1
  2. I've played many rounds with Jasorn and have had a good amount of memorable experiences with him. I've also talked with him OOCly and he's always struck me as a very level-headed dude. I'm sure he'd be a great fit for the staff team. +1
  3. More operation managers is always nice. It'd be nice to see Tones have a crack at playing one, given I've had more than a few great experiences interacting with their diverse characters. I particularly appreciate their propensity in creating interesting narratives when given the chance, It may be Schover... but we're so Bayack. +1
  4. Given that the latest post just had the song submission, I'll go ahead and pick a song for the character I feel I know the most about out of the ones that have been posted so far. @TonesofBones's Bava Schoffer. Definitely has a sort of Europan punk vibe to it that fits her character imo. As for my own submission, I offer the ship's local grumpy balding in denial: Bruce Bashline.
  5. Made a PR that makes instruments available to off-duties and passengers, feel free to thumb it up or down accordingly: https://github.com/Aurorastation/Aurora.3/pull/18389 Despite the system improvements made by Fluffy, instruments see very seldom use due to their unavailability. Personally, I think instruments CAN on occasion be a valuable tool for RP, when they're used with some restraint. Walking around the ship playing something like Megalovania on maximum volume is the worst possible way I can imagine you could use them. But it's not the ONLY way you could use them. Considering we're a HRP server, I think we can expect that people don't use the tools provided to them in the worst possible ways. The way I hope and expect people would use instruments would be in more closed off environments, which don't involuntarily involve the whole ship. I think this is part of the reason the piano in the dining area is seldom used. It's stationary, in a somewhat populated public area. Instead of playing music to people who don't necessarily want to hear it, I think it'd be more interesting to do stuff like playing a little tune for a friend, or a group of friends, or maybe you'd have a little concert in the holodeck, or maybe you could even form a little off duty band and practice together. To me, those possibilities for unique RP provided by having instruments available in the loadout trumps the dread I have of someone being a shitter walking around being annoying. Especially considering there's an option to mute instruments in the SFX preferences tab. Those are my two cents. What do you guys think?
  6. I think the coolest way to do this would be to give them a reskinned version of the sawn off double barrel shotgun, a holster and like a box of buckshot each. Two buckshot PBs is enough to gib an eel, which makes it a one shot at PB range since you can fire both barrels at once by switching fire mode. But it's lackluster at range which makes the KA still practical at ranges where you're not blasting yourself with it.
  7. Incredibly diverse and fun characters across the board. Super fun to interact with, not much else to say. +1
  8. As many others have said, this person plays command as if they have already been whitelisted for some time. They should be. +1
  9. Always enjoyed playing with Immortal. Her characters are believable, have elaborate backstories attached to them, and most importantly are interesting to interact with. Totally should be given a trial! +1
  10. It is a neat idea and I like it, but realistically if it was very loud I'd imagine it'd never get used. You'd probably be better off just hacking and waltzing through if the sound from crawling through the vents announces your presence anyway. I'd say, make it very slow, and make it have quite a low chance every time you move to make a sound.
  11. Personally I think ghost roles work off each other really well cause they're able to have more diverse interactions with each other than they are able to have with the Horizon. (where it mostly comes down to trading) I had a round where the tramp ship's captain got taken hostage by ti'rakqi, and some peacekeepers tried to resolve it. Recently I feel a lot more people have been starting to try out ghostroles to the point where on a high pop round, its not impossible for three separate ghostrole ships to have people in them and have neat and unique interactions with each other. I can understand the desire to always have a mix of ghostships and away sites guaranteed, especially for people like xenoarchelogists. But if you'd ask me I'd say I enjoy the variety we currently have.
  12. They do have a fear for synthetics which extends to vaurca bound as well. While they might have a dislike for the Federation, they are by no means a Glorsh sympathizer and very well believes history may repeat itself should synthetics be granted too much power.
  13. I've interacted with a number of Bear's very varied characters and I can say with confidence they execute them super well. Whether they're playing a greaser hangar tech or a stern HoS, they do so in a way that facilitates roleplay. I'm certain more of the same would come should they be whitelsted for unathi. +1
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