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Everything posted by Flpfs
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I believe that Corporate Representatives should be able to suspend their company's employees for actions/behavior that is unbecoming for that company's standards, and that the command WL should be harder to get but also harder to lose. This should come with the SOP modification that the Captain or a Captain-level decision may override this if the employee's skills are direly needed (code red, medical emergencies, etc.)
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In support of this change. Assistant is a role with a lot of potential and I think we can shake away the reputation of it being the meme role that has carried over from wider SS13.
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I agree with everything that Peppermint has stated. The proposed changes seem reasonable and it's been long enough for the restrictions to be revised. Blind psychologists exist IRL with our current level of tech, and blind people can send/recieve faxes IRL with our current level of technology. I am sure that any discrepancies in-game could be reasonably explained. The part about this being a corporate dystopia is irrelevant in my view as the line was never drawn there in the first place; Guwandi being employed and all etc, though this debate in specific has been done to death.
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As I had no better place to put this, it is going on policy suggestions. With the recent influx of many characters originating from the Hazel company, I have been thinking of a possible change for the lore: Self-owned and excessively modified privately-owned Hazel models could not have the name "Hazel", due to copyright infringement on Biesel space. Something similar already exists in lore, for Dominians who have broken edicts and refused to change their surnames (https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia) "Edict breakers and exiles abroad in human space sometimes find themselves pursued in the legal realm for infringing on the trademarks of their House if they refuse to change their surname." Why this change? I feel as it perfectly fits the narrative of a corporate dystopia, as in my opinion I am sure that the Hazel company would not enjoy its name or likeness being attached to completely independent units whom it cannot control at all, and that have significantly diverged from the corporate message and behavior of a Hazel model.
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[Accepted] Flpfs Vaurca Application
Flpfs replied to Flpfs's topic in Whitelist Applications Archives
Most of Dugi's training was in the Foundry, Vetju's realm. It consisted of topics in civil engineering, such as tunneling, demolition and general construction of structures in orbit and land. After their failed bout in the Terrestrial Fabricator and reassignment, they were giving additional training by Hephaestus to standardize their knowledge for a spaceship specific environment, as part of a wider workforce programme in retraining individuals due to the phoron crisis affecting the Hegemony. Due to working with Unathi and a few humans employed by Hephaestus on Tret, they are accustomed to the presence of these two. Besides that, my character would view the Tajara and Diona as the most distant from it. Differently from the Skrell which are well-documented by the C'thur, my character would never have bothered to search more about these two species as it views them as mostly irrelevant due to their low level of technological innovation. They have no qualms in working alongside these two, but view them mostly as a curious sidenote in the wider history of the Spur. About IPCs, they view them simply as work tools akin to Bound, mirroring Hephaestus' treatment of them. -
BYOND Ckey: Flpfs Discord username: thefloppafan Character names: Claire Tarson, Qu’ke Ti’ri, Felix Diniz Species you are applying to play: Vaurca ------------------------------ General Whitelist Requirements What colour do you plan on making your first alien character?: 11, 84, 31 Have you read the lore pages for the species you wish to be whitelisted for?: Yes Please provide well articulated answers to the following questions in a paragraph format. One paragraph minimum per question. Why do you wish to play this species?: I find the species concepts interesting, and I think that interacting with other Vaurca players will be fun as one myself. What makes role-playing this species different than role-playing a human?: Firstly, their biology, which makes their behavior and thought process different from a human’s. They also have different religions, cultural expectations such as roles to be fulfilled within their brood and the wider hive. Many human concepts are totally alien to the Vaurca, as they organize themselves in a radically different way. The notion of castes, hives, social organization and how they experience reality itself (the idea of time, feelings, concepts) due to their biology and cultural perception. ------------------------------ Character Application Character Name: Ka'Akaix'Dugi K'lax Write a backstory for your character. This may include their origin, education, personality and how they arrived to the SCCV Horizon. Dugi was created approximately 6 years ago, to serve as an Unbound Worker in the industrial construction of the northern pole of Tret, shortly after the hiveship’s landing. Taking on a great obsession with Virtual Reality, Dugi was inspired by Ka’Akaix’Yix K’lax’s labors, particularly in the attention to throughput, efficiency and absolute elegance that its designs had shown. Aspiring to become a Weavemaker within the brood, Dugi decided to spend most of its time on the Terrestrial Fabricator experience, endlessly toying with both pragmatic and wildly theoretical designs, from foundries to theoretical vessel powerplants. As Dugi’s work progressed, it was soon seen that its designs were too idealistic and hard to implement, involving costly or time-wasting solutions in search of perfectionism, leading to them losing popularity and renown. Due to this, Dugi was part of a reassignment of workers from Tret to the wider Spur, as a move from Vetju to strengthen relations with Hephaestus Industries in spreading their holdings. Because of its experience on construction, maintenance and industrial design in VR, Dugi was assigned as an engineer on the SCCV Horizon. How has the recent events of the Orion Spur impacted your character? Events such as the Phoron Scarcity, the Solarian Collapse or even the Invasions of Biesel for interstellar-wide affairs, while region-specific events such as the Peacekeeper Mandate, The Titan Rises or even Cold Dawn may impact your character. Besides their relocation due to Vetju’s plan to strengthen relationships with Hephaestus in the short term because of the current scarcity, my character has been most affected recently by the War in Heaven. As Queens Tupii and Zkaii clash, this has in turn caused Vetju’s relationship with Zkaii becoming even worse. Hating both sides, as it sees Vetju as the true heir, the War in Heaven has polarized my character’s opinion, giving it a bitter feeling in the workplace as they encounter K’lax from other broods. How does your character view the megacorporation they work for? Seeing Hephaestus as a stepping stone for other, greater projects to be undertaken by Vetju, my character is happy to work for them in the present, although certainly without blindly trusting megacorporations and their supposed benevolence.
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Floppa has heard your wishes... https://github.com/Aurorastation/Aurora.3/pull/19084
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I disagree because as of right now, machinists have more relevance than scientists, and so they should take a more central and larger physical position in the ship to reflect that. About moving it elsewhere, it could be a good idea, but keeping it in the second deck isn't bad, as it is essentially the place where IPCs go to get fixed and is on par with other critical areas such as the brig, engineering and medical bay.
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Make the Executive Officer the ship's second in command.
Flpfs replied to Kintsugi's topic in Suggestions & Ideas
I am in favor of the stated changes by staff. This is a refreshing return to base for the setting. -
Disagree with the proposal. All content in the server itself should follow its roleplay standards, including the psych office. People's IRL issues should not be discussed in an inserted manner as this is not the proper environment for it, even if I understand your good faith intentions. I sympathize that it may generate embarrassment for ghosts to be observing a psych session, but this is a public server. The rounds are designed with observation by third parties in mind, and nothing that occurs in a round is confidential. If you wish to discuss certain things that you might not like others observing, there are always alternatives such as direct messages and private forks. The proposed change would create undue weight and serve as a basis for other controversial concepts.
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I am against this PR due to it being contrary to the IC setting and OOC culture, in my opinion. ICly, why would the SCC, who wants to incentivize participation in dangerous missions, agree with having an exhaustive list of all deceased personnel that died doing exactly that? It doesn't seem like a good idea for morale and we all have to remember that this is a dystopian megacorporation who'd lie and keep up a facade as it always does. OOCly, I really dislike the direction that the server culture is going. This is going to be disliked but the LARP is getting too strong. You know what other servers have memorials of soldiers who bravely died fighting for an operation? CM and TGCM. People seem to be behaving as if the ship isn't a megacorporate vessel with civilian crew but rather some sort of military-lite mission. Dreamix has made excellent points towards other OOC concerns such as alienation of newer players and the somber, unproductive atmosphere it will generate to RP. I don't want to see people drinking Himean mushroom vodka and smoking near the memorial acting like they're war veterans.
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Competent with rules, mechanics, and friendly, which are the best traits for a moderator. I have no negative interactions to speak of and I believe that you will make a good addition to the team.
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https://github.com/Aurorastation/Aurora.3/pull/17749
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I have seen you play as your captain, and have interacted with your character Elwood Johnson before; I now have some feedback: On a round where I was speaking with another character, a surgeon completely covered in blood ran past by my character and yours, ignoring everybody running into a bathroom, and a FR shortly followed them after. My character commented that this behavior was very strange and bizarre, considering that just a few minutes before, an incident happened in that same bathroom. Your captain mentioned that they could simply be dirty from blood and needed to clean themselves, and told my character to carry on. Given context on what happened previously in the round, a surgeon running out of medical, panicking and fully covered in blood, all the way from D2 medical to a bathroom in D3, just to clean themselves, is bizarre - I am sure you were OOCly aware of this too, but decided to play along with any potential antagonist gimmicks that were going on in round. I do not mean this in a negative way, but you as a command player should not willingly ignore obvious things to give antagonists advantages. The behavior displayed was very illogical and I would not like to see it routinely done by a member of command, which is why I have decided to comment on this application.
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Lorilili - Dionae Deputy Application
Flpfs replied to limette's topic in Developer Applications Archives
If you could, would you rework any aspect of Dionae biology? Such as, their life span, thought process, evolutionary timeline, etc. Would you alter major parts of it, or just small changes? -
Botanist's "Human Lore Deputy" Application
Flpfs replied to rrrrrr's topic in Developer Applications Archives
Every forum post that I see from you, I tend to strongly agree; your viewpoints are interesting and bring a much needed dose of sobriety to the table. For my question, you mentioned medical advancements and diseases being underdeveloped, which is something that I concur - we do need expansions on more general worldbuilding lore. What are your plans to work on these ideas? Page expansions, new concepts? -
I feel like we should turn away from the antagonist model for a while. Contributors have added stuff like ship combat and it goes unused. I agree with Gecko's idea and I think that we should stray towards a more PvE environment with smarter enemies, rounds with ship combat and boarding, more engaging exoplanets with better generation and mobs, and finally challenging random events. I know that this sounds like a lot but I would be willing to code a part of it as long as other contributors stepped up
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I feel like a compromise could be made with one of the holodecks being moved to the central ring without the window blinders and shutters, and another holodeck being kept in the original spot for more private occasions. Mapping is supposed to be done in a way that encourages roleplay, and centralizing things on the second deck isn't bad. The server population is not large enough where there would be groups occupying many leisure locations on different decks simply because there is not enough crew to use them. This change could lead to more roleplay opportunities and I am all for it.
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Sensors make gameplay incredibly safe because of reasons already stated such as an OOC culture that forces players to always watch them, and balancing around antags. I agree with the suggestions to make them either job clothing only or remove them entirely. I would also agree with a time delay being added to their updates.
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Remove Borging as a Punishment and change "execution" guidelines
Flpfs replied to N8-Toe's topic in Rejected Policy
I don't know if anybody shares my train of thought, but I have always seen borging as a way to deal with OOC dickhead antagonists. Like, if they keep escaping and instantly try to kill everyone, have slaughtered many crew, etc. My opinion is that this should be left to the senses of the command WL holders who invoke it. As it is pretty much a method to perma delete an antag from the game, could it not be replaced with forceful cryogenics? The person would be frozen in cryo until transfer off-ship. This way, there are no more executions and the mechanic still remains. -
Peg Legs, hooks, and other non-robotic prothetics.
Flpfs replied to Captain Gecko's topic in Suggestions & Ideas
I like the idea and find it cool. It should be limited to offstations, antags, could be made manually if an emergency requires it (no robotics knowledge) but people should not be able to spawn with them. This is just my two cents, though. -
Canonically kill Pun Pun and replace him with a capybara
Flpfs replied to greenjoe's topic in Suggestions & Ideas
Having a monkey as a pet never made sense, they are not pet animals for many obvious reasons and are meant to be in the wild. Same thing goes for capybaras, they weigh up to 160lb, need a lot of space and water, and are social animals meaning that they enjoy living with their peers. They live near shallow bodies of water IRL, like rivers and lakes. Putting one in a tiny, dry, metal plated office would be stressing and totally unsanitary. Anyone who has lived in regions where capybaras naturally exist in know that they should not be kept locked in a building like a cat or dog, they are exotic animals meant to be in the wild and require great care to be kept in artificial condition. I know that I will be called pedantic and that this is a videogame, etc. I don't wanna sound like a nerd or mean, but it would really not make any sense to add a capybara to a totally lifeless metal ship. We should focus on adding a pet that would realistically exist or a fictional creature from our lore setting, which I believe would be even better and create more depth. -
Thrusters should just fucking kill you, honestly
Flpfs replied to rrrrrr's topic in Suggestions & Ideas
Does a 3x3 gib radius sound good? -
I agree with your change. Maybe not all vessels, but things like Coalition Rangers or Kataphracts would certainly know the position of the Horizon from their intelligence reports. Even more so, third party ships should usually involve the Horizon in some way during their roleplay, as it is the main focus of the server, lore and gameplay. This change would help in that regard.